forked from sent/waves
191 lines
8.8 KiB
JavaScript
191 lines
8.8 KiB
JavaScript
/// <reference path="QuadsKeepr-0.2.1.ts" />
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var ThingHittr;
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(function (ThingHittr_1) {
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"use strict";
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/**
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* A Thing collision detection automator that unifies GroupHoldr and QuadsKeepr.
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* Things contained in the GroupHoldr's groups have automated collision checking
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* against configurable sets of other groups, along with performance
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* optimizations to help reduce over-reoptimization of Functions.
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*/
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var ThingHittr = (function () {
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/**
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* @param {IThingHittrSettings} settings
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*/
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function ThingHittr(settings) {
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if (typeof settings === "undefined") {
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throw new Error("No settings object given to ThingHittr.");
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}
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if (typeof settings.globalCheckGenerators === "undefined") {
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throw new Error("No globalCheckGenerators given to ThingHittr.");
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}
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if (typeof settings.hitCheckGenerators === "undefined") {
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throw new Error("No hitCheckGenerators given to ThingHittr.");
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}
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if (typeof settings.hitFunctionGenerators === "undefined") {
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throw new Error("No hitFunctionGenerators given to ThingHittr.");
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}
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this.globalCheckGenerators = settings.globalCheckGenerators;
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this.hitCheckGenerators = settings.hitCheckGenerators;
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this.hitFunctionGenerators = settings.hitFunctionGenerators;
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this.groupNames = settings.groupNames;
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this.keyNumQuads = settings.keyNumQuads || "numquads";
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this.keyQuadrants = settings.keyQuadrants || "quadrants";
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this.keyGroupName = settings.keyGroupName || "group";
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this.hitChecks = {};
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this.globalChecks = {};
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this.hitFunctions = {};
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this.cachedGroupNames = {};
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this.cachedTypeNames = {};
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this.checkHitsOf = {};
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}
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/* Runtime preparation
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*/
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/**
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* Caches the hit checks for a group name. The global check for that group
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* is cached on the name for later use.
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*
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* @param {String} groupName The name of the container group.
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*/
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ThingHittr.prototype.cacheHitCheckGroup = function (groupName) {
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if (this.cachedGroupNames[groupName]) {
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return;
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}
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this.cachedGroupNames[groupName] = true;
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if (typeof this.globalCheckGenerators[groupName] !== "undefined") {
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this.globalChecks[groupName] = this.cacheGlobalCheck(groupName);
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}
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};
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/**
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* Caches the hit checks for a specific type within a group, which involves
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* caching the group's global checker, the hit checkers for each of the
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* type's allowed collision groups, and the hit callbacks for each of those
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* groups.
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* The result is that you can call this.checkHitsOf[typeName] later on, and
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* expect it to work as anything in groupName.
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*
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* @param {String} typeName The type of the Things to cache for.
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* @param {String} groupName The name of the container group.
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*/
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ThingHittr.prototype.cacheHitCheckType = function (typeName, groupName) {
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if (this.cachedTypeNames[typeName]) {
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return;
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}
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if (typeof this.globalCheckGenerators[groupName] !== "undefined") {
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this.globalChecks[typeName] = this.cacheGlobalCheck(groupName);
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}
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if (typeof this.hitCheckGenerators[groupName] !== "undefined") {
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this.hitChecks[typeName] = this.cacheFunctionGroup(this.hitCheckGenerators[groupName]);
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}
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if (typeof this.hitFunctionGenerators[groupName] !== "undefined") {
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this.hitFunctions[typeName] = this.cacheFunctionGroup(this.hitFunctionGenerators[groupName]);
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}
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this.cachedTypeNames[typeName] = true;
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this.checkHitsOf[typeName] = this.generateHitsCheck(typeName).bind(this);
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};
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/**
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* Function generator for a checkHitsOf tailored to a specific Thing type.
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*
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* @param {String} typeName The type of the Things to generate for.
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* @return {Function}
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*/
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ThingHittr.prototype.generateHitsCheck = function (typeName) {
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/**
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* Collision detection Function for a Thing. For each Quadrant the Thing
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* is in, for all groups within that Function that the Thing's type is
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* allowed to collide with, it is checked for collision with the Things
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* in that group. For each Thing it does collide with, the appropriate
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* hit Function is called.
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*
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* @param {Thing} thing
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*/
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return function checkHitsOf(thing) {
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var others, other, hitCheck, i, j, k;
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// Don't do anything if the thing shouldn't be checking
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if (typeof this.globalChecks[this.typeName] !== "undefined" && !this.globalChecks[this.typeName](thing)) {
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return;
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}
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// For each quadrant this is in, look at that quadrant's groups
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for (i = 0; i < thing[this.keyNumQuads]; i += 1) {
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for (j = 0; j < this.groupNames.length; j += 1) {
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hitCheck = this.hitChecks[typeName][this.groupNames[j]];
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// If no hit check exists for this combo, don't bother
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if (!hitCheck) {
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continue;
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}
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others = thing[this.keyQuadrants][i].things[this.groupNames[j]];
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// For each other Thing in this group that should be checked...
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for (k = 0; k < others.length; k += 1) {
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other = others[k];
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// If they are the same, breaking prevents double hits
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if (thing === other) {
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break;
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}
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// Do nothing if these two shouldn't be colliding
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if (typeof this.globalChecks[other[this.keyGroupName]] !== "undefined"
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&& !this.globalChecks[other[this.keyGroupName]](other)) {
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continue;
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}
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// If they do hit, call the corresponding hitFunction
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if (hitCheck(thing, other)) {
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this.hitFunctions[typeName][other[this.keyGroupName]](thing, other);
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}
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}
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}
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}
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};
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};
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/**
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* Manually checks whether two Things are touching.
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*
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* @param {Thing} thing
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* @param {Thing} other
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* @param {String} thingType The individual type of thing.
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* @param {Thing} otherGroup The individual group of other.
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* @return {Boolean} The result of the hit function defined for thing's
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* type and other's group, which should be whether they're
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* touching.
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*/
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ThingHittr.prototype.checkHit = function (thing, other, thingType, otherGroup) {
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var checks = this.hitChecks[thingType], check;
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if (!checks) {
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throw new Error("No hit checks defined for " + thingType + ".");
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}
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check = checks[otherGroup];
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if (!check) {
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throw new Error("No hit check defined for " + thingType + " and " + otherGroup + ".");
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}
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return check(thing, other);
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};
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/**
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* Caches a global check for a group by returning a result Function from the
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* global check generator.
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*
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* @param {String} groupName
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* @return {Function}
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*/
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ThingHittr.prototype.cacheGlobalCheck = function (groupName) {
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return this.globalCheckGenerators[groupName]();
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};
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/**
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* Creates a set of cached Objects for when a group of Functions must be
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* generated, rather than a single one.
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*
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* @param {Object<Function>} functions The container for the Functions
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* to be cached.
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* @return {Object<Function>}
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*/
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ThingHittr.prototype.cacheFunctionGroup = function (functions) {
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var output = {}, i;
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for (i in functions) {
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if (functions.hasOwnProperty(i)) {
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output[i] = functions[i]();
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}
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}
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return output;
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};
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return ThingHittr;
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})();
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ThingHittr_1.ThingHittr = ThingHittr;
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})(ThingHittr || (ThingHittr = {}));
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