forked from sent/waves
2 lines
4.7 KiB
JavaScript
2 lines
4.7 KiB
JavaScript
var LoaderState = {preload: function(){game.renderer.renderSession.roundPixels = true; Phaser.Canvas.setImageRenderingCrisp(game.canvas); game.stage.smoothed = false; world = this; this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; game.stage.backgroundColor = "#000000"; this.lode = this.add.sprite(this.game.world.centerX,this.game.world.centerY, 'loading1'); this.lode.anchor.setTo(0.5); this.preloadBar = this.add.sprite(this.game.world.centerX - 120, this.game.world.centerY, 'preloadBar'); this.preloadBar.anchor.setTo(0, 0.5); this.preloadBar.sendToBack(); this.lode.sendToBack(); this.load.setPreloadSprite(this.preloadBar); game.load.image('brArwUp', 'assets/img/brArwUp.png'); game.load.image('brArwLeft', 'assets/img/brArwLeft.png'); game.load.image('brArwRight', 'assets/img/brArwRight.png'); game.load.image('wellDone', 'assets/img/wellDone.png'); game.load.image('bricks', 'assets/img/bricks.gif'); game.load.image('bricks101', 'assets/img/bricks101.gif'); game.load.image('bricks102', 'assets/img/bricks102.gif'); game.load.image('bricks103', 'assets/img/bricks103.png'); game.load.image('bricks104', 'assets/img/bricks104.png'); game.load.image('busStop', 'assets/img/busStop.gif'); game.load.image('spikes', 'assets/img/spikes.gif'); game.load.image('burgerBar', 'assets/img/burgerBar.gif'); game.load.image('burgerBarGO', 'assets/img/burgerBarGO.gif'); game.load.image('burgerLock', 'assets/img/burgerLock.gif'); game.load.image('goPlat', 'assets/img/goPlat.gif'); game.load.image('splatterBrick1', 'assets/img/splatterBrick1.gif'); game.load.image('splatterBrick2', 'assets/img/splatterBrick2.gif'); game.load.image('lev1', 'assets/img/lev1.gif'); game.load.image('lev2', 'assets/img/lev2.gif'); game.load.image('lev3', 'assets/img/lev3.gif'); game.load.image('lev4', 'assets/img/lev4.gif'); game.load.image('lev5', 'assets/img/lev5.gif'); game.load.image('lev6', 'assets/img/lev6.gif'); game.load.image('lev7', 'assets/img/lev7.gif'); game.load.image('lbg3', 'assets/img/lbg3.gif'); game.load.image('lbg4', 'assets/img/lbg4.gif'); game.load.image('lbg7', 'assets/img/lbg7.gif'); game.load.image('clock1', 'assets/img/clock1.gif'); game.load.image('goTL', 'assets/img/goTL.gif'); game.load.image('clouds', 'assets/img/clouds.gif'); game.load.image('btnPlay2', 'assets/img/btnPlay.gif'); game.load.image('bbTitle', 'assets/img/bbTitle.png'); game.load.image('logoBR', 'assets/img/logoBR.png'); game.load.image('btnHome', 'assets/img/btnHome.gif'); game.load.spritesheet('clockBG', 'assets/img/clockBG.gif', 42, 42); game.load.spritesheet('c2c', 'assets/img/c2c.gif', 108, 55); game.load.spritesheet('btnMu', 'assets/img/btnMu.gif', 80, 80); game.load.spritesheet('btnFX', 'assets/img/btnFX.gif', 80, 80); game.load.spritesheet('btnSettings', 'assets/img/btnSettings.gif', 80, 80); game.load.spritesheet('sprt', 'assets/img/sprt.gif', 42, 42); game.load.spritesheet('cloudAni', 'assets/img/cloudAni.gif', 60, 60); game.load.spritesheet('tuts', 'assets/img/tuts.gif', 180, 70); game.load.spritesheet('bus', 'assets/img/bus.gif', 140, 120); game.load.spritesheet('angel', 'assets/img/angel.gif', 34, 32); game.load.image('bg0', 'assets/img/bg0.png'); game.load.audio('fxLand', 'assets/sfx/fxLand.wav'); game.load.audio('fxBus', 'assets/sfx/fxBus.wav'); game.load.audio('fxsplatterBrick', 'assets/sfx/fxsplatterBrick.wav'); game.load.audio('fxHup', 'assets/sfx/fxHup.wav'); game.load.audio('fxNom', 'assets/sfx/fxNom.wav'); game.load.audio('fxFall', 'assets/sfx/fxFall.wav'); game.load.audio('fxFail', 'assets/sfx/fxFail.wav'); game.load.audio('fxClose1', 'assets/sfx/fxClose1.wav'); game.load.audio('fxClose2', 'assets/sfx/fxClose2.wav'); game.load.audio('muTitle', 'assets/msc/muTitle.mp3'); game.load.audio('muIngame', 'assets/msc/muIngame.mp3'); game.load.audio('fxJump', 'assets/sfx/fxJump.wav'); game.load.audio('fxDD', 'assets/sfx/fxDD.wav'); game.load.audio('fxClick', 'assets/sfx/fxClick.wav'); game.load.image('plat', 'assets/img/plat.gif'); game.load.image('bg1', 'assets/img/bg1.png'); game.load.image('pauseBG', 'assets/img/pauseBG.png'); }, create: function() {world.lode.destroy(); world.preloadBar.destroy(); clickFX = game.add.audio('fxClick'); game.btnPlay = world.game.add.sprite(this.game.world.centerX,this.game.world.centerY, 'btnPlay2'); game.btnPlay.anchor.setTo(0.5, 0.5); game.btnPlay.sendToBack(); game.btnPlay.inputEnabled = true; game.btnPlay.events.onInputDown.add(startGame, this); var topURL = 'run';try {topURL = window.top.location.hostname.split(".").splice(-2).join('.');}catch(err) {}}, update: function(){game.btnPlay.y = screenHeight / 2; } }; function startGame(pointer){if(parent && parent.cmgGameEvent){parent.cmgGameEvent('start'); } newState(); }
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