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forked from sent/waves
waves-fork/public/assets/g/minion/index.html
2025-04-17 20:43:10 -05:00

459 lines
15 KiB
HTML

<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<title>The Minions Resurrection</title>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:400,700&display=swap">
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
overflow: hidden;
}
.background {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-size: cover;
z-index: -2;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 500px;
height: 12px;
background-color: #00000000;
border: 3px solid #ffffff;
padding: 1px;
border-radius: 12px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 1px;
width: 0%;
box-sizing: border-box;
transition: width 0.4s linear;
background-color: #ffffff;
border: 1px solid #00000000;
border-radius: 5px;
padding: 3px;
text-align: center;
transform: translate(2px, 2px);
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
#loading-header {
position: absolute;
top: 39%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
#loading-footer {
position: absolute;
top: 55%;
left: 0;
right: 0;
font-size: 24px;
font-family: "Segoe UI", Frutiger, "Frutiger Linotype", "Dejavu Sans", "Helvetica Neue", Arial, sans-serif;
color: white;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
<link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
</head>
<body>
<div class="background"></div>
<div id='loading-header'><b>Alimad Interactive Entertainment<b></div>
<div id='loading-footer'><b>Downoading, Please Stand By.</b></div>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":true,"fileSizes":{"index.pck":2925248,"index.wasm":18790437},"focusCanvas":true,"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG);
// Continuously rotate the background image
const Background = document.querySelector('.background');
let rotation = 0;
const rotationSpeed = 0.5; // Change this value to control the rotation speed
function rotateBackground() {
rotation += rotationSpeed;
Background.style.transform = `rotate(${rotation}deg) scale(${4.5})`;
requestAnimationFrame(rotateBackground);
}
rotateBackground();
// Function to generate a random hue
let currentHue = getRandomHue();
let animationRequestId = null;
function getRandomHue() {
return Math.floor(Math.random() * 360);
}
function animateColorChange(timestamp) {
if (!animationRequestId) {
animationRequestId = timestamp;
}
const background = document.querySelector('.background');
const currentTime = timestamp || performance.now();
const duration = 5000; // Duration of the animation in milliseconds
function updateColor(currentTime) {
const startTime = animationRequestId;
const elapsed = currentTime - startTime;
const progress = (elapsed % duration) / duration;
const currentHueShift = 30 * Math.sin(2 * Math.PI * progress);
const currentColor = (currentHue + currentHueShift + 360) % 360;
background.style.backgroundImage = `radial-gradient(at 40% 25%, hsl(${currentColor}, 100%, 60%), hsl(${(currentColor + 180) % 360}, 100%, 50%) 50%)`;
animationRequestId = requestAnimationFrame(updateColor);
}
requestAnimationFrame(updateColor);
}
// Call the function when the page loads
window.addEventListener('load', () => {
animateColorChange();
});
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
// Step 1: Get a reference to the div element
const divElement = document.getElementById('loading-footer');
// Step 2: Create a new anchor element
const linkElement = document.createElement('a');
// Step 3: Set the 'href' attribute of the anchor element
const linkURL = 'https://alimad.itch.io/theminions'; // Replace with your desired link URL
linkElement.setAttribute('href', linkURL);
// Step 4: Set the inner text or HTML content of the anchor element
const linkText = 'Retry'; // Replace with your desired link text
linkElement.innerText = linkText; // If you want to set plain text
// Alternatively, you can set HTML content like this:
// linkElement.innerHTML = '<strong>Click here to visit the link</strong>';
linkElement.style.textDecoration = 'none'; // Disable underline
linkElement.style.color = 'white'; // Make the text white
// Step 5: Replace the content of the div element with the anchor element
divElement.innerHTML = ''; // Clear existing content of the div
divElement.appendChild(linkElement); // Add the anchor element to the div
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = ((current/total)/1.345918239972628) * 100 + '%';
setStatusMode('progress');
if (current/total > 0.01 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Starting Download...';
}
if (current/total > 0.03 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating Temporary Directory...';
}
if (current/total > 0.07 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reserving VRAM...';
}
if (current/total > 0.15 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Assets...';
}
if (current/total > 0.29 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Godot Engine 3 HTML Packages...';
}
if (current/total > 0.37 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Downoading Game Engine Runtime...';
}
if (current/total > 0.5 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Creating User Data Folder...';
}
if (current/total > 0.51 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.wasm';
}
if (current/total > 0.52 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Extracting index.pck';
}
if (current/total > 0.53 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution index.js';
}
if (current/total > 0.54 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution godotlib3.js';
}
if (current/total > 0.55 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Praparing Execution gameengineruntime3.js';
}
if (current/total > 0.56 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Patches...';
}
if (current/total > 0.58 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Logic Instance...';
}
if (current/total > 0.6 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Generating Scene instances...';
}
if (current/total > 0.62 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Reading User Data Folder...';
}
if (current/total > 0.63 * 1.334918239972628){
document.getElementById('loading-footer').innerHTML = 'Loading...';
}
if (current/total > 0.65 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Applying Shaders...';
}
if (current/total > 0.67 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Creating 2D Models...';
}
if (current/total > 0.68 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Generating Textures...';
}
if (current/total > 0.69 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Setting Up Audio...';
}
if (current/total > 0.7 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Initializing Game Logic...';
}
if (current/total > 0.74 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Loading Game Levels...';
}
if (current/total > 0.79 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Scenes and Functions...';
}
if (current/total > 0.83 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Indexing Nodes and Scripts...';
}
if (current/total > 0.85 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Compiling GDScript ByteCode...';
}
if (current/total > 0.87 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Configuring Game Settings...';
}
if (current/total > 0.91 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Optimizing Performance...';
}
if (current/total > 0.95 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Finalizing Initialization...';
}
if (current/total > 0.99 * 1.334918239972628) {
document.getElementById('loading-footer').innerHTML = 'Launching Game Engine...';
}
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 200);
}
} else {
setStatusMode('indeterminate');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>