forked from sent/waves
194 lines
5.3 KiB
JavaScript
194 lines
5.3 KiB
JavaScript
/**
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* @file environment.class.js
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* @version 1.0.0
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*/
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import Entity from '../framework/entity.class.js';
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import ModelManager from '../framework/modelmanager.class.js';
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import * as THREE from '../lib/three.js/three.module.js';
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export default class Environment extends Entity {
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constructor(context, scene, options = Object.create(null)) {
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options.updatePriority = 1;
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super(context, scene, options);
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const tScene = scene.getThreeScene();
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this._playerCamera = scene.findEntityOfType('Player').getCamera();
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const fog = new THREE.Fog(0, 1, 20);
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tScene.fog = fog;
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const props = ModelManager.getModel('props').scene;
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this._skyboxForest = props.getObjectByName('SkyboxForest');
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this._skyboxForest.renderOrder = -1;
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this._skyboxForest.matrixAutoUpdate = true;
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this._skyboxTuonela = props.getObjectByName('SkyboxTuonela');
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this._skyboxTuonela.renderOrder = -1;
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this._skyboxTuonela.matrixAutoUpdate = true;
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this._skyboxForest.material = new THREE.MeshBasicMaterial({
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map: this._skyboxForest.material.map,
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side: THREE.BackSide,
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depthWrite: false,
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depthTest: false,
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});
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this._skyboxTuonela.material = new THREE.MeshBasicMaterial({
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map: this._skyboxTuonela.material.map,
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side: THREE.BackSide,
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depthWrite: false,
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depthTest: false,
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});
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this._skyboxForest.rotation.y = 20 * Math.PI / 180;
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this._skyboxTuonela.material.map.magFilter = THREE.NearestFilter;
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this._skyboxTuonela.material.map.minFilter = THREE.NearestFilter;
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this._skybox = null;
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tScene.add(this._skyboxForest);
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tScene.add(this._skyboxTuonela);
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this._pointLightPool = [];
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this._spotLightPool = [];
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for (let i = 0; i < 6; i++) {
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const light = new THREE.PointLight();
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light.name = `PointLight${i}`;
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light.matrixAutoUpdate = true;
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light.pool = () => {
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tScene.add(light);
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this._pointLightPool.push(light);
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light.intensity = 0;
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};
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light.pool();
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}
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for (let i = 0; i < 1; i++) {
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const light = new THREE.SpotLight();
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light.name = `SpotLight${i}`;
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light.matrixAutoUpdate = true;
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light.target = new THREE.Object3D();
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light.target.name = `${light.name}Target`;
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light.target.matrixAutoUpdate = true;
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tScene.add(light.target);
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light.pool = () => {
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tScene.add(light);
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tScene.add(light.target);
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this._spotLightPool.push(light);
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light.intensity = 0;
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};
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light.pool();
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}
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this._firstReset = true;
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}
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reset(context) {
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if (this._firstReset) {
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this._firstReset = false;
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this.setEnvironment('forest');
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}
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}
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update(context) {
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super.update(context);
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if (this._skybox !== null) {
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this._playerCamera.getWorldPosition(this._skybox.position);
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}
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}
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setEnvironment(name) {
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const tScene = this.getScene().getThreeScene();
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this._skyboxForest.removeFromParent();
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this._skyboxTuonela.removeFromParent();
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switch (name) {
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case 'forest':
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this._skybox = this._skyboxForest;
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tScene.add(this._skybox);
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break;
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case 'tunnel':
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this._skybox = null;
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break;
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case 'tuonela':
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this._skybox = this._skyboxTuonela;
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tScene.add(this._skybox);
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break;
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case 'rebirth':
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break;
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default:
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throw new Error(`Environment "${name}" does not exist`);
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}
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}
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resetSkybox() {
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if (this._skybox !== null) {
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const road = this.getScene().findEntityOfType('Road');
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this._skybox.rotation.y = -road.getRoadAngle(Math.floor(road.getPlayerRoadPosition().y)) - Math.PI * 0.7;
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}
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}
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getPointLight(color = 0xffffff, intensity = 1, distance = 0, decay = 2,
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x = 0, y = 0, z = 0) {
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const light = this._pointLightPool.pop();
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if (light === undefined) {
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throw new Error('No more pointlights');
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}
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light.color.setHex(color);
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light.intensity = intensity;
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light.distance = distance;
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light.decay = decay;
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light.position.set(x, y, z);
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return light;
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}
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getSpotLight(color = 0xffffff, intensity = 1, distance = 0, decay = 2, angle = 0.5, penumbra = 0,
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x = 0, y = 0, z = 0, targetX = 0, targetY = 0, targetZ = 1,) {
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const light = this._spotLightPool.pop();
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if (light === undefined) {
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throw new Error('No more spotlights');
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}
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light.color.setHex(color);
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light.intensity = intensity;
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light.distance = distance;
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light.decay = decay;
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light.angle = angle;
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light.penumbra = penumbra;
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light.position.set(x, y, z);
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light.target.position.set(targetX, targetY, targetZ);
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return light;
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}
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}
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Environment.p_register();
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