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forked from sent/waves
waves-fork/public/assets/g/jake/index.html
2025-04-09 17:11:14 -05:00

140 lines
5.6 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<link rel="manifest" href="manifest.json">
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Jake's Jingle Quest</title>
<meta name="description" content="State Farm Jake's Jingle Quest">
<meta property="og:title" content="Jake's Jingle Quest">
<meta property="og:description" content="State Farm Jake's Jingle Quest">
<meta property="og:url" content="https://statefarm-twitchcon-e85370832cea.herokuapp.com/">
<meta property="og:image" content="https://statefarm-twitchcon-e85370832cea.herokuapp.com/TemplateData/SFTTC-Share.jpg">
<meta property="og:image:alt" content="Jake's Jingle Quest">
<meta property="og:image:type" content="image/jpeg">
<meta property="og:image:width" content="1200">
<meta property="og:image:height" content="630">
<meta property="og:site_name" content="Jake's Jingle Quest">
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<!-- <div class="container">
<canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
<div id="unity-fullscreen-button"></div>
</div> -->
<canvas id="unity-canvas" width = 100%; height = 100%; tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="statefarm-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<!--<div id="unity-webgl-logo"></div>-->
<div id="unity-build-title"></div>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
//var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/WebNormal.loader.js";
var config = {
dataUrl: buildUrl + "/WebNormal.data.unityweb",
frameworkUrl: buildUrl + "/WebNormal.framework.js.unityweb",
codeUrl: buildUrl + "/WebNormal.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "state-farm-twitchcon-game p",
productVersion: "1.0",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
/*
canvas.style.width = "1280px";
canvas.style.height = "720px";
*/
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
//fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
//};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>