forked from sent/waves
14 lines
1.3 MiB
14 lines
1.3 MiB
(()=>{var e={811:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.checkpoint {\n\tposition: absolute;\n\tbottom: 0;\n\tleft: 0;\n\tmargin: 0;\n\tpadding: 8px 10px 8px 8px;\n\tline-height: 0;\n\tfont-size: 40px;\n\tcolor: var(--text-color);\n\ttext-align: left;\n\topacity: 0.9;\n\tclip-path: polygon(0 0, calc(100% - 8px) 0, 100% 100%, 0 100%);\n\tbackground-color: var(--surface-color);\n}\n.checkpoint.up {\n\tposition: absolute;\n\tbottom: auto;\n\ttop: 0;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n}\n\n.checkpoint > div {\n\tmargin: 0;\n\tpadding: 0 16px 0 16px;\n\tclip-path: polygon(0 0, calc(100% - 6px) 0, 100% 100%, 0 100%);\n\tbackground-color: var(--surface-tertiary-color);\n}\n.checkpoint.up > div {\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 6px) 100%, 0 100%);\n}\n\n.checkpoint > div > img {\n\tmargin: 0 12px 5px 0;\n\tpadding: 0;\n\twidth: 24px;\n\theight: 24px;\n\tvertical-align: middle;\n}\n",""]);const s=o},848:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.color-picker {\n\tmargin: 8px;\n}\n\n.color-picker > .value-saturation-picker {\n\tposition: relative;\n\tmargin: 0 0 8px 0;\n\twidth: 140px;\n\theight: 140px;\n\tbackground-color: #fff;\n\toverflow: hidden;\n}\n\n.color-picker > .value-saturation-picker > .marker {\n\tposition: absolute;\n\twidth: 12px;\n\theight: 12px;\n\tbackground-image: radial-gradient(closest-side, transparent, #000, #fff, #000, transparent);\n}\n\n.color-picker > .hue-picker {\n\tposition: relative;\n\twidth: 140px;\n\theight: 30px;\n\tbackground-image: linear-gradient(to right, \n\t\thsl(0, 100%, 50%),\n\t\thsl(60, 100%, 50%),\n\t\thsl(120, 100%, 50%),\n\t\thsl(180, 100%, 50%),\n\t\thsl(240, 100%, 50%),\n\t\thsl(300, 100%, 50%),\n\t\thsl(0, 100%, 50%)\n\t);\n\toverflow: hidden;\n}\n\n.color-picker > .hue-picker > .marker {\n\tposition: absolute;\n\ttop: 0;\n\theight: 100%;\n\twidth: 3px;\n\tbackground-image: linear-gradient(to right, #000, #fff, #000);\n}\n",""]);const s=o},959:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.customization {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\theight: 100%;\n}\n\n.customization > .top {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n\tbackground-color: var(--surface-color);\n}\n.customization > .top > .button {\n\tdisplay: inline-block;\n\tmargin: 8px 0;\n}\n.customization > .top > .button:first-of-type {\n\tmargin-left: 8px;\n}\n\n.customization > .colors {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\twidth: 100%;\n\ttext-align: center;\n\twhite-space: nowrap;\n}\n\n.customization > .colors > div {\n\tdisplay: inline-block;\n\tmargin: 0 10px;\n\tpadding: 0;\n\ttext-align: center;\n\tbackground: var(--surface-color);\n\tpointer-events: auto;\n}\n.customization > .colors > div > h2 {\n\tmargin: 0;\n\tpadding: 2px;\n\tfont-size: 26px;\n\tfont-weight: normal;\n\tbackground-color: var(--surface-secondary-color);\n\tcolor: var(--text-color);\n}\n.customization > .colors > div > input {\n\tmargin: 8px 8px 0 8px;\n\twidth: calc(140px - 8px * 2);\n\tfont-weight: normal;\n\tclip-path: none;\n\ttext-align: center;\n}\n",""]);const s=o},344:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.debug {\n\tmargin: 0.25em;\n\tpadding: 0;\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\tfont-size: 28px;\n\ttext-shadow: 0 0 5px #000;\n\tcolor: #fff;\n\tz-index: 10;\n}\n",""]);const s=o},57:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.editor {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\theight: 100%;\n}\n\n.editor > .top {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n}\n\n.editor > .top > .button-bar {\n\tdisplay: flex;\n\tmargin: 0;\n\tpadding: 0 8px;\n\theight: 68px;\n\tbackground-color: var(--surface-color);\n\twhite-space: nowrap;\n}\n.editor > .top > .button-bar > .button {\n\tmargin: 8px 0;\n\tmin-width: 0;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n}\n\n.editor > .top > .trackname-input {\n\tdisplay: inline-block;\n\tmargin: 0;\n\tpadding: 6px 7px;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 10px) 100%, 0 100%);\n\tfont-size: 30px;\n\tcolor: var(--text-color);\n\tbackground: var(--surface-secondary-color);\n}\n.editor > .top > .trackname-input > input {\n\tfont-weight: normal;\n\tfont-size: 30px;\n}\n\n.editor > .side {\n\tposition: absolute;\n\ttop: 68px;\n\tright: 0;\n\tmargin: 0;\n\tpadding: 0;\n\theight: calc(100% - 68px);\n\tdisplay: flex;\n\talign-items: end;\n}\n\n.editor > .side > .side-panel {\n\theight: 100%;\n\tbackground-color: var(--surface-secondary-color);\n\tpointer-events: auto;\n}\n\n.editor > .side > .side-panel > .category-panel, .editor > .side > .side-panel > .part-panel {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tpadding: 2px 2px 0 2px;\n\theight: 100%;\n\tbox-sizing: border-box;\n\toverflow-x: hidden;\n\toverflow-y: scroll;\n\tscrollbar-width: thin;\n}\n.editor > .side > .side-panel > .category-panel > button > img {\n\twidth: 96px;\n}\n.editor > .side > .side-panel > .part-panel.hidden {\n\tdisplay: none;\n}\n\n.editor > .side > .side-panel button {\n\tdisplay: block;\n\tmargin: 0 0 2px 0;\n\tpadding: 5px;\n\tbackground-color: var(--button-color);\n\tborder: 2px solid rgb(38, 31, 88);\n\tcursor: pointer;\n}\n.editor > .side > .side-panel button:hover {\n\tbackground-color: var(--button-hover-color);\n}\n@media (hover: none) {\n\t.editor > .side > .side-panel button:hover {\n\t\tbackground-color: var(--button-color);\n\t}\n}\n.editor > .side > .side-panel button:active {\n\tbackground-color: var(--button-active-color);\n}\n.editor > .side > .side-panel button.selected {\n\tbackground-color: var(--button-hover-color);\n\tbox-shadow: inset 0 0 5px #fff;\n\tborder: 2px solid #fff;\n}\n.editor > .side > .side-panel button > img {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 64px;\n\t-webkit-filter: drop-shadow(0 0 2px #000);\n\tfilter: drop-shadow(0 0 2px #000);\n\tpointer-events: none;\n}\n\n.editor > .message-box {\n\tmargin: 10px;\n\tpadding: 0;\n\tposition: absolute;\n\tfont-size: 30px;\n\tcolor: #ff9696;\n\ttext-shadow: 0 0 5px #000;\n\tpointer-events: none;\n\n\tleft: -10px;\n\topacity: 0;\n}\n.editor > .message-box.green {\n\tcolor: #96ff96;\n}\n.editor > .message-box.show {\n\tleft: 0;\n\topacity: 1;\n\ttransition: opacity 0.25s ease-in-out, left 0.25s ease-in-out;\n}\n.editor > .message-box.hide {\n\tleft: 0;\n\topacity: 0;\n\ttransition: opacity 0.25s ease-in-out, left 0.25s ease-in-out;\n}\n",""]);const s=o},909:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.editor-checkpoint-order > .buttons {\n\tdisplay: inline-block;\n\tvertical-align: bottom;\n}\n.editor-checkpoint-order > .buttons > button {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n\tborder: none;\n\tbackground-color: var(--button-color);\n\tpointer-events: auto;\n\tcursor: pointer;\n}\n.editor-checkpoint-order > .buttons > button:hover {\n\tbackground-color: var(--button-hover-color);\n}\n@media (hover: none) {\n\t.editor-checkpoint-order > .buttons > button:hover {\n\t\tbackground-color: var(--button-color);\n\t}\n}\n.editor-checkpoint-order > .buttons > button:active {\n\tbackground-color: var(--button-active-color);\n}\n\n.editor-checkpoint-order > .buttons > button > img {\n\tmargin: 0;\n\tpadding: 0 6px;\n\twidth: 20px;\n\theight: 20px;\n\tvertical-align: bottom;\n\tpointer-events: none;\n}\n.editor-checkpoint-order.touch > .buttons > button > img {\n\tpadding: 24px;\n\twidth: 40px;\n\theight: 40px;\n}\n\n.editor-checkpoint-order > p {\n\tmargin: 0;\n\tpadding: 0 10px;\n\tdisplay: inline-block;\n\tvertical-align: bottom;\n\tline-height: 40px;\n\tmin-width: 275px;\n\tfont-size: 26px;\n\ttext-align: center;\n\tbackground-color: var(--surface-transparent-color);\n\tcolor: var(--text-color);\n}\n.editor-checkpoint-order.touch > p {\n\tline-height: calc((40px + 2 * 24px) * 2);\n}\n",""]);const s=o},7:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.editor-height-selector {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n}\n\n.editor-height-selector > .buttons {\n\tdisplay: inline-block;\n\tvertical-align: bottom;\n}\n.editor-height-selector > .buttons > button {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n\tborder: none;\n\tbackground-color: var(--button-color);\n\tpointer-events: auto;\n\tcursor: pointer;\n}\n.editor-height-selector > .buttons > button:hover {\n\tbackground-color: var(--button-hover-color);\n}\n@media (hover: none) {\n\t.editor-height-selector > .buttons > button:hover {\n\t\tbackground-color: var(--button-color);\n\t}\n}\n.editor-height-selector > .buttons > button:active {\n\tbackground-color: var(--button-active-color);\n}\n\n.editor-height-selector > .buttons > button > img { \n\tmargin: 0;\n\tpadding: 0 6px;\n\twidth: 20px;\n\theight: 20px;\n\tvertical-align: bottom;\n\tpointer-events: none;\n}\n.editor-height-selector.touch > .buttons > button > img {\n\tpadding: 24px;\n\twidth: 40px;\n\theight: 40px;\n}\n\n.editor-height-selector > p {\n\tmargin: 0;\n\tpadding: 0 10px;\n\tdisplay: inline-block;\n\tvertical-align: bottom;\n\tline-height: 40px;\n\tmin-width: 140px;\n\tfont-size: 26px;\n\ttext-align: center;\n\tbackground-color: var(--surface-transparent-color);\n\tcolor: var(--text-color);\n}\n.editor-height-selector.touch > p {\n\tline-height: calc((40px + 2 * 24px) * 2);\n}\n",""]);const s=o},242:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.editor-help > .background {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\tz-index: 1;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: rgba(20, 20, 30, 0.5);\n\tpointer-events: auto;\n}\n\n.editor-help > .container {\n\tposition: absolute;\n\tleft: calc(50% - 80% / 2);\n\ttop: 0;\n\tz-index: 2;\n\tdisplay: flex;\n\tflex-direction: column;\n\tbox-sizing: border-box;\n\twidth: 80%;\n\theight: 100%;\n\tbackground-color: var(--surface-color);\n}\n\n.editor-help > .container > h1 {\n\tmargin: 10px;\n\tpadding: 0;\n\tfont-weight: normal;\n\tfont-size: 38px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n.editor-help > .container > .content {\n\tflex-grow: 1;\n\tpadding: 40px;\n\tbackground-color: var(--surface-secondary-color);\n\toverflow-y: auto;\n\tpointer-events: auto;\n}\n\n.editor-help > .container > .content > h2 {\n\tmargin: 32px 0 16px 0;\n\tpadding: 0;\n\tfont-weight: normal;\n\tfont-size: 30px;\n\tcolor: var(--text-color);\n\tborder-bottom: 2px solid var(--text-color);\n}\n.editor-help > .container > .content > h2:first-of-type {\n\tmargin-top: 0;\n}\n\n.editor-help > .container > .content > p {\n\tmargin: 0;\n\tpadding: 0;\n\tfont-size: 20px;\n\tcolor: var(--text-color);\n\twhite-space: pre-wrap;\n}\n\n.editor-help > .container > .content > .part-images {\n\tdisplay: flex;\n\tjustify-content: space-around;\n}\n\n.editor-help > .container > .content > .part-images > div {\n\tdisplay: flex;\n\tflex-direction: column;\n}\n\n.editor-help > .container > .content > .part-images > div > img {\n\twidth: 128px;\n\theight: 128px;\n\tfilter: drop-shadow(0 4px 5px rgba(0, 0, 0, 0.4));\n\tpointer-events: none;\n}\n\n.editor-help > .container > .content > .part-images > div > span {\n\tmargin: 0;\n\tpadding: 0;\n\tfont-size: 20px;\n\tcolor: var(--text-color);\n\ttext-align: center;\n}\n\n.editor-help > .container > .button-wrapper > button {\n\tmargin: 10px;\n}\n",""]);const s=o},51:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.editor-touch-controls > button {\n\tposition: absolute;\n\tbottom: 176px;\n\tleft: 0;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 160px;\n\theight: 160px;\n\tbackground-color: var(--button-color);\n\tborder: none;\n\topacity: 0.6;\n\tpointer-events: auto;\n}\n.editor-touch-controls > button > img {\n\tmargin: 0;\n\tpadding: 30px;\n\tvertical-align: top;\n\twidth: 100%;\n height: 100%;\n\tbox-sizing: border-box;\n\tpointer-events: none;\n\ttransition: padding 0.25s ease-out;\n}\n.editor-touch-controls > button.active > img {\n padding: 40px;\n}\n",""]);const s=o},804:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.game-toolbar {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\tpadding: 8px 10px 8px 8px;\n\tbackground-color: var(--surface-color);\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\topacity: 0;\n\ttransform: translateX(-10px);\n\ttransition: opacity ease-in-out 0.2s, transform ease-in-out 0.2s;\n}\n.game-toolbar.up {\n\tposition: absolute;\n\tbottom: auto;\n\ttop: 0;\n}\n\n.game-toolbar.visible {\n\topacity: 1;\n\ttransform: translateX(0);\n\ttransition: opacity 0.2s ease-in-out 0.5s, transform 0.2s ease-in-out 0.5s;\n}\n",""]);const s=o},229:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.hint {\n\tmargin: 10px;\n\tpadding: 0;\n\tposition: absolute;\n\tleft: 0;\n\ttop: 90px;\n\twidth: 100%;\n\ttext-align: center;\n\tfont-size: 40px;\n\tcolor: #fff;\n\ttext-shadow: 0 0 5px #000;\n\tpointer-events: none;\n\n\topacity: 0;\n}\n.hint.show {\n\ttop: 100px;\n\topacity: 1;\n\ttransition: opacity 0.25s ease-in-out, top 0.25s ease-in-out;\n}\n.hint.hide {\n\ttop: 90px;\n\topacity: 0;\n\ttransition: opacity 0.25s ease-in-out, top 0.25s ease-in-out;\n}\n",""]);const s=o},465:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.input-visualizer {\n position: absolute;\n left: 0;\n bottom: 64px;\n margin: 10px;\n padding: 0;\n --size: 96px;\n width: calc(var(--size) * 3);\n height: calc(var(--size) * 2);\n opacity: 0.9;\n}\n\n.input-visualizer > div {\n position: absolute;\n margin: 0;\n padding: 0;\n width: var(--size);\n height: var(--size);\n background-color: var(--surface-color);\n}\n\n.input-visualizer > .arrow-up {\n left: var(--size);\n top: 0;\n}\n\n.input-visualizer > .arrow-right {\n left: calc(var(--size) * 2);\n top: var(--size);\n}\n\n.input-visualizer > .arrow-down {\n left: var(--size);\n top: var(--size);\n}\n\n.input-visualizer > .arrow-left {\n left: 0;\n top: var(--size);\n}\n\n.input-visualizer > div.active {\n background-color: var(--surface-tertiary-color);\n}\n\n.input-visualizer > div > img {\n margin: 0;\n padding: 20px;\n width: 100%;\n height: 100%;\n box-sizing: border-box;\n}\n.input-visualizer > div.active > img {\n padding: 25px;\n}",""]);const s=o},657:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.leaderboard {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 600px;\n\theight: 100%;\n\ttext-align: left;\n\tdisplay: flex;\n\tflex-direction: column;\n\tbackground-color: var(--surface-color);\n}\n\n.leaderboard > h2 {\n\tmargin: 10px;\n\tpadding: 0;\n\tfont-weight: normal;\n\tfont-size: 38px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n.leaderboard > .container {\n\tmargin: 0;\n\tpadding: 0;\n\tflex-grow: 1;\n\tbackground-color: var(--surface-secondary-color);\n\toverflow-y: scroll;\n\tpointer-events: auto;\n}\n\n.leaderboard > .container > .loading-spinner {\n\tmargin: 50% auto;\n}\n\n.leaderboard > .container > .error-message {\n\tfont-size: 20px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n.leaderboard > .container > .buttons {\n\tposition: relative;\n\tmargin: 10px 10px 0 10px;\n\tpadding: 0;\n}\n\n.leaderboard > .container > .buttons:last-of-type {\n\tmargin-bottom: 10px;\n}\n\n.leaderboard > .container > .buttons > button.main {\n\tmargin: 0;\n\tpadding: 0;\n\tvertical-align: top;\n\twidth: 100%;\n\theight: 100px;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\ttext-align: left;\n\twhite-space: nowrap;\n}\n\n.leaderboard > .container > .buttons > button.main:disabled {\n\tbackground-color: var(--button-hover-color);\n}\n\n.leaderboard > .container > .buttons > button.main > img {\n\tbackground-color: rgba(0, 0, 0, 0.1);\n\twidth: 100px;\n\theight: 100px;\n}\n\n.leaderboard > .container > .buttons > button.main > .left, .leaderboard > .container > .buttons > button.main > .right {\n\tdisplay: inline-block;\n\tvertical-align: top;\n}\n\n.leaderboard > .container > .buttons > button.main > div > p {\n\tmargin: 0;\n\tpadding: 12px;\n\tfont-size: 28px;\n\tcolor: var(--text-color);\n}\n\n.leaderboard > .container > .buttons > button.main > div > .name {\n\ttext-overflow: ellipsis;\n\toverflow: hidden;\n\twidth: 260px;\n}\n\n.leaderboard > .container > .buttons > button.main > div > .verified-state {\n\topacity: 0.8;\n\tposition: absolute;\n\tright: 6px;\n\tmargin: 6px 0 0 0;\n\tfont-size: 18px;\n}\n.leaderboard > .container > .buttons > button.main > div > .verified-state > img {\n\tmargin: 0 0 0 2px;\n\tpadding: 0;\n\theight: 12px;\n\tvertical-align: middle;\n}\n.leaderboard > .container > .buttons > button.main > div > .verified-state.verified {\n\tcolor: #5f5;\n}\n.leaderboard > .container > .buttons > button.main > div > .verified-state.invalid {\n\tcolor: #f55;\n}\n.leaderboard > .container > .buttons > button.main > div > .verified-state.pending {\n\tcolor: #ff5;\n}\n\n.leaderboard > .container > .buttons > button.preview {\n\tposition: absolute;\n\tright: 0;\n\ttop: 0;\n\tmargin: 8px;\n\tpadding: 0 9px;\n\tbackground-color: var(--surface-color);\n\tclip-path: polygon(3px 0, 100% 0, calc(100% - 3px) 100%, 0 100%);\n}\n.leaderboard > .container > .buttons > button.preview > img {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 16px;\n\tpointer-events: none;\n}\n\n.leaderboard > .pages {\n\tmargin: 10px 10px 0 10px;\n\tdisplay: flex;\n\tflex-direction: row;\n}\n.leaderboard > .pages > button.page {\n\tpadding: 0;\n\twidth: 0;\n\tflex-grow: 1;\n}\n.leaderboard > .pages > button.selected {\n\tbackground-color: var(--button-hover-color);\n}\n\n.leaderboard > .button-wrapper > .back {\n\tmargin: 10px;\n}\n\n.leaderboard > .button-wrapper > .icon-button {\n\tmargin: 10px 0;\n\tfloat: right;\n}\n.leaderboard > .button-wrapper > .icon-button.first {\n\tmargin: 10px 10px 10px 0;\n}\n\n.leaderboard > .button-wrapper > .icon-button > img {\n\twidth: 28px;\n}\n.leaderboard > .button-wrapper > .icon-button.disabled > img, .leaderboard > .button-wrapper > .icon-button:disabled > img {\n\topacity: 0.25;\n}\n",""]);const s=o},86:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.loading-spinner {\n\twidth: 40px;\n\theight: 40px;\n\tborder-radius: 50%;\n\tborder: 5px solid var(--surface-tertiary-color);\n\tborder-left-color: var(--text-color);\n\n\tanimation: 1s linear infinite forwards loading-spinner-spin;\n}\n\n@keyframes loading-spinner-spin {\n\tfrom {\n\t\ttransform: rotate(0);\n\t}\n\tto {\n\t\ttransform: rotate(360deg);\n\t}\n}\n",""]);const s=o},927:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.loading {\n\tmargin: 200px 0 0 0;\n\tpadding: 0;\n}\n\n.loading > p {\n\tmargin: 5px;\n\tpadding: 0;\n\tcolor: var(--text-color);\n\tfont-size: 32px;\n}\n\n.loading > div {\n\tmargin: 0 auto;\n\tpadding: 0;\n\twidth: 600px;\n\theight: 50px;\n\tbackground-color: var(--surface-color);\n\tclip-path: polygon(9px 0, 100% 0, calc(100% - 9px) 100%, 0 100%);\n\toverflow: hidden;\n}\n\n.loading > div > div {\n\tmargin: 15px 20px;\n\tpadding: 0;\n\twidth: 560px;\n\theight: 20px;\n\tclip-path: polygon(3px 0, 100% 0, calc(100% - 3px) 100%, 0 100%);\n\tbackground-color: #224;\n\tbox-shadow: inset 0 0 6px #000;\n}\n\n.loading > div > div > div {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 0;\n\theight: 100%;\n\tclip-path: polygon(2px 0, 100% 0, calc(100% - 2px) 100%, 0 100%);\n\tbackground-color: #fff;\n\tbox-shadow: inset 0 0 6px #000;\n}\n",""]);const s=o},915:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.menu {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: rgba(10,10,20,0.8);\n\ttext-align: center;\n}\n\n.menu > .logo {\n\tdisplay: block;\n\tmargin: 80px auto 180px auto;\n\tpadding: 0;\n\twidth: 1000px;\n\theight: 200px;\n\t-webkit-filter: drop-shadow(0 0 3px #000);\n\tfilter: drop-shadow(0 0 3px #000);\n}\n\n.menu .button-image {\n\tdisplay: inline-block;\n\tmargin: 10px 0;\n\tpadding: 0;\n\twidth: 200px;\n\theight: 200px;\n\tpointer-events: auto;\n}\n.menu .button-image > img {\n\tmargin: 40px 40px 0 40px;\n\tpadding: 0;\n\twidth: 96px;\n\ttransition: transform 0.2s ease-in-out;\n\tpointer-events: none;\n}\n.menu .button-image:not(:disabled):hover > img {\n\ttransform: translateY(-10px);\n}\n@media (hover: none) {\n\t.menu .button-image:not(:disabled):hover > img {\n\t\ttransform: none;\n\t}\n}\n.menu .button-image > p {\n\tmargin: 0;\n\tpadding: 0;\n\tcolor: var(--text-color);\n\tfont-size: 27px;\n}\n\n.menu > .bottom-buttons {\n\tmargin: 4px;\n\tpadding: 0;\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n}\n\n.menu > .bottom-buttons > .small {\n\tpadding: 6px 12px;\n\tclip-path: polygon(4px 0, 100% 0, calc(100% - 4px) 100%, 0 100%);\n\tfont-size: 22px;\n}\n.menu > .bottom-buttons > .small > img {\n\tvertical-align: middle;\n}\n\n.menu > .discord-link {\n\tdisplay: block;\n\tposition: absolute;\n\tright: 0;\n\tbottom: 0;\n\tmargin: 0;\n\tpadding: 0;\n\tpointer-events: auto;\n}\n.menu > .discord-link > img {\n\tmargin: 8px 16px;\n\tpadding: 0;\n\theight: 40px;\n}\n\n.menu > .info {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\twidth: 100%;\n}\n.menu > .info > a {\n\tdisplay: block;\n\tmargin: 0 auto;\n\tpadding: 5px;\n\twidth: fit-content;\n\tcolor: var(--text-color);\n\ttext-decoration: none;\n\tfont-size: 20px;\n\tpointer-events: auto;\n}\n.menu > .info > a:hover, .menu > .info > a:focus-visible {\n\ttext-decoration: underline;\n\toutline: none;\n}\n",""]);const s=o},437:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.message-box > .background {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\tz-index: 1;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: rgba(20, 20, 30, 0.5);\n\tpointer-events: auto;\n}\n\n.message-box > .box {\n\tposition: absolute;\n\tleft: calc(50% - 500px / 2);\n\ttop: 30%;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 16px;\n\twidth: 500px;\n\tbox-sizing: border-box;\n\tbackground-color: var(--surface-color);\n\ttext-align: center;\n}\n\n.message-box > .box > p {\n\tmargin: 5px 0 20px 0;\n\tpadding: 0;\n\tmin-height: 50px;\n\tline-height: 0.9;\n\tfont-size: 32px;\n\toverflow-wrap: break-word;\n\twhite-space: pre-wrap;\n\tcolor: var(--text-color);\n}\n\n.message-box.message > .box > button:first-of-type {\n\tdisplay: none;\n}\n\n.message-box.confirm > .box > button:first-of-type {\n\tfloat: left;\n}\n.message-box.confirm > .box > button:last-of-type {\n\tfloat: right;\n}\n\n.message-box > .box > button {\n\tmin-width: 140px;\n}\n",""]);const s=o},474:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.nickname {\n\tposition: absolute;\n\tleft: calc(50% - 500px / 2);\n\ttop: 40%;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 16px;\n\twidth: 500px;\n\tbox-sizing: border-box;\n\tbackground-color: var(--surface-color);\n}\n\n.nickname > h1 {\n\tmargin: 0 4px 0 4px;\n\tpadding: 0;\n\tfont-size: 35px;\n\tfont-weight: normal;\n\tcolor: var(--text-color);\n}\n\n.nickname > input[type=text] {\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0.25em;\n\tbox-sizing: border-box;\n\twidth: 100%;\n\tfont-size: 36px;\n\tfont-weight: normal;\n}\n\n.nickname > p {\n\tmargin: 16px 4px 0 4px;\n\tpadding: 0;\n\tfont-size: 20px;\n\tcolor: var(--text-color);\n}\n\n.nickname > button {\n\tdisplay: inline-block;\n\tmargin: 16px 0 0 0;\n}\n.nickname > button:last-of-type {\n\tfloat: right;\n}\n\n.nickname > button.delete {\n\tposition: absolute;\n\tright: 8px;\n\ttop: 0;\n\tfont-size: 16px;\n\tpadding: 8px 16px;\n}\n\n.nickname > button.delete > img.button-icon {\n\tmargin: -5px 0 -2px -3px;\n\theight: 16px;\n}\n\nbutton.nickname-verifier-button {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 22px;\n\tmargin: 0 4px;\n}\n\n.nickname-user-token {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\tmargin: 0 4px;\n\ttext-align: left;\n\tfont-size: 18px;\n\topacity: 0.5;\n\tcolor: var(--text-color);\n\tpointer-events: all;\n\t-webkit-user-select: all;\n\t-moz-user-select: all;\n\t-ms-user-select: all;\n\tuser-select: all;\n}\n",""]);const s=o},768:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.preview-toolbar {\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\tpadding: 8px 10px 8px 8px;\n\tbackground-color: var(--surface-color);\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n}\n",""]);const s=o},140:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.profile-selection {\n\tposition: absolute;\n\tleft: calc(50% - 500px / 2);\n\ttop: 40%;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 500px;\n\tbox-sizing: border-box;\n\tbackground-color: var(--surface-secondary-color);\n}\n\n.profile-selection > .top-bar {\n\tmargin: 0;\n\tpadding: 10px;\n\tbackground-color: var(--surface-color);\n}\n\n.profile-selection > .top-bar > h2 {\n\tmargin: 0;\n\tpadding: 0;\n\tfont-weight: normal;\n\tfont-size: 38px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n.profile-selection > .slot {\n\tposition: relative;\n\tmargin: 10px 10px 0 10px;\n\tpadding: 0;\n}\n\n.profile-selection > .slot > button.main {\n\tmargin: 0;\n\tpadding: 0;\n\tvertical-align: top;\n\twidth: 100%;\n\theight: 100px;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\ttext-align: left;\n\twhite-space: nowrap;\n}\n\n.profile-selection > .slot > button.main.selected {\n\tbackground-color: var(--button-hover-color);\n}\n\n.profile-selection > .slot > button.main > img {\n\tbackground-color: rgba(0, 0, 0, 0.1);\n\twidth: 100px;\n\theight: 100px;\n\tpointer-events: none;\n}\n\n.profile-selection > .slot > button.main > .name {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tmargin: 0;\n\tpadding: 12px;\n\tfont-size: 28px;\n\tcolor: var(--text-color);\n\ttext-overflow: ellipsis;\n\toverflow: hidden;\n\twidth: 320px;\n}\n\n.profile-selection > .bottom-bar {\n\tmargin: 10px 0 0 0;\n\tpadding: 10px;\n\tbackground-color: var(--surface-color);\n}\n\n.profile-selection > .bottom-bar > .button.right {\n\tfloat: right;\n}\n",""]);const s=o},643:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,'\n.settings-menu {\n\tposition: absolute;\n\tleft: calc(50% - 800px / 2);\n\ttop: 0;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 800px;\n\theight: 100%;\n\ttext-align: left;\n\tdisplay: flex;\n\tflex-direction: column;\n\tbackground-color: var(--surface-color);\n}\n\n.settings-menu > h2 {\n\tmargin: 10px;\n\tpadding: 0;\n\tfont-weight: normal;\n\tfont-size: 38px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n.settings-menu > .container {\n\tmargin: 0;\n\tpadding: 0;\n\tflex-grow: 1;\n\tbackground-color: var(--surface-secondary-color);\n\toverflow-y: scroll;\n\tpointer-events: auto;\n}\n\n.settings-menu > .container > h2 {\n\tmargin: 10px;\n\tpadding: 4px;\n\tfont-weight: normal;\n\tfont-size: 24px;\n\tcolor: var(--text-color);\n\tborder-bottom: 2px solid var(--text-color);\n}\n\n.settings-menu > .container > .setting {\n\tmargin: 10px;\n\tdisplay: flex;\n}\n\n.settings-menu > .container > .setting > p {\n\tdisplay: inline-block;\n\tmargin: 10px;\n\tpadding: 0;\n\tmin-width: 0;\n\twhite-space: nowrap;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n\tflex-grow: 1;\n\tfont-size: 28px;\n\ttext-align: left;\n\tcolor: var(--text-color);\n}\n\n.settings-menu > .container > .setting > .button-wrapper {\n\twhite-space: nowrap;\n}\n.settings-menu > .container > .setting.wrappable > .button-wrapper {\n\twhite-space: normal;\n}\n.settings-menu > .container > .setting.wrappable > .button-wrapper > button {\n\tmargin-bottom: 8px;\n\twidth: calc(100% / 4);\n\tfont-size: 23px;\n}\n\n.settings-menu > .container > .setting > .button-wrapper > button {\n\theight: 48px;\n\twhite-space: nowrap;\n}\n.settings-menu > .container > .setting > .button-wrapper > button.selected {\n\tbackground-color: var(--button-hover-color);\n}\n.settings-menu > .container > .setting > .button-wrapper > button.key-binding {\n\twidth: 210px;\n\tfont-size: 22px;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n\tvertical-align: top;\n}\n\n.settings-menu > .container > .setting > input[type="range"] {\n\tmargin: 0 20px;\n\tpadding: 0;\n\twidth: 390px;\n\t-webkit-appearance: none;\n\tappearance: none;\n\tbackground: transparent;\n\tcursor: pointer;\n\taccent-color: var(--text-color);\n}\n.settings-menu > .container > .setting > input[type="range"]::-webkit-slider-runnable-track {\n\tbackground-color: var(--surface-tertiary-color);\n\theight: 10px;\n}\n.settings-menu > .container > .setting > input[type="range"]::-moz-range-track {\n\tbackground-color: var(--surface-tertiary-color);\n\theight: 10px;\n}\n.settings-menu > .container > .setting > input[type="range"]::-webkit-slider-thumb {\n\t-webkit-appearance: none;\n\tappearance: none;\n\tborder-radius: 0;\n\tbackground: var(--text-color);\n\twidth: 32px;\n\theight: 32px;\n\tmargin: -13px 0 0 0;\n\tborder: 4px solid var(--button-color);\n\toutline: 2px solid var(--text-color);\n}\n.settings-menu > .container > .setting > input[type="range"]::-webkit-slider-thumb:hover {\n\tborder: 4px solid var(--button-hover-color);\n}\n@media (hover: none) {\n\t.settings-menu > .container > .setting > input[type="range"]::-webkit-slider-thumb:hover {\n\t\tborder: 4px solid var(--button-color);\n\t}\n}\n.settings-menu > .container > .setting > input[type="range"]::-webkit-slider-thumb:active {\n\tborder: 4px solid var(--button-active-color);\n}\n.settings-menu > .container > .setting > input[type="range"]::-moz-range-thumb {\n\t-webkit-appearance: none;\n\tappearance: none;\n\tborder-radius: 0;\n\tbackground: var(--text-color);\n\twidth: 24px;\n\theight: 24px;\n\tborder: 4px solid var(--button-color);\n\toutline: 2px solid var(--text-color);\n}\n.settings-menu > .container > .setting > input[type="range"]::-moz-range-thumb:hover {\n\tborder: 4px solid var(--button-hover-color);\n}\n@media (hover: none) {\n\t.settings-menu > .container > .setting > input[type="range"]::-moz-range-thumb:hover {\n\t\tborder: 4px solid var(--button-color);\n\t}\n}\n.settings-menu > .container > .setting > input[type="range"]::-moz-range-thumb:active {\n\tborder: 4px solid var(--button-active-color);\n}\n\n.settings-menu > .button-wrapper > .button {\n\tmargin: 10px 0;\n}\n\n.settings-menu > .button-wrapper > .button:first-of-type {\n\tmargin-left: 10px;\n}\n\n.settings-menu > .button-wrapper > .button:last-of-type {\n\tmargin-right: 10px;\n}\n\n.settings-menu > .button-wrapper > .button > img {\n\tmargin-top: -3px;\n}\n\n.settings-menu > .button-wrapper > .apply {\n\tfloat: right;\n}\n',""]);const s=o},151:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.speedometer {\n\tposition: absolute;\n\tbottom: 0;\n\tright: 0;\n\tmargin: 0;\n\tpadding: 8px 8px 8px 10px;\n\tmin-width: 140px;\n\tline-height: 0;\n\tfont-size: 40px;\n\tcolor: var(--text-color);\n\ttext-align: right;\n\topacity: 0.9;\n\tclip-path: polygon(8px 0, 100% 0, 100% 100%, 0 100%);\n\tbackground-color: var(--surface-color);\n}\n.speedometer.up {\n\tbottom: auto;\n\ttop: 0;\n\tclip-path: polygon(0 0, 100% 0, 100% 100%, 8px 100%);\n}\n\n.speedometer > div {\n\tmargin: 0;\n\tpadding: 0 0 0 16px;\n\tclip-path: polygon(6px 0, 100% 0, 100% 100%, 0 100%);\n\tbackground-color: var(--surface-tertiary-color);\n}\n.speedometer.up > div {\n\tclip-path: polygon(0 0, 100% 0, 100% 100%, 6px 100%);\n}\n\n.speedometer > div > span:last-of-type {\n\topacity: 0.5;\n\tmargin: 0 0.3em 0 0.25em;\n\tpadding: 0;\n\tfont-size: 0.5em;\n}\n.speedometer > div > span > span {\n\tdisplay: inline-block;\n\twidth: 0.5em;\n\ttext-align: center;\n}\n",""]);const s=o},419:(e,t,n)=>{"use strict";n.d(t,{A:()=>g});var i=n(601),r=n.n(i),a=n(314),o=n.n(a),s=n(417),l=n.n(s),c=new URL(n(682),n.b),h=new URL(n(208),n.b),d=new URL(n(832),n.b),u=o()(r()),p=l()(c),f=l()(h),m=l()(d);u.push([e.id,`\n:root {\n\t--text-color: #fff;\n\t--text-disabled-color: #5d6a7c;\n\t--surface-color: #28346a;\n\t--surface-secondary-color: #212b58;\n\t--surface-tertiary-color: #192042;\n\t--surface-transparent-color: rgba(40, 52, 106, 0.5);\n\t--button-color: #112052;\n\t--button-hover-color: #334b77;\n\t--button-active-color: #151f41;\n\t--button-disabled-color: #313d53;\n}\n\n@font-face {\n\tfont-family: ForcedSquare;\n\tsrc:\n\t\turl(${p}) format("woff2"),\n\t\turl(${f}) format("woff"),\n\t\turl(${m}) format("truetype");\n}\n\nhtml, body {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\theight: 100%;\n\toverflow: hidden;\n\n\tbackground: #000;\n}\n\n* {\n\tfont-family: ForcedSquare, Arial, sans-serif;\n\tline-height: 1;\n}\n\n#screen {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\theight: 100%;\n\t-webkit-tap-highlight-color: transparent;\n\t-webkit-user-select: none;\n\t-moz-user-select: none;\n\t-ms-user-select: none;\n\tuser-select: none;\n\ttouch-action: none;\n}\n\n#ui {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\twidth: 100%;\n\theight: 100%;\n\ttransform-origin: 0 0;\n\tpointer-events: none;\n\t-webkit-tap-highlight-color: transparent;\n\t-webkit-user-select: none;\n\t-moz-user-select: none;\n\t-ms-user-select: none;\n\tuser-select: none;\n}\n\n::-webkit-scrollbar {\n\twidth: 8px;\n\tbackground-color: #223;\n}\n::-webkit-scrollbar-thumb {\n\tborder-radius: 4px;\n\tbackground-color: #7272c2;\n}\n\n::selection {\n\tbackground-color: #5936d6;\n\tcolor: #fff;\n}\n\nbody {\n\tscrollbar-color: #7272c2 #223;\n}\n\n.hide-cursor {\n\tcursor: none;\n}\n\n.hidden {\n\tdisplay: none;\n}\n\ninput[type="text"] {\n\tmargin: 0;\n\tpadding: 4px 8px;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\tfont-size: 24px;\n\tfont-weight: bold;\n\tcolor: var(--text-color);\n\tbackground-color: var(--surface-tertiary-color);\n\tborder: none;\n\tpointer-events:auto;\n}\ninput[type="text"]:focus-visible {\n\toutline: none;\n}\n\n.button {\n\tposition: relative;\n\tmargin: 0;\n\tpadding: 8px 18px;\n\tbackground-color: var(--button-color);\n\tborder: none;\n\tclip-path: polygon(8px 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\tcolor: var(--text-color);\n\tfont-size: 32px;\n\n\tpointer-events: auto;\n\t-webkit-user-select: none;\n\t-moz-user-select: none;\n\t-ms-user-select: none;\n\tuser-select: none;\n\tcursor: pointer;\n}\n.button::after {\n\tcontent: "";\n\tposition: absolute;\n\tleft: 0;\n\tbottom: 0;\n\tz-index: -1;\n\twidth: 0;\n\theight: 100%;\n\tbackground-color: var(--button-hover-color);\n\tborder-bottom: 2px solid var(--text-color);\n\ttransition: width 0.1s ease-in-out;\n}\n.button:hover::after {\n\twidth: 100%;\n}\n@media (hover: none) {\n\t.button::after {\n\t\tbackground-color: var(--button-active-color);\n\t}\n\n\t.button:hover::after {\n\t\twidth: 0;\n\t}\n}\n.button:active::after {\n\tbackground-color: var(--button-active-color);\n\twidth: 100%;\n}\n.button:focus-visible {\n\tbackground-color: var(--button-hover-color);\n\ttext-decoration: underline;\n\toutline: none;\n}\n.button > img.button-icon {\n\tmargin: -6px -4px 0 -4px;\n\tpadding: 0;\n\theight: 32px;\n\tvertical-align: middle;\n\tpointer-events: none;\n}\n.button:disabled {\n\tbackground-color: var(--button-disabled-color);\n\tcolor: var(--text-disabled-color);\n\tcursor: default;\n}\n.button:disabled:after {\n\tcontent: none;\n}\n`,""]);const g=u},817:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.time-announcer {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 35%;\n\twidth: 100%;\n\toverflow: hidden;\n}\n\n.time-announcer > .record {\n\tmargin: 0;\n\tpadding: 0;\n\tfont-size: 48px;\n\ttext-shadow: 0 0 5px #000;\n\tcolor: #5f5;\n\ttext-align: center;\n\topacity: 0;\n\tanimation: 0.3s ease-out 0.8s 1 normal forwards running time-announcer-record-animation;\n}\n\n.time-announcer > .track-name {\n\tmargin: 0 0 10px 0;\n\tpadding: 4px 20px;\n\tbox-sizing: border-box;\n\twidth: 100%;\n\tbackground-color: var(--surface-secondary-color);\n\tfont-size: 60px;\n\tcolor: var(--text-color);\n\ttext-align: center;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n\tanimation: 0.3s ease-out 0s 1 normal forwards running time-announcer-animation;\n}\n\n.time-announcer > .current {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 0;\n\tbackground-color: var(--surface-color);\n\tfont-size: 48px;\n\tcolor: var(--text-color);\n\ttext-align: center;\n\tanimation: 0.5s ease-out 0s 1 normal forwards running time-announcer-animation;\n}\n.time-announcer > .difference > p {\n\tmargin: 0 0 0 auto;\n\tpadding: 0;\n\twidth: 0;\n\tbackground-color: var(--surface-secondary-color);\n\tcolor: #5f5;\n\tfont-size: 30px;\n\ttext-align: center;\n\tanimation: 0.4s ease-out 0.5s 1 normal forwards running time-announcer-animation;\n}\n.time-announcer > .difference.red > p {\n\tcolor: #f55;\n}\n.time-announcer > .difference > p.title {\n\tmargin-top: 30px;\n\tbackground-color: transparent;\n\ttext-shadow: 0 0 3px #000;\n}\n\n@keyframes time-announcer-record-animation {\n\tfrom {\n\t\topacity: 0;\n\t\ttransform: translateY(10px);\n\t}\n\n\tto {\n\t\topacity: 1;\n\t}\n}\n\n@keyframes time-announcer-animation {\n\tfrom {\n\t\twidth: 0;\n\t\topacity: 0;\n\t}\n\n\tto {\n\t\twidth: 100%;\n\t\topacity: 1;\n\t}\n}\n",""]);const s=o},543:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.time-bar {\n\tdisplay: flex;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\tbackground-color: var(--surface-color);\n}\n\n.time-bar > button {\n\tmargin: 6px;\n\tpadding: 4px 12px;\n}\n.time-bar > button > img {\n\tmargin: 0 0 2px 0;\n\tpadding: 0;\n\tvertical-align: middle;\n\twidth: 28px;\n\theight: 28px;\n\tpointer-events: none;\n}\n\n.time-bar > .bar {\n\tposition: relative;\n\tmargin: 6px 6px 6px -8px;\n\tpadding: 0;\n\tflex-grow: 1;\n\theight: 40px;\n\tbackground-color: var(--surface-secondary-color);\n\tclip-path: polygon(8px 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\ttouch-action: none;\n\tpointer-events: auto;\n}\n.time-bar > .bar > div {\n\tposition: relative;\n\twidth: calc(100% - 8px);\n\theight: 100%;\n}\n.time-bar > .bar > div > .unloaded-fill {\n\tposition: absolute;\n\tright: -8px;\n\ttop: 0;\n\tmargin: 0;\n\tpadding: 0;\n\theight: 100%;\n\tbackground-color: rgba(255, 255, 255, 0.1);\n\tclip-path: polygon(8px 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\twill-change: width;\n}\n.time-bar > .bar > div > .fill {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\tmargin: 0;\n\tpadding: 0;\n\theight: 100%;\n\tbackground-color: #7272c2;\n\tclip-path: polygon(8px 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\twill-change: width;\n}\n.time-bar > .bar > div > .dash {\n\tposition: absolute;\n\tz-index: 1;\n\tbottom: 0;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 2px;\n\theight: 25%;\n\tbackground-color: rgba(0,0,0,0.25);\n}\n.time-bar > .bar > div > .dash.long {\n\theight: 50%;\n\tbackground-color: rgba(0,0,0,0.35);\n}\n",""]);const s=o},479:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.timer {\n\tposition: absolute;\n\tbottom: 0;\n\tleft: 0;\n\twidth: 100%;\n\ttext-align: center;\n\topacity: 0.9;\n}\n.timer.up {\n\tbottom: auto;\n\ttop: 0;\n}\n\n.timer > div {\n\tmargin: 0;\n\tpadding: 0;\n\tdisplay: inline-flex;\n\tflex-direction: column;\n\twidth: 240px;\n\tvertical-align: bottom;\n}\n.timer.up > div {\n\tflex-direction: column-reverse;\n\tvertical-align: top;\n}\n.timer > div > h2 {\n\tmargin: 0 auto;\n\tpadding: 0;\n\twidth: 220px;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n\tcolor: var(--text-color);\n\tfont-size: 26px;\n\tfont-weight: normal;\n\ttext-shadow: 1px 1px 1px var(--surface-color), -1px 1px 1px var(--surface-color), -1px -1px 1px var(--surface-color), 1px -1px 1px var(--surface-color);\n}\n\n.timer > div > div {\n\tmargin: 0;\n\tpadding: 0;\n\tbackground-color: var(--surface-color);\n}\n.timer > .left > div {\n\tpadding: 8px 4px 8px 10px;\n\tclip-path: polygon(8px 0, 100% 0, 100% 100%, 0 100%);\n}\n.timer.up > .left > div {\n\tclip-path: polygon(0 0, 100% 0, 100% 100%, 8px 100%);\n}\n.timer > .center > div {\n\tposition: relative;\n\tz-index: 1;\n\tmargin: 0 -12px;\n\tpadding: 8px 10px;\n\tclip-path: polygon(8px 0, calc(100% - 8px) 0, 100% 100%, 0 100%);\n}\n.timer.up > .center > div {\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 8px 100%);\n}\n.timer > .right > div {\n\tpadding: 8px 10px 8px 4px;\n\tclip-path: polygon(0 0, calc(100% - 8px) 0, 100% 100%, 0 100%);\n}\n.timer.up > .right > div {\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n}\n\n.timer > div > div > p {\n\tmargin: 0;\n\tpadding: 0;\n\tbackground-color: var(--surface-tertiary-color);\n\tcolor: var(--text-color);\n\tfont-size: 34px;\n}\n.timer > .left > div > p {\n\tclip-path: polygon(6px 0, 100% 0, 100% 100%, 0 100%);\n}\n.timer.up > .left > div > p {\n\tclip-path: polygon(0 0, 100% 0, 100% 100%, 6px 100%);\n}\n.timer > .center > div > p {\n\tfont-size: 46px;\n\tclip-path: polygon(6px 0, calc(100% - 6px) 0, 100% 100%, 0 100%);\n}\n.timer.up > .center > div > p {\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 6px) 100%, 6px 100%);\n}\n.timer > .right > div > p {\n\tclip-path: polygon(0 0, calc(100% - 6px) 0, 100% 100%, 0 100%);\n}\n.timer.up > .right > div > p {\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 6px) 100%, 0 100%);\n}\n\n.timer > div > div > p.green {\n\tcolor: #5f5;\n}\n.timer > div > div > p.red {\n\tcolor:#f55;\n}\n\n.timer > div > div > p > span {\n\tdisplay: inline-block;\n\twidth: 0.5em;\n\ttext-align: center;\n}\n.timer > div > div > p > span.sign {\n\tmargin-left: -4px;\n\twidth: 0.7em;\n}\n",""]);const s=o},571:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.touch-controls > button {\n\tposition: absolute;\n\ttop: calc(1.5cm + 50px);\n\tmargin: 10px;\n\tpadding: 0;\n\twidth: 160px;\n\theight: 160px;\n\tbackground-color: var(--button-color);\n\tborder: none;\n\topacity: 0.6;\n\tpointer-events: auto;\n}\n.touch-controls > button > img {\n\tmargin: 0;\n\tpadding: 30px;\n\tvertical-align: top;\n\twidth: 100%;\n height: 100%;\n\tbox-sizing: border-box;\n\tpointer-events: none;\n\ttransition: padding 0.25s ease-out;\n}\n.touch-controls > button.active > img {\n padding: 40px;\n}\n\n.touch-controls > .quit {\n\tleft: 1.5cm;\n}\n\n.touch-controls > .reset {\n\tright: 1.5cm;\n}\n\n.touch-controls > .left-container {\n\tposition: absolute;\n\tleft: 1.5cm;\n\tbottom: 1.5cm;\n}\n\n.touch-controls > .right-container {\n\tposition: absolute;\n\tright: 1.5cm;\n\tbottom: 1.5cm;\n}\n.touch-controls > .right-container > div {\n\tdisplay: inline-block;\n}\n\n.touch-controls > div > div {\n\tmargin: 10px;\n\tpadding: 0;\n\twidth: 160px;\n\theight: 160px;\n\tbackground-color: var(--button-color);\n\topacity: 0.5;\n\tpointer-events: auto;\n}\n.touch-controls > div > div.active {\n\tbackground-color: var(--button-active-color);\n\topacity: 0.6;\n}\n\n.touch-controls > div > div > img {\n\tmargin: 0;\n\tpadding: 40px;\n\tvertical-align: top;\n\twidth: 100%;\n height: 100%;\n\tbox-sizing: border-box;\n\tpointer-events: none;\n}\n.touch-controls > div > div.active > img {\n padding: 50px;\n}\n",""]);const s=o},687:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.track-export > .background {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\tz-index: 1;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: rgba(20, 20, 30, 0.5);\n\tpointer-events: auto;\n}\n\n.track-export > .box {\n\tposition: absolute;\n\tleft: calc(50% - 80% / 2);\n\ttop: 20px;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 10px;\n\tbox-sizing: border-box;\n\twidth: 80%;\n\theight: calc(100% - 20px * 2);\n\tbackground-color: var(--surface-color);\n}\n\n.track-export > .box > .bar {\n\ttext-align: left;\n\tpointer-events: auto;\n}\n.track-export > .box > .bar > .button.right {\n\tfloat: right;\n}\n\n.track-export > .box > textarea {\n\tmargin: 10px 0 0 0;\n\tpadding: 10px;\n\tbox-sizing: border-box;\n\tmin-width: 100%;\n\tmax-width: 100%;\n\tmin-height: calc(100% - 52px - 10px);\n\tmax-height: calc(100% - 52px - 10px);\n\tpointer-events: auto;\n\tbackground-color: var(--surface-tertiary-color);\n\tborder: none;\n\tresize: none;\n\tcolor: var(--text-color);\n\tword-break: break-all;\n\tfont-size: 20px;\n}\n.track-export > .box > textarea:focus-visible {\n\toutline: none;\n}\n",""]);const s=o},586:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.track-info {\n\tposition: absolute;\n\tleft: calc(50% - 1050px / 2);\n\ttop: 0;\n\tz-index: 2;\n\tdisplay: flex;\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 1000px;\n\theight: 100%;\n}\n\n.track-info > .side-panel {\n\tposition: relative;\n\tdisplay: inline-block;\n\tmargin-left: 50px;\n\twidth: 400px;\n\t\n\tbackground-color: var(--surface-color);\n}\n\n.track-info > .side-panel > h2 {\n\tmargin: 10px 10px 0 10px;\n\tpadding: 0;\n\twhite-space: nowrap;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n\tfont-weight: normal;\n\tfont-size: 38px;\n\ttext-align: center;\n\tcolor: var(--text-color);\n}\n\n\n.track-info > .side-panel > .thumbnail {\n\tmargin: 10px 0 0 0;\n\tpadding: 40px;\n\tbackground-color: var(--surface-secondary-color);\n}\n\n.track-info > .side-panel > .thumbnail > canvas {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 300px;\n\theight: 300px;\n\tobject-fit: contain;\n\t-webkit-filter: drop-shadow(0 0 3px #000);\n\tfilter: drop-shadow(0 0 3px #000);\n\timage-rendering: pixelated;\n}\n\n.track-info > .side-panel > p {\n\tmargin: 16px 0;\n\tpadding: 0;\n\tfont-size: 32px;\n\tcolor: var(--text-color);\n}\n\n.track-info > .side-panel > .button.play {\n\tposition: absolute;\n\tbottom: 10px;\n\tleft: 0;\n\tmargin: 10px 10px 0 10px;\n\tpadding: 0 0 0 30px;\n\tbox-sizing: border-box;\n\twidth: calc(100% - 2 * 10px);\n\theight: 100px;\n\tclip-path: polygon(0 0, 100% 0, calc(100% - 8px) 100%, 0 100%);\n\ttext-align: center;\n\tfont-size: 50px;\n}\n\n.track-info > .side-panel > .button.play > img {\n\tmargin: 0 0 0 10px;\n\tpadding: 0;\n\tvertical-align: middle;\n\twidth: 48px;\n\ttransition: transform 0.2s ease-in-out;\n\tpointer-events: none;\n}\n\n.track-info > .side-panel > .button.play:hover > img {\n\ttransform: translateX(10px);\n}\n\n@media (hover: none) {\n\t.track-info > .side-panel > .button.play:hover > img {\n\t\ttransform: none;\n\t}\n}\n\n.track-info > .side-panel > .back {\n\tmargin: 10px;\n}\n\n.track-info > .side-panel > .leaderboard-button {\n\tmargin: 10px;\n\tfloat: right;\n}\n",""]);const s=o},353:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.track-selection {\n\tposition: absolute;\n\tbottom: 0;\n\twidth: 100%;\n\theight: 100%;\n\ttext-align: center;\n}\n\n.track-selection > .bar {\n\tmargin: 0;\n\tpadding: 0;\n\twidth: 100%;\n\tbackground-color: var(--surface-color);\n\ttext-align: left;\n\n\tpointer-events:auto;\n}\n.track-selection > .bar > .button {\n\tmargin: 8px 12px;\n}\n.track-selection > .bar > .button.right {\n\tfloat: right;\n}\n\n.track-selection .tracks-container {\n\tmargin: 0;\n\tpadding: 20px 0;\n\tbox-sizing: border-box;\n\twidth: 100%;\n\theight: calc(100% - 64px);\n\toverflow-y: auto;\n\tpointer-events: auto;\n}\n.track-selection.editor-track-selection .tracks-container {\n\tbackground-color: rgba(20, 20, 45, 0.8);\n}\n\n.track-selection h2 {\n\tmargin: 0.5em 0.75em;\n\tpadding: 0;\n\tcolor: var(--text-color);\n\tfont-size: 50px;\n\tfont-weight: normal;\n\tborder-bottom: 2px solid var(--text-color);\n}\n\n.track-selection .tracks-container .track {\n\tposition: relative;\n\tdisplay: inline-block;\n}\n\n.track-selection .tracks-container .track button {\n\tmargin: 10px;\n\tpadding: 0;\n\tcolor: var(--text-color);\n\tfont-size: 32px;\n}\n.track-selection .tracks-container .track button:after {\n\tborder-bottom: none;\n}\n.track-selection .tracks-container .track button:focus-visible {\n\ttext-decoration: none;\n}\n\n.track-selection .track-title {\n\tmargin: 0;\n\tpadding: 4px;\n\tfont-size: 25px;\n\tbackground-color: var(--surface-secondary-color);\n}\n.track-selection .tracks-container .track button:focus-visible .track-title {\n\ttext-decoration: underline;\n}\n.track-selection .track-title > p {\n\tmargin: 0;\n\tpadding: 0 22px;\n\twidth: 208px;\n\tbox-sizing: border-box;\n\twhite-space: nowrap;\n\toverflow: hidden;\n\ttext-overflow: ellipsis;\n}\n\n.track-selection .track canvas {\n\tmargin: 0;\n\tpadding: 20px 40px;\n\twidth: 128px;\n\theight: 128px;\n\tobject-fit: contain;\n\t-webkit-filter: drop-shadow(0 0 3px #000);\n\tfilter: drop-shadow(0 0 3px #000);\n\timage-rendering: pixelated;\n}\n\n.track-selection .record {\n\tmargin: 0;\n\tpadding: 4px;\n\tfont-size: 24px;\n\tbackground-color: var(--surface-secondary-color);\n\tcolor: var(--text-color);\n}\n\n.track-selection .delete-button {\n\tposition: absolute;\n\ttop: 7px;\n\tright: 6px;\n\tmargin: 0;\n\tpadding: 0;\n\tline-height: 0;\n\tborder-radius: 2px;\n\tborder: none;\n\tbackground-color: var(--button-color);\n\n\tpointer-events: auto;\n\tcursor: pointer;\n}\n.track-selection .delete-button:hover {\n\tbackground-color: var(--button-hover-color);\n}\n@media (hover: none) {\n\t.track-selection .delete-button:hover {\n\t\tbackground-color: var(--button-color);\n\t}\n}\n.track-selection .delete-button:active {\n\tbackground-color: var(--button-active-color);\n}\n.track-selection .delete-button > img {\n\tmargin: 0;\n\tpadding: 0;\n\theight: 20px;\n\tvertical-align: top;\n\tpointer-events: none;\n}\n\n",""]);const s=o},207:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n#transition-layer {\n\tposition: absolute;\n\tleft: 0;\n\ttop: 0;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: #000;\n\tpointer-events: none;\n\n\topacity: 0;\n\ttransition: 0.25s ease-in-out opacity;\n}\n",""]);const s=o},818:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.user-export {\n\tposition: absolute;\n\tleft: calc(50% - 500px / 2);\n\ttop: 35%;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 10px;\n\tbox-sizing: border-box;\n\twidth: 500px;\n\theight: 150px;\n\tbackground-color: var(--surface-color);\n}\n\n.user-export > textarea {\n\tmargin: 0;\n\tpadding: 10px;\n\tbox-sizing: border-box;\n\tmin-width: 100%;\n\tmax-width: 100%;\n\tmin-height: calc(100% - 52px - 10px);\n\tmax-height: calc(100% - 52px - 10px);\n\tpointer-events: auto;\n\tbackground-color: var(--surface-tertiary-color);\n\tborder: none;\n\tresize: none;\n\tcolor: var(--text-color);\n\tword-break: break-all;\n\tfont-size: 20px;\n}\n.user-export > textarea:focus-visible {\n\toutline: none;\n}\n\n.user-export > .bar {\n\tmargin: 8px 0 0 0;\n}\n\n.user-export > .bar > .button.right {\n\tfloat: right;\n}\n",""]);const s=o},796:(e,t,n)=>{"use strict";n.d(t,{A:()=>s});var i=n(601),r=n.n(i),a=n(314),o=n.n(a)()(r());o.push([e.id,"\n.verifier-ui {\n\tposition: absolute;\n\tleft: calc(50% - 500px / 2);\n\ttop: 0;\n\tz-index: 2;\n\tmargin: 0;\n\tpadding: 16px;\n\twidth: 500px;\n\theight: 100%;\n\toverflow-y: scroll;\n\tbox-sizing: border-box;\n\tbackground-color: var(--surface-color);\n\tpointer-events: auto;\n}\n\n.verifier-ui > p {\n\tmargin: 16px 4px 0 4px;\n\tpadding: 0;\n\tfont-size: 20px;\n\tcolor: var(--text-color);\n\twhite-space: pre-wrap;\n}\n\n.verifier-ui > button {\n\tdisplay: inline-block;\n\tmargin: 16px 0 0 0;\n}\n",""]);const s=o},314:e=>{"use strict";e.exports=function(e){var t=[];return t.toString=function(){return this.map((function(t){var n="",i=void 0!==t[5];return t[4]&&(n+="@supports (".concat(t[4],") {")),t[2]&&(n+="@media ".concat(t[2]," {")),i&&(n+="@layer".concat(t[5].length>0?" 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|
||
/**
|
||
* [js-sha256]{@link https://github.com/emn178/js-sha256}
|
||
*
|
||
* @version 0.11.0
|
||
* @author Chen, Yi-Cyuan [emn178@gmail.com]
|
||
* @copyright Chen, Yi-Cyuan 2014-2024
|
||
* @license MIT
|
||
*/!function(){"use strict";var t="input is invalid type",r="object"==typeof window,a=r?window:{};a.JS_SHA256_NO_WINDOW&&(r=!1);var o=!r&&"object"==typeof self,s=!a.JS_SHA256_NO_NODE_JS&&"object"==typeof process&&process.versions&&process.versions.node;s?a=n.g:o&&(a=self);var l=!a.JS_SHA256_NO_COMMON_JS&&e.exports,c=n.amdO,h=!a.JS_SHA256_NO_ARRAY_BUFFER&&"undefined"!=typeof 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0===kn&&(kn=un("canvas")),kn.width=e.width,kn.height=e.height;const n=kn.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=kn}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=un("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*xn(r[e]/255);return n.putImageData(i,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*xn(t[e]/255)):t[e]=xn(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Sn=0;class Mn{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Sn++}),this.uuid=en(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Tn(i[t].image)):e.push(Tn(i[t]))}else e=Tn(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function Tn(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?En.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let An=0;class Cn extends Kt{constructor(e=Cn.DEFAULT_IMAGE,t=Cn.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=Ie,s=ye,l=Cn.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:An++}),this.uuid=en(),this.name="",this.source=new Mn(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new ln(0,0),this.repeat=new ln(1,1),this.center=new ln(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new cn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case he:e.x=e.x-Math.floor(e.x);break;case de:e.x=e.x<0?0:1;break;case ue:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case he:e.y=e.y-Math.floor(e.y);break;case de:e.y=e.y<0?0:1;break;case ue:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}Cn.DEFAULT_IMAGE=null,Cn.DEFAULT_MAPPING=300,Cn.DEFAULT_ANISOTROPY=1;class Pn{constructor(e=0,t=0,n=0,i=1){Pn.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],h=s[8],d=s[1],u=s[5],p=s[9],f=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(h-f)<a&&Math.abs(p-m)<a){if(Math.abs(c+d)<o&&Math.abs(h+f)<o&&Math.abs(p+m)<o&&Math.abs(l+u+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(u+1)/2,v=(g+1)/2,w=(c+d)/4,y=(h+f)/4,b=(p+m)/4;return e>s&&e>v?e<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=w/n,r=y/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=w/i,r=b/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=y/r,i=b/r),this.set(n,i,r,t),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(d-c)/v,this.w=Math.acos((l+u+g-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Rn extends Kt{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Pn(0,0,e,t),this.scissorTest=!1,this.viewport=new Pn(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:ge,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new Cn(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Mn(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Ln extends Rn{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class In extends Cn{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=pe,this.minFilter=pe,this.wrapR=de,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Nn extends Cn{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=pe,this.minFilter=pe,this.wrapR=de,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Dn{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const d=r[a+0],u=r[a+1],p=r[a+2],f=r[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=h);if(1===o)return e[t+0]=d,e[t+1]=u,e[t+2]=p,void(e[t+3]=f);if(h!==f||s!==d||l!==u||c!==p){let e=1-o;const t=s*d+l*u+c*p+h*f,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,t*n);e=Math.sin(e*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*e+d*r,l=l*e+u*r,c=c*e+p*r,h=h*e+f*r,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+h*h);s*=e,l*=e,c*=e,h*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],h=r[a],d=r[a+1],u=r[a+2],p=r[a+3];return e[t]=o*p+c*h+s*u-l*d,e[t+1]=s*p+c*d+l*h-o*u,e[t+2]=l*p+c*u+o*d-s*h,e[t+3]=c*p-o*h-s*d-l*u,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),h=o(r/2),d=s(n/2),u=s(i/2),p=s(r/2);switch(a){case"XYZ":this._x=d*c*h+l*u*p,this._y=l*u*h-d*c*p,this._z=l*c*p+d*u*h,this._w=l*c*h-d*u*p;break;case"YXZ":this._x=d*c*h+l*u*p,this._y=l*u*h-d*c*p,this._z=l*c*p-d*u*h,this._w=l*c*h+d*u*p;break;case"ZXY":this._x=d*c*h-l*u*p,this._y=l*u*h+d*c*p,this._z=l*c*p+d*u*h,this._w=l*c*h-d*u*p;break;case"ZYX":this._x=d*c*h-l*u*p,this._y=l*u*h+d*c*p,this._z=l*c*p-d*u*h,this._w=l*c*h+d*u*p;break;case"YZX":this._x=d*c*h+l*u*p,this._y=l*u*h+d*c*p,this._z=l*c*p-d*u*h,this._w=l*c*h-d*u*p;break;case"XZY":this._x=d*c*h-l*u*p,this._y=l*u*h-d*c*p,this._z=l*c*p+d*u*h,this._w=l*c*h+d*u*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],h=t[10],d=n+o+h;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>o&&n>h){const e=2*Math.sqrt(1+n-o-h);this._w=(c-s)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(o>h){const e=2*Math.sqrt(1+o-n-h);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+h-n-o);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(tn(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),h=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Un{constructor(e=0,t=0,n=0){Un.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(On.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(On.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*i-o*n),c=2*(o*t-r*i),h=2*(r*n-a*t);return this.x=t+s*l+a*h-o*c,this.y=n+s*c+o*l-r*h,this.z=i+s*h+r*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Bn.copy(this).projectOnVector(e),this.sub(Bn)}reflect(e){return this.sub(Bn.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(tn(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Bn=new Un,On=new Dn;class zn{constructor(e=new Un(1/0,1/0,1/0),t=new Un(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Wn.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Wn.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Wn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,Wn):Wn.fromBufferAttribute(i,t),Wn.applyMatrix4(e.matrixWorld),this.expandByPoint(Wn);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),Hn.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),Hn.copy(n.boundingBox)),Hn.applyMatrix4(e.matrixWorld),this.union(Hn)}const i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Wn),Wn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Kn),Zn.subVectors(this.max,Kn),Vn.subVectors(e.a,Kn),Gn.subVectors(e.b,Kn),jn.subVectors(e.c,Kn),qn.subVectors(Gn,Vn),Xn.subVectors(jn,Gn),Yn.subVectors(Vn,jn);let t=[0,-qn.z,qn.y,0,-Xn.z,Xn.y,0,-Yn.z,Yn.y,qn.z,0,-qn.x,Xn.z,0,-Xn.x,Yn.z,0,-Yn.x,-qn.y,qn.x,0,-Xn.y,Xn.x,0,-Yn.y,Yn.x,0];return!!$n(t,Vn,Gn,jn,Zn)&&(t=[1,0,0,0,1,0,0,0,1],!!$n(t,Vn,Gn,jn,Zn)&&(Jn.crossVectors(qn,Xn),t=[Jn.x,Jn.y,Jn.z],$n(t,Vn,Gn,jn,Zn)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Wn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(Wn).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(Fn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Fn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Fn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Fn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Fn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Fn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Fn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Fn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Fn)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Fn=[new Un,new Un,new Un,new Un,new Un,new Un,new Un,new Un],Wn=new Un,Hn=new zn,Vn=new Un,Gn=new Un,jn=new Un,qn=new Un,Xn=new Un,Yn=new Un,Kn=new Un,Zn=new Un,Jn=new Un,Qn=new Un;function $n(e,t,n,i,r){for(let a=0,o=e.length-3;a<=o;a+=3){Qn.fromArray(e,a);const o=r.x*Math.abs(Qn.x)+r.y*Math.abs(Qn.y)+r.z*Math.abs(Qn.z),s=t.dot(Qn),l=n.dot(Qn),c=i.dot(Qn);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const ei=new zn,ti=new Un,ni=new Un;class ii{constructor(e=new Un,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):ei.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;ti.subVectors(e,this.center);const t=ti.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(ti,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(ni.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(ti.copy(e.center).add(ni)),this.expandByPoint(ti.copy(e.center).sub(ni))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const ri=new Un,ai=new Un,oi=new Un,si=new Un,li=new Un,ci=new Un,hi=new Un;class di{constructor(e=new Un,t=new Un(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ri)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=ri.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(ri.copy(this.origin).addScaledVector(this.direction,t),ri.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){ai.copy(e).add(t).multiplyScalar(.5),oi.copy(t).sub(e).normalize(),si.copy(this.origin).sub(ai);const r=.5*e.distanceTo(t),a=-this.direction.dot(oi),o=si.dot(this.direction),s=-si.dot(oi),l=si.lengthSq(),c=Math.abs(1-a*a);let h,d,u,p;if(c>0)if(h=a*s-o,d=a*o-s,p=r*c,h>=0)if(d>=-p)if(d<=p){const e=1/c;h*=e,d*=e,u=h*(h+a*d+2*o)+d*(a*h+d+2*s)+l}else d=r,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*s)+l;else d=-r,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*s)+l;else d<=-p?(h=Math.max(0,-(-a*r+o)),d=h>0?-r:Math.min(Math.max(-r,-s),r),u=-h*h+d*(d+2*s)+l):d<=p?(h=0,d=Math.min(Math.max(-r,-s),r),u=d*(d+2*s)+l):(h=Math.max(0,-(a*r+o)),d=h>0?r:Math.min(Math.max(-r,-s),r),u=-h*h+d*(d+2*s)+l);else d=a>0?-r:r,h=Math.max(0,-(a*d+o)),u=-h*h+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(ai).addScaledVector(oi,d),u}intersectSphere(e,t){ri.subVectors(e.center,this.origin);const n=ri.dot(this.direction),i=ri.dot(ri)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),c>=0?(r=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(r=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),h>=0?(o=(e.min.z-d.z)*h,s=(e.max.z-d.z)*h):(o=(e.max.z-d.z)*h,s=(e.min.z-d.z)*h),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,ri)}intersectTriangle(e,t,n,i,r){li.subVectors(t,e),ci.subVectors(n,e),hi.crossVectors(li,ci);let a,o=this.direction.dot(hi);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}si.subVectors(this.origin,e);const s=a*this.direction.dot(ci.crossVectors(si,ci));if(s<0)return null;const l=a*this.direction.dot(li.cross(si));if(l<0)return null;if(s+l>o)return null;const c=-a*si.dot(hi);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ui{constructor(e,t,n,i,r,a,o,s,l,c,h,d,u,p,f,m){ui.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,o,s,l,c,h,d,u,p,f,m)}set(e,t,n,i,r,a,o,s,l,c,h,d,u,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=h,g[14]=d,g[3]=u,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ui).