waves/public/assets/g/mario/References/ModAttachr-0.2.2.ts
2025-04-09 17:11:14 -05:00

382 lines
11 KiB
TypeScript

/// <reference path="ItemsHoldr-0.2.1.ts" />
declare module ModAttachr {
export interface IModAttachrMod {
// The user-readable name of the mod.
name: string;
// The mapping of events to callback Functions to be evaluated.
events: { [i: string]: IModEvent };
// The scope to call event Functions from, if necessary.
scope?: any;
// Whether the mod is currently enabled (by default, false).
enabled?: boolean;
}
interface IModEvent {
(...args: any[]): any;
}
export interface IModAttachrSettings {
/**
* Mods to be immediately added via addMod.
*/
mods?: any[];
/**
* A ItemsHoldr to store mod status locally.
*/
ItemsHoldr?: ItemsHoldr.IItemsHoldr;
/**
* Whether there should be a ItemsHoldr created if one isn't given.
*/
storeLocally?: boolean;
/**
* A default scope to apply mod events from, if not the ModAttachr.
*/
scopeDefault?: any;
}
export interface IModAttachr {
getMods(): any;
getMod(name: string): IModAttachrMod;
getEvents(): any;
getEvent(name: string): IModAttachrMod[];
getItemsHolder(): ItemsHoldr.IItemsHoldr;
addMod(mod: IModAttachrMod): void;
addMods(mods: IModAttachrMod[]): void;
enableMod(name: string): void;
enableMods(...names: string[]): void;
disableMod(name: string): void;
disableMods(...names: string[]): void;
toggleMod(name: string): void;
toggleMods(...names: string[]): void;
fireEvent(event: string, ...extraArgs: any[]): void;
fireModEvent(eventName: string, modName: string, ...extraArgs: any[]): any;
}
}
module ModAttachr {
"use strict";
/**
* An addon for for extensible modding functionality. "Mods" register triggers
* such as "onModEnable" or "onReset" that can be triggered.
*/
export class ModAttachr implements IModAttachr {
/**
* For each event, the listing of mods that attach to that event.
*/
private events: { [i: string]: IModAttachrMod[] };
/**
* All known mods, keyed by name.
*/
private mods: { [i: string]: IModAttachrMod };
/**
* A ItemsHoldr object that may be used to store mod status.
*/
private ItemsHolder: ItemsHoldr.IItemsHoldr;
/**
* A default scope to apply mod events from, if not this ModAttachr.
*/
private scopeDefault: any;
/**
* @param {IModAttachrSettings} [settings]
*/
constructor(settings?: IModAttachrSettings) {
this.mods = {};
this.events = {};
if (!settings) {
return;
}
this.scopeDefault = settings.scopeDefault;
// If a ItemsHoldr is provided, use it
if (settings.ItemsHoldr) {
this.ItemsHolder = settings.ItemsHoldr;
} else if (settings.storeLocally) {
// If one isn't provided by storeLocally is still true, make one
this.ItemsHolder = new ItemsHoldr.ItemsHoldr();
}
if (settings.mods) {
this.addMods(settings.mods);
}
}
/* Simple gets
*/
/**
* @return {Object} An Object keying each mod by their name.
*/
getMods(): any {
return this.mods;
}
/**
* @param {String} name The name of the mod to return.
* @return {Object} The mod keyed by the name.
*/
getMod(name: string): IModAttachrMod {
return this.mods[name];
}
/**
* @return {Object} An Object keying each event by their name.
*/
getEvents(): any {
return this.events;
}
/**
* @return {Object[]} The mods associated with a particular event.
*/
getEvent(name: string): IModAttachrMod[] {
return this.events[name];
}
/**
* @return {ItemsHoldr} The ItemsHoldr if storeLocally is true, or undefined
* otherwise.
*/
getItemsHolder(): ItemsHoldr.IItemsHoldr {
return this.ItemsHolder;
}
/* Alterations
*/
/**
* Adds a mod to the pool of mods, listing it under all the relevant events.
* If the event is enabled, the "onModEnable" event for it is triggered.
*
* @param {Object} mod A summary Object for a mod, containing at the very
* least a name and Object of events.
