forked from sent/waves
791 lines
14 KiB
JavaScript
791 lines
14 KiB
JavaScript
function coin(x, y, gathered, saved, fadeAlpha, fadingIn, fadingOut,
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shineTime, shineAlpha, shiningIn, shiningOut) {
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if (gathered == null) { gathered = false; }
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if (saved == null) { saved = false; }
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if (fadeAlpha == null) { fadeAlpha = 1; }
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if (fadingIn == null) { fadingIn = false; }
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if (fadingOut == null) { fadingOut = false; }
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if (shineTime == null) { shineTime = createCoinShineTime(); }
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if (shineAlpha == null) { shineAlpha = 0; }
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if (shiningIn == null) { shiningIn = false; }
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if (shiningOut == null) { shiningOut = false; }
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this.simpleX = x;
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this.simpleY = y;
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this.x = x * TILE_SIZE + TILE_SIZE / 2;
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this.y = y * TILE_SIZE + TILE_SIZE / 2;
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this.gathered = gathered;
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this.saved = saved;
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this.fadeAlpha = fadeAlpha;
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this.fadingIn = fadingIn;
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this.fadingOut = fadingOut;
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this.shineTime = shineTime;
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this.shineAlpha = shineAlpha;
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this.shiningIn = shiningIn;
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this.shiningOut = shiningOut;
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}
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var coins = [
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[],
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// level 1
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[
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new coin(11.5, 10.5),
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new coin(13.5, 7.5),
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new coin(15.5, 10.5),
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],
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// level 2
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[
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new coin(13.5, 8.5),
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new coin(13.5, 10.5),
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],
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// level 3
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[
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new coin(21.5, 9.5),
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],
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// level 4
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[
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],
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// level 5
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[
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new coin(8, 14),
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new coin(8, 5),
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new coin(19, 5),
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new coin(19, 14),
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],
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// level 6
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[
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new coin(5, 8),
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new coin(6, 8),
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new coin(5, 9),
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new coin(6, 9),
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new coin(21, 8),
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new coin(22, 8),
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new coin(21, 9),
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new coin(22, 9)
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],
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// level 7
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[
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],
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// level 8
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[
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new coin(13, 9),
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new coin(14, 9),
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new coin(13, 10),
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new coin(14, 10)
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],
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// level 9
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[
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new coin(10, 9.5),
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new coin(13.5, 6),
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new coin(17, 9.5),
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new coin(13.5, 13),
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],
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// level 10
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[
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new coin(9, 9.5),
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new coin(13.5, 5),
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new coin(18, 9.5),
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new coin(13.5, 14),
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],
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// level 11
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[
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new coin(10.5, 8.5),
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new coin(10.5, 10.5),
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new coin(16.5, 8.5),
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new coin(16.5, 10.5),
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],
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// level 12
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[
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],
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// level 13
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[],
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// level 14
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[
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new coin(10.5, 6.5),
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new coin(13.5, 5.5),
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new coin(16.5, 6.5),
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new coin(9.5, 9.5),
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new coin(17.5, 9.5),
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new coin(10.5, 12.5),
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new coin(13.5, 12.5),