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/pi.setFromMatrixColumn(e,0).length(),r=1/pi.setFromMatrixColumn(e,1).length(),a=1/pi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=a*c,n=a*h,i=o*c,r=o*h;t[0]=s*c,t[4]=-s*h,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*s,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*h,i=l*c,r=l*h;t[0]=e+r*o,t[4]=i*o-n,t[8]=a*l,t[1]=a*h,t[5]=a*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*h,i=l*c,r=l*h;t[0]=e-r*o,t[4]=-a*h,t[8]=i+n*o,t[1]=n+i*o,t[5]=a*c,t[9]=r-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*h,i=o*c,r=o*h;t[0]=s*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=s*h,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=-h,t[8]=l*c,t[1]=e*h+r,t[5]=a*c,t[9]=n*h-i,t[2]=i*h-n,t[6]=o*c,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(mi,e,gi)}lookAt(e,t,n){const i=this.elements;return yi.subVectors(e,t),0===yi.lengthSq()&&(yi.z=1),yi.normalize(),vi.crossVectors(n,yi),0===vi.lengthSq()&&(1===Math.abs(n.z)?yi.x+=1e-4:yi.z+=1e-4,yi.normalize(),vi.crossVectors(n,yi)),vi.normalize(),wi.crossVectors(yi,vi),i[0]=vi.x,i[4]=wi.x,i[8]=yi.x,i[1]=vi.y,i[5]=wi.y,i[9]=yi.y,i[2]=vi.z,i[6]=wi.z,i[10]=yi.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],h=n[5],d=n[9],u=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],w=n[7],y=n[11],b=n[15],x=i[0],_=i[4],k=i[8],E=i[12],S=i[1],M=i[5],T=i[9],A=i[13],C=i[2],P=i[6],R=i[10],L=i[14],I=i[3],N=i[7],D=i[11],U=i[15];return r[0]=a*x+o*S+s*C+l*I,r[4]=a*_+o*M+s*P+l*N,r[8]=a*k+o*T+s*R+l*D,r[12]=a*E+o*A+s*L+l*U,r[1]=c*x+h*S+d*C+u*I,r[5]=c*_+h*M+d*P+u*N,r[9]=c*k+h*T+d*R+u*D,r[13]=c*E+h*A+d*L+u*U,r[2]=p*x+f*S+m*C+g*I,r[6]=p*_+f*M+m*P+g*N,r[10]=p*k+f*T+m*R+g*D,r[14]=p*E+f*A+m*L+g*U,r[3]=v*x+w*S+y*C+b*I,r[7]=v*_+w*M+y*P+b*N,r[11]=v*k+w*T+y*R+b*D,r[15]=v*E+w*A+y*L+b*U,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],h=e[6],d=e[10],u=e[14];return e[3]*(+r*s*h-i*l*h-r*o*d+n*l*d+i*o*u-n*s*u)+e[7]*(+t*s*u-t*l*d+r*a*d-i*a*u+i*l*c-r*s*c)+e[11]*(+t*l*h-t*o*u-r*a*h+n*a*u+r*o*c-n*l*c)+e[15]*(-i*o*c-t*s*h+t*o*d+i*a*h-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],h=e[9],d=e[10],u=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=h*m*l-f*d*l+f*s*u-o*m*u-h*s*g+o*d*g,w=p*d*l-c*m*l-p*s*u+a*m*u+c*s*g-a*d*g,y=c*f*l-p*h*l+p*o*u-a*f*u-c*o*g+a*h*g,b=p*h*s-c*f*s-p*o*d+a*f*d+c*o*m-a*h*m,x=t*v+n*w+i*y+r*b;if(0===x)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/x;return e[0]=v*_,e[1]=(f*d*r-h*m*r-f*i*u+n*m*u+h*i*g-n*d*g)*_,e[2]=(o*m*r-f*s*r+f*i*l-n*m*l-o*i*g+n*s*g)*_,e[3]=(h*s*r-o*d*r-h*i*l+n*d*l+o*i*u-n*s*u)*_,e[4]=w*_,e[5]=(c*m*r-p*d*r+p*i*u-t*m*u-c*i*g+t*d*g)*_,e[6]=(p*s*r-a*m*r-p*i*l+t*m*l+a*i*g-t*s*g)*_,e[7]=(a*d*r-c*s*r+c*i*l-t*d*l-a*i*u+t*s*u)*_,e[8]=y*_,e[9]=(p*h*r-c*f*r-p*n*u+t*f*u+c*n*g-t*h*g)*_,e[10]=(a*f*r-p*o*r+p*n*l-t*f*l-a*n*g+t*o*g)*_,e[11]=(c*o*r-a*h*r-c*n*l+t*h*l+a*n*u-t*o*u)*_,e[12]=b*_,e[13]=(c*f*i-p*h*i+p*n*d-t*f*d-c*n*m+t*h*m)*_,e[14]=(p*o*i-a*f*i-p*n*s+t*f*s+a*n*m-t*o*m)*_,e[15]=(a*h*i-c*o*i+c*n*s-t*h*s-a*n*d+t*o*d)*_,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,s=e.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,s=t._w,l=r+r,c=a+a,h=o+o,d=r*l,u=r*c,p=r*h,f=a*c,m=a*h,g=o*h,v=s*l,w=s*c,y=s*h,b=n.x,x=n.y,_=n.z;return i[0]=(1-(f+g))*b,i[1]=(u+y)*b,i[2]=(p-w)*b,i[3]=0,i[4]=(u-y)*x,i[5]=(1-(d+g))*x,i[6]=(m+v)*x,i[7]=0,i[8]=(p+w)*_,i[9]=(m-v)*_,i[10]=(1-(d+f))*_,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=pi.set(i[0],i[1],i[2]).length();const a=pi.set(i[4],i[5],i[6]).length(),o=pi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],fi.copy(this);const s=1/r,l=1/a,c=1/o;return fi.elements[0]*=s,fi.elements[1]*=s,fi.elements[2]*=s,fi.elements[4]*=l,fi.elements[5]*=l,fi.elements[6]*=l,fi.elements[8]*=c,fi.elements[9]*=c,fi.elements[10]*=c,t.setFromRotationMatrix(fi),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),d=(n+i)/(n-i);let u,p;if(o===Xt)u=-(a+r)/(a-r),p=-2*a*r/(a-r);else{if(o!==Yt)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);u=-a/(a-r),p=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=h,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=p,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-i),h=1/(a-r),d=(t+e)*l,u=(n+i)*c;let p,f;if(o===Xt)p=(a+r)*h,f=-2*h;else{if(o!==Yt)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);p=r*h,f=-1*h}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=f,s[14]=-p,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const pi=new Un,fi=new ui,mi=new Un(0,0,0),gi=new Un(1,1,1),vi=new Un,wi=new Un,yi=new Un,bi=new ui,xi=new Dn;class _i{constructor(e=0,t=0,n=0,i=_i.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],h=i[2],d=i[6],u=i[10];switch(t){case"XYZ":this._y=Math.asin(tn(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,u),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-tn(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,u),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(tn(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,u),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-tn(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,u),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(tn(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(o,u));break;case"XZY":this._z=Math.asin(-tn(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,u),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return bi.makeRotationFromQuaternion(e),this.setFromRotationMatrix(bi,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return xi.setFromEuler(this),this.setFromQuaternion(xi,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}_i.DEFAULT_ORDER="XYZ";class ki{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let Ei=0;const Si=new Un,Mi=new Dn,Ti=new ui,Ai=new Un,Ci=new Un,Pi=new Un,Ri=new Dn,Li=new Un(1,0,0),Ii=new Un(0,1,0),Ni=new Un(0,0,1),Di={type:"added"},Ui={type:"removed"},Bi={type:"childadded",child:null},Oi={type:"childremoved",child:null};class zi extends Kt{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Ei++}),this.uuid=en(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=zi.DEFAULT_UP.clone();const e=new Un,t=new _i,n=new Dn,i=new Un(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ui},normalMatrix:{value:new cn}}),this.matrix=new ui,this.matrixWorld=new ui,this.matrixAutoUpdate=zi.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=zi.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new ki,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Mi.setFromAxisAngle(e,t),this.quaternion.multiply(Mi),this}rotateOnWorldAxis(e,t){return Mi.setFromAxisAngle(e,t),this.quaternion.premultiply(Mi),this}rotateX(e){return this.rotateOnAxis(Li,e)}rotateY(e){return this.rotateOnAxis(Ii,e)}rotateZ(e){return this.rotateOnAxis(Ni,e)}translateOnAxis(e,t){return Si.copy(e).applyQuaternion(this.quaternion),this.position.add(Si.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Li,e)}translateY(e){return this.translateOnAxis(Ii,e)}translateZ(e){return this.translateOnAxis(Ni,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ti.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Ai.copy(e):Ai.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ci.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ti.lookAt(Ci,Ai,this.up):Ti.lookAt(Ai,Ci,this.up),this.quaternion.setFromRotationMatrix(Ti),i&&(Ti.extractRotation(i.matrixWorld),Mi.setFromRotationMatrix(Ti),this.quaternion.premultiply(Mi.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Di),Bi.child=e,this.dispatchEvent(Bi),Bi.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Ui),Oi.child=e,this.dispatchEvent(Oi),Oi.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ti.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),Ti.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ti),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Di),Bi.child=e,this.dispatchEvent(Bi),Bi.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ci,e,Pi),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ci,Ri,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){t[n].updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){e[t].updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=a(e.geometries),i=a(e.materials),r=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),h=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function a(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}zi.DEFAULT_UP=new Un(0,1,0),zi.DEFAULT_MATRIX_AUTO_UPDATE=!0,zi.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Fi=new Un,Wi=new Un,Hi=new Un,Vi=new Un,Gi=new Un,ji=new Un,qi=new Un,Xi=new Un,Yi=new Un,Ki=new Un;class Zi{constructor(e=new Un,t=new Un,n=new Un){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Fi.subVectors(e,t),i.cross(Fi);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Fi.subVectors(i,t),Wi.subVectors(n,t),Hi.subVectors(e,t);const a=Fi.dot(Fi),o=Fi.dot(Wi),s=Fi.dot(Hi),l=Wi.dot(Wi),c=Wi.dot(Hi),h=a*l-o*o;if(0===h)return r.set(0,0,0),null;const d=1/h,u=(l*s-o*c)*d,p=(a*c-o*s)*d;return r.set(1-u-p,p,u)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,Vi)&&(Vi.x>=0&&Vi.y>=0&&Vi.x+Vi.y<=1)}static getInterpolation(e,t,n,i,r,a,o,s){return null===this.getBarycoord(e,t,n,i,Vi)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(r,Vi.x),s.addScaledVector(a,Vi.y),s.addScaledVector(o,Vi.z),s)}static isFrontFacing(e,t,n,i){return Fi.subVectors(n,t),Wi.subVectors(e,t),Fi.cross(Wi).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Fi.subVectors(this.c,this.b),Wi.subVectors(this.a,this.b),.5*Fi.cross(Wi).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Zi.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Zi.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return Zi.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Zi.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Zi.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;Gi.subVectors(i,n),ji.subVectors(r,n),Xi.subVectors(e,n);const s=Gi.dot(Xi),l=ji.dot(Xi);if(s<=0&&l<=0)return t.copy(n);Yi.subVectors(e,i);const c=Gi.dot(Yi),h=ji.dot(Yi);if(c>=0&&h<=c)return t.copy(i);const d=s*h-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(Gi,a);Ki.subVectors(e,r);const u=Gi.dot(Ki),p=ji.dot(Ki);if(p>=0&&u<=p)return t.copy(r);const f=u*l-s*p;if(f<=0&&l>=0&&p<=0)return o=l/(l-p),t.copy(n).addScaledVector(ji,o);const m=c*p-u*h;if(m<=0&&h-c>=0&&u-p>=0)return qi.subVectors(r,i),o=(h-c)/(h-c+(u-p)),t.copy(i).addScaledVector(qi,o);const g=1/(m+f+d);return a=f*g,o=d*g,t.copy(n).addScaledVector(Gi,a).addScaledVector(ji,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Ji={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Qi={h:0,s:0,l:0},$i={h:0,s:0,l:0};function er(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class tr{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=At){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,bn.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=bn.workingColorSpace){return this.r=e,this.g=t,this.b=n,bn.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=bn.workingColorSpace){if(e=nn(e,1),t=tn(t,0,1),n=tn(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=er(r,i,e+1/3),this.g=er(r,i,e),this.b=er(r,i,e-1/3)}return bn.toWorkingColorSpace(this,i),this}setStyle(e,t=At){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=At){const n=Ji[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=xn(e.r),this.g=xn(e.g),this.b=xn(e.b),this}copyLinearToSRGB(e){return this.r=_n(e.r),this.g=_n(e.g),this.b=_n(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=At){return bn.fromWorkingColorSpace(nr.copy(this),e),65536*Math.round(tn(255*nr.r,0,255))+256*Math.round(tn(255*nr.g,0,255))+Math.round(tn(255*nr.b,0,255))}getHexString(e=At){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=bn.workingColorSpace){bn.fromWorkingColorSpace(nr.copy(this),t);const n=nr.r,i=nr.g,r=nr.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(i-r)/e+(i<r?6:0);break;case i:s=(r-n)/e+2;break;case r:s=(n-i)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=bn.workingColorSpace){return bn.fromWorkingColorSpace(nr.copy(this),t),e.r=nr.r,e.g=nr.g,e.b=nr.b,e}getStyle(e=At){bn.fromWorkingColorSpace(nr.copy(this),e);const t=nr.r,n=nr.g,i=nr.b;return e!==At?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(Qi),this.setHSL(Qi.h+e,Qi.s+t,Qi.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Qi),e.getHSL($i);const n=rn(Qi.h,$i.h,t),i=rn(Qi.s,$i.s,t),r=rn(Qi.l,$i.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const nr=new tr;tr.NAMES=Ji;let ir=0;class rr extends Kt{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ir++}),this.uuid=en(),this.name="",this.type="Material",this.blending=1,this.side=M,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=C,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new tr(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ut,this.stencilZFail=Ut,this.stencilZPass=Ut,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==M&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==C&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ut&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Ut&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Ut&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}onBeforeRender(){console.warn("Material: onBeforeRender() has been removed.")}}class ar extends rr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new tr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _i,this.combine=X,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const or=new Un,sr=new ln;class lr{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=jt,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=Se,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return mn("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)sr.fromBufferAttribute(this,t),sr.applyMatrix3(e),this.setXY(t,sr.x,sr.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)or.fromBufferAttribute(this,t),or.applyMatrix3(e),this.setXYZ(t,or.x,or.y,or.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)or.fromBufferAttribute(this,t),or.applyMatrix4(e),this.setXYZ(t,or.x,or.y,or.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)or.fromBufferAttribute(this,t),or.applyNormalMatrix(e),this.setXYZ(t,or.x,or.y,or.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)or.fromBufferAttribute(this,t),or.transformDirection(e),this.setXYZ(t,or.x,or.y,or.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=an(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=on(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=an(t,this.array)),t}setX(e,t){return this.normalized&&(t=on(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=an(t,this.array)),t}setY(e,t){return this.normalized&&(t=on(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=an(t,this.array)),t}setZ(e,t){return this.normalized&&(t=on(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=an(t,this.array)),t}setW(e,t){return this.normalized&&(t=on(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=on(t,this.array),n=on(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=on(t,this.array),n=on(n,this.array),i=on(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=on(t,this.array),n=on(n,this.array),i=on(i,this.array),r=on(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==jt&&(e.usage=this.usage),e}}class cr extends lr{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class hr extends lr{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class dr extends lr{constructor(e,t,n){super(new Float32Array(e),t,n)}}let ur=0;const pr=new ui,fr=new zi,mr=new Un,gr=new zn,vr=new zn,wr=new Un;class yr extends Kt{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ur++}),this.uuid=en(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(dn(e)?hr:cr)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new cn).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return pr.makeRotationFromQuaternion(e),this.applyMatrix4(pr),this}rotateX(e){return pr.makeRotationX(e),this.applyMatrix4(pr),this}rotateY(e){return pr.makeRotationY(e),this.applyMatrix4(pr),this}rotateZ(e){return pr.makeRotationZ(e),this.applyMatrix4(pr),this}translate(e,t,n){return pr.makeTranslation(e,t,n),this.applyMatrix4(pr),this}scale(e,t,n){return pr.makeScale(e,t,n),this.applyMatrix4(pr),this}lookAt(e){return fr.lookAt(e),fr.updateMatrix(),this.applyMatrix4(fr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(mr).negate(),this.translate(mr.x,mr.y,mr.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new dr(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new zn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new Un(-1/0,-1/0,-1/0),new Un(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];gr.setFromBufferAttribute(n),this.morphTargetsRelative?(wr.addVectors(this.boundingBox.min,gr.min),this.boundingBox.expandByPoint(wr),wr.addVectors(this.boundingBox.max,gr.max),this.boundingBox.expandByPoint(wr)):(this.boundingBox.expandByPoint(gr.min),this.boundingBox.expandByPoint(gr.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new ii);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new Un,1/0);if(e){const n=this.boundingSphere.center;if(gr.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];vr.setFromBufferAttribute(n),this.morphTargetsRelative?(wr.addVectors(gr.min,vr.min),gr.expandByPoint(wr),wr.addVectors(gr.max,vr.max),gr.expandByPoint(wr)):(gr.expandByPoint(vr.min),gr.expandByPoint(vr.max))}gr.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)wr.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(wr));if(t)for(let r=0,a=t.length;r<a;r++){const a=t[r],o=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)wr.fromBufferAttribute(a,t),o&&(mr.fromBufferAttribute(e,t),wr.add(mr)),i=Math.max(i,n.distanceToSquared(wr))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new lr(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new Un,s[e]=new Un;const l=new Un,c=new Un,h=new Un,d=new ln,u=new ln,p=new ln,f=new Un,m=new Un;function g(e,t,i){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),h.fromBufferAttribute(n,i),d.fromBufferAttribute(r,e),u.fromBufferAttribute(r,t),p.fromBufferAttribute(r,i),c.sub(l),h.sub(l),u.sub(d),p.sub(d);const a=1/(u.x*p.y-p.x*u.y);isFinite(a)&&(f.copy(c).multiplyScalar(p.y).addScaledVector(h,-u.y).multiplyScalar(a),m.copy(h).multiplyScalar(u.x).addScaledVector(c,-p.x).multiplyScalar(a),o[e].add(f),o[t].add(f),o[i].add(f),s[e].add(m),s[t].add(m),s[i].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const w=new Un,y=new Un,b=new Un,x=new Un;function _(e){b.fromBufferAttribute(i,e),x.copy(b);const t=o[e];w.copy(t),w.sub(b.multiplyScalar(b.dot(t))).normalize(),y.crossVectors(x,t);const n=y.dot(s[e])<0?-1:1;a.setXYZW(e,w.x,w.y,w.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)_(e.getX(t+0)),_(e.getX(t+1)),_(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new lr(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new Un,r=new Un,a=new Un,o=new Un,s=new Un,l=new Un,c=new Un,h=new Un;if(e)for(let d=0,u=e.count;d<u;d+=3){const u=e.getX(d+0),p=e.getX(d+1),f=e.getX(d+2);i.fromBufferAttribute(t,u),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),c.subVectors(a,r),h.subVectors(i,r),c.cross(h),o.fromBufferAttribute(n,u),s.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),o.add(c),s.add(c),l.add(c),n.setXYZ(u,o.x,o.y,o.z),n.setXYZ(p,s.x,s.y,s.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,r),h.subVectors(i,r),c.cross(h),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)wr.fromBufferAttribute(e,t),wr.normalize(),e.setXYZ(t,wr.x,wr.y,wr.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i);let o=0,s=0;for(let r=0,l=t.length;r<l;r++){o=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[s++]=n[o++]}return new lr(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new yr,n=this.index.array,i=this.attributes;for(const r in i){const a=e(i[r],n);t.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let t=0,i=o.length;t<i;t++){const i=e(o[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const br=new ui,xr=new di,_r=new ii,kr=new Un,Er=new Un,Sr=new Un,Mr=new Un,Tr=new Un,Ar=new Un,Cr=new ln,Pr=new ln,Rr=new ln,Lr=new Un,Ir=new Un,Nr=new Un,Dr=new Un,Ur=new Un;class Br extends zi{constructor(e=new yr,t=new ar){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){Ar.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(Tr.fromBufferAttribute(s,e),a?Ar.addScaledVector(Tr,i):Ar.addScaledVector(Tr.sub(t),i))}t.add(Ar)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),_r.copy(n.boundingSphere),_r.applyMatrix4(r),xr.copy(e.ray).recast(e.near),!1===_r.containsPoint(xr.origin)){if(null===xr.intersectSphere(_r,kr))return;if(xr.origin.distanceToSquared(kr)>(e.far-e.near)**2)return}br.copy(r).invert(),xr.copy(e.ray).applyMatrix4(br),null!==n.boundingBox&&!1===xr.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,xr)}}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,d=r.groups,u=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=d.length;r<s;r++){const s=d[r],p=a[s.materialIndex];for(let r=Math.max(s.start,u.start),a=Math.min(o.count,Math.min(s.start+s.count,u.start+u.count));r<a;r+=3){i=Or(this,p,e,n,l,c,h,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}}else{for(let r=Math.max(0,u.start),s=Math.min(o.count,u.start+u.count);r<s;r+=3){i=Or(this,a,e,n,l,c,h,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=d.length;r<o;r++){const o=d[r],p=a[o.materialIndex];for(let r=Math.max(o.start,u.start),a=Math.min(s.count,Math.min(o.start+o.count,u.start+u.count));r<a;r+=3){i=Or(this,p,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,u.start),o=Math.min(s.count,u.start+u.count);r<o;r+=3){i=Or(this,a,e,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function Or(e,t,n,i,r,a,o,s,l,c){e.getVertexPosition(s,Er),e.getVertexPosition(l,Sr),e.getVertexPosition(c,Mr);const h=function(e,t,n,i,r,a,o,s){let l;if(l=t.side===T?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,t.side===M,s),null===l)return null;Ur.copy(s),Ur.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(Ur);return c<n.near||c>n.far?null:{distance:c,point:Ur.clone(),object:e}}(e,t,n,i,Er,Sr,Mr,Dr);if(h){r&&(Cr.fromBufferAttribute(r,s),Pr.fromBufferAttribute(r,l),Rr.fromBufferAttribute(r,c),h.uv=Zi.getInterpolation(Dr,Er,Sr,Mr,Cr,Pr,Rr,new ln)),a&&(Cr.fromBufferAttribute(a,s),Pr.fromBufferAttribute(a,l),Rr.fromBufferAttribute(a,c),h.uv1=Zi.getInterpolation(Dr,Er,Sr,Mr,Cr,Pr,Rr,new ln)),o&&(Lr.fromBufferAttribute(o,s),Ir.fromBufferAttribute(o,l),Nr.fromBufferAttribute(o,c),h.normal=Zi.getInterpolation(Dr,Er,Sr,Mr,Lr,Ir,Nr,new Un),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const e={a:s,b:l,c,normal:new Un,materialIndex:0};Zi.getNormal(Er,Sr,Mr,e.normal),h.face=e}return h}class zr extends yr{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],h=[];let d=0,u=0;function p(e,t,n,i,r,a,p,f,m,g,v){const w=a/m,y=p/g,b=a/2,x=p/2,_=f/2,k=m+1,E=g+1;let S=0,M=0;const T=new Un;for(let a=0;a<E;a++){const o=a*y-x;for(let s=0;s<k;s++){const d=s*w-b;T[e]=d*i,T[t]=o*r,T[n]=_,l.push(T.x,T.y,T.z),T[e]=0,T[t]=0,T[n]=f>0?1:-1,c.push(T.x,T.y,T.z),h.push(s/m),h.push(1-a/g),S+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+k*e,i=d+t+k*(e+1),r=d+(t+1)+k*(e+1),a=d+(t+1)+k*e;s.push(n,i,a),s.push(i,r,a),M+=6}o.addGroup(u,M,v),u+=M,d+=S}p("z","y","x",-1,-1,n,t,e,a,r,0),p("z","y","x",1,-1,n,t,-e,a,r,1),p("x","z","y",1,1,e,n,t,i,a,2),p("x","z","y",1,-1,e,n,-t,i,a,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new dr(l,3)),this.setAttribute("normal",new dr(c,3)),this.setAttribute("uv",new dr(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new zr(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Fr(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function Wr(e){const t={};for(let n=0;n<e.length;n++){const i=Fr(e[n]);for(const e in i)t[e]=i[e]}return t}function Hr(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:bn.workingColorSpace}const Vr={clone:Fr,merge:Wr};class Gr extends rr{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Fr(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class jr extends zi{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ui,this.projectionMatrix=new ui,this.projectionMatrixInverse=new ui,this.coordinateSystem=Xt}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const qr=new Un,Xr=new ln,Yr=new ln;class Kr extends jr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*$t*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*Qt*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*$t*Math.atan(Math.tan(.5*Qt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){qr.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(qr.x,qr.y).multiplyScalar(-e/qr.z),qr.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(qr.x,qr.y).multiplyScalar(-e/qr.z)}getViewSize(e,t){return this.getViewBounds(e,Xr,Yr),t.subVectors(Yr,Xr)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*Qt*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/o,i*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Zr=-90;class Jr extends zi{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Kr(Zr,1,e,t);i.layers=this.layers,this.add(i);const r=new Kr(Zr,1,e,t);r.layers=this.layers,this.add(r);const a=new Kr(Zr,1,e,t);a.layers=this.layers,this.add(a);const o=new Kr(Zr,1,e,t);o.layers=this.layers,this.add(o);const s=new Kr(Zr,1,e,t);s.layers=this.layers,this.add(s);const l=new Kr(Zr,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,s]=t;for(const e of t)this.remove(e);if(e===Xt)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==Yt)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,s,l,c]=this.children,h=e.getRenderTarget(),d=e.getActiveCubeFace(),u=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,s),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5,i),e.render(t,c),e.setRenderTarget(h,d,u),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class Qr extends Cn{constructor(e,t,n,i,r,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:ae,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class $r extends Ln{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new Qr(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:ge}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new zr(5,5,5),r=new Gr({name:"CubemapFromEquirect",uniforms:Fr(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:T,blending:0});r.uniforms.tEquirect.value=t;const a=new Br(i,r),o=t.minFilter;t.minFilter===we&&(t.minFilter=ge);return new Jr(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const ea=new Un,ta=new Un,na=new cn;class ia{constructor(e=new Un(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=ea.subVectors(n,t).cross(ta.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(ea),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||na.getNormalMatrix(e),i=this.coplanarPoint(ea).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const ra=new ii,aa=new Un;class oa{constructor(e=new ia,t=new ia,n=new ia,i=new ia,r=new ia,a=new ia){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],h=i[6],d=i[7],u=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],w=i[14],y=i[15];if(n[0].setComponents(s-r,d-l,m-u,y-g).normalize(),n[1].setComponents(s+r,d+l,m+u,y+g).normalize(),n[2].setComponents(s+a,d+c,m+p,y+v).normalize(),n[3].setComponents(s-a,d-c,m-p,y-v).normalize(),n[4].setComponents(s-o,d-h,m-f,y-w).normalize(),t===Xt)n[5].setComponents(s+o,d+h,m+f,y+w).normalize();else{if(t!==Yt)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,h,f,w).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),ra.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),ra.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(ra)}intersectsSprite(e){return ra.center.set(0,0,0),ra.radius=.7071067811865476,ra.applyMatrix4(e.matrixWorld),this.intersectsSphere(ra)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(aa.x=i.normal.x>0?e.max.x:e.min.x,aa.y=i.normal.y>0?e.max.y:e.min.y,aa.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(aa)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function sa(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function la(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);if(void 0===r)t.set(n,function(t,n){const i=t.array,r=t.usage,a=i.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,i,r),t.onUploadCallback(),i instanceof Float32Array)s=e.FLOAT;else if(i instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(i instanceof Int16Array)s=e.SHORT;else if(i instanceof Uint32Array)s=e.UNSIGNED_INT;else if(i instanceof Int32Array)s=e.INT;else if(i instanceof Int8Array)s=e.BYTE;else if(i instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){const r=n.array,a=n._updateRange,o=n.updateRanges;if(e.bindBuffer(i,t),-1===a.count&&0===o.length&&e.bufferSubData(i,0,r),0!==o.length){for(let t=0,n=o.length;t<n;t++){const n=o[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(i,a.offset*r.BYTES_PER_ELEMENT,r,a.offset,a.count),a.count=-1),n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}class ca extends yr{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,h=e/o,d=t/s,u=[],p=[],f=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-t,0),f.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;u.push(n,i,a),u.push(i,r,a)}this.setIndex(u),this.setAttribute("position",new dr(p,3)),this.setAttribute("normal",new dr(f,3)),this.setAttribute("uv",new dr(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ca(e.width,e.height,e.widthSegments,e.heightSegments)}}const ha={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},da={common:{diffuse:{value:new tr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new cn},alphaMap:{value:null},alphaMapTransform:{value:new cn},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new cn}},envmap:{envMap:{value:null},envMapRotation:{value:new cn},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new cn}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new cn}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new cn},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new cn},normalScale:{value:new 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Gr({name:"BackgroundMaterial",uniforms:Fr(ua.background.uniforms),vertexShader:ua.background.vertexShader,fragmentShader:ua.background.fragmentShader,side:M,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(l)),l.material.uniforms.t2D.value=i,l.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,l.material.toneMapped=bn.getTransfer(i.colorSpace)!