*/
addMod(mod: IModAttachrMod): void {
var modEvents: any = mod.events,
name: string;
for (name in modEvents) {
if (!modEvents.hasOwnProperty(name)) {
continue;
}
if (!this.events.hasOwnProperty(name)) {
this.events[name] = [mod];
} else {
this.events[name].push(mod);
}
}
// Mod scope defaults to the ModAttacher's scopeDefault.
mod.scope = mod.scope || this.scopeDefault;
// Record the mod in the ModAttachr's mods listing.
this.mods[mod.name] = mod;
// If the mod is enabled, trigger its "onModEnable" event
if (mod.enabled && mod.events.hasOwnProperty("onModEnable")) {
this.fireModEvent("onModEnable", mod.name, arguments);
}
// If there's a ItemsHoldr, record the mod in it
if (this.ItemsHolder) {
this.ItemsHolder.addItem(mod.name, {
"valueDefault": 0,
"storeLocally": true
});
// If there was already a (true) value, immediately enable the mod
if (this.ItemsHolder.getItem(mod.name)) {
this.enableMod(mod.name);
}
}
}
/**
* Adds each mod in a given Array.
*
* @param {Array} mods
*/
addMods(mods: IModAttachrMod[]): void {
for (var i: number = 0; i < mods.length; i += 1) {
this.addMod(mods[i]);
}
}
/**
* Enables a mod of the given name, if it exists. The onModEnable event is
* called for the mod.
*
* @param {String} name The name of the mod to enable.
*/
enableMod(name: string): void {
var mod: IModAttachrMod = this.mods[name],
args: any[];
if (!mod) {
throw new Error("No mod of name: '" + name + "'");
}
mod.enabled = true;
args = Array.prototype.slice.call(arguments);
args[0] = mod;
if (this.ItemsHolder) {
this.ItemsHolder.setItem(name, true);
}
if (mod.events.hasOwnProperty("onModEnable")) {
return this.fireModEvent("onModEnable", mod.name, arguments);
}
}
/**
* Enables any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {...String} names
*/
enableMods(...names: string[]): void {
names.forEach(this.enableMod.bind(this));
}
/**
* Disables a mod of the given name, if it exists. The onModDisable event is
* called for the mod.
*
* @param {String} name The name of the mod to disable.
*/
disableMod(name: string): void {
var mod: IModAttachrMod = this.mods[name],
args: any[];
if (!this.mods[name]) {
throw new Error("No mod of name: '" + name + "'");
}
this.mods[name].enabled = false;
args = Array.prototype.slice.call(arguments);
args[0] = mod;
if (this.ItemsHolder) {
this.ItemsHolder.setItem(name, false);
}
if (mod.events.hasOwnProperty("onModDisable")) {
return this.fireModEvent("onModDisable", mod.name, args);
}
}
/**
* Disables any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {...String} names
*/
disableMods(...names: string[]): void {
names.forEach(this.disableMod.bind(this));
}
/**
* Toggles a mod via enableMod/disableMod of the given name, if it exists.
*
* @param {String} name The name of the mod to toggle.
*/
toggleMod(name: string): void {
var mod: IModAttachrMod = this.mods[name];
if (!mod) {
throw new Error("No mod found under " + name);
}
if (mod.enabled) {
return this.disableMod(name);
} else {
return this.enableMod(name);
}
}
/**
* Toggles any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {...String} names
*/
toggleMods(...names: string[]): void {
names.forEach(this.toggleMod.bind(this));
}
/* Actions
*/
/**
* Fires an event, which calls all functions listed undder mods for that
* event. Any number of arguments may be given.
*
* @param {String} event The name of the event to fire.
*/
fireEvent(event: string, ...extraArgs: any[]): void {
var fires: any[] = this.events[event],
args: any[] = Array.prototype.splice.call(arguments, 0),
mod: IModAttachrMod,
i: number;
// If no triggers were defined for this event, that's ok: just stop.
if (!fires) {
return;
}
for (i = 0; i < fires.length; i += 1) {
mod = fires[i];
args[0] = mod;
if (mod.enabled) {
mod.events[event].apply(mod.scope, args);
}
}
}
/**
* Fires an event specifically for one mod, rather than all mods containing
* that event.
*
* @param {String} eventName The name of the event to fire.
* @param {String} modName The name of the mod to fire the event.
*/
fireModEvent(eventName: string, modName: string, ...extraArgs: any[]): any {
var mod: IModAttachrMod = this.mods[modName],
args: any[] = Array.prototype.slice.call(arguments, 2),
fires: IModEvent;
if (!mod) {
throw new Error("Unknown mod requested: '" + modName + "'");
}
args[0] = mod;
fires = mod.events[eventName];
if (!fires) {
throw new Error("Mod does not contain event: '" + eventName + "'");
}
return fires.apply(mod.scope, args);
}
}
}