waves/public/assets/g/burgerandfrights/js/entities/tuoni.class.js
2025-04-09 17:11:14 -05:00

100 lines
2.6 KiB
JavaScript

/**
* @file tuoni.class.js
* @version 1.0.0
*/
import Entity from '../framework/entity.class.js';
import ModelManager from '../framework/modelmanager.class.js';
import Animator from '../framework/three.js/animator.class.js';
import Utility from '../game/utility.class.js';
import * as THREE from '../lib/three.js/three.module.js';
export default class Tuoni extends Entity {
constructor(context, scene, options = Object.create(null)) {
options.updatePriority = 7;
super(context, scene, options);
const tScene = scene.getThreeScene();
const gltf = ModelManager.getModel('characters');
const animations = Animator.filterAnimations(gltf.animations, [
'TuoniTrap',
], null, null, true, false, true);
this._rig = gltf.scene.getObjectByName('Tuoni');
tScene.add(this._rig);
this._flesh = this._rig.getObjectByName('Flesh');
this._halo = this._rig.getObjectByName('Halo');
this._animator = new Animator(this._rig, animations);
this._rig.traverse(obj => {
obj.matrixAutoUpdate = true;
obj.frustumCulled = false;
obj.material = Utility.replaceMaterial(obj.material);
});
this._skulls = [];
this._player = scene.findEntityOfType('Player');
this._director = scene.findEntityOfType('Director');
this._road = scene.findEntityOfType('Road');
this._sceneName = null;
}
reset(context) {
this._animator.stopActions();
this._sceneName = null;
this._rig.visible = false;
}
update(context) {
super.update(context);
if (this._sceneName === null) {
return;
}
const dt = context.time.elapsedSeconds;
this._animator.update(context.time.elapsedSeconds);
this._flesh.rotation.y = context.time.totalSeconds * 1;
this._halo.rotation.y = -context.time.totalSeconds * 2;
}
playScene(context, sceneName) {
this.reset(context);
this._sceneName = sceneName;
this._rig.visible = true;
switch (sceneName) {
case 'trap':
this._animator.playAction('TuoniTrap');
const throneSegment = this._road.getSegmentInstance('TuonelaThrone');
const chains = throneSegment.mesh.getObjectByName('Chains');
chains.getWorldPosition(this._rig.position);
chains.getWorldQuaternion(this._rig.quaternion);
break;
default:
throw new Error(`Tuoni scene "${sceneName}" does not exist`);
}
}
}
Tuoni.p_register();