waves/public/assets/g/adarkroom/script/path.js
2025-04-09 17:11:14 -05:00

342 lines
10 KiB
JavaScript

var Path = {
DEFAULT_BAG_SPACE: 10,
_STORES_OFFSET: 0,
// Everything not in this list weighs 1
Weight: {
'bone spear': 2,
'iron sword': 3,
'steel sword': 5,
'rifle': 5,
'bullets': 0.1,
'energy cell': 0.2,
'laser rifle': 5,
'plasma rifle': 5,
'bolas': 0.5,
},
name: 'Path',
options: {}, // Nuthin'
init: function(options) {
this.options = $.extend(
this.options,
options
);
// Init the World
World.init();
// Create the path tab
this.tab = Header.addLocation(_("A Dusty Path"), "path", Path);
// Create the Path panel
this.panel = $('<div>').attr('id', "pathPanel")
.addClass('location')
.appendTo('div#locationSlider');
this.scroller = $('<div>').attr('id', 'pathScroller').appendTo(this.panel);
// Add the outfitting area
var outfitting = $('<div>').attr({'id': 'outfitting', 'data-legend': _('supplies:')}).appendTo(this.scroller);
$('<div>').attr('id', 'bagspace').appendTo(outfitting);
// Add the embark button
new Button.Button({
id: 'embarkButton',
text: _("embark"),
click: Path.embark,
width: '80px',
cooldown: World.DEATH_COOLDOWN
}).appendTo(this.scroller);
Path.outfit = $SM.get('outfit');
Engine.updateSlider();
//subscribe to stateUpdates
$.Dispatch('stateUpdate').subscribe(Path.handleStateUpdates);
},
openPath: function() {
Path.init();
Engine.event('progress', 'path');
Notifications.notify(Room, _('the compass points ' + World.dir));
},
getWeight: function(thing) {
var w = Path.Weight[thing];
if(typeof w != 'number') w = 1;
return w;
},
getCapacity: function() {
if($SM.get('stores["cargo drone"]', true) > 0) {
return Path.DEFAULT_BAG_SPACE + 100;
} else if($SM.get('stores.convoy', true) > 0) {
return Path.DEFAULT_BAG_SPACE + 60;
} else if($SM.get('stores.wagon', true) > 0) {
return Path.DEFAULT_BAG_SPACE + 30;
} else if($SM.get('stores.rucksack', true) > 0) {
return Path.DEFAULT_BAG_SPACE + 10;
}
return Path.DEFAULT_BAG_SPACE;
},
getFreeSpace: function() {
var num = 0;
if(Path.outfit) {
for(var k in Path.outfit) {
var n = Path.outfit[k];
if(isNaN(n)) {
// No idea how this happens, but I will fix it here!
Path.outfit[k] = n = 0;
}
num += n * Path.getWeight(k);
}
}
return Path.getCapacity() - num;
},
updatePerks: function(ignoreStores) {
if($SM.get('character.perks')) {
var perks = $('#perks');
var needsAppend = false;
if(perks.length === 0) {
needsAppend = true;
perks = $('<div>').attr({'id': 'perks', 'data-legend': _('perks')});
}
for(var k in $SM.get('character.perks')) {
var id = 'perk_' + k.replace(' ', '-');
var r = $('#' + id);
if($SM.get('character.perks["'+k+'"]') && r.length === 0) {
r = $('<div>').attr('id', id).addClass('perkRow').appendTo(perks);
$('<div>').addClass('row_key').text(_(k)).appendTo(r);
$('<div>').addClass('tooltip bottom right').text(Engine.Perks[k].desc).appendTo(r);
}
}
if(needsAppend && perks.children().length > 0) {
perks.prependTo(Path.panel);
}
if(!ignoreStores && Engine.activeModule === Path) {
$('#storesContainer').css({top: perks.height() + 26 + Path._STORES_OFFSET + 'px'});
}
}
},
updateOutfitting: function() {
var outfit = $('div#outfitting');
if(!Path.outfit) {
Path.outfit = {};
}
// Add the armour row
var armour = _("none");
if($SM.get('stores["kinetic armour"]', true) > 0)
armour = _("kinetic");
else if($SM.get('stores["s armour"]', true) > 0)