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new coin(16.5, 12.5)
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],
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// level 15
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[],
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// level 16
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[
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],
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// level 17
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[
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new coin(10.5, 4.5),
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new coin(12.5, 4.5),
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new coin(14.5, 4.5),
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new coin(16.5, 4.5)
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],
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// level 18
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[
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],
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// level 19
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[
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new coin(21, 5),
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new coin(22, 5),
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new coin(23, 5),
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new coin(21, 6),
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new coin(22, 6),
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new coin(23, 6)
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],
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// level 20
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[
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],
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// level 21
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[
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new coin(13.5, 4.5),
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new coin(13.5, 5.5),
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new coin(13.5, 6.5),
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],
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// level 22
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[
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new coin(7, 13),
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new coin(8, 13),
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new coin(7, 14),
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new coin(8, 14)
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],
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// level 23
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[
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],
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// level 24
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[
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],
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// level 25
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[
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],
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// level 26
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[
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],
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// level 27
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[
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new coin(9, 3),
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new coin(18, 3),
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new coin(4, 6),
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new coin(9, 6),
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new coin(18, 6),
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new coin(23, 6),
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new coin(4, 13),
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new coin(9, 13),
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new coin(18, 13),
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new coin(23, 13),
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new coin(9, 16),
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new coin(18, 16)
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],
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// level 28
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[],
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// level 29
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[
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],
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// level 30
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[
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new coin(10.5, 5.5),
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new coin(16.5, 5.5),
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new coin(10.5, 13.5),
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new coin(16.5, 13.5)
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],
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// level 31
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[
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new coin(12.5, 3.5),
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new coin(14.5, 3.5),
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new coin(12.5, 15.5),
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new coin(14.5, 15.5)
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],
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// level 32
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[
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new coin(5.5, 9.5),
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new coin(6.5, 8.5),
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new coin(7.5, 7.5),
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new coin(8.5, 6.5),
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new coin(9.5, 7.5),
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new coin(10.5, 8.5),
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new coin(11.5, 9.5),
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new coin(10.5, 10.5),
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new coin(9.5, 11.5),
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new coin(7.5, 11.5),
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new coin(6.5, 10.5),
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new coin(19.5, 7.5),
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new coin(20.5, 8.5),
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new coin(21.5, 9.5),
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new coin(20.5, 10.5),
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new coin(19.5, 11.5),
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new coin(18.5, 12.5),
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new coin(17.5, 11.5),
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new coin(16.5, 10.5),
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new coin(15.5, 9.5),
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new coin(16.5, 8.5),
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new coin(17.5, 7.5)
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],
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// level 33
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[
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new coin(6, 9),