==It,!0===i.matrixAutoUpdate&&i.updateMatrix(),l.material.uniforms.uvTransform.value.copy(i.matrix),d===i&&u===i.version&&p===e.toneMapping||(l.material.needsUpdate=!0,d=i,u=i.version,p=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null))}}}function va(e,t){const n=e.getParameter(e.MAX_VERTEX_ATTRIBS),i={},r=c(null);let a=r,o=!1;function s(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function c(e){const t=[],i=[],r=[];for(let 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t===Ie||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===Me&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==ye&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==Se&&!r)},precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:h,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:h>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function ba(e){const t=this;let n=null,i=0,r=!1,a=!1;const o=new ia,s=new cn,l={value:null,needsUpdate:!1};function c(e,n,i,r){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const 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n(e,t){return t===se?e.mapping=ae:t===le&&(e.mapping=oe),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping;if(a===se||a===le){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const o=new $r(a.height);return o.fromEquirectangularTexture(e,r),t.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class _a extends jr{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,s=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const ka=[.125,.215,.35,.446,.526,.582],Ea=20,Sa=new _a,Ma=new tr;let Ta=null,Aa=0,Ca=0,Pa=!1;const Ra=(1+Math.sqrt(5))/2,La=1/Ra,Ia=[new Un(-Ra,La,0),new Un(Ra,La,0),new Un(-La,0,Ra),new Un(La,0,Ra),new Un(0,Ra,-La),new Un(0,Ra,La),new Un(-1,1,-1),new Un(1,1,-1),new Un(-1,1,1),new Un(1,1,1)];class Na{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Ta=this._renderer.getRenderTarget(),Aa=this._renderer.getActiveCubeFace(),Ca=this._renderer.getActiveMipmapLevel(),Pa=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Oa(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Ba(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Ta,Aa,Ca),this._renderer.xr.enabled=Pa,e.scissorTest=!1,Ua(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===ae||e.mapping===oe?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Ta=this._renderer.getRenderTarget(),Aa=this._renderer.getActiveCubeFace(),Ca=this._renderer.getActiveMipmapLevel(),Pa=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:ge,minFilter:ge,generateMipmaps:!1,type:Me,format:Ie,colorSpace:Ct,depthBuffer:!1},i=Da(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Da(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const a=e-4+1+ka.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>e-4?s=ka[o-e+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,h=1+l,d=[c,c,h,c,h,h,c,c,h,h,c,h],u=6,p=6,f=3,m=2,g=1,v=new Float32Array(f*p*u),w=new Float32Array(m*p*u),y=new Float32Array(g*p*u);for(let e=0;e<u;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,f*p*e),w.set(d,m*p*e);const r=[e,e,e,e,e,e];y.set(r,g*p*e)}const b=new yr;b.setAttribute("position",new lr(v,f)),b.setAttribute("uv",new lr(w,m)),b.setAttribute("faceIndex",new lr(y,g)),t.push(b),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(Ea),r=new Un(0,1,0),a=new Gr({name:"SphericalGaussianBlur",defines:{n:Ea,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:za(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,e,t)}return i}_compileMaterial(e){const t=new Br(this._lodPlanes[0],e);this._renderer.compile(t,Sa)}_sceneToCubeUV(e,t,n,i){const r=new Kr(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Ma),s.toneMapping=Z,s.autoClear=!1;const h=new ar({name:"PMREM.Background",side:T,depthWrite:!1,depthTest:!1}),d=new Br(new zr,h);let u=!1;const p=e.background;p?p.isColor&&(h.color.copy(p),e.background=null,u=!0):(h.color.copy(Ma),u=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,a[t],0),r.lookAt(o[t],0,0)):1===n?(r.up.set(0,0,a[t]),r.lookAt(0,o[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,o[t]));const l=this._cubeSize;Ua(i,n*l,t>2?l:0,l,l),s.setRenderTarget(i),u&&s.render(d,r),s.render(e,r)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=p}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===ae||e.mapping===oe;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Oa()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Ba());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Br(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const o=this._cubeSize;Ua(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Sa)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let t=1;t<i;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=Ia[(i-t-1)%Ia.length];this._blur(e,t-1,t,n,r)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Br(this._lodPlanes[i],l),h=l.uniforms,d=this._sizeLods[n]-1,u=isFinite(r)?Math.PI/(2*d):2*Math.PI/39,p=r/u,f=isFinite(r)?1+Math.floor(3*p):Ea;f>Ea&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<Ea;++e){const t=e/p,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<f&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;h.envMap.value=e.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===a,o&&(h.poleAxis.value=o);const{_lodMax:v}=this;h.dTheta.value=u,h.mipInt.value=v-n;const w=this._sizeLods[i];Ua(t,3*w*(i>v-4?i-v+4:0),4*(this._cubeSize-w),3*w,2*w),s.setRenderTarget(t),s.render(c,Sa)}}function Da(e,t,n){const i=new Ln(e,t,n);return i.texture.mapping=ce,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Ua(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function Ba(){return new Gr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:za(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Oa(){return new Gr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:za(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function za(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Fa(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=a===se||a===le,s=a===ae||a===oe;if(o||s){let a=t.get(r);const l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===n&&(n=new Na(e)),a=o?n.fromEquirectangular(r,a):n.fromCubemap(r,a),a.texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;if(void 0!==a)return a.texture;{const l=r.image;return o&&l&&l.height>0||s&&l&&function(e){let t=0;const n=6;for(let i=0;i<n;i++)void 0!==e[i]&&t++;return t===n}(l)?(null===n&&(n=new Na(e)),a=o?n.fromEquirectangular(r):n.fromCubemap(r),a.texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",i),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Wa(e){const t={};function n(n){if(void 0!==t[n])return t[n];let i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&mn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function Ha(e,t,n,i){const r={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);for(const e in s.morphAttributes){const n=s.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],i=e.index,r=e.attributes.position;let o=0;if(null!==i){const e=i.array;o=i.version;for(let t=0,i=e.length;t<i;t+=3){const i=e[t+0],r=e[t+1],a=e[t+2];n.push(i,r,r,a,a,i)}}else{if(void 0===r)return;{const e=r.array;o=r.version;for(let t=0,i=e.length/3-1;t<i;t+=3){const e=t+0,i=t+1,r=t+2;n.push(e,i,i,r,r,e)}}}const s=new(dn(n)?hr:cr)(n,1);s.version=o;const l=a.get(e);l&&t.remove(l),a.set(e,s)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",o),r[t.id]=!0,n.memory.geometries++),t},update:function(n){const i=n.attributes;for(const n in i)t.update(i[n],e.ARRAY_BUFFER);const r=n.morphAttributes;for(const n in r){const i=r[n];for(let n=0,r=i.length;n<r;n++)t.update(i[n],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){const t=a.get(e);if(t){const n=e.index;null!==n&&t.version<n.version&&s(e)}else s(e);return a.get(e)}}}function Va(e,t,n){let i,r,a;function o(t,o,s){0!==s&&(e.drawElementsInstanced(i,o,r,t*a,s),n.update(o,i,s))}this.setMode=function(e){i=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(i,o,r,t*a),n.update(o,i,1)},this.renderInstances=o,this.renderMultiDraw=function(e,a,o){if(0===o)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,a,0,r,e,0,o);let s=0;for(let e=0;e<o;e++)s+=a[e];n.update(s,i,1)},this.renderMultiDrawInstances=function(e,s,l,c){if(0===l)return;const h=t.get("WEBGL_multi_draw");if(null===h)for(let t=0;t<e.length;t++)o(e[t]/a,s[t],c[t]);else{h.multiDrawElementsInstancedWEBGL(i,s,0,r,e,0,c,0,l);let t=0;for(let e=0;e<l;e++)t+=s[e];for(let e=0;e<c.length;e++)n.update(t,i,c[e])}}}function Ga(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function ja(e,t,n){const i=new WeakMap,r=new Pn;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,h=void 0!==c?c.length:0;let d=i.get(o);if(void 0===d||d.count!==h){void 0!==d&&d.texture.dispose();const u=void 0!==o.morphAttributes.position,p=void 0!==o.morphAttributes.normal,f=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let w=0;!0===u&&(w=1),!0===p&&(w=2),!0===f&&(w=3);let y=o.attributes.position.count*w,b=1;y>t.maxTextureSize&&(b=Math.ceil(y/t.maxTextureSize),y=t.maxTextureSize);const x=new Float32Array(y*b*4*h),_=new In(x,y,b,h);_.type=Se,_.needsUpdate=!0;const 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c.add(e),0===e?"uv":`uv${e}`}return{getParameters:function(a,s,h,g,v){const w=g.fog,y=v.geometry,b=a.isMeshStandardMaterial?g.environment:null,x=(a.isMeshStandardMaterial?n:t).get(a.envMap||b),_=x&&x.mapping===ce?x.image.height:null,k=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision),p!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead."));const E=y.morphAttributes.position||y.morphAttributes.normal||y.morphAttributes.color,S=void 0!==E?E.length:0;let M,A,C,P,R=0;if(void 0!==y.morphAttributes.position&&(R=1),void 0!==y.morphAttributes.normal&&(R=2),void 0!==y.morphAttributes.color&&(R=3),k){const e=ua[k];M=e.vertexShader,A=e.fragmentShader}else M=a.vertexShader,A=a.fragmentShader,l.update(a),C=l.getVertexShaderID(a),P=l.getFragmentShaderID(a);const L=e.getRenderTarget(),I=!0===v.isInstancedMesh,N=!0===v.isBatchedMesh,D=!!a.map,U=!!a.matcap,B=!!x,O=!!a.aoMap,z=!!a.lightMap,F=!!a.bumpMap,W=!!a.normalMap,H=!!a.displacementMap,V=!!a.emissiveMap,G=!!a.metalnessMap,j=!!a.roughnessMap,q=a.anisotropy>0,X=a.clearcoat>0,Y=a.dispersion>0,K=a.iridescence>0,J=a.sheen>0,Q=a.transmission>0,$=q&&!!a.anisotropyMap,ee=X&&!!a.clearcoatMap,te=X&&!!a.clearcoatNormalMap,ne=X&&!!a.clearcoatRoughnessMap,ie=K&&!!a.iridescenceMap,re=K&&!!a.iridescenceThicknessMap,ae=J&&!!a.sheenColorMap,oe=J&&!!a.sheenRoughnessMap,se=!!a.specularMap,le=!!a.specularColorMap,he=!!a.specularIntensityMap,de=Q&&!!a.transmissionMap,ue=Q&&!!a.thicknessMap,pe=!!a.gradientMap,fe=!!a.alphaMap,me=a.alphaTest>0,ge=!!a.alphaHash,ve=!!a.extensions;let we=Z;a.toneMapped&&(null!==L&&!0!==L.isXRRenderTarget||(we=e.toneMapping));const ye={shaderID:k,shaderType:a.type,shaderName:a.name,vertexShader:M,fragmentShader:A,defines:a.defines,customVertexShaderID:C,customFragmentShaderID:P,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,batching:N,batchingColor:N&&null!==v._colorsTexture,instancing:I,instancingColor:I&&null!==v.instanceColor,instancingMorph:I&&null!==v.morphTexture,supportsVertexTextures:u,outputColorSpace:null===L?e.outputColorSpace:!0===L.isXRRenderTarget?L.texture.colorSpace:Ct,alphaToCoverage:!!a.alphaToCoverage,map:D,matcap:U,envMap:B,envMapMode:B&&x.mapping,envMapCubeUVHeight:_,aoMap:O,lightMap:z,bumpMap:F,normalMap:W,displacementMap:u&&H,emissiveMap:V,normalMapObjectSpace:W&&1===a.normalMapType,normalMapTangentSpace:W&&0===a.normalMapType,metalnessMap:G,roughnessMap:j,anisotropy:q,anisotropyMap:$,clearcoat:X,clearcoatMap:ee,clearcoatNormalMap:te,clearcoatRoughnessMap:ne,dispersion:Y,iridescence:K,iridescenceMap:ie,iridescenceThicknessMap:re,sheen:J,sheenColorMap:ae,sheenRoughnessMap:oe,specularMap:se,specularColorMap:le,specularIntensityMap:he,transmission:Q,transmissionMap:de,thicknessMap:ue,gradientMap:pe,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:fe,alphaTest:me,alphaHash:ge,combine:a.combine,mapUv:D&&m(a.map.channel),aoMapUv:O&&m(a.aoMap.channel),lightMapUv:z&&m(a.lightMap.channel),bumpMapUv:F&&m(a.bumpMap.channel),normalMapUv:W&&m(a.normalMap.channel),displacementMapUv:H&&m(a.displacementMap.channel),emissiveMapUv:V&&m(a.emissiveMap.channel),metalnessMapUv:G&&m(a.metalnessMap.channel),roughnessMapUv:j&&m(a.roughnessMap.channel),anisotropyMapUv:$&&m(a.anisotropyMap.channel),clearcoatMapUv:ee&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:te&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ne&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:ie&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:re&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:ae&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:oe&&m(a.sheenRoughnessMap.channel),specularMapUv:se&&m(a.specularMap.channel),specularColorMapUv:le&&m(a.specularColorMap.channel),specularIntensityMapUv:he&&m(a.specularIntensityMap.channel),transmissionMapUv:de&&m(a.transmissionMap.channel),thicknessMapUv:ue&&m(a.thicknessMap.channel),alphaMapUv:fe&&m(a.alphaMap.channel),vertexTangents:!!y.attributes.tangent&&(W||q),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!y.attributes.color&&4===y.attributes.color.itemSize,pointsUvs:!0===v.isPoints&&!!y.attributes.uv&&(D||fe),fog:!!w,useFog:!0===a.fog,fogExp2:!!w&&w.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===v.isSkinnedMesh,morphTargets:void 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ye.vertexUv1s=c.has(1),ye.vertexUv2s=c.has(2),ye.vertexUv3s=c.has(3),c.clear(),ye},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.supportsVertexTextures&&s.enable(0);t.instancing&&s.enable(1);t.instancingColor&&s.enable(2);t.instancingMorph&&s.enable(3);t.matcap&&s.enable(4);t.envMap&&s.enable(5);t.normalMapObjectSpace&&s.enable(6);t.normalMapTangentSpace&&s.enable(7);t.clearcoat&&s.enable(8);t.iridescence&&s.enable(9);t.alphaTest&&s.enable(10);t.vertexColors&&s.enable(11);t.vertexAlphas&&s.enable(12);t.vertexUv1s&&s.enable(13);t.vertexUv2s&&s.enable(14);t.vertexUv3s&&s.enable(15);t.vertexTangents&&s.enable(16);t.anisotropy&&s.enable(17);t.alphaHash&&s.enable(18);t.batching&&s.enable(19);t.dispersion&&s.enable(20);t.batchingColor&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.skinning&&s.enable(4);t.morphTargets&&s.enable(5);t.morphNormals&&s.enable(6);t.morphColors&&s.enable(7);t.premultipliedAlpha&&s.enable(8);t.shadowMapEnabled&&s.enable(9);t.doubleSided&&s.enable(10);t.flipSided&&s.enable(11);t.useDepthPacking&&s.enable(12);t.dithering&&s.enable(13);t.transmission&&s.enable(14);t.sheen&&s.enable(15);t.opaque&&s.enable(16);t.pointsUvs&&s.enable(17);t.decodeVideoTexture&&s.enable(18);t.alphaToCoverage&&s.enable(19);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=f[e.type];let n;if(t){const e=ua[t];n=Vr.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=h.length;e<t;e++){const t=h[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new vs(e,n,t,a),h.push(i)),i},releaseProgram:function(e){if(0==--e.usedTimes){const t=h.indexOf(e);h[t]=h[h.length-1],h.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:h,dispose:function(){l.dispose()}}}function _s(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function ks(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Es(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Ss(){const e=[];let t=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,o,s,l,c){const h=a(e,t,o,s,l,c);o.transmission>0?i.push(h):!0===o.transparent?r.push(h):n.push(h)},unshift:function(e,t,o,s,l,c){const h=a(e,t,o,s,l,c);o.transmission>0?i.unshift(h):!0===o.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||ks),i.length>1&&i.sort(t||Es),r.length>1&&r.sort(t||Es)}}}function Ms(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new Ss,e.set(t,[r])):n>=i.length?(r=new Ss,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function Ts(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new Un,color:new tr};break;case"SpotLight":n={position:new Un,direction:new Un,color:new tr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Un,color:new tr,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Un,skyColor:new tr,groundColor:new tr};break;case"RectAreaLight":n={color:new tr,position:new Un,halfWidth:new Un,halfHeight:new Un}}return e[t.id]=n,n}}}let As=0;function Cs(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function Ps(e){const t=new Ts,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ln};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ln,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)i.probe.push(new Un);const r=new Un,a=new ui,o=new ui;return{setup:function(r){let a=0,o=0,s=0;for(let e=0;e<9;e++)i.probe[e].set(0,0,0);let l=0,c=0,h=0,d=0,u=0,p=0,f=0,m=0,g=0,v=0,w=0;r.sort(Cs);for(let e=0,y=r.length;e<y;e++){const y=r[e],b=y.color,x=y.intensity,_=y.distance,k=y.shadow&&y.shadow.map?y.shadow.map.texture:null;if(y.isAmbientLight)a+=b.r*x,o+=b.g*x,s+=b.b*x;else if(y.isLightProbe){for(let e=0;e<9;e++)i.probe[e].addScaledVector(y.sh.coefficients[e],x);w++}else if(y.isDirectionalLight){const e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),y.castShadow){const e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,i.directionalShadow[l]=t,i.directionalShadowMap[l]=k,i.directionalShadowMatrix[l]=y.shadow.matrix,p++}i.directional[l]=e,l++}else if(y.isSpotLight){const e=t.get(y);e.position.setFromMatrixPosition(y.matrixWorld),e.color.copy(b).multiplyScalar(x),e.distance=_,e.coneCos=Math.cos(y.angle),e.penumbraCos=Math.cos(y.angle*(1-y.penumbra)),e.decay=y.decay,i.spot[h]=e;const r=y.shadow;if(y.map&&(i.spotLightMap[g]=y.map,g++,r.updateMatrices(y),y.castShadow&&v++),i.spotLightMatrix[h]=r.matrix,y.castShadow){const e=n.get(y);e.shadowIntensity=r.intensity,e.shadowBias=r.bias,e.shadowNormalBias=r.normalBias,e.shadowRadius=r.radius,e.shadowMapSize=r.mapSize,i.spotShadow[h]=e,i.spotShadowMap[h]=k,m++}h++}else if(y.isRectAreaLight){const e=t.get(y);e.color.copy(b).multiplyScalar(x),e.halfWidth.set(.5*y.width,0,0),e.halfHeight.set(0,.5*y.height,0),i.rectArea[d]=e,d++}else if(y.isPointLight){const e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),e.distance=y.distance,e.decay=y.decay,y.castShadow){const e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,i.pointShadow[c]=t,i.pointShadowMap[c]=k,i.pointShadowMatrix[c]=y.shadow.matrix,f++}i.point[c]=e,c++}else if(y.isHemisphereLight){const e=t.get(y);e.skyColor.copy(y.color).multiplyScalar(x),e.groundColor.copy(y.groundColor).multiplyScalar(x),i.hemi[u]=e,u++}}d>0&&(!0===e.has("OES_texture_float_linear")?(i.rectAreaLTC1=da.LTC_FLOAT_1,i.rectAreaLTC2=da.LTC_FLOAT_2):(i.rectAreaLTC1=da.LTC_HALF_1,i.rectAreaLTC2=da.LTC_HALF_2)),i.ambient[0]=a,i.ambient[1]=o,i.ambient[2]=s;const y=i.hash;y.directionalLength===l&&y.pointLength===c&&y.spotLength===h&&y.rectAreaLength===d&&y.hemiLength===u&&y.numDirectionalShadows===p&&y.numPointShadows===f&&y.numSpotShadows===m&&y.numSpotMaps===g&&y.numLightProbes===w||(i.directional.length=l,i.spot.length=h,i.rectArea.length=d,i.point.length=c,i.hemi.length=u,i.directionalShadow.length=p,i.directionalShadowMap.length=p,i.pointShadow.length=f,i.pointShadowMap.length=f,i.spotShadow.length=m,i.spotShadowMap.length=m,i.directionalShadowMatrix.length=p,i.pointShadowMatrix.length=f,i.spotLightMatrix.length=m+g-v,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=v,i.numLightProbes=w,y.directionalLength=l,y.pointLength=c,y.spotLength=h,y.rectAreaLength=d,y.hemiLength=u,y.numDirectionalShadows=p,y.numPointShadows=f,y.numSpotShadows=m,y.numSpotMaps=g,y.numLightProbes=w,i.version=As++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,h=0;const d=t.matrixWorldInverse;for(let t=0,u=e.length;t<u;t++){const u=e[t];if(u.isDirectionalLight){const e=i.directional[n];e.direction.setFromMatrixPosition(u.matrixWorld),r.setFromMatrixPosition(u.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),n++}else if(u.isSpotLight){const e=i.spot[l];e.position.setFromMatrixPosition(u.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(u.matrixWorld),r.setFromMatrixPosition(u.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),l++}else if(u.isRectAreaLight){const e=i.rectArea[c];e.position.setFromMatrixPosition(u.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(u.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*u.width,0,0),e.halfHeight.set(0,.5*u.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(u.isPointLight){const e=i.point[s];e.position.setFromMatrixPosition(u.matrixWorld),e.position.applyMatrix4(d),s++}else if(u.isHemisphereLight){const e=i.hemi[h];e.direction.setFromMatrixPosition(u.matrixWorld),e.direction.transformDirection(d),h++}}},state:i}}function Rs(e){const t=new Ps(e),n=[],i=[];const r={lightsArray:n,shadowsArray:i,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,n.length=0,i.length=0},state:r,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){i.push(e)}}}function Ls(e){let t=new WeakMap;return{get:function(n,i=0){const r=t.get(n);let a;return void 0===r?(a=new Rs(e),t.set(n,[a])):i>=r.length?(a=new Rs(e),r.push(a)):a=r[i],a},dispose:function(){t=new WeakMap}}}class Is extends rr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Ns extends rr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Ds(e,t,n){let i=new oa;const r=new ln,a=new ln,o=new Pn,s=new Is({depthPacking:3201}),l=new Ns,c={},h=n.maxTextureSize,d={[M]:T,[T]:M,[A]:2},u=new Gr({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new ln},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=u.clone();p.defines.HORIZONTAL_PASS=1;const f=new yr;f.setAttribute("position",new lr(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new Br(f,u),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=k;let v=this.type;function w(n,i){const a=t.update(m);u.defines.VSM_SAMPLES!==n.blurSamples&&(u.defines.VSM_SAMPLES=n.blurSamples,p.defines.VSM_SAMPLES=n.blurSamples,u.needsUpdate=!0,p.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new Ln(r.x,r.y)),u.uniforms.shadow_pass.value=n.map.texture,u.uniforms.resolution.value=n.mapSize,u.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,a,u,m,null),p.uniforms.shadow_pass.value=n.mapPass.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,a,p,m,null)}function y(t,n,i,r){let a=null;const o=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===i.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let i=c[e];void 0===i&&(i={},c[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",x)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===S?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function b(n,r,a,o,s){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===S)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=t.update(n),l=n.material;if(Array.isArray(l)){const t=i.groups;for(let c=0,h=t.length;c<h;c++){const h=t[c],d=l[h.materialIndex];if(d&&d.visible){const t=y(n,d,o,s);n.onBeforeShadow(e,n,r,a,i,t,h),e.renderBufferDirect(a,null,i,t,n,h),n.onAfterShadow(e,n,r,a,i,t,h)}}}else if(l.visible){const t=y(n,l,o,s);n.onBeforeShadow(e,n,r,a,i,t,null),e.renderBufferDirect(a,null,i,t,n,null),n.onAfterShadow(e,n,r,a,i,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)b(l[e],r,a,o,s)}function x(e){e.target.removeEventListener("dispose",x);for(const t in c){const n=c[t],i=e.target.uuid;if(i in n){n[i].dispose(),delete n[i]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),u=e.state;u.setBlending(0),u.buffers.color.setClear(1,1,1,1),u.buffers.depth.setTest(!0),u.setScissorTest(!1);const p=v!==S&&this.type===S,f=v===S&&this.type!==S;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 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OES_texture_float_linear not supported on this device."),e.texParameteri(n,e.TEXTURE_WRAP_S,M[a.wrapS]),e.texParameteri(n,e.TEXTURE_WRAP_T,M[a.wrapT]),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,M[a.wrapR]),e.texParameteri(n,e.TEXTURE_MAG_FILTER,T[a.magFilter]),e.texParameteri(n,e.TEXTURE_MIN_FILTER,T[a.minFilter]),a.compareFunction&&(e.texParameteri(n,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(n,e.TEXTURE_COMPARE_FUNC,A[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic")){if(a.magFilter===pe)return;if(a.minFilter!==me&&a.minFilter!==we)return;if(a.type===Se&&!1===t.has("OES_texture_float_linear"))return;if(a.anisotropy>1||i.get(a).__currentAnisotropy){const o=t.get("EXT_texture_filter_anisotropic");e.texParameterf(n,o.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),i.get(a).__currentAnisotropy=a.anisotropy}}}function P(t,n){let i=!1;void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",x));const r=n.source;let a=u.get(r);void 0===a&&(a={},u.set(r,a));const s=function(e){const t=[];return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(s!==t.__cacheKey){void 0===a[s]&&(a[s]={texture:e.createTexture(),usedTimes:0},o.memory.textures++,i=!0),a[s].usedTimes++;const r=a[t.__cacheKey];void 0!==r&&(a[t.__cacheKey].usedTimes--,0===r.usedTimes&&k(n)),t.__cacheKey=s,t.__webglTexture=a[s].texture}return i}function R(t,o,s){let l=e.TEXTURE_2D;(o.isDataArrayTexture||o.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),o.isData3DTexture&&(l=e.TEXTURE_3D);const c=P(t,o),h=o.source;n.bindTexture(l,t.__webglTexture,e.TEXTURE0+s);const d=i.get(h);if(h.version!==d.__version||!0===c){n.activeTexture(e.TEXTURE0+s);const t=bn.getPrimaries(bn.workingColorSpace),i=o.colorSpace===Tt?null:bn.getPrimaries(o.colorSpace),u=o.colorSpace===Tt||t===i?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,o.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,o.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,u);let p=m(o.image,!1,r.maxTextureSize);p=z(o,p);const f=a.convert(o.format,o.colorSpace),x=a.convert(o.type);let _,k=w(o.internalFormat,f,x,o.colorSpace,o.isVideoTexture);C(l,o);const E=o.mipmaps,S=!0!==o.isVideoTexture,M=void 0===d.__version||!0===c,T=h.dataReady,A=b(o,p);if(o.isDepthTexture)k=y(o.format===Be,o.type),M&&(S?n.texStorage2D(e.TEXTURE_2D,1,k,p.width,p.height):n.texImage2D(e.TEXTURE_2D,0,k,p.width,p.height,0,f,x,null));else if(o.isDataTexture)if(E.length>0){S&&M&&n.texStorage2D(e.TEXTURE_2D,A,k,E[0].width,E[0].height);for(let 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n.compressedTexImage3D(e.TEXTURE_2D_ARRAY,t,k,_.width,_.height,p.depth,0,_.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else S?T&&n.texSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,_.width,_.height,p.depth,f,x,_.data):n.texImage3D(e.TEXTURE_2D_ARRAY,t,k,_.width,_.height,p.depth,0,f,x,_.data)}else{S&&M&&n.texStorage2D(e.TEXTURE_2D,A,k,E[0].width,E[0].height);for(let t=0,i=E.length;t<i;t++)_=E[t],o.format!==Ie?null!==f?S?T&&n.compressedTexSubImage2D(e.TEXTURE_2D,t,0,0,_.width,_.height,f,_.data):n.compressedTexImage2D(e.TEXTURE_2D,t,k,_.width,_.height,0,_.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):S?T&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,_.width,_.height,f,x,_.data):n.texImage2D(e.TEXTURE_2D,t,k,_.width,_.height,0,f,x,_.data)}else 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if(E.length>0){if(S&&M){const t=F(E[0]);n.texStorage2D(e.TEXTURE_2D,A,k,t.width,t.height)}for(let t=0,i=E.length;t<i;t++)_=E[t],S?T&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,f,x,_):n.texImage2D(e.TEXTURE_2D,t,k,f,x,_);o.generateMipmaps=!1}else if(S){if(M){const t=F(p);n.texStorage2D(e.TEXTURE_2D,A,k,t.width,t.height)}T&&n.texSubImage2D(e.TEXTURE_2D,0,0,0,f,x,p)}else n.texImage2D(e.TEXTURE_2D,0,k,f,x,p);g(o)&&v(l),d.__version=h.version,o.onUpdate&&o.onUpdate(o)}t.__version=o.version}function L(t,r,o,l,c,h){const d=a.convert(o.format,o.colorSpace),u=a.convert(o.type),p=w(o.internalFormat,d,u,o.colorSpace);if(!i.get(r).__hasExternalTextures){const t=Math.max(1,r.width>>h),i=Math.max(1,r.height>>h);c===e.TEXTURE_3D||c===e.TEXTURE_2D_ARRAY?n.texImage3D(c,h,p,t,i,r.depth,0,d,u,null):n.texImage2D(c,h,p,t,i,0,d,u,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),O(r)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,l,c,i.get(o).__webglTexture,0,B(r)):(c===e.TEXTURE_2D||c>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&c<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,l,c,i.get(o).__webglTexture,h),n.bindFramebuffer(e.FRAMEBUFFER,null)}function I(t,n,i){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer){const r=n.depthTexture,a=r&&r.isDepthTexture?r.type:null,o=y(n.stencilBuffer,a),l=n.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=B(n);O(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,c,o,n.width,n.height):i?e.renderbufferStorageMultisample(e.RENDERBUFFER,c,o,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,o,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,l,e.RENDERBUFFER,t)}else{const t=n.textures;for(let r=0;r<t.length;r++){const o=t[r],l=a.convert(o.format,o.colorSpace),c=a.convert(o.type),h=w(o.internalFormat,l,c,o.colorSpace),d=B(n);i&&!1===O(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,d,h,n.width,n.height):O(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,d,h,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,h,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function N(t){const r=i.get(t),a=!0===t.isWebGLCubeRenderTarget;if(t.depthTexture&&!r.__autoAllocateDepthBuffer){if(a)throw new Error("target.depthTexture not supported in Cube render targets");!function(t,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(e.FRAMEBUFFER,t),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of 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n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),r.__webglDepthbuffer=e.createRenderbuffer(),I(r.__webglDepthbuffer,t,!1);n.bindFramebuffer(e.FRAMEBUFFER,null)}const D=[],U=[];function B(e){return Math.min(r.maxSamples,e.samples)}function O(e){const n=i.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function z(e,t){const n=e.colorSpace,i=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||n!==Ct&&n!==Tt&&(bn.getTransfer(n)===It?i===Ie&&r===ye||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",n)),t}function F(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement?(c.width=e.naturalWidth||e.width,c.height=e.naturalHeight||e.height):"undefined"!=typeof VideoFrame&&e instanceof 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t=bn.getPrimaries(bn.workingColorSpace),i=o.colorSpace===Tt?null:bn.getPrimaries(o.colorSpace),d=o.colorSpace===Tt||t===i?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,o.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,o.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);const u=o.isCompressedTexture||o.image[0].isCompressedTexture,p=o.image[0]&&o.image[0].isDataTexture,f=[];for(let e=0;e<6;e++)f[e]=u||p?p?o.image[e].image:o.image[e]:m(o.image[e],!0,r.maxCubemapSize),f[e]=z(o,f[e]);const y=f[0],x=a.convert(o.format,o.colorSpace),_=a.convert(o.type),k=w(o.internalFormat,x,_,o.colorSpace),E=!0!==o.isVideoTexture,S=void 0===h.__version||!0===l,M=c.dataReady;let T,A=b(o,y);if(C(e.TEXTURE_CUBE_MAP,o),u){E&&S&&n.texStorage2D(e.TEXTURE_CUBE_MAP,A,k,y.width,y.height);for(let t=0;t<6;t++){T=f[t].mipmaps;for(let i=0;i<T.length;i++){const r=T[i];o.format!==Ie?null!==x?E?M&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,r.width,r.height,x,r.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,k,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):E?M&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,0,0,r.width,r.height,x,_,r.