1
0
forked from sent/waves
waves/public/assets/g/tunnelrush/index.html
2025-04-17 20:43:10 -05:00

52 lines
1.5 KiB
HTML

<html>
<head>
<link rel="icon" type="image/x-icon" href="tunnelrush.ico" />
<!-- Google tag (gtag.js) -->
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Tunnel Rush</title>
<link rel="shortcut icon" href="style/favicon.ico" />
<link rel="stylesheet" href="style/style.css" />
<script src="UnityLoader.js"></script>
<script src="UnityProgress.js"></script>
<script>
var gameInstance = UnityLoader.instantiate(
"gameContainer",
"build.json",
{
onProgress: UnityProgress,
Module: {
onRuntimeInitialized: function () {
UnityProgress(gameInstance, "complete");
},
},
}
);
</script>
</head>
<body>
<div class="webgl-content">
<div
id="gameContainer"
style="width: 100%; height: 95%; margin: auto"
></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">Tunnel Rush</div>
</div>
</div>
<script>
if (typeof getAdinDomain !== "undefined") {
const bodyTag = document.getElementsByTagName("body")[0];
let addAdinPreroll = document.createElement("script");
addAdinPreroll.src = getAdinDomain;
bodyTag.appendChild(addAdinPreroll);
}
</script>
</body>
</html>