function UnityProgress(unityInstance, progress) { if (!unityInstance.Module) return; if (!unityInstance.logo) { unityInstance.logo = document.createElement('div'); unityInstance.logo.className = 'logo ' + unityInstance.Module.splashScreenStyle; unityInstance.container.appendChild(unityInstance.logo); } if (!unityInstance.progress) { unityInstance.progress = document.createElement('div'); unityInstance.progress.className = 'progress ' + unityInstance.Module.splashScreenStyle; unityInstance.progress.empty = document.createElement('div'); unityInstance.progress.empty.className = 'empty'; unityInstance.progress.appendChild(unityInstance.progress.empty); unityInstance.progress.full = document.createElement('div'); unityInstance.progress.full.className = 'full'; unityInstance.progress.appendChild(unityInstance.progress.full); unityInstance.container.appendChild(unityInstance.progress); } unityInstance.progress.full.style.width = 100 * progress + '%'; unityInstance.progress.empty.style.width = 100 * (1 - progress) + '%'; if (progress == 1) unityInstance.logo.style.display = unityInstance.progress.style.display = 'none'; }