waves/public/assets/g/worldhardestgame2/js/checkpoint.js
2025-04-09 17:11:14 -05:00

343 lines
3.8 KiB
JavaScript

// 20x15
var checkpoints = [
[],
// level 1
[
[7, 8, 2, 4],
[19, 8, 2, 4, true]
],
// level 2
[
[7, 6, 3, 2],
[18, 12, 3, 2, true]
],
// level 3
[
[5, 9, 2, 2, true],
],
// level 4
[
[7, 4, 3, 2],
[18, 14, 3, 2, true]
],
// level 5
[
[12, 9, 4, 2,true]
],
// level 6
[
[13, 10, 2, 2, true]
],
// level 7
[
[10, 3, 2, 2],
[16, 3, 2, 2, true]
],
// level 8
[
[8, 5, 4, 2],
[16,5,4,2,true]
],
// level 9
[
[7, 5, 2, 2],
[19, 13, 2, 2, true]
],
// level 10
[
[13, 9, 2, 2, true]
],
// level 11
[
[12, 4, 4, 2],
[12, 14, 4, 2, true]
],
// level 12
[
[7, 4, 2, 2],
[19, 14, 2, 2, true]
],
// level 13
[
[7, 4, 3, 2],
[18, 14, 3, 2, true]
],
// level 14
[
[8, 6, 2, 2],
[18, 6, 2, 2, true]
],
// level 15
[
[9, 3, 2, 2],
[19, 3, 2, 2, true]
],
// level 16
[
[7, 5, 4, 2],
[18, 12, 2, 4, true]
],
// level 17
[
[13, 14, 2, 2, true]
],
// level 18
[
[11, 9, 4, 2],
[9, 5, 2, 2,true]
],
// level 19
[
[4, 9, 3, 2],
[21, 5, 3, 2],
[21, 9, 3, 2,true],
[21, 13, 3, 2]
],
// level 20
[
[10, 5, 2, 1],
[12, 9, 3, 2, true]
],
// level 21
[
[13, 10, 2, 2, true]
],
// level 22
[
[7, 5, 2, 2],
[19, 13, 2, 2, true]
],
// level 23
[
[4, 8, 2, 4],
[22, 8, 2, 4, true]
],
// level 24
[
[6, 9, 2, 2],
[9, 3, 2, 2, true],
[17, 3, 2, 2],
[20, 9, 2, 2],
[13, 15, 2, 2]
],
// level 25
[
[10, 14, 2, 2],
[16, 14, 2, 2, true]
],
// level 26
[
[5, 3, 2, 2, true],
[5, 6, 2, 2],
[12, 9, 3, 2],
[21, 15, 2, 2]
],
// level 27
[
[2, 3, 2, 2],
[24, 15, 2, 2, true],
],
// level 28
[
[13, 3, 2, 2],
[13, 15, 2, 2,true]
],
// level 29
[
[8, 4, 2, 2],
[18, 4, 2, 2, true],
[13, 14, 2, 2]
],
// level 30
[
[6, 8, 3, 4],
[19, 8, 3, 4,true]
],
// level 31
[
[13, 9, 2, 2,true]
],
// level 32
[
[2, 9, 2, 2],
[24, 9, 2, 2,true]
],
// level 33
[
[4, 8, 2, 4],
[22,8,2,4,true]
],
// level 34
[
[19, 4, 2, 3],
[19,13,2,3,true]
],
// level 35
[
[13, 4, 2, 2],
[13,14,2,2,true]
],
// level 36
[
[7, 15, 2, 2],
[14,9,2,2,true]
],
// level 37
[
[6, 2, 2, 2],
[20,16,2,2,true]
],
// level 38
[
[4, 5, 2, 2],
[22,13,2,2,true]
],
// level 39
[
[4, 11, 2, 2],
[22,7,2,2,true]
],
// level 40
[
[3, 6, 2, 2],
[3,12,2,2,true]
],
// level 41
[
[9, 4, 2, 2],
[17,4,2,2,true]
],
// level 42
[
[5, 5, 2, 2],
[5,13,2,2,true]
],
// level 43
[
[5, 9, 2, 2],
[21,9,2,2,true]
],
// level 44
[
[5, 3, 2, 2],
[21,15,2,2,true]
],
// level 45
[
[2, 2, 2, 2],
[4,16,2,2,true]
],
// level 46
[
[5, 9, 2, 2],
[21,9,2,2,true]
],
// level 47
[
[9, 5, 2, 2],
[17,13,2,2,true]
],
// level 48
[
[2, 9, 2, 2],
[24,9,2,2,true]
],
// level 49
[
[3, 15, 2, 2],
[23,3,2,2,true]
],
// level 50
[
[5, 9, 2, 2],
[21,9,2,2,true]
]
];
function drawChecks() {
for (var i = 0; i < checkpoints[level].length; i++) {
canvas.beginPath();
canvas.rect(
checkpoints[level][i][0] * cwh(TILE_SIZE) + os.x,
checkpoints[level][i][1] * cwh(TILE_SIZE) + os.y,
checkpoints[level][i][2] * cwh(TILE_SIZE),
checkpoints[level][i][3] * cwh(TILE_SIZE)
);
canvas.fillStyle = CHECK_COLOR;
canvas.fill();
}
drawCheckFlash();
}
function drawCheckFlash() {
if (checkFlashAlpha > 0 && state == "game") {
canvas.beginPath();
canvas.rect(
checkpoints[level][curCheck][0] * cwh(TILE_SIZE) + os.x,
checkpoints[level][curCheck][1] * cwh(TILE_SIZE) + os.y,
checkpoints[level][curCheck][2] * cwh(TILE_SIZE),
checkpoints[level][curCheck][3] * cwh(TILE_SIZE)
);
canvas.fillStyle = CHECK_FLASH_COLOR + checkFlashAlpha + ")";
canvas.fill();
checkFlashAlpha -= CHECK_FLASH_FADE_SPEED;
}
}