forked from sent/waves
80 lines
2.2 KiB
HTML
80 lines
2.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="format-detection" content="telephone=no">
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<meta name="HandheldFriendly" content="true" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<meta name="apple-mobile-web-app-title" content="Bubblez">
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<meta id="viewport" name="viewport" content="width=device-width,initial-scale=1.0, maximum-scale=1.0, user-scalable=no, minimal-ui,shrink-to-fit=no" />
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-title" content="Fireboy & Watergirl 3 Ice Temple">
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<title>Fireboy & Watergirl 3 Ice Temple</title>
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<link rel="manifest" href="manifest.json">
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<link rel="icon" sizes="60x60" href="icon-60x60.png">
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<link rel="icon" sizes="256x256" href="icon-256x256.png">
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<link rel="icon" sizes="512x512" href="icon-512x512.png">
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<link rel="apple-touch-icon" href="icon-60x60.png">
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<script>
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var gtag;
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</script>
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</head>
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<body style="margin: 0px; overflow: hidden;" oncontextmenu="return false">
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<script type="text/javascript">
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window.requireNode = window.require;
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window.require = undefined;
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</script>
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<script src="bower_components/requirejs/require.js"></script>
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<div id="root">
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<div id="container"></div>
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<div id="hammer"></div>
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<div id="debug-fps" style="color:#ff0000; position: absolute; top: 0;"></div>
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</div>
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<script type="text/javascript">
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var enableAnalytics;
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var gameName = "fireboy-and-watergirl-ice-temple.min.js";
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//This all here is for cache busting;
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function addScript(src, buster, callback) {
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var s = document.createElement('script');
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s.setAttribute('src', src + '?v=' + buster);
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if (typeof callback === 'function') {
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s.onload = callback;
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}
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document.body.appendChild(s);
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}
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addScript('version.js', Date.now(), function() {
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require(["fireboy-and-watergirl-ice-temple.min.js?v=" + version]);
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});
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</script>
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</body>
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</html> |