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i,k,r.width,r.height,0,x,_,r.data)}}}else{if(T=o.mipmaps,E&&S){T.length>0&&A++;const t=F(f[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,A,k,t.width,t.height)}for(let t=0;t<6;t++)if(p){E?M&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,f[t].width,f[t].height,x,_,f[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,k,f[t].width,f[t].height,0,x,_,f[t].data);for(let i=0;i<T.length;i++){const r=T[i].image[t].image;E?M&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,r.width,r.height,x,_,r.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,k,r.width,r.height,0,x,_,r.data)}}else{E?M&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,x,_,f[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,k,x,_,f[t]);for(let i=0;i<T.length;i++){const r=T[i];E?M&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,0,0,x,_,r.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,i+1,k,x,_,r.image[t])}}}g(o)&&v(e.TEXTURE_CUBE_MAP),h.__version=c.version,o.onUpdate&&o.onUpdate(o)}t.__version=o.version}(s,t,o):n.bindTexture(e.TEXTURE_CUBE_MAP,s.__webglTexture,e.TEXTURE0+o)},this.rebindTextures=function(t,n,r){const a=i.get(t);void 0!==n&&L(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&N(t)},this.setupRenderTarget=function(t){const r=t.texture,s=i.get(t),l=i.get(r);t.addEventListener("dispose",_);const c=t.textures,h=!0===t.isWebGLCubeRenderTarget,d=c.length>1;if(d||(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,o.memory.textures++),h){s.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){s.__webglFramebuffer[t]=[];for(let n=0;n<r.mipmaps.length;n++)s.__webglFramebuffer[t][n]=e.createFramebuffer()}else s.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){s.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)s.__webglFramebuffer[t]=e.createFramebuffer()}else s.__webglFramebuffer=e.createFramebuffer();if(d)for(let t=0,n=c.length;t<n;t++){const n=i.get(c[t]);void 0===n.__webglTexture&&(n.__webglTexture=e.createTexture(),o.memory.textures++)}if(t.samples>0&&!1===O(t)){s.__webglMultisampledFramebuffer=e.createFramebuffer(),s.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,s.__webglMultisampledFramebuffer);for(let n=0;n<c.length;n++){const i=c[n];s.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,s.__webglColorRenderbuffer[n]);const r=a.convert(i.format,i.colorSpace),o=a.convert(i.type),l=w(i.internalFormat,r,o,i.colorSpace,!0===t.isXRRenderTarget),h=B(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,h,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,s.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(s.__webglDepthRenderbuffer=e.createRenderbuffer(),I(s.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(h){n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),C(e.TEXTURE_CUBE_MAP,r);for(let n=0;n<6;n++)if(r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)L(s.__webglFramebuffer[n][i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else L(s.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);g(r)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){for(let r=0,a=c.length;r<a;r++){const a=c[r],o=i.get(a);n.bindTexture(e.TEXTURE_2D,o.__webglTexture),C(e.TEXTURE_2D,a),L(s.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,e.TEXTURE_2D,0),g(a)&&v(e.TEXTURE_2D)}n.unbindTexture()}else{let i=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(i=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(i,l.__webglTexture),C(i,r),r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)L(s.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,i,n);else L(s.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,i,0);g(r)&&v(i),n.unbindTexture()}t.depthBuffer&&N(t)},this.updateRenderTargetMipmap=function(t){const r=t.textures;for(let a=0,o=r.length;a<o;a++){const o=r[a];if(g(o)){const r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=i.get(o).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===O(t)){const r=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,h=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,h.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,h.__webglColorRenderbuffer[n]);const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(D.length=0,U.length=0,D.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(D.push(c),U.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,U)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,D))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,h.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,h.__webglColorRenderbuffer[t]);const a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,h.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,h.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&l){const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=N,this.setupFrameBufferTexture=L,this.useMultisampledRTT=O}function zs(e,t){return{convert:function(n,i=""){let r;const a=bn.getTransfer(i);if(n===ye)return e.UNSIGNED_BYTE;if(n===Te)return e.UNSIGNED_SHORT_4_4_4_4;if(n===Ae)return e.UNSIGNED_SHORT_5_5_5_1;if(n===Pe)return e.UNSIGNED_INT_5_9_9_9_REV;if(n===be)return e.BYTE;if(n===xe)return e.SHORT;if(n===_e)return e.UNSIGNED_SHORT;if(n===ke)return e.INT;if(n===Ee)return e.UNSIGNED_INT;if(n===Se)return e.FLOAT;if(n===Me)return e.HALF_FLOAT;if(n===Re)return e.ALPHA;if(n===Le)return e.RGB;if(n===Ie)return e.RGBA;if(n===Ne)return e.LUMINANCE;if(n===De)return e.LUMINANCE_ALPHA;if(n===Ue)return e.DEPTH_COMPONENT;if(n===Be)return e.DEPTH_STENCIL;if(n===Oe)return e.RED;if(n===ze)return e.RED_INTEGER;if(n===Fe)return e.RG;if(n===We)return e.RG_INTEGER;if(n===He)return e.RGBA_INTEGER;if(n===Ve||n===Ge||n===je||n===qe)if(a===It){if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(n===Ve)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Ge)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===je)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===qe)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=t.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(n===Ve)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Ge)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===je)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===qe)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===Xe||n===Ye||n===Ke||n===Ze){if(r=t.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(n===Xe)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===Ye)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Ke)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Ze)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===Je||n===Qe||n===$e){if(r=t.get("WEBGL_compressed_texture_etc"),null===r)return null;if(n===Je||n===Qe)return a===It?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(n===$e)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(n===et||n===tt||n===nt||n===it||n===rt||n===at||n===ot||n===st||n===lt||n===ct||n===ht||n===dt||n===ut||n===pt){if(r=t.get("WEBGL_compressed_texture_astc"),null===r)return null;if(n===et)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===tt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===nt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===it)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===rt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===at)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===ot)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===st)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===lt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===ct)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===ht)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===dt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===ut)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===pt)return a===It?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===ft||n===mt||n===gt){if(r=t.get("EXT_texture_compression_bptc"),null===r)return null;if(n===ft)return a===It?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===mt)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===gt)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(n===vt||n===wt||n===yt||n===bt){if(r=t.get("EXT_texture_compression_rgtc"),null===r)return null;if(n===ft)return r.COMPRESSED_RED_RGTC1_EXT;if(n===wt)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===yt)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===bt)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Ce?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class Fs extends Kr{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ws extends zi{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Hs={type:"move"};class Vs{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ws,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ws,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Un,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Un),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ws,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Un,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Un),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Hs)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Ws;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Gs{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const i=new Cn;e.properties.get(i).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new Gr({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Br(new ca(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class js extends Kt{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,h=null,d=null,u=null,p=null;const f=new Gs,m=t.getContextAttributes();let g=null,v=null;const w=[],y=[],b=new ln;let x=null;const _=new Kr;_.layers.enable(1),_.viewport=new Pn;const k=new Kr;k.layers.enable(2),k.viewport=new Pn;const E=[_,k],S=new Fs;S.layers.enable(1),S.layers.enable(2);let M=null,T=null;function A(e){const t=y.indexOf(e.inputSource);if(-1===t)return;const n=w[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function C(){i.removeEventListener("select",A),i.removeEventListener("selectstart",A),i.removeEventListener("selectend",A),i.removeEventListener("squeeze",A),i.removeEventListener("squeezestart",A),i.removeEventListener("squeezeend",A),i.removeEventListener("end",C),i.removeEventListener("inputsourceschange",P);for(let e=0;e<w.length;e++){const t=y[e];null!==t&&(y[e]=null,w[e].disconnect(t))}M=null,T=null,f.reset(),e.setRenderTarget(g),u=null,d=null,h=null,i=null,v=null,D.stop(),n.isPresenting=!1,e.setPixelRatio(x),e.setSize(b.width,b.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=y.indexOf(n);i>=0&&(y[i]=null,w[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=y.indexOf(n);if(-1===i){for(let e=0;e<w.length;e++){if(e>=y.length){y.push(n),i=e;break}if(null===y[e]){y[e]=n,i=e;break}}if(-1===i)break}const r=w[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=w[e];return void 0===t&&(t=new Vs,w[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=w[e];return void 0===t&&(t=new Vs,w[e]=t),t.getGripSpace()},this.getHand=function(e){let t=w[e];return void 0===t&&(t=new Vs,w[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:u},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(g=e.getRenderTarget(),i.addEventListener("select",A),i.addEventListener("selectstart",A),i.addEventListener("selectend",A),i.addEventListener("squeeze",A),i.addEventListener("squeezestart",A),i.addEventListener("squeezeend",A),i.addEventListener("end",C),i.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),x=e.getPixelRatio(),e.getSize(b),void 0===i.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};u=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:u}),e.setPixelRatio(1),e.setSize(u.framebufferWidth,u.framebufferHeight,!1),v=new Ln(u.framebufferWidth,u.framebufferHeight,{format:Ie,type:ye,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Be:Ue,a=m.stencil?Ce:Ee);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:r};h=new XRWebGLBinding(i,t),d=h.createProjectionLayer(s),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new Ln(d.textureWidth,d.textureHeight,{format:Ie,type:ye,depthTexture:new Xa(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),D.setContext(i),D.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return f.getDepthTexture()};const R=new Un,L=new Un;function 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i=R.distanceTo(L),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],d=(a[8]+1)/a[0],u=o*h,p=o*d,f=i/(-h+d),m=f*-h;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(f),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=o+f,v=s+f,w=u-m,y=p+(i-m),b=l*s/v*g,x=c*s/v*g;e.projectionMatrix.makePerspective(w,y,b,x,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(S,_,k):S.projectionMatrix.copy(_.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*$t*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,S,t)},this.getCamera=function(){return S},this.getFoveation=function(){if(null!==d||null!==u)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==u&&void 0!==u.fixedFoveation&&(u.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==f.texture},this.getDepthSensingMesh=function(){return f.getMesh(S)};let N=null;const D=new sa;D.setAnimationLoop((function(t,r){if(c=r.getViewerPose(l||a),p=r,null!==c){const t=c.views;null!==u&&(e.setRenderTargetFramebuffer(v,u.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==S.cameras.length&&(S.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let a=null;if(null!==u)a=u.getViewport(r);else{const t=h.getViewSubImage(d,r);a=t.viewport,0===i&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=E[i];void 0===o&&(o=new Kr,o.layers.enable(i),o.viewport=new Pn,E[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(S.matrix.copy(o.matrix),S.matrix.decompose(S.position,S.quaternion,S.scale)),!0===n&&S.cameras.push(o)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")){const n=h.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&f.init(e,n,i.renderState)}}for(let e=0;e<w.length;e++){const t=y[e],n=w[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}N&&N(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),p=null})),this.setAnimationLoop=function(e){N=e},this.dispose=function(){}}}const qs=new _i,Xs=new ui;function Ys(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function i(e,i){e.opacity.value=i.opacity,i.color&&e.diffuse.value.copy(i.color),i.emissive&&e.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(e.map.value=i.map,n(i.map,e.mapTransform)),i.alphaMap&&(e.alphaMap.value=i.alphaMap,n(i.alphaMap,e.alphaMapTransform)),i.bumpMap&&(e.bumpMap.value=i.bumpMap,n(i.bumpMap,e.bumpMapTransform),e.bumpScale.value=i.bumpScale,i.side===T&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,n(i.normalMap,e.normalMapTransform),e.normalScale.value.copy(i.normalScale),i.side===T&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,n(i.displacementMap,e.displacementMapTransform),e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,e.emissiveMapTransform)),i.specularMap&&(e.specularMap.value=i.specularMap,n(i.specularMap,e.specularMapTransform)),i.alphaTest>0&&(e.alphaTest.value=i.alphaTest);const r=t.get(i),a=r.envMap,o=r.envMapRotation;a&&(e.envMap.value=a,qs.copy(o),qs.x*=-1,qs.y*=-1,qs.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(qs.y*=-1,qs.z*=-1),e.envMapRotation.value.setFromMatrix4(Xs.makeRotationFromEuler(qs)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,Hr(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,o,s){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,r)):r.isMeshPhongMaterial?(i(e,r),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,r)):r.isMeshStandardMaterial?(i(e,r),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,r),r.isMeshPhysicalMaterial&&function(e,t,i){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===T&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=i.texture,e.transmissionSamplerSize.value.set(i.width,i.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,r,s)):r.isMeshMatcapMaterial?(i(e,r),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,r)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),function(e,n){const i=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(i.matrixWorld),e.nearDistance.value=i.shadow.camera.near,e.farDistance.value=i.shadow.camera.far}(e,r)):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,r),r.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,r)):r.isPointsMaterial?function(e,t,i,r){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*i,e.scale.value=.5*r,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r,a,o):r.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,r):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function 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i=o.indexOf(n.__bindingPointIndex);o.splice(i,1),e.deleteBuffer(r[n.id]),delete r[n.id],delete a[n.id]}return{bind:function(e,t){const n=t.program;i.uniformBlockBinding(e,n)},update:function(n,d){let u=r[n.id];void 0===u&&(!function(e){const t=e.uniforms;let n=0;const i=16;for(let e=0,r=t.length;e<r;e++){const r=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0,t=r.length;e<t;e++){const t=r[e],a=Array.isArray(t.value)?t.value:[t.value];for(let e=0,r=a.length;e<r;e++){const r=c(a[e]),o=n%i;0!==o&&i-o<r.boundary&&(n+=i-o),t.__data=new Float32Array(r.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=n,n+=r.storage}}}const r=n%i;r>0&&(n+=i-r);e.__size=n,e.__cache={}}(n),u=function(t){const n=function(){for(let e=0;e<s;e++)if(-1===o.indexOf(e))return o.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();t.__bindingPointIndex=n;const i=e.createBuffer(),r=t.__size,a=t.usage;return e.bindBuffer(e.UNIFORM_BUFFER,i),e.bufferData(e.UNIFORM_BUFFER,r,a),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,n,i),i}(n),r[n.id]=u,n.addEventListener("dispose",h));const p=d.program;i.updateUBOMapping(n,p);const f=t.render.frame;a[n.id]!==f&&(!function(t){const n=r[t.id],i=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,n);for(let t=0,n=i.length;t<n;t++){const n=Array.isArray(i[t])?i[t]:[i[t]];for(let i=0,r=n.length;i<r;i++){const r=n[i];if(!0===l(r,t,i,a)){const t=r.__offset,n=Array.isArray(r.value)?r.value:[r.value];let i=0;for(let a=0;a<n.length;a++){const o=n[a],s=c(o);"number"==typeof o||"boolean"==typeof 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0===c&&(e.addEventListener("dispose",Ue),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===o)return Qe(e,s),h}else s.uniforms=le.getUniforms(e),e.onBeforeCompile(s,y),h=le.acquireProgram(s,l),c.set(l,h),i.uniforms=s.uniforms;const d=i.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(d.clippingPlanes=ue.uniform),Qe(e,s),i.needsLights=function(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights}(e),i.lightsStateVersion=o,i.needsLights&&(d.ambientLightColor.value=r.state.ambient,d.lightProbe.value=r.state.probe,d.directionalLights.value=r.state.directional,d.directionalLightShadows.value=r.state.directionalShadow,d.spotLights.value=r.state.spot,d.spotLightShadows.value=r.state.spotShadow,d.rectAreaLights.value=r.state.rectArea,d.ltc_1.value=r.state.rectAreaLTC1,d.ltc_2.value=r.state.rectAreaLTC2,d.pointLights.value=r.state.point,d.pointLightShadows.value=r.state.pointShadow,d.hemisphereLights.value=r.state.hemi,d.directionalShadowMap.value=r.state.directionalShadowMap,d.directionalShadowMatrix.value=r.state.directionalShadowMatrix,d.spotShadowMap.value=r.state.spotShadowMap,d.spotLightMatrix.value=r.state.spotLightMatrix,d.spotLightMap.value=r.state.spotLightMap,d.pointShadowMap.value=r.state.pointShadowMap,d.pointShadowMatrix.value=r.state.pointShadowMatrix),i.currentProgram=h,i.uniformsList=null,h}function Je(e){if(null===e.uniformsList){const t=e.currentProgram.getUniforms();e.uniformsList=$o.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function Qe(e,t){const n=te.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}Ge.setAnimationLoop((function(e){Oe&&Oe(e)})),"undefined"!=typeof self&&Ge.setContext(self),this.setAnimationLoop=function(e){Oe=e,Le.setAnimationLoop(e),null===e?Ge.stop():Ge.start()},Le.addEventListener("sessionstart",Fe),Le.addEventListener("sessionend",Ve),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===b)return;if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===Le.enabled&&!0===Le.isPresenting&&(!0===Le.cameraAutoUpdate&&Le.updateCamera(t),t=Le.getCamera()),!0===e.isScene&&e.onBeforeRender(y,e,t,k),g=de.get(e,w.length),g.init(t),w.push(g),G.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),W.setFromProjectionMatrix(G),V=this.localClippingEnabled,H=ue.init(this.clippingPlanes,V),f=he.get(e,v.length),f.init(),v.push(f),!0===Le.enabled&&!0===Le.isPresenting){const e=y.xr.getDepthSensingMesh();null!==e&&je(e,t,-1/0,y.sortObjects)}je(e,t,0,y.sortObjects),f.finish(),!0===y.sortObjects&&f.sort(U,B),Y=!1===Le.enabled||!1===Le.isPresenting||!1===Le.hasDepthSensing(),Y&&fe.addToRenderList(f,e),this.info.render.frame++,!0===H&&ue.beginShadows();const n=g.state.shadowsArray;pe.render(n,e,t),!0===H&&ue.endShadows(),!0===this.info.autoReset&&this.info.reset();const i=f.opaque,r=f.transmissive;if(g.setupLights(),t.isArrayCamera){const n=t.cameras;if(r.length>0)for(let t=0,a=n.length;t<a;t++){Xe(i,r,e,n[t])}Y&&fe.render(e);for(let t=0,i=n.length;t<i;t++){const i=n[t];qe(f,e,i,i.viewport)}}else r.length>0&&Xe(i,r,e,t),Y&&fe.render(e),qe(f,e,t);null!==k&&(ne.updateMultisampleRenderTarget(k),ne.updateRenderTargetMipmap(k)),!0===e.isScene&&e.onAfterRender(y,e,t),xe.resetDefaultState(),E=-1,S=null,w.pop(),w.length>0?(g=w[w.length-1],!0===H&&ue.setGlobalState(y.clippingPlanes,g.state.camera)):g=null,v.pop(),f=v.length>0?v[v.length-1]:null},this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return _},this.getRenderTarget=function(){return k},this.setRenderTargetTextures=function(e,t,n){te.get(e.texture).__webglTexture=t,te.get(e.depthTexture).__webglTexture=n;const i=te.get(e);i.__hasExternalTextures=!0,i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===J.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(e,t){const n=te.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){k=e,x=t,_=n;let i=!0,r=null,a=!1,o=!1;if(e){const s=te.get(e);void 0!==s.__useDefaultFramebuffer?($.bindFramebuffer(Se.FRAMEBUFFER,null),i=!1):void 0===s.__webglFramebuffer?ne.setupRenderTarget(e):s.__hasExternalTextures&&ne.rebindTextures(e,te.get(e.texture).__webglTexture,te.get(e.depthTexture).__webglTexture);const l=e.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(o=!0);const c=te.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],a=!0):r=e.samples>0&&!1===ne.useMultisampledRTT(e)?te.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,A.copy(e.viewport),C.copy(e.scissor),P=e.scissorTest}else A.copy(O).multiplyScalar(D).floor(),C.copy(z).multiplyScalar(D).floor(),P=F;if($.bindFramebuffer(Se.FRAMEBUFFER,r)&&i&&$.drawBuffers(e,r),$.viewport(A),$.scissor(C),$.setScissorTest(P),a){const i=te.get(e.texture);Se.framebufferTexture2D(Se.FRAMEBUFFER,Se.COLOR_ATTACHMENT0,Se.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(o){const i=te.get(e.texture),r=t||0;Se.framebufferTextureLayer(Se.FRAMEBUFFER,Se.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}E=-1},this.readRenderTargetPixels=function(e,t,n,i,r,a,o){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=te.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){$.bindFramebuffer(Se.FRAMEBUFFER,s);try{const o=e.texture,s=o.format,l=o.type;if(!Q.textureFormatReadable(s))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!Q.textureTypeReadable(l))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&Se.readPixels(t,n,i,r,be.convert(s),be.convert(l),a)}finally{const e=null!==k?te.get(k).__webglFramebuffer:null;$.bindFramebuffer(Se.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,i,r,a,o){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=te.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){$.bindFramebuffer(Se.FRAMEBUFFER,s);try{const o=e.texture,s=o.format,l=o.type;if(!Q.textureFormatReadable(s))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Q.textureTypeReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){const e=Se.createBuffer();Se.bindBuffer(Se.PIXEL_PACK_BUFFER,e),Se.bufferData(Se.PIXEL_PACK_BUFFER,a.byteLength,Se.STREAM_READ),Se.readPixels(t,n,i,r,be.convert(s),be.convert(l),0),Se.flush();const o=Se.fenceSync(Se.SYNC_GPU_COMMANDS_COMPLETE,0);await function(e,t,n){return new Promise((function(i,r){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:r();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:i()}}),n)}))}(Se,o,4);try{Se.bindBuffer(Se.PIXEL_PACK_BUFFER,e),Se.getBufferSubData(Se.PIXEL_PACK_BUFFER,0,a)}finally{Se.deleteBuffer(e),Se.deleteSync(o)}return a}}finally{const e=null!==k?te.get(k).__webglFramebuffer:null;$.bindFramebuffer(Se.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(console.warn("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;ne.setTexture2D(e,0),Se.copyTexSubImage2D(Se.TEXTURE_2D,n,0,0,o,s,r,a),$.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,h;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture function signature has changed."),i=arguments[0]||null,e=arguments[1],t=arguments[2],r=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==i?(c=i.x,h=i.y):(c=0,h=0);const d=be.convert(t.format),u=be.convert(t.type);ne.setTexture2D(t,0),Se.pixelStorei(Se.UNPACK_FLIP_Y_WEBGL,t.flipY),Se.pixelStorei(Se.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),Se.pixelStorei(Se.UNPACK_ALIGNMENT,t.unpackAlignment);const p=Se.getParameter(Se.UNPACK_ROW_LENGTH),f=Se.getParameter(Se.UNPACK_IMAGE_HEIGHT),m=Se.getParameter(Se.UNPACK_SKIP_PIXELS),g=Se.getParameter(Se.UNPACK_SKIP_ROWS),v=Se.getParameter(Se.UNPACK_SKIP_IMAGES),w=e.isCompressedTexture?e.mipmaps[r]:e.image;Se.pixelStorei(Se.UNPACK_ROW_LENGTH,w.width),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,w.height),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,s),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,l),e.isDataTexture?Se.texSubImage2D(Se.TEXTURE_2D,r,c,h,a,o,d,u,w.data):e.isCompressedTexture?Se.compressedTexSubImage2D(Se.TEXTURE_2D,r,c,h,w.width,w.height,d,w.data):Se.texSubImage2D(Se.TEXTURE_2D,r,c,h,a,o,d,u,w),Se.pixelStorei(Se.UNPACK_ROW_LENGTH,p),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,f),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,m),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,g),Se.pixelStorei(Se.UNPACK_SKIP_IMAGES,v),0===r&&t.generateMipmaps&&Se.generateMipmap(Se.TEXTURE_2D),$.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,h,d,u,p;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,i=arguments[1]||null,e=arguments[2],t=arguments[3],r=arguments[4]||0);const f=e.isCompressedTexture?e.mipmaps[r]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,h=n.min.z):(a=f.width,o=f.height,s=f.depth,l=0,c=0,h=0),null!==i?(d=i.x,u=i.y,p=i.z):(d=0,u=0,p=0);const m=be.convert(t.format),g=be.convert(t.type);let v;if(t.isData3DTexture)ne.setTexture3D(t,0),v=Se.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");ne.setTexture2DArray(t,0),v=Se.TEXTURE_2D_ARRAY}Se.pixelStorei(Se.UNPACK_FLIP_Y_WEBGL,t.flipY),Se.pixelStorei(Se.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),Se.pixelStorei(Se.UNPACK_ALIGNMENT,t.unpackAlignment);const w=Se.getParameter(Se.UNPACK_ROW_LENGTH),y=Se.getParameter(Se.UNPACK_IMAGE_HEIGHT),b=Se.getParameter(Se.UNPACK_SKIP_PIXELS),x=Se.getParameter(Se.UNPACK_SKIP_ROWS),_=Se.getParameter(Se.UNPACK_SKIP_IMAGES);Se.pixelStorei(Se.UNPACK_ROW_LENGTH,f.width),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,f.height),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,l),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,c),Se.pixelStorei(Se.UNPACK_SKIP_IMAGES,h),e.isDataTexture||e.isData3DTexture?Se.texSubImage3D(v,r,d,u,p,a,o,s,m,g,f.data):t.isCompressedArrayTexture?Se.compressedTexSubImage3D(v,r,d,u,p,a,o,s,m,f.data):Se.texSubImage3D(v,r,d,u,p,a,o,s,m,g,f),Se.pixelStorei(Se.UNPACK_ROW_LENGTH,w),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,y),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,b),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,x),Se.pixelStorei(Se.UNPACK_SKIP_IMAGES,_),0===r&&t.generateMipmaps&&Se.generateMipmap(v),$.unbindTexture()},this.initRenderTarget=function(e){void 0===te.get(e).__webglFramebuffer&&ne.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?ne.setTextureCube(e,0):e.isData3DTexture?ne.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?ne.setTexture2DArray(e,0):ne.setTexture2D(e,0),$.unbindTexture()},this.resetState=function(){x=0,_=0,k=null,$.reset(),xe.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Xt}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===Pt?"display-p3":"srgb",t.unpackColorSpace=bn.workingColorSpace===Rt?"display-p3":"srgb"}}class Js{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new tr(e),this.density=t}clone(){return new Js(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class Qs extends zi{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new _i,this.environmentIntensity=1,this.environmentRotation=new _i,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class $s{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=jt,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=en()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return mn("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=en()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=en()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const el=new Un;class tl{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)el.fromBufferAttribute(this,t),el.applyMatrix4(e),this.setXYZ(t,el.x,el.y,el.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)el.fromBufferAttribute(this,t),el.applyNormalMatrix(e),this.setXYZ(t,el.x,el.y,el.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)el.fromBufferAttribute(this,t),el.transformDirection(e),this.setXYZ(t,el.x,el.y,el.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=an(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=on(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=on(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=on(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=on(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=on(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=an(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=an(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=an(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=an(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=on(t,this.array),n=on(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=on(t,this.array),n=on(n,this.array),i=on(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=on(t,this.array),n=on(n,this.array),i=on(i,this.array),r=on(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new lr(new this.array.constructor(e),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new tl(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const nl=new Un,il=new Pn,rl=new Pn,al=new Un,ol=new ui,sl=new Un,ll=new ii,cl=new ui,hl=new di;class dl extends Br{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=re,this.bindMatrix=new ui,this.bindMatrixInverse=new ui,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;null===this.boundingBox&&(this.boundingBox=new zn),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,sl),this.boundingBox.expandByPoint(sl)}computeBoundingSphere(){const e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new ii),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,sl),this.boundingSphere.expandByPoint(sl)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),ll.copy(this.boundingSphere),ll.applyMatrix4(i),!1!