ModAPI.require("player"); ModAPI.require("ItemID"); // Define item ID for house egg var houseEggID = ItemID.house_egg; Item.registerUseFunction(houseEggID, function(coords, item, block){ var player = Player.get(); var pos = coords.relative; // Check if the item is used on a solid block if (block.id === 1) { // 1 is the block ID for stone in Minecraft, you can change it accordingly buildHouse(pos.x, pos.y, pos.z); Player.decreaseCarriedItem(1); // Decrease item count after usage } }); function buildHouse(x, y, z) { var world = World.getWorld(); // Build a simple house with cobblestone // Foundation for (var i = -2; i <= 2; i++) { for (var j = -2; j <= 2; j++) { world.setBlock(x + i, y - 1, z + j, 4); // Place cobblestone blocks as foundation } } // Walls for (var i = -2; i <= 2; i++) { for (var j = 0; j <= 2; j++) { world.setBlock(x + i, y + j, z - 2, 4); // Place cobblestone blocks as back wall world.setBlock(x + i, y + j, z + 2, 4); // Place cobblestone blocks as front wall } } // Roof for (var i = -2; i <= 2; i++) { for (var j = 0; j <= 2; j++) { if (j === 2) { world.setBlock(x + i, y + j, z - 1, 4); // Place cobblestone blocks as roof world.setBlock(x + i, y + j, z + 1, 4); // Place cobblestone blocks as roof } } } // Door world.setBlock(x, y, z + 2, 64); // Place door }