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new coin(7, 9),
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new coin(8, 9),
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new coin(9, 9),
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new coin(10, 9),
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new coin(11, 9),
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new coin(12, 9),
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new coin(13, 9),
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new coin(14, 9),
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new coin(15, 9),
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new coin(16, 9),
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new coin(17, 9),
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new coin(18, 9),
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new coin(19, 9),
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new coin(20, 9),
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new coin(21, 9),
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new coin(6, 10),
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new coin(7, 10),
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new coin(8, 10),
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new coin(9, 10),
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new coin(10, 10),
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new coin(11, 10),
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new coin(12, 10),
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new coin(13, 10),
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new coin(14, 10),
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new coin(15, 10),
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new coin(16, 10),
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new coin(17, 10),
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new coin(18, 10),
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new coin(19, 10),
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new coin(20, 10),
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new coin(21, 10),
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new coin(13, 5),
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new coin(13, 6),
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new coin(13, 7),
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new coin(13, 8),
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new coin(13, 9),
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new coin(13, 10),
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new coin(13, 11),
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new coin(13, 12),
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new coin(13, 13),
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new coin(13, 14),
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new coin(14, 5),
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new coin(14, 6),
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new coin(14, 7),
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new coin(14, 8),
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new coin(14, 9),
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new coin(14, 10),
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new coin(14, 11),
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new coin(14, 12),
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new coin(14, 13),
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new coin(14, 14),
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],
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// level 34
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[
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],
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// level 35
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[
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new coin(10.5, 6.5),
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new coin(16.5, 6.5),
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new coin(10.5, 12.5),
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new coin(16.5, 12.5)
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],
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// level 36
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[
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],
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// level 37
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[
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],
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// level 38
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[
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new coin(13.5, 5.5),
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new coin(6.5, 9.5),
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new coin(20.5, 9.5),
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new coin(13.5, 13.5)
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],
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// level 39
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[
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],
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// level 40
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[
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new coin(6.5, 7.5),
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new coin(6.5, 9.5),
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new coin(6.5, 11.5),
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new coin(8.5, 7.5),
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new coin(8.5, 9.5),
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new coin(8.5, 11.5),
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new coin(10.5, 7.5),
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new coin(10.5, 9.5),
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new coin(10.5, 11.5),
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new coin(12.5, 7.5),
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new coin(12.5, 9.5),
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new coin(12.5, 11.5),
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new coin(14.5, 7.5),
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new coin(14.5, 9.5),
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new coin(14.5, 11.5),
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new coin(16.5, 7.5),
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new coin(16.5, 9.5),
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new coin(16.5, 11.5),
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new coin(18.5, 7.5),
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new coin(18.5, 9.5),
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new coin(18.5, 11.5),
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new coin(20.5, 7.5),
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new coin(20.5, 9.5),
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new coin(20.5, 11.5),
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new coin(22.5, 7.5),
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new coin(22.5, 9.5),
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new coin(22.5, 11.5),
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],
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// level 41
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[
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new coin(11.5, 4.5),
