waves/public/assets/g/burgerandfrights/js/resources/resources.js
2025-04-09 17:11:14 -05:00

232 lines
5.7 KiB
JavaScript

/**
* @file resources.js
* @version 1.0.0
*/
const resources = {
images: {
controls: {
path: 'controls.png',
},
game_over: {
path: 'game_over.png',
},
blood_splatter_red: {
path: 'blood_splatter_red.png',
},
blood_splatter_black: {
path: 'blood_splatter_black.png',
},
spiral: {
path: 'spiral.png',
},
vignette: {
path: 'vignette.png',
},
stop: {
path: 'stop.png',
},
outro: {
path: 'outro.png',
},
title: {
path: 'title.png',
},
loop_1: {
path: 'loop_1.png',
},
loop_2: {
path: 'loop_2.png',
},
loop_3: {
path: 'loop_3.png',
},
loop_4: {
path: 'loop_4.png',
},
loop_5: {
path: 'loop_5.png',
},
enough: {
path: 'enough.png',
},
belong: {
path: 'belong.png',
},
},
models: {
props: {
path: 'props.glb',
type: 'gltf',
},
characters: {
path: 'characters.glb',
type: 'gltf',
},
},
sounds: {
ambiance__bridge: {
path: 'ambiance__bridge.wav',
maxSources: 1,
baseVolume: 0.5,
},
ambiance__car_chase: {
path: 'ambiance__car_chase.mp3',
maxSources: 1,
baseVolume: 0.5,
},
ambiance__creepy_violin: {
path: 'ambiance__creepy_violin.wav',
maxSources: 1,
baseVolume: 1,
},
ambiance__forest: {
path: 'ambiance__forest.mp3',
maxSources: 1,
baseVolume: 0.9,
},
ambiance__forest_after_hunt: {
path: 'ambiance__forest_after_hunt.mp3',
maxSources: 1,
baseVolume: 0.6,
},
ambiance__ghost_hunt: {
path: 'ambiance__ghost_hunt.mp3',
maxSources: 1,
baseVolume: 0.3,
},
ambiance__giant_chase: {
path: 'ambiance__giant_chase.mp3',
maxSources: 1,
baseVolume: 1,
},
ambiance__small_tunnel: {
path: 'ambiance__small_tunnel.wav',
maxSources: 1,
baseVolume: 0.3,
},
ambiance__tunnel: {
path: 'ambiance__tunnel.mp3',
maxSources: 1,
baseVolume: 0.8,
},
ambiance__tuonela: {
path: 'ambiance__tuonela.mp3',
maxSources: 1,
baseVolume: 0.4,
},
effect__bike_bell: {
path: 'effect__bike_bell.wav',
maxSources: 1,
baseVolume: 0.3,
},
effect__bike_chain: {
path: 'effect__bike_chain.wav',
maxSources: 1,
baseVolume: 0.4,
},
effect__bike_crash: {
path: 'effect__bike_crash.wav',
maxSources: 1,
baseVolume: 1,
},
effect__bike_stun: {
path: 'effect__bike_stun.wav',
maxSources: 3,
baseVolume: 1,
},
effect__step: {
path: 'effect__step.wav',
maxSources: 3,
baseVolume: 1,
},
effect__car_drive_by: {
path: 'effect__car_drive_by.mp3',
maxSources: 1,
baseVolume: 1,
},
effect__car_reveal: {
path: 'effect__car_reveal.wav',
maxSources: 1,
baseVolume: 0.9,
},
effect__clonk: {
path: 'effect__clonk.wav',
maxSources: 3,
baseVolume: 1,
},
effect__game_over_scream: {
path: 'effect__game_over_scream.wav',
maxSources: 1,
baseVolume: 0.8,
},
effect__game_over_splatter: {
path: 'effect__game_over_splatter.wav',
maxSources: 1,
baseVolume: 1,
},
effect__game_over_stinger: {
path: 'effect__game_over_stinger.wav',
maxSources: 1,
baseVolume: 1,
},
effect__ghost_catch: {
path: 'effect__ghost_catch.wav',
maxSources: 1,
baseVolume: 1,
},
effect__ghost_laugh: {
path: 'effect__ghost_laugh.wav',
maxSources: 1,
baseVolume: 1,
},
effect__ghost_reveal: {
path: 'effect__ghost_reveal.wav',
maxSources: 1,
baseVolume: 1,
},
effect__giant_step: {
path: 'effect__giant_step.wav',
maxSources: 3,
baseVolume: 0.4,
},
effect__road_loop: {
path: 'effect__road_loop.wav',
maxSources: 1,
baseVolume: 1,
},
effect__stinger_1: {
path: 'effect__stinger_1.wav',
maxSources: 1,
baseVolume: 0.6,
},
effect__stinger_2: {
path: 'effect__stinger_2.wav',
maxSources: 1,
baseVolume: 0.7,
},
effect__train: {
path: 'effect__train.wav',
maxSources: 1,
baseVolume: 1,
},
effect__trap_chain: {
path: 'effect__trap_chain.wav',
maxSources: 1,
baseVolume: 1,
},
music__intro: {
path: 'music__intro.mp3',
maxSources: 1,
baseVolume: 1,
},
music__outro: {
path: 'music__outro.wav',
maxSources: 1,
baseVolume: 1,
},
},
};
export default resources;