==e.ray.intersectsSphere(ll)&&(cl.copy(i).invert(),hl.copy(e.ray).applyMatrix4(cl),null!==this.boundingBox&&!1===hl.intersectsBox(this.boundingBox)||this._computeIntersections(e,t,hl)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Pn,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===re?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;il.fromBufferAttribute(i.attributes.skinIndex,e),rl.fromBufferAttribute(i.attributes.skinWeight,e),nl.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){const i=rl.getComponent(e);if(0!==i){const r=il.getComponent(e);ol.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),t.addScaledVector(al.copy(nl).applyMatrix4(ol),i)}}return t.applyMatrix4(this.bindMatrixInverse)}}class ul extends zi{constructor(){super(),this.isBone=!0,this.type="Bone"}}class pl extends Cn{constructor(e=null,t=1,n=1,i,r,a,o,s,l=1003,c=1003,h,d){super(null,a,o,s,l,c,i,r,h,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const fl=new ui,ml=new ui;class gl{constructor(e=[],t=[]){this.uuid=en(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new ui)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const t=new ui;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=e.length;i<r;i++){const r=e[i]?e[i].matrixWorld:ml;fl.multiplyMatrices(r,t[i]),fl.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new gl(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=4*Math.ceil(e/4),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new pl(t,e,e,Ie,Se);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const i=e.bones[n];let r=t[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new ul),this.bones.push(r),this.boneInverses.push((new ui).fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const r=t[i];e.bones.push(r.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class vl extends lr{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const wl=new ui,yl=new ui,bl=[],xl=new zn,_l=new ui,kl=new Br,El=new ii;class Sl extends Br{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new vl(new Float32Array(16*n),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,_l)}computeBoundingBox(){const e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new zn),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,wl),xl.copy(e.boundingBox).applyMatrix4(wl),this.boundingBox.union(xl)}computeBoundingSphere(){const e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new ii),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,wl),El.copy(e.boundingSphere).applyMatrix4(wl),this.boundingSphere.union(El)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){const n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=i[r+e]}raycast(e,t){const n=this.matrixWorld,i=this.count;if(kl.geometry=this.geometry,kl.material=this.material,void 0!==kl.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),El.copy(this.boundingSphere),El.applyMatrix4(n),!1!==e.ray.intersectsSphere(El)))for(let r=0;r<i;r++){this.getMatrixAt(r,wl),yl.multiplyMatrices(n,wl),kl.matrixWorld=yl,kl.raycast(e,bl);for(let e=0,n=bl.length;e<n;e++){const n=bl[e];n.instanceId=r,n.object=this,t.push(n)}bl.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new vl(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){const n=t.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new pl(new Float32Array(i*this.count),i,this.count,Oe,Se));const r=this.morphTexture.source.data.data;let a=0;for(let e=0;e<n.length;e++)a+=n[e];const o=this.geometry.morphTargetsRelative?1:1-a,s=i*e;r[s]=o,r.set(n,s+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null),this}}class Ml extends rr{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new tr(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Tl=new Un,Al=new Un,Cl=new ui,Pl=new di,Rl=new ii,Ll=new Un,Il=new Un;class Nl extends zi{constructor(e=new yr,t=new Ml){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)Tl.fromBufferAttribute(t,e-1),Al.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Tl.distanceTo(Al);e.setAttribute("lineDistance",new dr(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rl.copy(n.boundingSphere),Rl.applyMatrix4(i),Rl.radius+=r,!1===e.ray.intersectsSphere(Rl))return;Cl.copy(i).invert(),Pl.copy(e.ray).applyMatrix4(Cl);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,h=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=c.getX(r),i=c.getX(r+1),a=Dl(this,e,Pl,s,n,i);a&&t.push(a)}if(this.isLineLoop){const r=c.getX(i-1),a=c.getX(n),o=Dl(this,e,Pl,s,r,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),i=Math.min(h.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=Dl(this,e,Pl,s,r,r+1);n&&t.push(n)}if(this.isLineLoop){const r=Dl(this,e,Pl,s,i-1,n);r&&t.push(r)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Dl(e,t,n,i,r,a){const o=e.geometry.attributes.position;Tl.fromBufferAttribute(o,r),Al.fromBufferAttribute(o,a);if(n.distanceSqToSegment(Tl,Al,Ll,Il)>i)return;Ll.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(Ll);return s<t.near||s>t.far?void 0:{distance:s,point:Il.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,object:e}}const Ul=new Un,Bl=new Un;class Ol extends Nl{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)Ul.fromBufferAttribute(t,e),Bl.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+Ul.distanceTo(Bl);e.setAttribute("lineDistance",new dr(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class zl extends Nl{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Fl extends rr{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new tr(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const Wl=new ui,Hl=new di,Vl=new ii,Gl=new Un;class jl extends zi{constructor(e=new yr,t=new Fl){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Vl.copy(n.boundingSphere),Vl.applyMatrix4(i),Vl.radius+=r,!1===e.ray.intersectsSphere(Vl))return;Wl.copy(i).invert(),Hl.copy(e.ray).applyMatrix4(Wl);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);n<r;n++){const r=l.getX(n);Gl.fromBufferAttribute(c,r),ql(Gl,r,s,i,e,t,this)}}else{for(let n=Math.max(0,a.start),r=Math.min(c.count,a.start+a.count);n<r;n++)Gl.fromBufferAttribute(c,n),ql(Gl,n,s,i,e,t,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function ql(e,t,n,i,r,a,o){const s=Hl.distanceSqToPoint(e);if(s<n){const n=new Un;Hl.closestPointToPoint(e,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(s),point:n,index:t,face:null,object:o})}}class Xl{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)n=this.getPoint(a/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let a;a=t||e*n[r-1];let o,s=0,l=r-1;for(;s<=l;)if(i=Math.floor(s+(l-s)/2),o=n[i]-a,o<0)s=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===a)return i/(r-1);const c=n[i];return(i+(a-c)/(n[i+1]-c))/(r-1)}getTangent(e,t){const n=1e-4;let i=e-n,r=e+n;i<0&&(i=0),r>1&&(r=1);const a=this.getPoint(i),o=this.getPoint(r),s=t||(a.isVector2?new ln:new Un);return s.copy(o).sub(a).normalize(),s}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new Un,i=[],r=[],a=[],o=new Un,s=new ui;for(let t=0;t<=e;t++){const n=t/e;i[t]=this.getTangentAt(n,new Un)}r[0]=new Un,a[0]=new Un;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),d<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),o.crossVectors(i[t-1],i[t]),o.length()>Number.EPSILON){o.normalize();const e=Math.acos(tn(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(s.makeRotationAxis(o,e))}a[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(tn(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(o.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(s.makeRotationAxis(i[n],t*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Yl extends Xl{constructor(e=0,t=0,n=1,i=1,r=0,a=2*Math.PI,o=!1,s=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=o,this.aRotation=s}getPoint(e,t=new ln){const n=t,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=a?0:i),!0!==this.aClockwise||a||(r===i?r=-i:r-=i);const o=this.aStartAngle+e*r;let s=this.aX+this.xRadius*Math.cos(o),l=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){const e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),n=s-this.aX,i=l-this.aY;s=n*e-i*t+this.aX,l=n*t+i*e+this.aY}return n.set(s,l)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}function Kl(){let e=0,t=0,n=0,i=0;function r(r,a,o,s){e=r,t=o,n=-3*r+3*a-2*o-s,i=2*r-2*a+o+s}return{initCatmullRom:function(e,t,n,i,a){r(t,n,a*(n-e),a*(i-t))},initNonuniformCatmullRom:function(e,t,n,i,a,o,s){let l=(t-e)/a-(n-e)/(a+o)+(n-t)/o,c=(n-t)/o-(i-t)/(o+s)+(i-n)/s;l*=o,c*=o,r(t,n,l,c)},calc:function(r){const a=r*r;return e+t*r+n*a+i*(a*r)}}}const Zl=new Un,Jl=new Kl,Ql=new Kl,$l=new Kl;function ec(e,t,n,i,r){const a=.5*(i-t),o=.5*(r-n),s=e*e;return(2*n-2*i+a+o)*(e*s)+(-3*n+3*i-2*a-o)*s+a*e+n}function tc(e,t,n,i){return function(e,t){const n=1-e;return n*n*t}(e,t)+function(e,t){return 2*(1-e)*e*t}(e,n)+function(e,t){return e*e*t}(e,i)}function nc(e,t,n,i,r){return function(e,t){const n=1-e;return n*n*n*t}(e,t)+function(e,t){const n=1-e;return 3*n*n*e*t}(e,n)+function(e,t){return 3*(1-e)*e*e*t}(e,i)+function(e,t){return e*e*e*t}(e,r)}class ic extends Xl{constructor(e=new ln,t=new ln,n=new ln,i=new ln){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new ln){const n=t,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(nc(e,i.x,r.x,a.x,o.x),nc(e,i.y,r.y,a.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class rc extends Xl{constructor(e=new ln,t=new ln){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new ln){const n=t;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new ln){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class ac extends Xl{constructor(e=new ln,t=new ln,n=new ln){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new ln){const n=t,i=this.v0,r=this.v1,a=this.v2;return n.set(tc(e,i.x,r.x,a.x),tc(e,i.y,r.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class oc extends Xl{constructor(e=new Un,t=new Un,n=new Un){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new Un){const n=t,i=this.v0,r=this.v1,a=this.v2;return n.set(tc(e,i.x,r.x,a.x),tc(e,i.y,r.y,a.y),tc(e,i.z,r.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class sc extends Xl{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new ln){const n=t,i=this.points,r=(i.length-1)*e,a=Math.floor(r),o=r-a,s=i[0===a?a:a-1],l=i[a],c=i[a>i.length-2?i.length-1:a+1],h=i[a>i.length-3?i.length-1:a+2];return n.set(ec(o,s.x,l.x,c.x,h.x),ec(o,s.y,l.y,c.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push(n.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push((new ln).fromArray(n))}return this}}var lc=Object.freeze({__proto__:null,ArcCurve:class extends Yl{constructor(e,t,n,i,r,a){super(e,t,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}},CatmullRomCurve3:class extends Xl{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new Un){const n=t,i=this.points,r=i.length,a=(r-(this.closed?0:1))*e;let o,s,l=Math.floor(a),c=a-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(Zl.subVectors(i[0],i[1]).add(i[0]),o=Zl);const h=i[l%r],d=i[(l+1)%r];if(this.closed||l+2<r?s=i[(l+2)%r]:(Zl.subVectors(i[r-1],i[r-2]).add(i[r-1]),s=Zl),"centripetal"===this.curveType||"chordal"===this.curveType){const e="chordal"===this.curveType?.5:.25;let t=Math.pow(o.distanceToSquared(h),e),n=Math.pow(h.distanceToSquared(d),e),i=Math.pow(d.distanceToSquared(s),e);n<1e-4&&(n=1),t<1e-4&&(t=n),i<1e-4&&(i=n),Jl.initNonuniformCatmullRom(o.x,h.x,d.x,s.x,t,n,i),Ql.initNonuniformCatmullRom(o.y,h.y,d.y,s.y,t,n,i),$l.initNonuniformCatmullRom(o.z,h.z,d.z,s.z,t,n,i)}else"catmullrom"===this.curveType&&(Jl.initCatmullRom(o.x,h.x,d.x,s.x,this.tension),Ql.initCatmullRom(o.y,h.y,d.y,s.y,this.tension),$l.initCatmullRom(o.z,h.z,d.z,s.z,this.tension));return n.set(Jl.calc(c),Ql.calc(c),$l.calc(c)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push((new Un).fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}},CubicBezierCurve:ic,CubicBezierCurve3:class extends Xl{constructor(e=new Un,t=new Un,n=new Un,i=new Un){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new Un){const n=t,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(nc(e,i.x,r.x,a.x,o.x),nc(e,i.y,r.y,a.y,o.y),nc(e,i.z,r.z,a.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},EllipseCurve:Yl,LineCurve:rc,LineCurve3:class extends Xl{constructor(e=new Un,t=new Un){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new Un){const n=t;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new Un){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},QuadraticBezierCurve:ac,QuadraticBezierCurve3:oc,SplineCurve:sc});class cc extends Xl{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){const n=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new lc[n](t,e))}return this}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const e=i[r]-n,a=this.curves[r],o=a.getLength(),s=0===o?0:1-e/o;return a.getPointAt(s,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const a=r[i],o=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isSplineCurve?e*a.points.length:e,s=a.getPoints(o);for(let e=0;e<s.length;e++){const i=s[e];n&&n.equals(i)||(t.push(i),n=i)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const n=this.curves[t];e.curves.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const n=e.curves[t];this.curves.push((new lc[n.type]).fromJSON(n))}return this}}class hc extends cc{constructor(e){super(),this.type="Path",this.currentPoint=new ln,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new rc(this.currentPoint.clone(),new ln(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new ac(this.currentPoint.clone(),new ln(e,t),new ln(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,a){const o=new ic(this.currentPoint.clone(),new ln(e,t),new ln(n,i),new ln(r,a));return this.curves.push(o),this.currentPoint.set(r,a),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new sc(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,a){const o=this.currentPoint.x,s=this.currentPoint.y;return this.absarc(e+o,t+s,n,i,r,a),this}absarc(e,t,n,i,r,a){return this.absellipse(e,t,n,n,i,r,a),this}ellipse(e,t,n,i,r,a,o,s){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(e+l,t+c,n,i,r,a,o,s),this}absellipse(e,t,n,i,r,a,o,s){const l=new Yl(e,t,n,i,r,a,o,s);if(this.curves.length>0){const e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class dc extends yr{constructor(e=1,t=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],a=[],o=[],s=[],l=new Un,c=new ln;a.push(0,0,0),o.push(0,0,1),s.push(.5,.5);for(let r=0,h=3;r<=t;r++,h+=3){const d=n+r/t*i;l.x=e*Math.cos(d),l.y=e*Math.sin(d),a.push(l.x,l.y,l.z),o.push(0,0,1),c.x=(a[h]/e+1)/2,c.y=(a[h+1]/e+1)/2,s.push(c.x,c.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new dr(a,3)),this.setAttribute("normal",new dr(o,3)),this.setAttribute("uv",new dr(s,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new dc(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class uc extends hc{constructor(e){super(e),this.uuid=en(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const n=e.holes[t];this.holes.push(n.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const n=this.holes[t];e.holes.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const n=e.holes[t];this.holes.push((new hc).fromJSON(n))}return this}}const pc=function(e,t,n=2){const i=t&&t.length,r=i?t[0]*n:e.length;let a=fc(e,0,r,n,!0);const o=[];if(!a||a.next===a.prev)return o;let s,l,c,h,d,u,p;if(i&&(a=function(e,t,n,i){const r=[];let a,o,s,l,c;for(a=0,o=t.length;a<o;a++)s=t[a]*i,l=a<o-1?t[a+1]*i:e.length,c=fc(e,s,l,i,!1),c===c.next&&(c.steiner=!0),r.push(Sc(c));for(r.sort(xc),a=0;a<r.length;a++)n=_c(r[a],n);return n}(e,t,a,n)),e.length>80*n){s=c=e[0],l=h=e[1];for(let t=n;t<r;t+=n)d=e[t],u=e[t+1],d<s&&(s=d),u<l&&(l=u),d>c&&(c=d),u>h&&(h=u);p=Math.max(c-s,h-l),p=0!==p?32767/p:0}return gc(a,o,n,s,l,p,0),o};function fc(e,t,n,i,r){let a,o;if(r===function(e,t,n,i){let r=0;for(let a=t,o=n-i;a<n;a+=i)r+=(e[o]-e[a])*(e[a+1]+e[o+1]),o=a;return r}(e,t,n,i)>0)for(a=t;a<n;a+=i)o=Dc(a,e[a],e[a+1],o);else 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y=e.prevZ,b=e.nextZ;for(;y&&y.z>=v&&b&&b.z<=w;){if(y.x>=p&&y.x<=m&&y.y>=f&&y.y<=g&&y!==r&&y!==o&&Mc(s,h,l,d,c,u,y.x,y.y)&&Ac(y.prev,y,y.next)>=0)return!1;if(y=y.prevZ,b.x>=p&&b.x<=m&&b.y>=f&&b.y<=g&&b!==r&&b!==o&&Mc(s,h,l,d,c,u,b.x,b.y)&&Ac(b.prev,b,b.next)>=0)return!1;b=b.nextZ}for(;y&&y.z>=v;){if(y.x>=p&&y.x<=m&&y.y>=f&&y.y<=g&&y!==r&&y!==o&&Mc(s,h,l,d,c,u,y.x,y.y)&&Ac(y.prev,y,y.next)>=0)return!1;y=y.prevZ}for(;b&&b.z<=w;){if(b.x>=p&&b.x<=m&&b.y>=f&&b.y<=g&&b!==r&&b!==o&&Mc(s,h,l,d,c,u,b.x,b.y)&&Ac(b.prev,b,b.next)>=0)return!1;b=b.nextZ}return!0}function yc(e,t,n){let i=e;do{const r=i.prev,a=i.next.next;!Cc(r,a)&&Pc(r,i,i.next,a)&&Ic(r,a)&&Ic(a,r)&&(t.push(r.i/n|0),t.push(i.i/n|0),t.push(a.i/n|0),Uc(i),Uc(i.next),i=e=a),i=i.next}while(i!==e);return mc(i)}function bc(e,t,n,i,r,a){let o=e;do{let e=o.next.next;for(;e!==o.prev;){if(o.i!==e.i&&Tc(o,e)){let s=Nc(o,e);return o=mc(o,o.next),s=mc(s,s.next),gc(o,t,n,i,r,a,0),void gc(s,t,n,i,r,a,0)}e=e.next}o=o.next}while(o!==e)}function xc(e,t){return e.x-t.x}function _c(e,t){const n=function(e,t){let n,i=t,r=-1/0;const a=e.x,o=e.y;do{if(o<=i.y&&o>=i.next.y&&i.next.y!==i.y){const e=i.x+(o-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(e<=a&&e>r&&(r=e,n=i.x<i.next.x?i:i.next,e===a))return n}i=i.next}while(i!==t);if(!n)return null;const s=n,l=n.x,c=n.y;let h,d=1/0;i=n;do{a>=i.x&&i.x>=l&&a!==i.x&&Mc(o<c?a:r,o,l,c,o<c?r:a,o,i.x,i.y)&&(h=Math.abs(o-i.y)/(a-i.x),Ic(i,e)&&(h<d||h===d&&(i.x>n.x||i.x===n.x&&kc(n,i)))&&(n=i,d=h)),i=i.next}while(i!==s);return n}(e,t);if(!n)return t;const i=Nc(n,e);return mc(i,i.next),mc(n,n.next)}function kc(e,t){return Ac(e.prev,e,t.prev)<0&&Ac(t.next,e,e.next)<0}function Ec(e,t,n,i,r){return(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-n)*r|0)|e<<8))|e<<4))|e<<2))|e<<1))|(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-i)*r|0)|t<<8))|t<<4))|t<<2))|t<<1))<<1}function Sc(e){let t=e,n=e;do{(t.x<n.x||t.x===n.x&&t.y<n.y)&&(n=t),t=t.next}while(t!==e);return n}function Mc(e,t,n,i,r,a,o,s){return(r-o)*(t-s)>=(e-o)*(a-s)&&(e-o)*(i-s)>=(n-o)*(t-s)&&(n-o)*(a-s)>=(r-o)*(i-s)}function Tc(e,t){return e.next.i!==t.i&&e.prev.i!==t.i&&!function(e,t){let n=e;do{if(n.i!==e.i&&n.next.i!==e.i&&n.i!==t.i&&n.next.i!==t.i&&Pc(n,n.next,e,t))return!0;n=n.next}while(n!==e);return!1}(e,t)&&(Ic(e,t)&&Ic(t,e)&&function(e,t){let n=e,i=!1;const r=(e.x+t.x)/2,a=(e.y+t.y)/2;do{n.y>a!=n.next.y>a&&n.next.y!==n.y&&r<(n.next.x-n.x)*(a-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==e);return i}(e,t)&&(Ac(e.prev,e,t.prev)||Ac(e,t.prev,t))||Cc(e,t)&&Ac(e.prev,e,e.next)>0&&Ac(t.prev,t,t.next)>0)}function Ac(e,t,n){return(t.y-e.y)*(n.x-t.x)-(t.x-e.x)*(n.y-t.y)}function Cc(e,t){return e.x===t.x&&e.y===t.y}function Pc(e,t,n,i){const r=Lc(Ac(e,t,n)),a=Lc(Ac(e,t,i)),o=Lc(Ac(n,i,e)),s=Lc(Ac(n,i,t));return r!==a&&o!==s||(!(0!==r||!Rc(e,n,t))||(!(0!==a||!Rc(e,i,t))||(!(0!==o||!Rc(n,e,i))||!(0!==s||!Rc(n,t,i)))))}function Rc(e,t,n){return t.x<=Math.max(e.x,n.x)&&t.x>=Math.min(e.x,n.x)&&t.y<=Math.max(e.y,n.y)&&t.y>=Math.min(e.y,n.y)}function Lc(e){return e>0?1:e<0?-1:0}function Ic(e,t){return Ac(e.prev,e,e.next)<0?Ac(e,t,e.next)>=0&&Ac(e,e.prev,t)>=0:Ac(e,t,e.prev)<0||Ac(e,e.next,t)<0}function Nc(e,t){const n=new Bc(e.i,e.x,e.y),i=new Bc(t.i,t.x,t.y),r=e.next,a=t.prev;return e.next=t,t.prev=e,n.next=r,r.prev=n,i.next=n,n.prev=i,a.next=i,i.prev=a,i}function Dc(e,t,n,i){const r=new Bc(e,t,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Uc(e){e.next.prev=e.prev,e.prev.next=e.next,e.prevZ&&(e.prevZ.nextZ=e.nextZ),e.nextZ&&(e.nextZ.prevZ=e.prevZ)}function Bc(e,t,n){this.i=e,this.x=t,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Oc{static area(e){const t=e.length;let n=0;for(let i=t-1,r=0;r<t;i=r++)n+=e[i].x*e[r].y-e[r].x*e[i].y;return.5*n}static isClockWise(e){return Oc.area(e)<0}static triangulateShape(e,t){const n=[],i=[],r=[];zc(e),Fc(n,e);let a=e.length;t.forEach(zc);for(let e=0;e<t.length;e++)i.push(a),a+=t[e].length,Fc(n,t[e]);const o=pc(n,i);for(let e=0;e<o.length;e+=3)r.push(o.slice(e,e+3));return r}}function zc(e){const t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function Fc(e,t){for(let n=0;n<t.length;n++)e.push(t[n].x),e.push(t[n].y)}class Wc extends yr{constructor(e=new uc([new ln(0,.5),new ln(-.5,-.5),new ln(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],a=[];let o=0,s=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(o,s,t),o+=s,s=0;function l(e){const o=i.length/3,l=e.extractPoints(t);let c=l.shape;const h=l.holes;!1===Oc.isClockWise(c)&&(c=c.reverse());for(let e=0,t=h.length;e<t;e++){const t=h[e];!0===Oc.isClockWise(t)&&(h[e]=t.reverse())}const d=Oc.triangulateShape(c,h);for(let e=0,t=h.length;e<t;e++){const t=h[e];c=c.concat(t)}for(let e=0,t=c.length;e<t;e++){const t=c[e];i.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=d.length;e<t;e++){const t=d[e],i=t[0]+o,r=t[1]+o,a=t[2]+o;n.push(i,r,a),s+=3}}this.setIndex(n),this.setAttribute("position",new dr(i,3)),this.setAttribute("normal",new dr(r,3)),this.setAttribute("uv",new dr(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let n=0,i=e.length;n<i;n++){const i=e[n];t.shapes.push(i.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const r=t[e.shapes[i]];n.push(r)}return new Wc(n,e.curveSegments)}}class Hc extends yr{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],h=new Un,d=new Un,u=[],p=[],f=[],m=[];for(let u=0;u<=n;u++){const g=[],v=u/n;let w=0;0===u&&0===a?w=.5/t:u===n&&s===Math.PI&&(w=-.5/t);for(let n=0;n<=t;n++){const s=n/t;h.x=-e*Math.cos(i+s*r)*Math.sin(a+v*o),h.y=e*Math.cos(a+v*o),h.z=e*Math.sin(i+s*r)*Math.sin(a+v*o),p.push(h.x,h.y,h.z),d.copy(h).normalize(),f.push(d.x,d.y,d.z),m.push(s+w,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=c[e][i+1],r=c[e][i],o=c[e+1][i],l=c[e+1][i+1];(0!==e||a>0)&&u.push(t,r,l),(e!==n-1||s<Math.PI)&&u.push(r,o,l)}this.setIndex(u),this.setAttribute("position",new dr(p,3)),this.setAttribute("normal",new dr(f,3)),this.setAttribute("uv",new dr(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Hc(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Vc extends rr{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new tr(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ln(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _i,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Gc extends Vc{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ln(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return tn(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new tr(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new tr(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new tr(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class jc extends rr{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new tr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ln(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _i,this.combine=X,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}function qc(e,t,n){return!e||!n&&e.constructor===t?e:"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e)}function Xc(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function Yc(e){const t=e.length,n=new Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort((function(t,n){return e[t]-e[n]})),n}function Kc(e,t,n){const i=e.length,r=new e.constructor(i);for(let a=0,o=0;o!==i;++a){const i=n[a]*t;for(let n=0;n!==t;++n)r[o++]=e[i+n]}return r}function Zc(e,t,n,i){let r=1,a=e[0];for(;void 0!==a&&void 0===a[i];)a=e[r++];if(void 0===a)return;let o=a[i];if(void 0!==o)if(Array.isArray(o))do{o=a[i],void 0!==o&&(t.push(a.time),n.push.apply(n,o)),a=e[r++]}while(void 0!==a);else if(void 0!==o.toArray)do{o=a[i],void 0!==o&&(t.push(a.time),o.toArray(n,n.length)),a=e[r++]}while(void 0!==a);else do{o=a[i],void 0!==o&&(t.push(a.time),n.push(o)),a=e[r++]}while(void 0!==a)}class Jc{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let a;n:{i:if(!(e<i)){for(let a=n+2;;){if(void 0===i){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}a=t.length;break n}if(e>=r)break e;{const o=t[1];e<o&&(n=2,r=o);for(let a=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===a)break;if(i=r,r=t[--n-1],e>=r)break t}a=n,n=0}}for(;n<a;){const i=n+a>>>1;e<t[i]?a=i:n=i+1}if(i=t[n],r=t[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let e=0;e!==i;++e)t[e]=n[r+e];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class Qc extends Jc{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Et,endingEnd:Et}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,o=i[r],s=i[a];if(void 0===o)switch(this.getSettings_().endingStart){case St:r=e,o=2*t-n;break;case Mt:r=i.length-2,o=t+i[r]-i[r+1];break;default:r=e,o=n}if(void 0===s)switch(this.getSettings_().endingEnd){case St:a=e,s=2*n-t;break;case Mt:a=1,s=n+i[1]-i[0];break;default:a=e-1,s=t}const l=.5*(n-t),c=this.valueSize;this._weightPrev=l/(t-o),this._weightNext=l/(s-n),this._offsetPrev=r*c,this._offsetNext=a*c}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,l=s-o,c=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,u=this._weightNext,p=(n-t)/(i-t),f=p*p,m=f*p,g=-d*m+2*d*f-d*p,v=(1+d)*m+(-1.5-2*d)*f+(-.5+d)*p+1,w=(-1-u)*m+(1.5+u)*f+.5*p,y=u*m-u*f;for(let e=0;e!==o;++e)r[e]=g*a[c+e]+v*a[l+e]+w*a[s+e]+y*a[h+e];return r}}class $c extends Jc{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,l=s-o,c=(n-t)/(i-t),h=1-c;for(let e=0;e!==o;++e)r[e]=a[l+e]*h+a[s+e]*c;return r}}class eh extends Jc{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class th{constructor(e,t,n,i){if(void 0===e)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=qc(t,this.TimeBufferType),this.values=qc(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:qc(e.times,Array),values:qc(e.values,Array)};const t=e.getInterpolation();t!==e.DefaultInterpolation&&(n.interpolation=t)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new eh(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new $c(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Qc(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case xt:t=this.InterpolantFactoryMethodDiscrete;break;case _t:t=this.InterpolantFactoryMethodLinear;break;case kt:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){const t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e===this.DefaultInterpolation)throw new Error(t);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return xt;case this.InterpolantFactoryMethodLinear:return _t;case this.InterpolantFactoryMethodSmooth:return kt}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(1!==e){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;-1!==a&&n[a]>t;)--a;if(++a,0!==r||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const e=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){const i=n[t];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,i),e=!1;break}if(null!==a&&a>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,i,a),e=!1;break}a=i}if(void 0!==i&&Xc(i))for(let t=0,n=i.length;t!==n;++t){const n=i[t];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,n),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===kt,r=e.length-1;let a=1;for(let o=1;o<r;++o){let r=!1;const s=e[o];if(s!==e[o+1]&&(1!==o||s!==e[0]))if(i)r=!0;else{const e=o*n,i=e-n,a=e+n;for(let o=0;o!==n;++o){const n=t[e+o];if(n!==t[i+o]||n!==t[a+o]){r=!0;break}}}if(r){if(o!==a){e[a]=e[o];const i=o*n,r=a*n;for(let e=0;e!==n;++e)t[r+e]=t[i+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*n,i=a*n,o=0;o!==n;++o)t[i+o]=t[e+o];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=new(0,this.constructor)(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}th.prototype.TimeBufferType=Float32Array,th.prototype.ValueBufferType=Float32Array,th.prototype.DefaultInterpolation=_t;class nh extends th{constructor(e,t,n){super(e,t,n)}}nh.prototype.ValueTypeName="bool",nh.prototype.ValueBufferType=Array,nh.prototype.DefaultInterpolation=xt,nh.prototype.InterpolantFactoryMethodLinear=void 0,nh.prototype.InterpolantFactoryMethodSmooth=void 0;class ih extends th{}ih.prototype.ValueTypeName="color";class rh extends th{}rh.prototype.ValueTypeName="number";class ah extends 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t=i[e];t||(i[e]=t=[]),t.push(n)}}const a=[];for(const e in i)a.push(this.CreateFromMorphTargetSequence(e,i[e],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const a=[],o=[];Zc(n,a,o,i),0!==a.length&&r.push(new e(t,a,o))}},i=[],r=e.name||"default",a=e.fps||30,o=e.blendMode;let s=e.length||-1;const l=e.hierarchy||[];for(let e=0;e<l.length;e++){const r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){const e={};let t;for(t=0;t<r.length;t++)if(r[t].morphTargets)for(let n=0;n<r[t].morphTargets.length;n++)e[r[t].morphTargets[n]]=-1;for(const n in e){const e=[],a=[];for(let i=0;i!==r[t].morphTargets.length;++i){const i=r[t];e.push(i.time),a.push(i.morphTarget===n?1:0)}i.push(new rh(".morphTargetInfluence["+n+"]",e,a))}s=e.length*a}else{const a=".bones["+t[e].name+"]";n(lh,a+".position",r,"pos",i),n(oh,a+".quaternion",r,"rot",i),n(lh,a+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,s,i,o)}resetDuration(){let e=0;for(let t=0,n=this.tracks.length;t!==n;++t){const n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}return this.duration=e,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function hh(e){if(void 0===e.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return rh;case"vector":case"vector2":case"vector3":case"vector4":return lh;case"color":return ih;case"quaternion":return oh;case"bool":case"boolean":return nh;case"string":return sh}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){const t=[],n=[];Zc(e.keys,t,n,"value"),e.times=t,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)}const dh={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class uh{constructor(e,t,n){const i=this;let r,a=!1,o=0,s=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(e){s++,!1===a&&void 0!==i.onStart&&i.onStart(e,o,s),a=!0},this.itemEnd=function(e){o++,void 0!==i.onProgress&&i.onProgress(e,o,s),o===s&&(a=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(e){void 0!==i.onError&&i.onError(e)},this.resolveURL=function(e){return r?r(e):e},this.setURLModifier=function(e){return r=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){const t=l.indexOf(e);return-1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;t<n;t+=2){const n=l[t],i=l[t+1];if(n.global&&(n.lastIndex=0),n.test(e))return i}return null}}}const ph=new uh;class fh{constructor(e){this.manager=void 0!