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new coin(11.5, 6.5),
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new coin(11.5, 8.5),
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new coin(11.5, 10.5),
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new coin(11.5, 12.5),
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new coin(13.5, 12.5),
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new coin(15.5, 12.5),
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new coin(15.5, 10.5),
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new coin(15.5, 8.5),
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new coin(15.5, 6.5),
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new coin(15.5, 4.5)
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],
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// level 42
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[
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],
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// level 43
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[
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new coin(10.5, 7.5),
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new coin(13.5, 4.5),
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new coin(16.5, 7.5),
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new coin(16.5, 12.5),
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new coin(13.5, 14.5),
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new coin(10.5, 12.5)
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],
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// level 44
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[
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],
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// level 45
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[
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new coin(4.5, 5.5),
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new coin(4.5, 4.5),
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new coin(5.5, 3.5),
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new coin(6.5, 2.5),
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new coin(7.5, 2.5),
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new coin(8.5, 3.5),
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new coin(9.5, 4.5),
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new coin(9.5, 5.5),
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new coin(8.5, 6.5),
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new coin(7.5, 7.5),
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new coin(6.3, 7.5),
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new coin(5.5, 6.5),
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new coin(11.5, 5.5),
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new coin(11.5, 4.5),
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new coin(12.5, 3.5),
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new coin(13.5, 2.5),
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new coin(14.5, 2.5),
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new coin(15.5, 3.5),
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new coin(16.5, 4.5),
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new coin(16.5, 5.5),
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new coin(15.5, 6.5),
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new coin(14.5, 7.5),
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new coin(13.3, 7.5),
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new coin(12.5, 6.5),
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new coin(18.5, 5.5),
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new coin(18.5, 4.5),
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new coin(19.5, 3.5),
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new coin(20.5, 2.5),
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new coin(21.5, 2.5),
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new coin(22.5, 3.5),
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new coin(23.5, 4.5),
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new coin(23.5, 5.5),
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new coin(22.5, 6.5),
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new coin(21.5, 7.5),
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new coin(20.3, 7.5),
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new coin(19.5, 6.5),
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new coin(4.5, 12.5),
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new coin(4.5, 11.5),
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new coin(5.5, 10.5),
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new coin(6.5, 9.5),
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new coin(7.5, 9.5),
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new coin(8.5, 10.5),
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new coin(9.5, 11.5),
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new coin(9.5, 12.5),
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new coin(8.5, 13.5),
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new coin(7.5, 14.5),
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new coin(6.3, 14.5),
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new coin(5.5, 13.5),
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new coin(11.5, 12.5),
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new coin(11.5, 11.5),
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new coin(12.5, 10.5),
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new coin(13.5, 9.5),
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new coin(14.5, 9.5),
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new coin(15.5, 10.5),
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new coin(16.5, 11.5),
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new coin(16.5, 12.5),
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new coin(15.5, 13.5),
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new coin(14.5, 14.5),
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new coin(13.3, 14.5),
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new coin(12.5, 13.5),
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new coin(18.5, 12.5),
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new coin(18.5, 11.5),
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new coin(19.5, 10.5),
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new coin(20.5, 9.5),
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new coin(21.5, 9.5),
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new coin(22.5, 10.5),
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new coin(23.5, 11.5),
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new coin(23.5, 12.5),
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new coin(22.5, 13.5),
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new coin(21.5, 14.5),
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new coin(20.3, 14.5),
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new coin(19.5, 13.5)
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],
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// level 46
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[
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new coin(8.5, 11.5),
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new coin(8.5, 9.5),
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new coin(8.5, 7.5),
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new coin(10.5, 7.5),
