waves/public/assets/g/timeshooter2/index.html
2025-04-17 20:43:10 -05:00

75 lines
3.1 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
<title>Time Shooter 2</title>
<link rel="stylesheet" href="style.css" />
</head>
<body class="dark">
<div id="unity-container" class="unity-desktop"><canvas id="unity-canvas"></canvas></div>
<div id="loading-cover" style="display: none">
<div id="unity-loading-bar">
<div id="unity-logo"><img src="ts2.jpg" /></div>
<div id="unity-progress-bar-empty" style="display: none"><div id="unity-progress-bar-full"></div></div>
<div class="spinner"></div>
</div>
</div>
<div id="unity-fullscreen-button" style="display: none"></div>
<script>
const hideFullScreenButton = "1";
const buildUrl = "Build";
const loaderUrl = buildUrl + "/ts2.loader.js";
const config = { dataUrl: buildUrl + "/ts2.data", frameworkUrl: buildUrl + "/ts2.framework.js", codeUrl: buildUrl + "/ts2.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "GoGoMan", productName: "Time Shooter 2", productVersion: "0.1" };
const container = document.querySelector("#unity-container");
const canvas = document.querySelector("#unity-canvas");
const loadingCover = document.querySelector("#loading-cover");
const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
const progressBarFull = document.querySelector("#unity-progress-bar-full");
const fullscreenButton = document.querySelector("#unity-fullscreen-button");
const spinner = document.querySelector(".spinner");
const canFullscreen = (function () {
for (const key of ["exitFullscreen", "webkitExitFullscreen", "webkitCancelFullScreen", "mozCancelFullScreen", "msExitFullscreen"]) {
if (key in document) {
return true;
}
}
return false;
})();
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
}
canvas.style.background = "url('" + buildUrl + "/ts2.jpg') center / cover";
loadingCover.style.display = "";
const script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
spinner.style.display = "none";
progressBarEmpty.style.display = "";
progressBarFull.style.width = `${100 * progress}%`;
})
.then((unityInstance) => {
loadingCover.style.display = "none";
if (canFullscreen) {
if (!hideFullScreenButton) {
fullscreenButton.style.display = "";
}
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}
})
.catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>