armour = _("steel");
else if($SM.get('stores["i armour"]', true) > 0)
armour = _("iron");
else if($SM.get('stores["l armour"]', true) > 0)
armour = _("leather");
var aRow = $('#armourRow');
if(aRow.length === 0) {
aRow = $('<div>').attr('id', 'armourRow').addClass('outfitRow').prependTo(outfit);
$('<div>').addClass('row_key').text(_('armour')).appendTo(aRow);
$('<div>').addClass('row_val').text(armour).appendTo(aRow);
$('<div>').addClass('clear').appendTo(aRow);
} else {
$('.row_val', aRow).text(armour);
}
// Add the water row
var wRow = $('#waterRow');
if(wRow.length === 0) {
wRow = $('<div>').attr('id', 'waterRow').addClass('outfitRow').insertAfter(aRow);
$('<div>').addClass('row_key').text(_('water')).appendTo(wRow);
$('<div>').addClass('row_val').text(World.getMaxWater()).appendTo(wRow);
$('<div>').addClass('clear').appendTo(wRow);
} else {
$('.row_val', wRow).text(World.getMaxWater());
}
var space = Path.getFreeSpace();
var currentBagCapacity = 0;
// Add the non-craftables to the craftables
var carryable = $.extend({
'cured meat': { type: 'tool', desc: _('restores') + ' ' + World.MEAT_HEAL + ' ' + _('hp') },
'bullets': { type: 'tool', desc: _('use with rifle') },
'grenade': {type: 'weapon' },
'bolas': {type: 'weapon' },
'laser rifle': {type: 'weapon' },
'energy cell': {type: 'tool', desc: _('emits a soft red glow') },
'bayonet': {type: 'weapon' },
'charm': {type: 'tool'},
'alien alloy': { type: 'tool' },
'medicine': {type: 'tool', desc: _('restores') + ' ' + World.MEDS_HEAL + ' ' + _('hp') }
}, Room.Craftables, Fabricator.Craftables);
for(var k in carryable) {
var lk = _(k);
var store = carryable[k];
var have = $SM.get('stores["'+k+'"]');
var num = Path.outfit[k];
num = typeof num == 'number' ? num : 0;
if (have !== undefined) {
if (have < num) { num = have; }
$SM.set(k, num, true);
}
var row = $('div#outfit_row_' + k.replace(' ', '-'), outfit);
if((store.type == 'tool' || store.type == 'weapon') && have > 0) {
currentBagCapacity += num * Path.getWeight(k);
if(row.length === 0) {
row = Path.createOutfittingRow(k, num, store, store.name);
var curPrev = null;
outfit.children().each(function(i) {
var child = $(this);
if(child.attr('id').indexOf('outfit_row_') === 0) {
var cName = child.children('.row_key').text();
if(cName < lk) {
curPrev = child.attr('id');
}
}
});
if(curPrev == null) {
row.insertAfter(wRow);
} else {
row.insertAfter(outfit.find('#' + curPrev));
}
} else {
$('div#' + row.attr('id') + ' > div.row_val > span', outfit).text(num);
$('div#' + row.attr('id') + ' .tooltip .numAvailable', outfit).text(have - num);
}
if(num === 0) {
$('.dnBtn', row).addClass('disabled');
$('.dnManyBtn', row).addClass('disabled');
} else {
$('.dnBtn', row).removeClass('disabled');
$('.dnManyBtn', row).removeClass('disabled');
}
if(num == have || space < Path.getWeight(k)) {
$('.upBtn', row).addClass('disabled');
$('.upManyBtn', row).addClass('disabled');
} else {
$('.upBtn', row).removeClass('disabled');
$('.upManyBtn', row).removeClass('disabled');
}
} else if(have === 0 && row.length > 0) {
row.remove();
}
}
Path.updateBagSpace(currentBagCapacity);
},
updateBagSpace: function(currentBagCapacity) {
// Update bagspace
$('#bagspace').text(_('free {0}/{1}', Math.floor(Path.getCapacity() - currentBagCapacity) , Path.getCapacity()));
if(Path.outfit['cured meat'] > 0) {