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new coin(12.5, 7.5),
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new coin(14.5, 7.5),
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new coin(16.5, 7.5),
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new coin(18.5, 7.5),
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new coin(18.5, 9.5),
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new coin(18.5, 11.5),
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new coin(16.3, 11.5),
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new coin(14.5, 11.5),
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new coin(12.5, 11.5),
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new coin(10.5, 11.5),
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new coin(8.5, 11.5)
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],
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// level 47
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[
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],
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// level 48
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[
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new coin(7.5, 9.5),
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new coin(11.5, 9.5),
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new coin(15.5, 9.5),
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new coin(19.5, 9.5)
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],
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// level 49
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[
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new coin(7.5, 5.5),
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new coin(13.5, 5.5),
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new coin(19.5, 5.5),
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new coin(7.5, 13.5),
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new coin(13.5, 13.5),
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new coin(19.5, 13.5)
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],
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// level 50
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[
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new coin(11.5, 9.5),
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new coin(12.5, 8.5),
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new coin(13.5, 7.5),
|
|
new coin(14.5, 8.5),
|
|
|
|
new coin(14.5, 10.5),
|
|
new coin(13.5, 11.5),
|
|
new coin(12.5, 10.5),
|
|
new coin(11.5, 9.5),
|
|
new coin(15.5, 9.5)
|
|
|
|
|
|
]
|
|
];
|
|
|
|
function resetCoins(l) {
|
|
for (var i = 0; i < coins[l].length; i++) {
|
|
coins[l][i].gathered = false;
|
|
coins[l][i].saved = false;
|
|
coins[l][i].fadeAlpha = 1;
|
|
coins[l][i].fadingIn = false;
|
|
coins[l][i].fadingOut = false;
|
|
coins[l][i].shineTime = createCoinShineTime();
|
|
coins[l][i].shineAlpha = 0;
|
|
coins[l][i].shiningIn = false;
|
|
coins[l][i].shiningOut = false;
|
|
}
|
|
}
|
|
|
|
function updateCoins() {
|
|
if (state == "game" && !paused) {
|
|
coinsFade();
|
|
coinsShine();
|
|
}
|
|
}
|
|
|
|
function drawCoins() {
|
|
if (state == "game") {
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (!coins[level][i].gathered || coins[level][i].fadingIn || coins[level][i].fadingOut) {
|
|
// coin fill
|
|
|
|
|
|
|
|
|
|
canvas.beginPath();
|
|
canvas.arc(cwh(coins[level][i].x) + os.x, cwh(coins[level][i].y) + os.y, cwh(COIN_SIZE) / 2, 0, 2 * Math.PI, false);
|
|
canvas.fillStyle = COIN_FILL_COLOR + coins[level][i].fadeAlpha + ")";
|
|
canvas.fill();
|
|
|
|
// coin shine
|
|
canvas.beginPath();
|
|
canvas.arc(cwh(coins[level][i].x) + os.x, cwh(coins[level][i].y) + os.y, cwh(COIN_SIZE) / 2, 0, 2 * Math.PI, false);
|
|
if (coins[level][i].shineAlpha > coins[level][i].fadeAlpha)
|
|
canvas.fillStyle = COIN_SHINE_COLOR + coins[level][i].fadeAlpha + ")";
|
|
else
|
|
canvas.fillStyle = COIN_SHINE_COLOR + coins[level][i].shineAlpha + ")";
|
|
canvas.fill();
|
|
|
|
// coin stroke
|
|
canvas.lineWidth = cwh(4);
|
|
canvas.strokeStyle = COIN_OUTLINE_COLOR + coins[level][i].fadeAlpha + ")";
|
|
canvas.stroke();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function coinsFade() {
|
|
if (state == "game") {
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (coins[level][i].fadingOut && coins[level][i].fadeAlpha > 0) {
|
|
coins[level][i].fadeAlpha -= COIN_FADE_SPEED/2;
|
|
if(coins[level][i].fadeAlpha<0){
|
|
coins[level][i].fadeAlpha = 0;
|
|
}
|
|
}
|
|
else if (coins[level][i].fadingOut && coins[level][i].fadeAlpha <= 0) {
|
|
coins[level][i].fadeAlpha = 0;
|
|
coins[level][i].fadingOut = false;
|
|
coins[level][i].shineTime = createCoinShineTime();
|
|
}
|
|
else if (coins[level][i].fadingIn && coins[level][i].fadeAlpha < 1) {
|
|
coins[level][i].fadeAlpha += COIN_FADE_SPEED;
|
|
if(coins[level][i].fadeAlpha>1){
|
|
coins[level][i].fadeAlpha = 1;
|
|
}
|
|
}
|
|
else if (coins[level][i].fadingIn && coins[level][i].fadeAlpha >= 1) {
|
|
coins[level][i].fadeAlpha = 1;
|
|
coins[level][i].fadingIn = false;
|
|
}
|
|
//console.trace(coins[level][i].fadeAlpha);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
function getCoinsCollected() {
|
|
var count = 0;
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (coins[level][i].gathered) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
function getCoinsTotal() {
|
|
return coins[level].length;
|
|
}
|
|
|
|
function unsavedCoins() {
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (coins[level][i].gathered && !coins[level][i].saved) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function createCoinShineTime() {
|
|
return Math.floor(Math.random() * (COIN_SHINE_FREQ + 1));
|
|
}
|
|
|
|
function coinsShine() {
|
|
coinShineTimer++;
|
|
if (coinShineTimer > COIN_SHINE_FREQ)
|
|
coinShineTimer = 0;
|
|
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (!coins[level][i].shiningIn && coinShineTimer == coins[level][i].shineTime) {
|
|
coins[level][i].shiningIn = true;
|
|
coins[level][i].shiningOut = false;
|
|
coins[level][i].shineAlpha = 0;
|
|
} else if (coins[level][i].shiningIn && coins[level][i].shineAlpha < 1) {
|
|
coins[level][i].shineAlpha += COIN_SHINE_FADE_IN_SPEED;
|
|
if(coins[level][i].shineAlpha>1){
|
|
coins[level][i].shineAlpha = 1;
|
|
}
|
|
} else if (coins[level][i].shiningIn && coins[level][i].shineAlpha >= 1) {
|
|
coins[level][i].shiningOut = true;
|
|
coins[level][i].shiningIn = false;
|
|
coins[level][i].shineAlpha = 1;
|
|
} else if (coins[level][i].shiningOut && coins[level][i].shineAlpha > 0) {
|
|
coins[level][i].shineAlpha -= COIN_SHINE_FADE_OUT_SPEED;
|
|
if(coins[level][i].shineAlpha<0){
|
|
coins[level][i].shineAlpha = 0;
|
|
}
|
|
} else if (coins[level][i].shiningOut && coins[level][i].shineAlpha <= 0) {
|
|
coins[level][i].shiningOut = false;
|
|
coins[level][i].shiningIn = false;
|
|
coins[level][i].shineAlpha = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
function submitSavedCoins() {
|
|
coinsSave = [];
|
|
for (var i = 0; i < coins[level].length; i++) {
|
|
if (coins[level][i].saved)
|
|
coinsSave.push(i);
|
|
}
|
|
if (coinsSave.length == 0)
|
|
coinsSave.push(-99);
|
|
localStorage.setItem("whg_coins", JSON.stringify(coinsSave));
|
|
}
|
|
|
|
function loadSavedCoins() {
|
|
resetCoins(level);
|
|
coinsSave = JSON.parse(localStorage["whg_coins"]);
|
|
if (coinsSave[0] >= 0) {
|
|
for (var i = 0; i < coinsSave.length; i++) {
|
|
coins[level][parseInt(coinsSave[i])].gathered = true;
|
|
coins[level][parseInt(coinsSave[i])].saved = true;
|
|
}
|
|
}
|
|
} |