waves/public/assets/g/auto/index.html
2025-04-17 20:43:10 -05:00

85 lines
2.4 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/WebGL.loader.js"></script>
<title>Super Auto Pets</title>
</head>
<body>
<div id="custom-logo"></div>
<div id="custom-loader">
<div class="fill"></div>
<div class="label"></div>
<div class="help">
If the game isn't downloading or running properly, try to disable incognito-mode or use another browser than Brave.
</div>
</div>
<div id="gameContainer">
<canvas id="unity-canvas"></canvas>
<script>
var config = {
dataUrl: "Build/WebGL.data.gz",
frameworkUrl: "Build/WebGL.framework.js.gz",
codeUrl: "Build/WebGL.wasm.gz",
companyName: "Team Wood",
productName: "Super Auto Pets",
productVersion: "166",
};
var canvas = document.querySelector("#unity-canvas");
var loader = document.querySelector("#custom-loader");
var logo = document.querySelector("#custom-logo");
createUnityInstance(canvas, config, (progress) => UnityProgress(progress, loader, logo)).then(function(instance) {
var canvas = instance.Module.canvas;
var container = canvas.parentElement;
function onResize() {
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 720 / 1280;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 1280;
h = 720;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
var scaleToFit;
try {
scaleToFit = !!JSON.parse("");
} catch (e) {
scaleToFit = true;
}
window.addEventListener('resize', onResize);
onResize();
});
</script>
</div>
</body>
</html>