Button.setDisabled($('#embarkButton'), false);
} else {
Button.setDisabled($('#embarkButton'), true);
}
},
createOutfittingRow: function(key, num, store) {
if(!store.name) store.name = _(key);
var row = $('<div>').attr('id', 'outfit_row_' + key.replace(' ', '-')).addClass('outfitRow').attr('key',key);
$('<div>').addClass('row_key').text(store.name).appendTo(row);
var val = $('<div>').addClass('row_val').appendTo(row);
$('<span>').text(num).appendTo(val);
$('<div>').addClass('upBtn').appendTo(val).click([1], Path.increaseSupply);
$('<div>').addClass('dnBtn').appendTo(val).click([1], Path.decreaseSupply);
$('<div>').addClass('upManyBtn').appendTo(val).click([10], Path.increaseSupply);
$('<div>').addClass('dnManyBtn').appendTo(val).click([10], Path.decreaseSupply);
$('<div>').addClass('clear').appendTo(row);
var numAvailable = $SM.get('stores["'+key+'"]', true);
var tt = $('<div>').addClass('tooltip bottom right').appendTo(row);
if(store.type == 'weapon') {
$('<div>').addClass('row_key').text(_('damage')).appendTo(tt);
$('<div>').addClass('row_val').text(World.getDamage(key)).appendTo(tt);
} else if(store.type == 'tool' && store.desc != "undefined") {
$('<div>').addClass('row_key').text(store.desc).appendTo(tt);
}
$('<div>').addClass('row_key').text(_('weight')).appendTo(tt);
$('<div>').addClass('row_val').text(Path.getWeight(key)).appendTo(tt);
$('<div>').addClass('row_key').text(_('available')).appendTo(tt);
$('<div>').addClass('row_val').addClass('numAvailable').text(numAvailable).appendTo(tt);
return row;
},
increaseSupply: function(btn) {
var supply = $(this).closest('.outfitRow').attr('key');
Engine.log('increasing ' + supply + ' by up to ' + btn.data);
var cur = Path.outfit[supply];
cur = typeof cur == 'number' ? cur : 0;
if(Path.getFreeSpace() >= Path.getWeight(supply) && cur < $SM.get('stores["'+supply+'"]', true)) {
var maxExtraByWeight = Math.floor(Path.getFreeSpace() / Path.getWeight(supply));
var maxExtraByStore = $SM.get('stores["'+supply+'"]', true) - cur;
Path.outfit[supply] = cur + Math.min(btn.data, maxExtraByWeight, maxExtraByStore);
$SM.set('outfit['+supply+']', Path.outfit[supply]);
Path.updateOutfitting();
}
},
decreaseSupply: function(btn) {
var supply = $(this).closest('.outfitRow').attr('key');
Engine.log('decreasing ' + supply + ' by up to ' + btn.data);
var cur = Path.outfit[supply];
cur = typeof cur == 'number' ? cur : 0;
if(cur > 0) {
Path.outfit[supply] = Math.max(0, cur - btn.data);
$SM.set('outfit['+supply+']', Path.outfit[supply]);
Path.updateOutfitting();
}
},
onArrival: function(transition_diff) {
Path.setTitle();
Path.updateOutfitting();
Path.updatePerks(true);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_DUSTY_PATH);
Engine.moveStoresView($('#perks'), transition_diff);
},
setTitle: function() {
document.title = _('A Dusty Path');
},
embark: function() {
for(var k in Path.outfit) {
$SM.add('stores["'+k+'"]', -Path.outfit[k]);
}
World.onArrival();
$('#outerSlider').animate({left: '-700px'}, 300);
Engine.activeModule = World;
AudioEngine.playSound(AudioLibrary.EMBARK);
},
handleStateUpdates: function(e){
if(e.category == 'character' && e.stateName.indexOf('character.perks') === 0 && Engine.activeModule == Path){
Path.updatePerks();
} else if(e.category == 'income' && Engine.activeModule == Path){
Path.updateOutfitting();
}
}
};