forked from sent/waves
232 lines
5.7 KiB
JavaScript
232 lines
5.7 KiB
JavaScript
/**
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* @file resources.js
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* @version 1.0.0
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*/
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const resources = {
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images: {
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controls: {
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path: 'controls.png',
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},
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game_over: {
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path: 'game_over.png',
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},
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blood_splatter_red: {
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path: 'blood_splatter_red.png',
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},
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blood_splatter_black: {
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path: 'blood_splatter_black.png',
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},
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spiral: {
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path: 'spiral.png',
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},
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vignette: {
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path: 'vignette.png',
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},
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stop: {
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path: 'stop.png',
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},
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outro: {
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path: 'outro.png',
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},
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title: {
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path: 'title.png',
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},
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loop_1: {
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path: 'loop_1.png',
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},
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loop_2: {
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path: 'loop_2.png',
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},
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loop_3: {
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path: 'loop_3.png',
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},
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loop_4: {
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path: 'loop_4.png',
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},
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loop_5: {
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path: 'loop_5.png',
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},
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enough: {
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path: 'enough.png',
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},
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belong: {
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path: 'belong.png',
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},
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},
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models: {
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props: {
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path: 'props.glb',
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type: 'gltf',
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},
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characters: {
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path: 'characters.glb',
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type: 'gltf',
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},
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},
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sounds: {
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ambiance__bridge: {
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path: 'ambiance__bridge.wav',
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maxSources: 1,
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baseVolume: 0.5,
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},
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ambiance__car_chase: {
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path: 'ambiance__car_chase.mp3',
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maxSources: 1,
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baseVolume: 0.5,
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},
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ambiance__creepy_violin: {
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path: 'ambiance__creepy_violin.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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ambiance__forest: {
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path: 'ambiance__forest.mp3',
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maxSources: 1,
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baseVolume: 0.9,
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},
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ambiance__forest_after_hunt: {
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path: 'ambiance__forest_after_hunt.mp3',
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maxSources: 1,
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baseVolume: 0.6,
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},
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ambiance__ghost_hunt: {
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path: 'ambiance__ghost_hunt.mp3',
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maxSources: 1,
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baseVolume: 0.3,
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},
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ambiance__giant_chase: {
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path: 'ambiance__giant_chase.mp3',
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maxSources: 1,
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baseVolume: 1,
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},
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ambiance__small_tunnel: {
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path: 'ambiance__small_tunnel.wav',
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maxSources: 1,
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baseVolume: 0.3,
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},
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ambiance__tunnel: {
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path: 'ambiance__tunnel.mp3',
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maxSources: 1,
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baseVolume: 0.8,
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},
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ambiance__tuonela: {
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path: 'ambiance__tuonela.mp3',
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maxSources: 1,
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baseVolume: 0.4,
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},
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effect__bike_bell: {
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path: 'effect__bike_bell.wav',
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maxSources: 1,
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baseVolume: 0.3,
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},
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effect__bike_chain: {
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path: 'effect__bike_chain.wav',
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maxSources: 1,
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baseVolume: 0.4,
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},
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effect__bike_crash: {
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path: 'effect__bike_crash.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__bike_stun: {
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path: 'effect__bike_stun.wav',
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maxSources: 3,
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baseVolume: 1,
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},
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effect__step: {
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path: 'effect__step.wav',
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maxSources: 3,
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baseVolume: 1,
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},
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effect__car_drive_by: {
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path: 'effect__car_drive_by.mp3',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__car_reveal: {
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path: 'effect__car_reveal.wav',
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maxSources: 1,
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baseVolume: 0.9,
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},
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effect__clonk: {
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path: 'effect__clonk.wav',
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maxSources: 3,
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baseVolume: 1,
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},
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effect__game_over_scream: {
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path: 'effect__game_over_scream.wav',
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maxSources: 1,
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baseVolume: 0.8,
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},
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effect__game_over_splatter: {
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path: 'effect__game_over_splatter.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__game_over_stinger: {
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path: 'effect__game_over_stinger.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__ghost_catch: {
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path: 'effect__ghost_catch.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__ghost_laugh: {
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path: 'effect__ghost_laugh.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__ghost_reveal: {
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path: 'effect__ghost_reveal.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__giant_step: {
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path: 'effect__giant_step.wav',
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maxSources: 3,
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baseVolume: 0.4,
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},
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effect__road_loop: {
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path: 'effect__road_loop.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__stinger_1: {
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path: 'effect__stinger_1.wav',
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maxSources: 1,
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baseVolume: 0.6,
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},
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effect__stinger_2: {
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path: 'effect__stinger_2.wav',
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maxSources: 1,
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baseVolume: 0.7,
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},
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effect__train: {
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path: 'effect__train.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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effect__trap_chain: {
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path: 'effect__trap_chain.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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music__intro: {
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path: 'music__intro.mp3',
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maxSources: 1,
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baseVolume: 1,
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},
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music__outro: {
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path: 'music__outro.wav',
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maxSources: 1,
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baseVolume: 1,
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},
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},
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};
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export default resources;
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