forked from sent/waves
136 lines
3.3 KiB
JavaScript
136 lines
3.3 KiB
JavaScript
Game.addToManifest({
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bg_shade: "sprites/bg_shade.png",
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bg_nighttime: "sounds/bg_nighttime.mp3"
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});
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/************************************
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THE GAME SCENE. THE BIG 'UN.
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ACT I - Teaching controls, showing main feedback loop
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ACT II - Crazy, Nervous, Snobby, Angry escalation...
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ACT III - Protest! (what gameplay here???)
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ACT IV - MURDER AND VIOLENCE AND AHHHHHH. #BeScaredBeAngry
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(different scene...)
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ACT V - Post-credits peace
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*************************************/
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function Scene_Post_Credits(){
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var self = this;
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Scene.call(self);
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// HACK: Background Ambience
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/*var ambience = Game.sounds.bg_nighttime;
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ambience.loop(true);
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ambience.play();*/
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////////////
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// SET UP //
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////////////
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// Graphics!
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var g = new PIXI.Container();
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self.graphics = g;
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Game.stage.addChild(g);
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// Set Up Everything
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self.world = new World(self,{
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bg: "bg_dark"
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});
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self.world.layers.bg.addChild(MakeSprite("bg_shade"));
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self.camera = new Camera(self,{
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noIntro: true,
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streaming: true,
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onTakePhoto: function(){
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//if(self.camera.isOverTV()){
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Game.sounds.bg_nighttime.stop();
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Game.sceneManager.gotoScene("Post_Post_Credits");
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//}
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}
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});
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self.camera.x = Game.width;
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self.camera.y = Game.height;
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// Put a SPRITE RIGHT IN THE BG
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self.stream = new PIXI.Sprite();
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self.stream.width = Game.width/8;
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self.stream.height = Game.height/8;
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self.stream.x = Game.width/2 - self.stream.width/2 - 2; // hack
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self.stream.y = Game.height/2 - self.stream.height/2 + 2; // hack
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self.world.layers.bg.addChild(self.stream);
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// UPDATE
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self.update = function(){
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self.world.update();
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self.camera.update();
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// THE STREAM
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self.stream.texture = self.camera.getTexture();
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};
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//////////////////////
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// EVEN MORE SET UP //
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//////////////////////
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// Candlelights
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var candlePositions =[
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[468.6,276.6],
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[535.7,281.6],
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[679.7,279.1],
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[612,281.6],
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[490.1,314.1],
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[421.8,309],
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[363.1,301.1],
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[786.9,304.4],
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[726.1,310.5],
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[656.9,309.5],
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[869.8,350.3],
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[820,373.5],
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[768.2,382.8],
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[698.4,389],
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[464.6,386.1],
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[396.3,382.3],
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[339.6,370.1],
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[294.3,350.3]
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];
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for(var i=0;i<candlePositions.length;i++){
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var pos = candlePositions[i];
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var candle = new Candlelight(pos);
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self.world.addBG(candle);
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}
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// The lovers
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self.world.addProp(new LoversWatching("circle"));
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self.world.addProp(new LoversWatching("square"));
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// The 3 crickets
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var cricketPositions = [
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[400, 353],
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[420, 370],
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[450, 380]
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];
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for(var i=0;i<cricketPositions.length;i++){
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var pos = cricketPositions[i];
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var cricket = new Cricket(self);
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cricket.x = pos[0];
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cricket.y = pos[1];
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cricket.mc.gotoAndStop(1);
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self.world.addProp(cricket);
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}
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/////////////
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// FADE IN //
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/////////////
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var blackout = MakeSprite("blackout");
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Game.stage.addChild(blackout);
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Tween_get(blackout).to({alpha:0}, _s(BEAT), Ease.quadInOut).call(function(){
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Game.stage.removeChild(blackout);
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});
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} |