==e?e:ph,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise((function(i,r){n.load(e,i,t,r)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}fh.DEFAULT_MATERIAL_NAME="__DEFAULT";const mh={};class gh extends Error{constructor(e,t){super(e),this.response=t}}class vh extends fh{constructor(e){super(e)}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=dh.get(e);if(void 0!==r)return this.manager.itemStart(e),setTimeout((()=>{t&&t(r),this.manager.itemEnd(e)}),0),r;if(void 0!==mh[e])return void mh[e].push({onLoad:t,onProgress:n,onError:i});mh[e]=[],mh[e].push({onLoad:t,onProgress:n,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),o=this.mimeType,s=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;const n=mh[e],i=t.body.getReader(),r=t.headers.get("X-File-Size")||t.headers.get("Content-Length"),a=r?parseInt(r):0,o=0!==a;let s=0;const l=new ReadableStream({start(e){!function t(){i.read().then((({done:i,value:r})=>{if(i)e.close();else{s+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:o,loaded:s,total:a});for(let e=0,t=n.length;e<t;e++){const t=n[e];t.onProgress&&t.onProgress(i)}e.enqueue(r),t()}}),(t=>{e.error(t)}))}()}});return new Response(l)}throw new gh(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)})).then((e=>{switch(s){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,o)));case"json":return e.json();default:if(void 0===o)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(o),n=t&&t[1]?t[1].toLowerCase():void 0,i=new TextDecoder(n);return e.arrayBuffer().then((e=>i.decode(e)))}}})).then((t=>{dh.add(e,t);const n=mh[e];delete mh[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onLoad&&i.onLoad(t)}})).catch((t=>{const n=mh[e];if(void 0===n)throw this.manager.itemError(e),t;delete mh[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];i.onError&&i.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class wh extends fh{constructor(e){super(e)}load(e,t,n,i){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=dh.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout((function(){t&&t(a),r.manager.itemEnd(e)}),0),a;const o=un("img");function s(){c(),dh.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){c(),i&&i(t),r.manager.itemError(e),r.manager.itemEnd(e)}function c(){o.removeEventListener("load",s,!1),o.removeEventListener("error",l,!1)}return o.addEventListener("load",s,!1),o.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(e),o.src=e,o}}class yh extends fh{constructor(e){super(e)}load(e,t,n,i){const r=new Cn,a=new wh(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,(function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)}),n,i),r}}class bh extends zi{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new tr(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),void 0!==this.target&&(t.object.target=this.target.uuid),t}}class xh extends bh{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(zi.DEFAULT_UP),this.updateMatrix(),this.groundColor=new tr(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}const _h=new ui,kh=new Un,Eh=new Un;class Sh{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ln(512,512),this.map=null,this.mapPass=null,this.matrix=new ui,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new oa,this._frameExtents=new ln(1,1),this._viewportCount=1,this._viewports=[new Pn(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;kh.setFromMatrixPosition(e.matrixWorld),t.position.copy(kh),Eh.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Eh),t.updateMatrixWorld(),_h.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(_h),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(_h)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Mh extends Sh{constructor(){super(new Kr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=2*$t*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;n===t.fov&&i===t.aspect&&r===t.far||(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class Th extends bh{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(zi.DEFAULT_UP),this.updateMatrix(),this.target=new zi,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new Mh}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const Ah=new ui,Ch=new Un,Ph=new Un;class Rh extends Sh{constructor(){super(new Kr(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new ln(4,2),this._viewportCount=6,this._viewports=[new Pn(2,1,1,1),new Pn(0,1,1,1),new Pn(3,1,1,1),new Pn(1,1,1,1),new Pn(3,0,1,1),new Pn(1,0,1,1)],this._cubeDirections=[new Un(1,0,0),new Un(-1,0,0),new Un(0,0,1),new Un(0,0,-1),new Un(0,1,0),new Un(0,-1,0)],this._cubeUps=[new Un(0,1,0),new Un(0,1,0),new Un(0,1,0),new Un(0,1,0),new Un(0,0,1),new Un(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Ch.setFromMatrixPosition(e.matrixWorld),n.position.copy(Ch),Ph.copy(n.position),Ph.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Ph),n.updateMatrixWorld(),i.makeTranslation(-Ch.x,-Ch.y,-Ch.z),Ah.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ah)}}class Lh extends bh{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Rh}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class Ih extends Sh{constructor(){super(new _a(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Nh extends bh{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(zi.DEFAULT_UP),this.updateMatrix(),this.target=new zi,this.shadow=new Ih}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Dh{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),"undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return-1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Uh extends fh{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=dh.get(e);if(void 0!==a)return r.manager.itemStart(e),a.then?void a.then((n=>{t&&t(n),r.manager.itemEnd(e)})).catch((e=>{i&&i(e)})):(setTimeout((function(){t&&t(a),r.manager.itemEnd(e)}),0),a);const o={};o.credentials="anonymous"===this.crossOrigin?"same-origin":"include",o.headers=this.requestHeader;const s=fetch(e,o).then((function(e){return e.blob()})).then((function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){return dh.add(e,n),t&&t(n),r.manager.itemEnd(e),n})).catch((function(t){i&&i(t),dh.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)}));dh.add(e,s),r.manager.itemStart(e)}}const Bh="\\[\\]\\.:\\/",Oh=new RegExp("["+Bh+"]","g"),zh="[^"+Bh+"]",Fh="[^"+Bh.replace("\\.","")+"]",Wh=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",zh)+/(WCOD+)?/.source.replace("WCOD",Fh)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",zh)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",zh)+"$"),Hh=["material","materials","bones","map"];class Vh{constructor(e,t,n){this.path=t,this.parsedPath=n||Vh.parseTrackName(t),this.node=Vh.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Vh.Composite(e,t,n):new Vh(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Oh,"")}static parseTrackName(e){const t=Wh.exec(e);if(null===t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==Hh.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i<e.length;i++){const r=e[i];if(r.name===t||r.uuid===t)return r;const a=n(r.children);if(a)return a}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Vh.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");if(n){let i=t.objectIndex;switch(n){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===i){i=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==i){if(void 0===e[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[i]}}const a=e[i];if(void 0===a){const n=t.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",e)}let o=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?o=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(o=this.Versioning.MatrixWorldNeedsUpdate);let s=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}s=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(s=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(s=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[s],this.setValue=this.SetterByBindingTypeAndVersioning[s][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Vh.Composite=class{constructor(e,t,n){const i=n||Vh.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},Vh.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Vh.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Vh.prototype.GetterByBindingType=[Vh.prototype._getValue_direct,Vh.prototype._getValue_array,Vh.prototype._getValue_arrayElement,Vh.prototype._getValue_toArray],Vh.prototype.SetterByBindingTypeAndVersioning=[[Vh.prototype._setValue_direct,Vh.prototype._setValue_direct_setNeedsUpdate,Vh.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Vh.prototype._setValue_array,Vh.prototype._setValue_array_setNeedsUpdate,Vh.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Vh.prototype._setValue_arrayElement,Vh.prototype._setValue_arrayElement_setNeedsUpdate,Vh.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Vh.prototype._setValue_fromArray,Vh.prototype._setValue_fromArray_setNeedsUpdate,Vh.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];new Float32Array(1);const Gh=new ui;class jh{constructor(e,t,n=0,i=1/0){this.ray=new di(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new ki,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Gh.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Gh),this}intersectObject(e,t=!0,n=[]){return Xh(e,this,n,t),n.sort(qh),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Xh(e[i],this,n,t);return n.sort(qh),n}}function qh(e,t){return e.distance-t.distance}function Xh(e,t,n,i){let r=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(r=!1)}if(!0===r&&!0===i){const i=e.children;for(let e=0,r=i.length;e<r;e++)Xh(i[e],t,n,!0)}}class Yh{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){const e=1e-6;return this.phi=Math.max(e,Math.min(Math.PI-e,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(tn(t/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class Kh{constructor(){this.type="ShapePath",this.color=new tr,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new hc,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,a){return this.currentPath.bezierCurveTo(e,t,n,i,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(e,t){const n=t.length;let i=!1;for(let r=n-1,a=0;a<n;r=a++){let n=t[r],o=t[a],s=o.x-n.x,l=o.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=t[a],s=-s,o=t[r],l=-l),e.y<n.y||e.y>o.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{const t=l*(e.x-n.x)-s*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(o.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=o.x)return!0}}return i}const n=Oc.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,a,o;const s=[];if(1===i.length)return a=i[0],o=new uc,o.curves=a.curves,s.push(o),s;let l=!n(i[0].getPoints());l=e?!l:l;const c=[],h=[];let d,u,p=[],f=0;h[f]=void 0,p[f]=[];for(let t=0,o=i.length;t<o;t++)a=i[t],d=a.getPoints(),r=n(d),r=e?!r:r,r?(!l&&h[f]&&f++,h[f]={s:new uc,p:d},h[f].s.curves=a.curves,l&&f++,p[f]=[]):p[f].push({h:a,p:d[0]});if(!h[0])return function(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n],r=new uc;r.curves=i.curves,t.push(r)}return t}(i);if(h.length>1){let e=!1,n=0;for(let e=0,t=h.length;e<t;e++)c[e]=[];for(let i=0,r=h.length;i<r;i++){const r=p[i];for(let a=0;a<r.length;a++){const o=r[a];let s=!0;for(let r=0;r<h.length;r++)t(o.p,h[r].p)&&(i!==r&&n++,s?(s=!1,c[r].push(o)):e=!0);s&&c[i].push(o)}}n>0&&!1===e&&(p=c)}for(let e=0,t=h.length;e<t;e++){o=h[e].s,s.push(o),u=p[e];for(let e=0,t=u.length;e<t;e++)o.holes.push(u[e].h)}return s}}var Zh;"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:m}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=m),function(e){e[e.ImperialUnitsEnabled=0]="ImperialUnitsEnabled",e[e.ResetHintEnabled=1]="ResetHintEnabled",e[e.GhostCarEnabled=2]="GhostCarEnabled",e[e.CockpitCameraToggle=3]="CockpitCameraToggle",e[e.CheckpointsPosition=4]="CheckpointsPosition",e[e.TimerPosition=5]="TimerPosition",e[e.SpeedometerPosition=6]="SpeedometerPosition",e[e.Language=7]="Language",e[e.CarShadowQuality=8]="CarShadowQuality",e[e.TrackShadowEnabled=9]="TrackShadowEnabled",e[e.CloudsEnabled=10]="CloudsEnabled",e[e.ParticlesEnabled=11]="ParticlesEnabled",e[e.SkidmarksEnabled=12]="SkidmarksEnabled",e[e.RenderScale=13]="RenderScale",e[e.Antialiasing=14]="Antialiasing",e[e.SoundEffectVolume=15]="SoundEffectVolume",e[e.MusicVolume=16]="MusicVolume",e[e.CheckpointVolume=17]="CheckpointVolume"}(Zh||(Zh={}));const Jh=Zh;var Qh,$h,ed,td,nd,id,rd,ad,od,sd,ld=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},cd=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};$h=new WeakMap,ed=new WeakMap,td=new WeakMap,nd=new WeakMap,id=new WeakMap,rd=new WeakMap,Qh=new WeakSet,ad=function e(t,n){if(null==this.context)n(null);else if(0==t.length)n(null);else{const i=t[0],r=new XMLHttpRequest;r.open("GET",i,!0),r.responseType="arraybuffer",r.onload=()=>{this.context.decodeAudioData(r.response,(e=>{n(e)}),(()=>{cd(this,Qh,"m",e).call(this,t.slice(1),n)}))},r.send()}},od=function(e){var t;let n=Math.min(Math.max(e.getSettingFloat(Jh.SoundEffectVolume),0),1);Number.isNaN(n)&&(n=0),null==cd(this,id,"f")&&null!=this.context&&null!=this.destinationMaster?(ld(this,id,this.context.createGain(),"f"),cd(this,id,"f").gain.value=n,cd(this,id,"f").connect(this.destinationMaster)):null===(t=cd(this,id,"f"))||void 0===t||t.gain.setTargetAtTime(n,0,.1)},sd=function(e,t,n){if(t){if(null==cd(this,td,"f")){const e=this.getBuffer("music");if(null!=e&&null!=this.context&&null!=this.destinationMaster){const t=this.context.createBufferSource();t.buffer=e,t.loop=!0;const n=this.context.createGain();n.gain.value=0,t.connect(n),n.connect(this.destinationMaster),t.start(0),ld(this,td,{source:t,gain:n},"f")}}else{let e=Math.min(Math.max(n.getSettingFloat(Jh.MusicVolume),0),1);Number.isNaN(e)&&(e=0),cd(this,td,"f").gain.gain.setTargetAtTime(.25*e,0,.5)}ld(this,nd,0,"f")}else null!=cd(this,td,"f")&&(cd(this,td,"f").gain.gain.setTargetAtTime(0,0,.5),cd(this,nd,"f")>=5?(cd(this,td,"f").source.stop(),ld(this,td,null,"f")):ld(this,nd,cd(this,nd,"f")+e,"f"))};const hd=class{constructor(e){Qh.add(this),$h.set(this,void 0),this.context=null,ed.set(this,new Map),td.set(this,null),nd.set(this,0),id.set(this,null),rd.set(this,null),ld(this,$h,e,"f");try{const e=new(window.AudioContext||window.webkitAudioContext);if("running"!=e.state){const t=["click","contextmenu","auxclick","dblclick","mousedown","mouseup","pointerup","touchend","keydown","keyup"],n=()=>{e.resume();for(let e=0;e<t.length;++e)window.removeEventListener(t[e],n)};for(let e=0;e<t.length;++e)window.addEventListener(t[e],n)}this.context=e}catch(e){this.context=null,console.error("Failed to create audio context: "+e)}null!=this.context?(ld(this,rd,this.context.createGain(),"f"),cd(this,rd,"f").gain.value=1,cd(this,rd,"f").connect(this.context.destination)):ld(this,rd,null,"f")}get destinationSfx(){return cd(this,id,"f")}get destinationMaster(){return cd(this,rd,"f")}mute(){null!=cd(this,rd,"f")&&cd(this,rd,"f").gain.setTargetAtTime(0,0,.25)}unmute(){null!=cd(this,rd,"f")&&cd(this,rd,"f").gain.setTargetAtTime(1,0,.25)}load(e,t){cd(this,$h,"f").addResource(),cd(this,Qh,"m",ad).call(this,t,(t=>{cd(this,$h,"f").loadedResource(),null==t?(console.warn('Audio "'+e+'" failed to load'),cd(this,ed,"f").set(e,null)):cd(this,ed,"f").set(e,t)}))}getBuffer(e){return null==this.context?null:cd(this,ed,"f").has(e)?cd(this,ed,"f").get(e):null}playUIClick(){const e=this.getBuffer("click");if(null!=e&&null!=this.context&&null!=this.destinationSfx){const t=this.context.createBufferSource();t.buffer=e;const n=this.context.createGain();n.gain.value=.0075,t.connect(n),n.connect(this.destinationSfx),t.start(0)}}refreshListener(e){if(null!=this.context){const t=new Un,n=new Dn,i=new Un;e.camera.matrix.decompose(t,n,i);const r=this.context.listener;r.positionX&&r.positionY&&r.positionZ?(r.positionX.value=t.x,r.positionY.value=t.y,r.positionZ.value=t.z):r.setPosition(t.x,t.y,t.z);const a=new Un(0,0,-1);a.applyQuaternion(n);const o=new Un(0,1,0);o.applyQuaternion(n),r.forwardX&&r.forwardY&&r.forwardZ&&r.upX&&r.upY&&r.upZ?(r.forwardX.value=a.x,r.forwardY.value=a.y,r.forwardZ.value=a.z,r.upX.value=o.x,r.upY.value=o.y,r.upZ.value=o.z):r.setOrientation(a.x,a.y,a.z,o.x,o.y,o.z)}}update(e,t,n,i){this.refreshListener(n),cd(this,Qh,"m",od).call(this,i),cd(this,Qh,"m",sd).call(this,e,t,i)}};function dd(e,t=!1){const n=null!==e[0].index,i=new Set(Object.keys(e[0].attributes)),r=new Set(Object.keys(e[0].morphAttributes)),a={},o={},s=e[0].morphTargetsRelative,l=new yr;let c=0;for(let h=0;h<e.length;++h){const d=e[h];let u=0;if(n!==(null!==d.index))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(const e in d.attributes){if(!i.has(e))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+'. All geometries must have compatible attributes; make sure "'+e+'" attribute exists among all geometries, or in none of them.'),null;void 0===a[e]&&(a[e]=[]),a[e].push(d.attributes[e]),u++}if(u!==i.size)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+". Make sure all geometries have the same number of attributes."),null;if(s!==d.morphTargetsRelative)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+". .morphTargetsRelative must be consistent throughout all geometries."),null;for(const e in d.morphAttributes){if(!r.has(e))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+". .morphAttributes must be consistent throughout all geometries."),null;void 0===o[e]&&(o[e]=[]),o[e].push(d.morphAttributes[e])}if(t){let e;if(n)e=d.index.count;else{if(void 0===d.attributes.position)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+h+". The geometry must have either an index or a position attribute"),null;e=d.attributes.position.count}l.addGroup(c,e,h),c+=e}}if(n){let t=0;const n=[];for(let i=0;i<e.length;++i){const r=e[i].index;for(let e=0;e<r.count;++e)n.push(r.getX(e)+t);t+=e[i].attributes.position.count}l.setIndex(n)}for(const e in a){const t=ud(a[e]);if(!t)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the "+e+" attribute."),null;l.setAttribute(e,t)}for(const e in o){const t=o[e][0].length;if(0===t)break;l.morphAttributes=l.morphAttributes||{},l.morphAttributes[e]=[];for(let n=0;n<t;++n){const t=[];for(let i=0;i<o[e].length;++i)t.push(o[e][i][n]);const i=ud(t);if(!i)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the "+e+" morphAttribute."),null;l.morphAttributes[e].push(i)}}return l}function ud(e){let t,n,i,r=-1,a=0;for(let o=0;o<e.length;++o){const s=e[o];if(void 0===t&&(t=s.array.constructor),t!==s.array.constructor)return console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes."),null;if(void 0===n&&(n=s.itemSize),n!==s.itemSize)return console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes."),null;if(void 0===i&&(i=s.normalized),i!==s.normalized)return console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes."),null;if(-1===r&&(r=s.gpuType),r!==s.gpuType)return console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes."),null;a+=s.count*n}const o=new t(a),s=new lr(o,n,i);let l=0;for(let t=0;t<e.length;++t){const i=e[t];if(i.isInterleavedBufferAttribute){const e=l/n;for(let t=0,r=i.count;t<r;t++)for(let r=0;r<n;r++){const n=i.getComponent(t,r);s.setComponent(t+e,r,n)}}else o.set(i.array,l);l+=i.count*n}return void 0!==r&&(s.gpuType=r),s}function pd(e,t){if(0===t)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),e;if(2===t||1===t){let n=e.getIndex();if(null===n){const t=[],i=e.getAttribute("position");if(void 0===i)return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),e;for(let e=0;e<i.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}const i=n.count-2,r=[];if(2===t)for(let e=1;e<=i;e++)r.push(n.getX(0)),r.push(n.getX(e)),r.push(n.getX(e+1));else for(let e=0;e<i;e++)e%2==0?(r.push(n.getX(e)),r.push(n.getX(e+1)),r.push(n.getX(e+2))):(r.push(n.getX(e+2)),r.push(n.getX(e+1)),r.push(n.getX(e)));r.length/3!==i&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const a=e.clone();return a.setIndex(r),a.clearGroups(),a}return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",t),e}class fd extends fh{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register((function(e){return new bd(e)})),this.register((function(e){return new xd(e)})),this.register((function(e){return new Pd(e)})),this.register((function(e){return new Rd(e)})),this.register((function(e){return new Ld(e)})),this.register((function(e){return new kd(e)})),this.register((function(e){return new Ed(e)})),this.register((function(e){return new Sd(e)})),this.register((function(e){return new Md(e)})),this.register((function(e){return new yd(e)})),this.register((function(e){return new Td(e)})),this.register((function(e){return new _d(e)})),this.register((function(e){return new Cd(e)})),this.register((function(e){return new Ad(e)})),this.register((function(e){return new vd(e)})),this.register((function(e){return new Id(e)})),this.register((function(e){return new Nd(e)}))}load(e,t,n,i){const r=this;let a;if(""!==this.resourcePath)a=this.resourcePath;else if(""!==this.path){const t=Dh.extractUrlBase(e);a=Dh.resolveURL(t,this.path)}else a=Dh.extractUrlBase(e);this.manager.itemStart(e);const o=function(t){i?i(t):console.error(t),r.manager.itemError(e),r.manager.itemEnd(e)},s=new vh(this.manager);s.setPath(this.path),s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,(function(n){try{r.parse(n,a,(function(n){t(n),r.manager.itemEnd(e)}),o)}catch(e){o(e)}}),n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this}unregister(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const a={},o={},s=new TextDecoder;if("string"==typeof e)r=JSON.parse(e);else if(e instanceof ArrayBuffer){if(s.decode(new Uint8Array(e,0,4))===Dd){try{a[gd.KHR_BINARY_GLTF]=new Od(e)}catch(e){return void(i&&i(e))}r=JSON.parse(a[gd.KHR_BINARY_GLTF].content)}else r=JSON.parse(s.decode(e))}else r=e;if(void 0===r.asset||r.asset.version[0]<2)return void(i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")));const l=new cu(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});l.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){const t=this.pluginCallbacks[e](l);t.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),o[t.name]=t,a[t.name]=!0}if(r.extensionsUsed)for(let e=0;e<r.extensionsUsed.length;++e){const t=r.extensionsUsed[e],n=r.extensionsRequired||[];switch(t){case gd.KHR_MATERIALS_UNLIT:a[t]=new wd;break;case gd.KHR_DRACO_MESH_COMPRESSION:a[t]=new zd(r,this.dracoLoader);break;case gd.KHR_TEXTURE_TRANSFORM:a[t]=new Fd;break;case gd.KHR_MESH_QUANTIZATION:a[t]=new Wd;break;default:n.indexOf(t)>=0&&void 0===o[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}l.setExtensions(a),l.setPlugins(o),l.parse(n,i)}parseAsync(e,t){const n=this;return new Promise((function(i,r){n.parse(e,t,i,r)}))}}function md(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}const gd={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class vd{constructor(e){this.parser=e,this.name=gd.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n];i.extensions&&i.extensions[this.name]&&void 0!==i.extensions[this.name].light&&e._addNodeRef(this.cache,i.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,a=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let o;const s=new tr(16777215);void 0!==a.color&&s.setRGB(a.color[0],a.color[1],a.color[2],Ct);const l=void 0!==a.range?a.range:0;switch(a.type){case"directional":o=new Nh(s),o.target.position.set(0,0,-1),o.add(o.target);break;case"point":o=new Lh(s),o.distance=l;break;case"spot":o=new Th(s),o.distance=l,a.spot=a.spot||{},a.spot.innerConeAngle=void 0!==a.spot.innerConeAngle?a.spot.innerConeAngle:0,a.spot.outerConeAngle=void 0!==a.spot.outerConeAngle?a.spot.outerConeAngle:Math.PI/4,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return o.position.set(0,0,0),o.decay=2,iu(o,a),void 0!==a.intensity&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||"light_"+e),i=Promise.resolve(o),t.cache.add(n,i),i}getDependency(e,t){if("light"===e)return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,i=n.json.nodes[e],r=(i.extensions&&i.extensions[this.name]||{}).light;return void 0===r?null:this._loadLight(r).then((function(e){return n._getNodeRef(t.cache,r,e)}))}}class wd{constructor(){this.name=gd.KHR_MATERIALS_UNLIT}getMaterialType(){return ar}extendParams(e,t,n){const i=[];e.color=new tr(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const t=r.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],Ct),e.opacity=t[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture,At))}return Promise.all(i)}}class yd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name].emissiveStrength;return void 0!==i&&(t.emissiveIntensity=i),Promise.resolve()}}class bd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];if(void 0!==a.clearcoatFactor&&(t.clearcoat=a.clearcoatFactor),void 0!==a.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),void 0!==a.clearcoatRoughnessFactor&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),void 0!==a.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),void 0!==a.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),void 0!==a.clearcoatNormalTexture.scale)){const e=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new ln(e,e)}return Promise.all(r)}}class xd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_DISPERSION}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name];return t.dispersion=void 0!==i.dispersion?i.dispersion:0,Promise.resolve()}}class _d{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.iridescenceFactor&&(t.iridescence=a.iridescenceFactor),void 0!==a.iridescenceTexture&&r.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),void 0!==a.iridescenceIor&&(t.iridescenceIOR=a.iridescenceIor),void 0===t.iridescenceThicknessRange&&(t.iridescenceThicknessRange=[100,400]),void 0!==a.iridescenceThicknessMinimum&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),void 0!==a.iridescenceThicknessMaximum&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),void 0!==a.iridescenceThicknessTexture&&r.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(r)}}class kd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new tr(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=i.extensions[this.name];if(void 0!==a.sheenColorFactor){const e=a.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],Ct)}return void 0!==a.sheenRoughnessFactor&&(t.sheenRoughness=a.sheenRoughnessFactor),void 0!==a.sheenColorTexture&&r.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,At)),void 0!==a.sheenRoughnessTexture&&r.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(r)}}class Ed{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.transmissionFactor&&(t.transmission=a.transmissionFactor),void 0!==a.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(r)}}class Sd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.thickness=void 0!==a.thicknessFactor?a.thicknessFactor:0,void 0!==a.thicknessTexture&&r.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const o=a.attenuationColor||[1,1,1];return t.attenuationColor=(new tr).setRGB(o[0],o[1],o[2],Ct),Promise.all(r)}}class Md{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const i=n.extensions[this.name];return t.ior=void 0!==i.ior?i.ior:1.5,Promise.resolve()}}class Td{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.specularIntensity=void 0!==a.specularFactor?a.specularFactor:1,void 0!==a.specularTexture&&r.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return t.specularColor=(new tr).setRGB(o[0],o[1],o[2],Ct),void 0!==a.specularColorTexture&&r.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,At)),Promise.all(r)}}class Ad{constructor(e){this.parser=e,this.name=gd.EXT_MATERIALS_BUMP}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return t.bumpScale=void 0!==a.bumpFactor?a.bumpFactor:1,void 0!==a.bumpTexture&&r.push(n.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(r)}}class Cd{constructor(e){this.parser=e,this.name=gd.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gc:null}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return void 0!==a.anisotropyStrength&&(t.anisotropy=a.anisotropyStrength),void 0!==a.anisotropyRotation&&(t.anisotropyRotation=a.anisotropyRotation),void 0!==a.anisotropyTexture&&r.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(r)}}class Pd{constructor(e){this.parser=e,this.name=gd.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,a)}}class Rd{constructor(e){this.parser=e,this.name=gd.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let s=n.textureLoader;if(o.uri){const e=n.options.manager.getHandler(o.uri);null!==e&&(s=e)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(e,a.source,s);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class Ld{constructor(e){this.parser=e,this.name=gd.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let s=n.textureLoader;if(o.uri){const e=n.options.manager.getHandler(o.uri);null!==e&&(s=e)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(e,a.source,s);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class Id{constructor(e){this.name=gd.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const e=n.extensions[this.name],i=this.parser.getDependency("buffer",e.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return i.then((function(t){const n=e.byteOffset||0,i=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,i);return r.decodeGltfBufferAsync?r.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then((function(e){return e.buffer})):r.ready.then((function(){const t=new ArrayBuffer(a*o);return r.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t}))}))}return null}}class Nd{constructor(e){this.name=gd.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||void 0===n.mesh)return null;const i=t.meshes[n.mesh];for(const e of i.primitives)if(e.mode!==jd.TRIANGLES&&e.mode!==jd.TRIANGLE_STRIP&&e.mode!==jd.TRIANGLE_FAN&&void 0!==e.mode)return null;const r=n.extensions[this.name].attributes,a=[],o={};for(const e in r)a.push(this.parser.getDependency("accessor",r[e]).then((t=>(o[e]=t,o[e]))));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then((e=>{const t=e.pop(),n=t.isGroup?t.children:[t],i=e[0].count,r=[];for(const e of n){const t=new ui,n=new Un,a=new Dn,s=new Un(1,1,1),l=new Sl(e.geometry,e.material,i);for(let e=0;e<i;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),l.setMatrixAt(e,t.compose(n,a,s));for(const t in o)if("_COLOR_0"===t){const e=o[t];l.instanceColor=new vl(e.array,e.itemSize,e.normalized)}else"TRANSLATION"!==t&&"ROTATION"!==t&&"SCALE"!==t&&e.geometry.setAttribute(t,o[t]);zi.prototype.copy.call(l,e),this.parser.assignFinalMaterial(l),r.push(l)}return t.isGroup?(t.clear(),t.add(...r),t):r[0]})))}}const Dd="glTF",Ud=1313821514,Bd=5130562;class Od{constructor(e){this.name=gd.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,12),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Dd)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-12,r=new DataView(e,12);let a=0;for(;a<i;){const t=r.getUint32(a,!0);a+=4;const i=r.getUint32(a,!0);if(a+=4,i===Ud){const i=new Uint8Array(e,12+a,t);this.content=n.decode(i)}else if(i===Bd){const n=12+a;this.body=e.slice(n,n+t)}a+=t}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class zd{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=gd.