forked from sent/waves
75 lines
3.1 KiB
HTML
75 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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<title>Time Shooter 2</title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body class="dark">
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<div id="unity-container" class="unity-desktop"><canvas id="unity-canvas"></canvas></div>
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<div id="loading-cover" style="display: none">
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<div id="unity-loading-bar">
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<div id="unity-logo"><img src="ts2.jpg" /></div>
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<div id="unity-progress-bar-empty" style="display: none"><div id="unity-progress-bar-full"></div></div>
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<div class="spinner"></div>
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none"></div>
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<script>
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const hideFullScreenButton = "1";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/ts2.loader.js";
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const config = { dataUrl: buildUrl + "/ts2.data", frameworkUrl: buildUrl + "/ts2.framework.js", codeUrl: buildUrl + "/ts2.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "GoGoMan", productName: "Time Shooter 2", productVersion: "0.1" };
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector(".spinner");
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const canFullscreen = (function () {
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for (const key of ["exitFullscreen", "webkitExitFullscreen", "webkitCancelFullScreen", "mozCancelFullScreen", "msExitFullscreen"]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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})();
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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canvas.style.background = "url('" + buildUrl + "/ts2.jpg') center / cover";
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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})
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.then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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})
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.catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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