/** * Events that can occur when wandering around the world **/ Events.Encounters = [ /* Tier 1 */ { /* Snarling Beast */ title: _('A Snarling Beast'), isAvailable: function() { return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST; }, scenes: { 'start': { combat: true, enemy: 'snarling beast', enemyName: _('snarling beast'), deathMessage: _('the snarling beast is dead'), chara: 'R', damage: 1, hit: 0.8, attackDelay: 1, health: 5, loot: { 'fur': { min: 1, max: 3, chance: 1 }, 'meat': { min: 1, max: 3, chance: 1 }, 'teeth': { min: 1, max: 3, chance: 0.8 } }, notification: _('a snarling beast leaps out of the underbrush') } } }, { /* Gaunt Man */ title: _('A Gaunt Man'), isAvailable: function() { return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS; }, scenes: { 'start': { combat: true, enemy: 'gaunt man', enemyName: _('gaunt man'), deathMessage: _('the gaunt man is dead'), chara: 'E', damage: 2, hit: 0.8, attackDelay: 2, health: 6, loot: { 'cloth': { min: 1, max: 3, chance: 0.8 }, 'teeth': { min: 1, max: 2, chance: 0.8 }, 'leather': { min: 1, max: 2, chance: 0.5 } }, notification: _('a gaunt man approaches, a crazed look in his eye') } } }, { /* Strange Bird */ title: _('A Strange Bird'), isAvailable: function() { return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD; }, scenes: { 'start': { combat: true, enemy: 'strange bird', enemyName: _('strange bird'), deathMessage: _('the strange bird is dead'), chara: 'R', damage: 3, hit: 0.8, attackDelay: 2, health: 4, loot: { 'scales': { min: 1, max: 3, chance: 0.8 }, 'teeth': { min: 1, max: 2, chance: 0.5 }, 'meat': { min: 1, max: 3, chance: 0.8 } }, notification: _('a strange looking bird speeds across the plains') } } }, /* Tier 2*/ { /* Shivering Man */ title: _('A Shivering Man'), isAvailable: function() { return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; }, scenes: { 'start': { combat: true, enemy: 'shivering man', enemyName: _('shivering man'), deathMessage: _('the shivering man is dead'), chara: 'E', damage: 5, hit: 0.5, attackDelay: 1, health: 20, loot: { 'cloth': { min: 1, max: 1, chance: 0.2 }, 'teeth': { min: 1, max: 2, chance: 0.8 }, 'leather': { min: 1, max: 1, chance: 0.2 }, 'medicine': { min: 1, max: 3, chance: 0.7 } }, notification: _('a shivering man approaches and attacks with surprising strength') } } }, { /* Man-eater */ title: _('A Man-Eater'), isAvailable: function() { return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST; }, scenes: { 'start': { combat: true, enemy: 'man-eater', enemyName: _('man-eater'), deathMessage: _('the man-eater is dead'), chara: 'T', damage: 3, hit: 0.8, attackDelay: 1, health: 25, loot: { 'fur': { min: 5, max: 10, chance: 1 }, 'meat': { min: 5, max: 10, chance: 1 }, 'teeth': { min: 5, max: 10, chance: 0.8 } }, notification: _('a large creature attacks, claws freshly bloodied') } } }, { /* Scavenger */ title: _('A Scavenger'), isAvailable: function() { return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; }, scenes: { 'start': { combat: true, enemy: 'scavenger', enemyName: _('scavenger'), deathMessage: _('the scavenger is dead'), chara: 'E', damage: 4, hit: 0.8, attackDelay: 2, health: 30, loot: { 'cloth': { min: 5, max: 10, chance: 0.8 }, 'leather': { min: 5, max: 10, chance: 0.8 }, 'iron': { min: 1, max: 5, chance: 0.5 }, 'medicine': { min: 1, max: 2, chance: 0.1 } }, notification: _('a scavenger draws close, hoping for an easy score') } } }, { /* Huge Lizard */ title: _('A Huge Lizard'), isAvailable: function() { return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD; }, scenes: { 'start': { combat: true, enemy: 'lizard', enemyName: _('lizard'), deathMessage: _('the lizard is dead'), chara: 'T', damage: 5, hit: 0.8, attackDelay: 2, health: 20, loot: { 'scales': { min: 5, max: 10, chance: 0.8 }, 'teeth': { min: 5, max: 10, chance: 0.5 }, 'meat': { min: 5, max: 10, chance: 0.8 } }, notification: _('the grass thrashes wildly as a huge lizard pushes through') } } }, /* Tier 3*/ { /* Feral Terror */ title: _('A Feral Terror'), isAvailable: function() { return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST; }, scenes: { 'start': { combat: true, enemy: 'feral terror', enemyName: _('feral terror'), deathMessage: _('the feral terror is dead'), chara: 'T', damage: 6, hit: 0.8, attackDelay: 1, health: 45, loot: { 'fur': { min: 5, max: 10, chance: 1 }, 'meat': { min: 5, max: 10, chance: 1 }, 'teeth': { min: 5, max: 10, chance: 0.8 } }, notification: _('a beast, wilder than imagining, erupts out of the foliage') } } }, { /* Soldier */ title: _('A Soldier'), isAvailable: function() { return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS; }, scenes: { 'start': { combat: true, enemy: 'soldier', enemyName: _('soldier'), deathMessage: _('the soldier is dead'), ranged: true, chara: 'D', damage: 8, hit: 0.8, attackDelay: 2, health: 50, loot: { 'cloth': { min: 5, max: 10, chance: 0.8 }, 'bullets': { min: 1, max: 5, chance: 0.5 }, 'rifle': { min: 1, max: 1, chance: 0.2 }, 'medicine': { min: 1, max: 2, chance: 0.1 } }, notification: _('a soldier opens fire from across the desert') } } }, { /* Sniper */ title: _('A Sniper'), isAvailable: function() { return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD; }, scenes: { 'start': { combat: true, enemy: 'sniper', enemyName: _('sniper'), deathMessage: _('the sniper is dead'), chara: 'D', damage: 15, hit: 0.8, attackDelay: 4, health: 30, ranged: true, loot: { 'cloth': { min: 5, max: 10, chance: 0.8 }, 'bullets': { min: 1, max: 5, chance: 0.5 }, 'rifle': { min: 1, max: 1, chance: 0.2 }, 'medicine': { min: 1, max: 2, chance: 0.1 } }, notification: _('a shot rings out, from somewhere in the long grass') } } } ];