forked from sent/waves
116 lines
4.3 KiB
JavaScript
116 lines
4.3 KiB
JavaScript
var intermissions = [
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[],
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/* L1 */["YOU DON'T STAND A CHANCE."],
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/* L2 */["GIVE IT UP, SISTER."],
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/* L3 */["YOU MUST BE KIDDING ME."],
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/* L4 */["TRY THIS ONE ON FOR SIZE."],
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/* L5 */["AMATEUR HOUR IS OVER."],
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/* L6 */["BETTER HURRY UP."],
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/* L7 */["YOU ARE JUST AWFUL AT THIS."],
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/* L8 */["THIS IS JUST TOO EASY."],
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/* L9 */["JUST GIVE IT UP ALREADY."],
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/* L10 */["BETTER THINK QUICK NOW."],
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/* L11 */["EASY PEASY."],
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/* L12 */["THERE'S 38 LEVELS TO GO AFTER THIS."],
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/* L13 */["NOT AS EASY AS IT LOOKS."],
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/* L14 */["NOT HARD AT ALL."],
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/* L15 */["YOU'RE A DISGRACE!"],
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/* L16 */["TRY THIS ONE ON FOR SIZE."],
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/* L17 */["HOW GOOD IS YOUR TIMING?"],
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/* L18 */["CAN YOU MAKE IT?"],
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/* L19 */["DON'T GET FRUSTRATED NOW."],
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/* L20 */["LET'S SEE YOU BEAT THIS ONE."],
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/* L21 */["COME ON NANCY BOY LET'S GO!"],
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/* L22 */["YOU'RE NOT EVEN HALF WAY DONE."],
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/* L23 */["MULTITASKING MUCH?"],
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/* L24 */["YOU WON'T BEAT THIS LEVEL."],
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/* L25 */["YOU CAN'T BE SERIOUS."],
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/* L26 */["THIS SHOULD BE FUN."],
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/* L27 */["PATIENCE IS KEY."],
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/* L28 */["WE CAN DO THIS ALL DAY."],
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/* L29 */["GET OUT OF HERE."],
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/* L30 */["OH IT'S ON NOW."],
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/* L31 */["YOU'VE GOT TO MOVE QUICKER!"],
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/* L32 */["YOU MUST BE GETTING EXHAUSTED..."],
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/* L33 */["DON'T MISS ANY..."],
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/* L34 */["HERE COMES THE THUNDER!"],
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/* L35 */["FASTER! GO FASTER!"],
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/* L36 */["WE'RE GOING TO BE HERE FOR A WHILE..."],
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/* L37 */["NO MISTAKES ALLOWED."],
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/* L38 */["REMEMBER THIS ONE?"],
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/* L39 */["YOU WON'T BEAT THIS LEVEL."],
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/* L40 */["DON'T MISS ANY..."],
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/* L41 */["GET IN THERE."],
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/* L42 */["BACK AND FOURTH AND AROUND AND AROUND..."],
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/* L43 */["DIAGONALLY?!"],
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/* L44 */["THIS SHOULD BE FUN."],
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/* L45 */["THIS ONE TAKES SKILLS."],
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/* L46 */["YOU'D BETTER CLEAR YOUR SCHEDULE..."],
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/* L47 */["NO SKILLS? NO WAY."],
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/* L48 */["CAN YOU MAKE IT?!"],
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/* L49 */["YOU'RE ALMOST THERE!"],
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/* L50 */["IMPOSSIBLE."],
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];
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function initIntermission() {
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state = "intermission";
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intermissionTimer = INTERMISSION_TIMER_TOT;
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finishInstructions();
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}
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function updateIntermission() {
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if (state == "intermission") {
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if (intermissionTimer > 0) {
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intermissionTimer--;
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} else {
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state = "game";
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resetPlayer();
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resetEnemies(level);
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playerAtCheck(true);
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initInstructions();
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justLoaded = false;
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}
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}
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}
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function drawIntermission() {
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drawPlainBg();
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// text
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const TEXT_SIZE = 26;
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canvas.fillStyle = "black";
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canvas.font = "bold " + cwh(TEXT_SIZE) + "px Arial";
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canvas.textAlign = "center";
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if (intermissions[level].length == 1) {
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canvas.fillText(intermissions[level][0], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 + INTERMISSION_Y_FIX) + os.y);
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} else if (intermissions[level].length == 2) {
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canvas.fillText(intermissions[level][0], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 - TEXT_SIZE / 2 - INTERMISSION_TEXT_SPACE + INTERMISSION_Y_FIX) + os.y);
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canvas.fillText(intermissions[level][1], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 + TEXT_SIZE / 2 + INTERMISSION_TEXT_SPACE + INTERMISSION_Y_FIX) + os.y);
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} else if (intermissions[level].length == 3) {
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canvas.fillText(intermissions[level][0], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 - (TEXT_SIZE + INTERMISSION_TEXT_SPACE * 2) + INTERMISSION_Y_FIX) + os.y);
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canvas.fillText(intermissions[level][1], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 + INTERMISSION_Y_FIX) + os.y);
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canvas.fillText(intermissions[level][2], cwh(CANVAS_WIDTH / 2) + os.x, cwh(CANVAS_HEIGHT / 2 + (TEXT_SIZE + INTERMISSION_TEXT_SPACE * 2) + INTERMISSION_Y_FIX) + os.y);
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}
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}
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function drawPlainBg() {
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var color0, color1;
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if (level >= WALLS_RED) {
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color0 = INTERMISSION_COLOR_2_0;
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color1 = INTERMISSION_COLOR_2_1;
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} else if (level >= WALLS_PURPLE) {
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color0 = INTERMISSION_COLOR_1_0;
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color1 = INTERMISSION_COLOR_1_1;
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} else {
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color0 = INTERMISSION_COLOR_0_0;
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color1 = INTERMISSION_COLOR_0_1;
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}
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var grad = canvas.createLinearGradient(os.x, os.y, os.x, cwh(CANVAS_HEIGHT - BAR_HEIGHT * 2) + os.y);
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canvas.beginPath();
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canvas.rect(os.x, cwh(BAR_HEIGHT) + os.y, cwh(CANVAS_WIDTH), cwh(CANVAS_HEIGHT - BAR_HEIGHT * 2));
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grad.addColorStop(0, color0);
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grad.addColorStop(1, color1);
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canvas.fillStyle = grad;
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canvas.fill();
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} |