/** * @file resources.js * @version 1.0.0 */ const resources = { images: { controls: { path: 'controls.png', }, game_over: { path: 'game_over.png', }, blood_splatter_red: { path: 'blood_splatter_red.png', }, blood_splatter_black: { path: 'blood_splatter_black.png', }, spiral: { path: 'spiral.png', }, vignette: { path: 'vignette.png', }, stop: { path: 'stop.png', }, outro: { path: 'outro.png', }, title: { path: 'title.png', }, loop_1: { path: 'loop_1.png', }, loop_2: { path: 'loop_2.png', }, loop_3: { path: 'loop_3.png', }, loop_4: { path: 'loop_4.png', }, loop_5: { path: 'loop_5.png', }, enough: { path: 'enough.png', }, belong: { path: 'belong.png', }, }, models: { props: { path: 'props.glb', type: 'gltf', }, characters: { path: 'characters.glb', type: 'gltf', }, }, sounds: { ambiance__bridge: { path: 'ambiance__bridge.wav', maxSources: 1, baseVolume: 0.5, }, ambiance__car_chase: { path: 'ambiance__car_chase.mp3', maxSources: 1, baseVolume: 0.5, }, ambiance__creepy_violin: { path: 'ambiance__creepy_violin.wav', maxSources: 1, baseVolume: 1, }, ambiance__forest: { path: 'ambiance__forest.mp3', maxSources: 1, baseVolume: 0.9, }, ambiance__forest_after_hunt: { path: 'ambiance__forest_after_hunt.mp3', maxSources: 1, baseVolume: 0.6, }, ambiance__ghost_hunt: { path: 'ambiance__ghost_hunt.mp3', maxSources: 1, baseVolume: 0.3, }, ambiance__giant_chase: { path: 'ambiance__giant_chase.mp3', maxSources: 1, baseVolume: 1, }, ambiance__small_tunnel: { path: 'ambiance__small_tunnel.wav', maxSources: 1, baseVolume: 0.3, }, ambiance__tunnel: { path: 'ambiance__tunnel.mp3', maxSources: 1, baseVolume: 0.8, }, ambiance__tuonela: { path: 'ambiance__tuonela.mp3', maxSources: 1, baseVolume: 0.4, }, effect__bike_bell: { path: 'effect__bike_bell.wav', maxSources: 1, baseVolume: 0.3, }, effect__bike_chain: { path: 'effect__bike_chain.wav', maxSources: 1, baseVolume: 0.4, }, effect__bike_crash: { path: 'effect__bike_crash.wav', maxSources: 1, baseVolume: 1, }, effect__bike_stun: { path: 'effect__bike_stun.wav', maxSources: 3, baseVolume: 1, }, effect__step: { path: 'effect__step.wav', maxSources: 3, baseVolume: 1, }, effect__car_drive_by: { path: 'effect__car_drive_by.mp3', maxSources: 1, baseVolume: 1, }, effect__car_reveal: { path: 'effect__car_reveal.wav', maxSources: 1, baseVolume: 0.9, }, effect__clonk: { path: 'effect__clonk.wav', maxSources: 3, baseVolume: 1, }, effect__game_over_scream: { path: 'effect__game_over_scream.wav', maxSources: 1, baseVolume: 0.8, }, effect__game_over_splatter: { path: 'effect__game_over_splatter.wav', maxSources: 1, baseVolume: 1, }, effect__game_over_stinger: { path: 'effect__game_over_stinger.wav', maxSources: 1, baseVolume: 1, }, effect__ghost_catch: { path: 'effect__ghost_catch.wav', maxSources: 1, baseVolume: 1, }, effect__ghost_laugh: { path: 'effect__ghost_laugh.wav', maxSources: 1, baseVolume: 1, }, effect__ghost_reveal: { path: 'effect__ghost_reveal.wav', maxSources: 1, baseVolume: 1, }, effect__giant_step: { path: 'effect__giant_step.wav', maxSources: 3, baseVolume: 0.4, }, effect__road_loop: { path: 'effect__road_loop.wav', maxSources: 1, baseVolume: 1, }, effect__stinger_1: { path: 'effect__stinger_1.wav', maxSources: 1, baseVolume: 0.6, }, effect__stinger_2: { path: 'effect__stinger_2.wav', maxSources: 1, baseVolume: 0.7, }, effect__train: { path: 'effect__train.wav', maxSources: 1, baseVolume: 1, }, effect__trap_chain: { path: 'effect__trap_chain.wav', maxSources: 1, baseVolume: 1, }, music__intro: { path: 'music__intro.mp3', maxSources: 1, baseVolume: 1, }, music__outro: { path: 'music__outro.wav', maxSources: 1, baseVolume: 1, }, }, }; export default resources;