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},l={};for(const e in a){const t=Zd[e]||e.toLowerCase();o[t]=a[e]}for(const t in e.attributes){const i=Zd[t]||t.toLowerCase();if(void 0!==a[t]){const r=n.accessors[e.attributes[t]],a=qd[r.componentType];l[i]=a.name,s[i]=!0===r.normalized}}return t.getDependency("bufferView",r).then((function(e){return new Promise((function(t,n){i.decodeDracoFile(e,(function(e){for(const t in e.attributes){const n=e.attributes[t],i=s[t];void 0!==i&&(n.normalized=i)}t(e)}),o,l,Ct,n)}))}))}}class Fd{constructor(){this.name=gd.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return void 0!==t.texCoord&&t.texCoord!==e.channel||void 0!==t.offset||void 0!==t.rotation||void 0!==t.scale?(e=e.clone(),void 0!==t.texCoord&&(e.channel=t.texCoord),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e):e}}class Wd{constructor(){this.name=gd.KHR_MESH_QUANTIZATION}}class Hd extends Jc{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let e=0;e!==i;e++)t[e]=n[r+e];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=2*o,l=3*o,c=i-t,h=(n-t)/c,d=h*h,u=d*h,p=e*l,f=p-l,m=-2*u+3*d,g=u-d,v=1-m,w=g-d+h;for(let e=0;e!==o;e++){const t=a[f+e+o],n=a[f+e+s]*c,i=a[p+e+o],l=a[p+e]*c;r[e]=v*t+w*n+m*i+g*l}return r}}const Vd=new Dn;class Gd extends Hd{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return Vd.fromArray(r).normalize().toArray(r),r}}const jd={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},qd={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Xd={9728:pe,9729:ge,9984:fe,9985:ve,9986:me,9987:we},Yd={33071:de,33648:ue,10497:he},Kd={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Zd={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Jd={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Qd={CUBICSPLINE:void 0,LINEAR:_t,STEP:xt},$d="OPAQUE",eu="MASK",tu="BLEND";function nu(e,t,n){for(const i in n.extensions)void 0===e[i]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[i]=n.extensions[i])}function iu(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function ru(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(let n=0,i=t.weights.length;n<i;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){const n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,i=n.length;t<i;t++)e.morphTargetDictionary[n[t]]=t}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function au(e){let t;const n=e.extensions&&e.extensions[gd.KHR_DRACO_MESH_COMPRESSION];if(t=n?"draco:"+n.bufferView+":"+n.indices+":"+ou(n.attributes):e.indices+":"+ou(e.attributes)+":"+e.mode,void 0!==e.targets)for(let n=0,i=e.targets.length;n<i;n++)t+=":"+ou(e.targets[n]);return t}function ou(e){let t="";const n=Object.keys(e).sort();for(let i=0,r=n.length;i<r;i++)t+=n[i]+":"+e[n[i]]+";";return t}function su(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}const lu=new ui;class cu{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new md,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=-1,r=!1,a=-1;if("undefined"!=typeof navigator){const e=navigator.userAgent;n=!0===/^((?!chrome|android).)*safari/i.test(e);const t=e.match(/Version\/(\d+)/);i=n&&t?parseInt(t[1],10):-1,r=e.indexOf("Firefox")>-1,a=r?e.match(/Firefox\/([0-9]+)\./)[1]:-1}"undefined"==typeof createImageBitmap||n&&i<17||r&&a<98?this.textureLoader=new yh(this.options.manager):this.textureLoader=new Uh(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new vh(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll((function(e){return e._markDefs&&e._markDefs()})),Promise.all(this._invokeAll((function(e){return e.beforeRoot&&e.beforeRoot()}))).then((function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])})).then((function(t){const a={scene:t[0][i.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:i.asset,parser:n,userData:{}};return nu(r,a,i),iu(a,i),Promise.all(n._invokeAll((function(e){return e.afterRoot&&e.afterRoot(a)}))).then((function(){for(const e of a.scenes)e.updateMatrixWorld();e(a)}))})).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,i=t.length;n<i;n++){const i=t[n].joints;for(let t=0,n=i.length;t<n;t++)e[i[t]].isBone=!0}for(let t=0,i=e.length;t<i;t++){const i=e[t];void 0!==i.mesh&&(this._addNodeRef(this.meshCache,i.mesh),void 0!==i.skin&&(n[i.mesh].isSkinnedMesh=!0)),void 0!==i.camera&&this._addNodeRef(this.cameraCache,i.camera)}}_addNodeRef(e,t){void 0!==t&&(void 0===e.refs[t]&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(e,t)=>{const n=this.associations.get(e);null!=n&&this.associations.set(t,n);for(const[n,i]of e.children.entries())r(i,t.children[n])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne((function(e){return e.loadNode&&e.loadNode(t)}));break;case"mesh":i=this._invokeOne((function(e){return e.loadMesh&&e.loadMesh(t)}));break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne((function(e){return e.loadBufferView&&e.loadBufferView(t)}));break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne((function(e){return e.loadMaterial&&e.loadMaterial(t)}));break;case"texture":i=this._invokeOne((function(e){return e.loadTexture&&e.loadTexture(t)}));break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne((function(e){return e.loadAnimation&&e.loadAnimation(t)}));break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne((function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)})),!i)throw new Error("Unknown type: "+e)}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+("mesh"===e?"es":"s")]||[];t=Promise.all(i.map((function(t,i){return n.getDependency(e,i)}))),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&"arraybuffer"!==t.type)throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(void 0===t.uri&&0===e)return Promise.resolve(this.extensions[gd.KHR_BINARY_GLTF].body);const i=this.options;return new Promise((function(e,r){n.load(Dh.resolveURL(t.uri,i.path),e,void 0,(function(){r(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))}))}))}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then((function(e){const n=t.byteLength||0,i=t.byteOffset||0;return e.slice(i,i+n)}))}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(void 0===i.bufferView&&void 0===i.sparse){const e=Kd[i.type],t=qd[i.componentType],n=!0===i.normalized,r=new t(i.count*e);return Promise.resolve(new lr(r,e,n))}const r=[];return void 0!==i.bufferView?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),void 0!==i.sparse&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then((function(e){const r=e[0],a=Kd[i.type],o=qd[i.componentType],s=o.BYTES_PER_ELEMENT,l=s*a,c=i.byteOffset||0,h=void 0!==i.bufferView?n.bufferViews[i.bufferView].byteStride:void 0,d=!0===i.normalized;let u,p;if(h&&h!==l){const e=Math.floor(c/h),n="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+e+":"+i.count;let l=t.cache.get(n);l||(u=new o(r,e*h,i.count*h/s),l=new $s(u,h/s),t.cache.add(n,l)),p=new tl(l,a,c%h/s,d)}else u=null===r?new o(i.count*a):new o(r,c,i.count*a),p=new lr(u,a,d);if(void 0!==i.sparse){const t=Kd.SCALAR,n=qd[i.sparse.indices.componentType],s=i.sparse.indices.byteOffset||0,l=i.sparse.values.byteOffset||0,c=new n(e[1],s,i.sparse.count*t),h=new o(e[2],l,i.sparse.count*a);null!==r&&(p=new lr(p.array.slice(),p.itemSize,p.normalized));for(let e=0,t=c.length;e<t;e++){const t=c[e];if(p.setX(t,h[e*a]),a>=2&&p.setY(t,h[e*a+1]),a>=3&&p.setZ(t,h[e*a+2]),a>=4&&p.setW(t,h[e*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return p}))}loadTexture(e){const t=this.json,n=this.options,i=t.textures[e].source,r=t.images[i];let a=this.textureLoader;if(r.uri){const e=n.manager.getHandler(r.uri);null!==e&&(a=e)}return this.loadTextureImage(e,i,a)}loadTextureImage(e,t,n){const i=this,r=this.json,a=r.textures[e],o=r.images[t],s=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[s])return this.textureCache[s];const l=this.loadImageSource(t,n).then((function(t){t.flipY=!1,t.name=a.name||o.name||"",""===t.name&&"string"==typeof o.uri&&!1===o.uri.startsWith("data:image/")&&(t.name=o.uri);const n=(r.samplers||{})[a.sampler]||{};return t.magFilter=Xd[n.magFilter]||ge,t.minFilter=Xd[n.minFilter]||we,t.wrapS=Yd[n.wrapS]||he,t.wrapT=Yd[n.wrapT]||he,i.associations.set(t,{textures:e}),t})).catch((function(){return null}));return this.textureCache[s]=l,l}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(void 0!==this.sourceCache[e])return this.sourceCache[e].then((e=>e.clone()));const a=i.images[e],o=self.URL||self.webkitURL;let s=a.uri||"",l=!1;if(void 0!==a.bufferView)s=n.getDependency("bufferView",a.bufferView).then((function(e){l=!0;const t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s}));else if(void 0===a.uri)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const c=Promise.resolve(s).then((function(e){return new Promise((function(n,i){let a=n;!0===t.isImageBitmapLoader&&(a=function(e){const t=new Cn(e);t.needsUpdate=!0,n(t)}),t.load(Dh.resolveURL(e,r.path),a,void 0,i)}))})).then((function(e){var t;return!0===l&&o.revokeObjectURL(s),iu(e,a),e.userData.mimeType=a.mimeType||((t=a.uri).search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/)?"image/jpeg":t.search(/\.webp($|\?)/i)>0||0===t.search(/^data\:image\/webp/)?"image/webp":"image/png"),e})).catch((function(e){throw console.error("THREE.GLTFLoader: Couldn't load texture",s),e}));return this.sourceCache[e]=c,c}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then((function(a){if(!a)return null;if(void 0!==n.texCoord&&n.texCoord>0&&((a=a.clone()).channel=n.texCoord),r.extensions[gd.KHR_TEXTURE_TRANSFORM]){const e=void 0!==n.extensions?n.extensions[gd.KHR_TEXTURE_TRANSFORM]:void 0;if(e){const t=r.associations.get(a);a=r.extensions[gd.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),r.associations.set(a,t)}}return void 0!==i&&(a.colorSpace=i),e[t]=a,a}))}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=void 0===t.attributes.tangent,r=void 0!==t.attributes.color,a=void 0===t.attributes.normal;if(e.isPoints){const e="PointsMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Fl,rr.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){const e="LineBasicMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Ml,rr.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(i||r||a){let e="ClonedMaterial:"+n.uuid+":";i&&(e+="derivative-tangents:"),r&&(e+="vertex-colors:"),a&&(e+="flat-shading:");let t=this.cache.get(e);t||(t=n.clone(),r&&(t.vertexColors=!0),a&&(t.flatShading=!0),i&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Vc}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let a;const o={},s=[];if((r.extensions||{})[gd.KHR_MATERIALS_UNLIT]){const e=i[gd.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),s.push(e.extendParams(o,r,t))}else{const n=r.pbrMetallicRoughness||{};if(o.color=new tr(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){const e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],Ct),o.opacity=e[3]}void 0!==n.baseColorTexture&&s.push(t.assignTexture(o,"map",n.baseColorTexture,At)),o.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,o.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(s.push(t.assignTexture(o,"metalnessMap",n.metallicRoughnessTexture)),s.push(t.assignTexture(o,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne((function(t){return t.getMaterialType&&t.getMaterialType(e)})),s.push(Promise.all(this._invokeAll((function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)}))))}!0===r.doubleSided&&(o.side=2);const l=r.alphaMode||$d;if(l===tu?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===eu&&(o.alphaTest=void 0!==r.alphaCutoff?r.alphaCutoff:.5)),void 0!==r.normalTexture&&a!==ar&&(s.push(t.assignTexture(o,"normalMap",r.normalTexture)),o.normalScale=new ln(1,1),void 0!==r.normalTexture.scale)){const e=r.normalTexture.scale;o.normalScale.set(e,e)}if(void 0!==r.occlusionTexture&&a!==ar&&(s.push(t.assignTexture(o,"aoMap",r.occlusionTexture)),void 0!==r.occlusionTexture.strength&&(o.aoMapIntensity=r.occlusionTexture.strength)),void 0!==r.emissiveFactor&&a!==ar){const e=r.emissiveFactor;o.emissive=(new tr).setRGB(e[0],e[1],e[2],Ct)}return void 0!==r.emissiveTexture&&a!==ar&&s.push(t.assignTexture(o,"emissiveMap",r.emissiveTexture,At)),Promise.all(s).then((function(){const n=new a(o);return r.name&&(n.name=r.name),iu(n,r),t.associations.set(n,{materials:e}),r.extensions&&nu(i,n,r),n}))}createUniqueName(e){const t=Vh.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(e){return n[gd.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return hu(n,e,t)}))}const a=[];for(let n=0,o=e.length;n<o;n++){const o=e[n],s=au(o),l=i[s];if(l)a.push(l.promise);else{let e;e=o.extensions&&o.extensions[gd.KHR_DRACO_MESH_COMPRESSION]?r(o):hu(new yr,o,t),i[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],a=r.primitives,o=[];for(let e=0,t=a.length;e<t;e++){const t=void 0===a[e].material?(void 0===(s=this.cache).DefaultMaterial&&(s.DefaultMaterial=new Vc({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:M})),s.DefaultMaterial):this.getDependency("material",a[e].material);o.push(t)}var s;return o.push(t.loadGeometries(a)),Promise.all(o).then((function(n){const o=n.slice(0,n.length-1),s=n[n.length-1],l=[];for(let n=0,c=s.length;n<c;n++){const c=s[n],h=a[n];let d;const u=o[n];if(h.mode===jd.TRIANGLES||h.mode===jd.TRIANGLE_STRIP||h.mode===jd.TRIANGLE_FAN||void 0===h.mode)d=!0===r.isSkinnedMesh?new dl(c,u):new Br(c,u),!0===d.isSkinnedMesh&&d.normalizeSkinWeights(),h.mode===jd.TRIANGLE_STRIP?d.geometry=pd(d.geometry,1):h.mode===jd.TRIANGLE_FAN&&(d.geometry=pd(d.geometry,2));else if(h.mode===jd.LINES)d=new Ol(c,u);else if(h.mode===jd.LINE_STRIP)d=new Nl(c,u);else if(h.mode===jd.LINE_LOOP)d=new zl(c,u);else{if(h.mode!==jd.POINTS)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+h.mode);d=new jl(c,u)}Object.keys(d.geometry.morphAttributes).length>0&&ru(d,r),d.name=t.createUniqueName(r.name||"mesh_"+e),iu(d,r),h.extensions&&nu(i,d,h),t.assignFinalMaterial(d),l.push(d)}for(let n=0,i=l.length;n<i;n++)t.associations.set(l[n],{meshes:e,primitives:n});if(1===l.length)return r.extensions&&nu(i,l[0],r),l[0];const c=new Ws;r.extensions&&nu(i,c,r),t.associations.set(c,{meshes:e});for(let e=0,t=l.length;e<t;e++)c.add(l[e]);return c}))}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(i)return"perspective"===n.type?t=new Kr(sn.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):"orthographic"===n.type&&(t=new _a(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),iu(t,n),Promise.resolve(t);console.warn("THREE.GLTFLoader: Missing camera parameters.")}loadSkin(e){const t=this.json.skins[e],n=[];for(let e=0,i=t.joints.length;e<i;e++)n.push(this._loadNodeShallow(t.joints[e]));return void 0!==t.inverseBindMatrices?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then((function(e){const n=e.pop(),i=e,r=[],a=[];for(let e=0,o=i.length;e<o;e++){const o=i[e];if(o){r.push(o);const t=new ui;null!==n&&t.fromArray(n.array,16*e),a.push(t)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[e])}return new gl(r,a)}))}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],r=i.name?i.name:"animation_"+e,a=[],o=[],s=[],l=[],c=[];for(let e=0,t=i.channels.length;e<t;e++){const t=i.channels[e],n=i.samplers[t.sampler],r=t.target,h=r.node,d=void 0!==i.parameters?i.parameters[n.input]:n.input,u=void 0!==i.parameters?i.parameters[n.output]:n.output;void 0!==r.node&&(a.push(this.getDependency("node",h)),o.push(this.getDependency("accessor",d)),s.push(this.getDependency("accessor",u)),l.push(n),c.push(r))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(l),Promise.all(c)]).then((function(e){const t=e[0],i=e[1],a=e[2],o=e[3],s=e[4],l=[];for(let e=0,r=t.length;e<r;e++){const r=t[e],c=i[e],h=a[e],d=o[e],u=s[e];if(void 0===r)continue;r.updateMatrix&&r.updateMatrix();const p=n._createAnimationTracks(r,c,h,d,u);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}return new ch(r,void 0,l)}))}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return void 0===i.mesh?null:n.getDependency("mesh",i.mesh).then((function(e){const t=n._getNodeRef(n.meshCache,i.mesh,e);return void 0!==i.weights&&t.traverse((function(e){if(e.isMesh)for(let t=0,n=i.weights.length;t<n;t++)e.morphTargetInfluences[t]=i.weights[t]})),t}))}loadNode(e){const t=this,n=this.json.nodes[e],i=t._loadNodeShallow(e),r=[],a=n.children||[];for(let e=0,n=a.length;e<n;e++)r.push(t.getDependency("node",a[e]));const o=void 0===n.skin?Promise.resolve(null):t.getDependency("skin",n.skin);return Promise.all([i,Promise.all(r),o]).then((function(e){const t=e[0],n=e[1],i=e[2];null!==i&&t.traverse((function(e){e.isSkinnedMesh&&e.bind(i,lu)}));for(let e=0,i=n.length;e<i;e++)t.add(n[e]);return t}))}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(void 0!==this.nodeCache[e])return this.nodeCache[e];const r=t.nodes[e],a=r.name?i.createUniqueName(r.name):"",o=[],s=i._invokeOne((function(t){return t.createNodeMesh&&t.createNodeMesh(e)}));return s&&o.push(s),void 0!==r.camera&&o.push(i.getDependency("camera",r.camera).then((function(e){return i._getNodeRef(i.cameraCache,r.camera,e)}))),i._invokeAll((function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)})).forEach((function(e){o.push(e)})),this.nodeCache[e]=Promise.all(o).then((function(t){let o;if(o=!0===r.isBone?new ul:t.length>1?new Ws:1===t.length?t[0]:new zi,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(r.name&&(o.userData.name=r.name,o.name=a),iu(o,r),r.extensions&&nu(n,o,r),void 0!==r.matrix){const e=new ui;e.fromArray(r.matrix),o.applyMatrix4(e)}else void 0!==r.translation&&o.position.fromArray(r.translation),void 0!==r.rotation&&o.quaternion.fromArray(r.rotation),void 0!==r.scale&&o.scale.fromArray(r.scale);return i.associations.has(o)||i.associations.set(o,{}),i.associations.get(o).nodes=e,o})),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new Ws;n.name&&(r.name=i.createUniqueName(n.name)),iu(r,n),n.extensions&&nu(t,r,n);const a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(i.getDependency("node",a[e]));return Promise.all(o).then((function(e){for(let t=0,n=e.length;t<n;t++)r.add(e[t]);return i.associations=(e=>{const t=new Map;for(const[e,n]of i.associations)(e instanceof rr||e instanceof Cn)&&t.set(e,n);return e.traverse((e=>{const n=i.associations.get(e);null!=n&&t.set(e,n)})),t})(r),r}))}_createAnimationTracks(e,t,n,i,r){const a=[],o=e.name?e.name:e.uuid,s=[];let l;switch(Jd[r.path]===Jd.weights?e.traverse((function(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)})):s.push(o),Jd[r.path]){case Jd.weights:l=rh;break;case Jd.rotation:l=oh;break;case Jd.position:case Jd.scale:l=lh;break;default:if(1===n.itemSize)l=rh;else l=lh}const c=void 0!==i.interpolation?Qd[i.interpolation]:_t,h=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){const n=new l(s[e]+"."+Jd[r.path],t.array,h,c);"CUBICSPLINE"===i.interpolation&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const e=su(t.constructor),n=new Float32Array(t.length);for(let i=0,r=t.length;i<r;i++)n[i]=t[i]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof oh?Gd:Hd)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function hu(e,t,n){const i=t.attributes,r=[];function a(t,i){return n.getDependency("accessor",t).then((function(t){e.setAttribute(i,t)}))}for(const t in i){const n=Zd[t]||t.toLowerCase();n in e.attributes||r.push(a(i[t],n))}if(void 0!==t.indices&&!e.index){const i=n.getDependency("accessor",t.indices).then((function(t){e.setIndex(t)}));r.push(i)}return bn.workingColorSpace!==Ct&&"COLOR_0"in i&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${bn.workingColorSpace}" not supported.`),iu(e,t),function(e,t,n){const i=t.attributes,r=new zn;if(void 0===i.POSITION)return;{const e=n.json.accessors[i.POSITION],t=e.min,a=e.max;if(void 0===t||void 0===a)return void console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");if(r.set(new Un(t[0],t[1],t[2]),new Un(a[0],a[1],a[2])),e.normalized){const t=su(qd[e.componentType]);r.min.multiplyScalar(t),r.max.multiplyScalar(t)}}const a=t.targets;if(void 0!==a){const e=new Un,t=new Un;for(let i=0,r=a.length;i<r;i++){const r=a[i];if(void 0!==r.POSITION){const i=n.json.accessors[r.POSITION],a=i.min,o=i.max;if(void 0!==a&&void 0!==o){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),i.normalized){const e=su(qd[i.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}r.expandByVector(e)}e.boundingBox=r;const o=new ii;r.getCenter(o.center),o.radius=r.min.distanceTo(r.max)/2,e.boundingSphere=o}(e,t,n),Promise.all(r).then((function(){return void 0!==t.targets?function(e,t,n){let i=!1,r=!1,a=!1;for(let e=0,n=t.length;e<n;e++){const n=t[e];if(void 0!==n.POSITION&&(i=!0),void 0!==n.NORMAL&&(r=!0),void 0!==n.COLOR_0&&(a=!0),i&&r&&a)break}if(!i&&!r&&!a)return Promise.resolve(e);const o=[],s=[],l=[];for(let c=0,h=t.length;c<h;c++){const h=t[c];if(i){const t=void 0!==h.POSITION?n.getDependency("accessor",h.POSITION):e.attributes.position;o.push(t)}if(r){const t=void 0!==h.NORMAL?n.getDependency("accessor",h.NORMAL):e.attributes.normal;s.push(t)}if(a){const t=void 0!==h.COLOR_0?n.getDependency("accessor",h.COLOR_0):e.attributes.color;l.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(l)]).then((function(t){const n=t[0],o=t[1],s=t[2];return i&&(e.morphAttributes.position=n),r&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e}))}(e,t.targets,n):e}))}var du,uu,pu,fu=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};class mu{constructor(){pu.set(this,new Kr(fu(du,du,"f",uu),1,.1,1e4))}reset(e,t){this.update(e,t,0),fu(this,pu,"f").fov=fu(du,du,"f",uu),fu(this,pu,"f").updateProjectionMatrix()}update(e,t,n){const i=Math.abs(n)/400;fu(this,pu,"f").fov=fu(du,du,"f",uu)+(90-fu(du,du,"f",uu))*Math.pow(i,1)/(Math.pow(i,1)+Math.pow(1-i,1)),fu(this,pu,"f").updateProjectionMatrix();const r=new Un(0,1,.5);fu(this,pu,"f").position.addVectors(e,r.applyQuaternion(t)),fu(this,pu,"f").quaternion.copy(t),fu(this,pu,"f").quaternion.multiply((new Dn).setFromEuler(new _i(0,Math.PI,0))),fu(this,pu,"f").updateMatrix()}get camera(){return fu(this,pu,"f")}}du=mu,pu=new WeakMap,uu={value:70};const gu=mu;class vu{constructor(e,t,n,i){this.primary=e,this.secondary=t,this.frame=n,this.rims=i}static random(){const e=360*Math.random(),t=.5*(1-Math.pow(Math.random(),2))*100,n=100*(.1+.2*(1-Math.pow(Math.random(),2)));return new vu(new tr("hsl("+e+","+t+"%,"+n+"%)"),new tr("#ffffff"),new tr("#131313"),new tr("#666666"))}serialize(){return this.primary.getHexString()+this.secondary.getHexString()+this.frame.getHexString()+this.rims.getHexString()}static deserialize(e){const t=[];for(let n=0;n<4;n++){const i=e.substring(6*n,6*(n+1));/^[0-9a-f]{6}$/i.test(i)?t.push(new tr("#"+i)):t.push(new tr("#555"))}return new vu(t[0],t[1],t[2],t[3])}}const wu=vu;var yu,bu,xu,_u,ku,Eu=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},Su=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};class Mu{constructor(){xu.set(this,new Kr(Su(yu,yu,"f",bu),1,.1,1e4)),_u.set(this,new Un),ku.set(this,new Un(0,1,0))}reset(e,t){Eu(this,_u,new Un(1e-5,0,-1),"f"),Su(this,_u,"f").applyQuaternion(t),Su(this,_u,"f").add(e),Eu(this,ku,new Un(0,1,0),"f"),Su(this,ku,"f").applyQuaternion(t),this.update(e,t,0),Su(this,xu,"f").fov=Su(yu,yu,"f",bu),Su(this,xu,"f").updateProjectionMatrix()}update(e,t,n){const i=Math.abs(n)/400;Su(this,xu,"f").fov=Su(yu,yu,"f",bu)+(100-Su(yu,yu,"f",bu))*Math.pow(i,1)/(Math.pow(i,1)+Math.pow(1-i,1)),Su(this,xu,"f").updateProjectionMatrix();const r=new Un(0,1,0);r.applyQuaternion(t);const a=.005;Su(this,ku,"f").set(a*r.x+(1-a)*Su(this,ku,"f").x,a*r.y+(1-a)*Su(this,ku,"f").y,a*r.z+(1-a)*Su(this,ku,"f").z);const o=(new Un).subVectors(e,Su(this,_u,"f"));o.normalize();const s=5.5;Su(this,xu,"f").position.x=e.x-o.x*s+2*Su(this,ku,"f").x,Su(this,xu,"f").position.y=Math.max(.25,e.y-o.y*s+2*Su(this,ku,"f").y),Su(this,xu,"f").position.z=e.z-o.z*s+2*Su(this,ku,"f").z,Su(this,xu,"f").lookAt(new Un(e.x+2*Su(this,ku,"f").x,e.y+2*Su(this,ku,"f").y,e.z+2*Su(this,ku,"f").z)),Su(this,xu,"f").updateMatrix(),Su(this,_u,"f").set(e.x-o.x*s,e.y-o.y*s,e.z-o.z*s)}get camera(){return Su(this,xu,"f")}}yu=Mu,xu=new WeakMap,_u=new WeakMap,ku=new WeakMap,bu={value:70};const Tu=Mu;var Au,Cu,Pu,Ru,Lu,Iu,Nu,Du=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},Uu=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};class Bu{constructor(e){Cu.set(this,void 0),Pu.set(this,void 0),Ru.set(this,[]),Lu.set(this,(new ui).makeScale(0,0,0)),Iu.set(this,new Un(0,1,0)),Du(this,Cu,e,"f");const t=new ca;t.rotateX(Math.PI);const n=new ar({opacity:.3,depthWrite:!1,transparent:!0,map:Uu(Au,Au,"f",Nu)});Du(this,Pu,new Sl(t,n,256),"f"),Uu(this,Pu,"f").frustumCulled=!1,e.scene.add(Uu(this,Pu,"f")),this.clear()}dispose(){Uu(this,Pu,"f").geometry.dispose(),Uu(this,Pu,"f").material.dispose(),Uu(this,Pu,"f").dispose(),Uu(this,Cu,"f").scene.remove(Uu(this,Pu,"f"))}clear(){Uu(this,Ru,"f").length=0;for(let e=0;e<Uu(this,Pu,"f").count;++e)Uu(this,Pu,"f").setMatrixAt(e,Uu(this,Lu,"f"))}spawn(e,t,n){Uu(this,Ru,"f").push({x:e+.25*(Math.random()-.5),y:t+.25*(Math.random()-.5),z:n+.25*(Math.random()-.5),vx:.5*(Math.random()-.5),vy:.5*(Math.random()-.5),vz:.5*(Math.random()-.5),rotation:Math.random()*Math.PI*2,lifetime:.5})}update(e){for(let t=Uu(this,Ru,"f").length-1;t>=0;--t){const n=Uu(this,Ru,"f")[t];n.vy+=15*e,n.x+=n.vx*e,n.y+=n.vy*e,n.z+=n.vz*e,n.lifetime-=e,n.lifetime<=0&&Uu(this,Ru,"f").splice(t,1)}for(let e=0;e<Uu(this,Pu,"f").count;++e)if(e<Uu(this,Ru,"f").length){const t=Uu(this,Ru,"f")[Uu(this,Ru,"f").length-1-e],n=new ui;n.lookAt(new Un(t.x,t.y,t.z),Uu(this,Cu,"f").camera.position,Uu(this,Iu,"f")),n.setPosition(t.x,t.y,t.z),n.multiply((new ui).makeRotationZ(t.rotation));const i=.5+2*(.5-t.lifetime);n.scale(new Un(i,i,i)),Uu(this,Pu,"f").setMatrixAt(e,n)}else Uu(this,Pu,"f").setMatrixAt(e,Uu(this,Lu,"f"));Uu(this,Pu,"f").instanceMatrix.needsUpdate=!0}static initResources(e){e.addResource(),Du(this,Au,(new yh).load("images/smoke.png",(()=>{e.loadedResource()})),"f",Nu)}}Au=Bu,Cu=new WeakMap,Pu=new WeakMap,Ru=new WeakMap,Lu=new WeakMap,Iu=new WeakMap,Nu={value:null};const Ou=Bu;var zu,Fu,Wu,Hu,Vu,Gu,ju,qu,Xu,Yu,Ku,Zu,Ju=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},Qu=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};Fu=new WeakMap,Wu=new WeakMap,Hu=new WeakMap,Vu=new WeakMap,Gu=new WeakMap,ju=new WeakMap,qu=new WeakMap,Xu=new WeakMap,Yu=new WeakMap,Ku=new WeakMap,zu=new WeakSet,Zu=function(e,t,n,i){const r=new jh(e,t,n,i),a=Qu(this,Hu,"f").shortRaycast(r);if(null!=a)return a;const o=Qu(this,Wu,"f").raycast(r);return null!=o?o:null};const $u=class{constructor(e,t,n){zu.add(this),Fu.set(this,void 0),Wu.set(this,void 0),Hu.set(this,void 0),Vu.set(this,void 0),Gu.set(this,void 0),ju.set(this,void 0),qu.set(this,1e3),Xu.set(this,0),Yu.set(this,null),Ku.set(this,null),Ju(this,Fu,e,"f"),Ju(this,Wu,t,"f"),Ju(this,Hu,n,"f");const i=new yr;Ju(this,Gu,new Float32Array(6*Qu(this,qu,"f")*3),"f"),Ju(this,ju,new lr(Qu(this,Gu,"f"),3),"f"),i.setAttribute("position",Qu(this,ju,"f"));const r=new ar({color:1118481,side:2,polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:0});Ju(this,Vu,new Br(i,r),"f"),Qu(this,Vu,"f").frustumCulled=!1,Qu(this,Fu,"f").scene.add(Qu(this,Vu,"f"))}dispose(){Qu(this,Vu,"f").geometry.dispose(),Qu(this,Vu,"f").material.dispose(),Qu(this,Fu,"f").scene.remove(Qu(this,Vu,"f"))}clear(){for(let e=0;e<Qu(this,Gu,"f").length;++e)Qu(this,Gu,"f")[e]=0;Qu(this,ju,"f").needsUpdate=!0,Ju(this,Xu,0,"f"),this.break()}break(){Ju(this,Yu,null,"f"),Ju(this,Ku,null,"f")}spawn(e,t,n,i){var r,a;const o=Qu(this,Yu,"f"),s=Qu(this,Ku,"f");let l=new Un(e,t,n).add(new Un(.172,-.3,0).applyQuaternion(i)),c=new Un(e,t,n).add(new Un(-.172,-.3,0).applyQuaternion(i));const h=new Un(0,-1,0).applyQuaternion(i),d=Qu(this,zu,"m",Zu).call(this,l,h,0,.05),u=Qu(this,zu,"m",Zu).call(this,c,h,0,.05);if(null!=d&&null!=u){if(l=d.point,c=u.point,null!=o&&null!=s){const e=(Ju(this,Xu,(a=Qu(this,Xu,"f"),r=a++,a),"f"),r);Qu(this,Gu,"f")[6*e*3+0]=l.x,Qu(this,Gu,"f")[6*e*3+1]=l.y,Qu(this,Gu,"f")[6*e*3+2]=l.z,Qu(this,Gu,"f")[6*e*3+3]=o.x,Qu(this,Gu,"f")[6*e*3+4]=o.y,Qu(this,Gu,"f")[6*e*3+5]=o.z,Qu(this,Gu,"f")[6*e*3+6]=c.x,Qu(this,Gu,"f")[6*e*3+7]=c.y,Qu(this,Gu,"f")[6*e*3+8]=c.z,Qu(this,Gu,"f")[6*e*3+9]=c.x,Qu(this,Gu,"f")[6*e*3+10]=c.y,Qu(this,Gu,"f")[6*e*3+11]=c.z,Qu(this,Gu,"f")[6*e*3+12]=o.x,Qu(this,Gu,"f")[6*e*3+13]=o.y,Qu(this,Gu,"f")[6*e*3+14]=o.z,Qu(this,Gu,"f")[6*e*3+15]=s.x,Qu(this,Gu,"f")[6*e*3+16]=s.y,Qu(this,Gu,"f")[6*e*3+17]=s.z,Qu(this,ju,"f").needsUpdate=!0,Qu(this,Xu,"f")>=Qu(this,qu,"f")-1&&Ju(this,Xu,0,"f")}Ju(this,Yu,l,"f"),Ju(this,Ku,c,"f")}else this.break()}};var ep,tp=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},np=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};class ip{constructor(e){if(ep.set(this,0),null!=e){if(!Number.isSafeInteger(e))throw"Frames is not a safe integer";tp(this,ep,e,"f")}}get numberOfFrames(){return np(this,ep,"f")}get time(){return np(this,ep,"f")/1e3}increment(){var e;tp(this,ep,(e=np(this,ep,"f"),++e),"f")}difference(e){return new ip(np(this,ep,"f")-np(e,ep,"f"))}lessThan(e){return np(this,ep,"f")<np(e,ep,"f")}greaterThan(e){return np(this,ep,"f")>np(e,ep,"f")}lessOrEqual(e){return np(this,ep,"f")<=np(e,ep,"f")}greaterOrEqual(e){return np(this,ep,"f")>=np(e,ep,"f")}equals(e){return np(this,ep,"f")==np(e,ep,"f")}isNegative(){return np(this,ep,"f")<0}clone(){const e=new ip;return tp(e,ep,np(this,ep,"f"),"f"),e}}ep=new WeakMap;const rp=ip;function ap(e){let t=e.length;for(;--t>=0;)e[t]=0}const op=256,sp=286,lp=30,cp=15,hp=new Uint8Array([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]),dp=new Uint8Array([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]),up=new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]),pp=new Uint8Array([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]),fp=new Array(576);ap(fp);const mp=new Array(60);ap(mp);const gp=new Array(512);ap(gp);const vp=new Array(256);ap(vp);const wp=new Array(29);ap(wp);const yp=new Array(lp);function bp(e,t,n,i,r){this.static_tree=e,this.extra_bits=t,this.extra_base=n,this.elems=i,this.max_length=r,this.has_stree=e&&e.length}let xp,_p,kp;function Ep(e,t){this.dyn_tree=e,this.max_code=0,this.stat_desc=t}ap(yp);const Sp=e=>e<256?gp[e]:gp[256+(e>>>7)],Mp=(e,t)=>{e.pending_buf[e.pending++]=255&t,e.pending_buf[e.pending++]=t>>>8&255},Tp=(e,t,n)=>{e.bi_valid>16-n?(e.bi_buf|=t<<e.bi_valid&65535,Mp(e,e.bi_buf),e.bi_buf=t>>16-e.bi_valid,e.bi_valid+=n-16):(e.bi_buf|=t<<e.bi_valid&65535,e.bi_valid+=n)},Ap=(e,t,n)=>{Tp(e,n[2*t],n[2*t+1])},Cp=(e,t)=>{let n=0;do{n|=1&e,e>>>=1,n<<=1}while(--t>0);return n>>>1},Pp=(e,t,n)=>{const i=new Array(16);let r,a,o=0;for(r=1;r<=cp;r++)o=o+n[r-1]<<1,i[r]=o;for(a=0;a<=t;a++){let t=e[2*a+1];0!==t&&(e[2*a]=Cp(i[t]++,t))}},Rp=e=>{let t;for(t=0;t<sp;t++)e.dyn_ltree[2*t]=0;for(t=0;t<lp;t++)e.dyn_dtree[2*t]=0;for(t=0;t<19;t++)e.bl_tree[2*t]=0;e.dyn_ltree[512]=1,e.opt_len=e.static_len=0,e.sym_next=e.matches=0},Lp=e=>{e.bi_valid>8?Mp(e,e.bi_buf):e.bi_valid>0&&(e.pending_buf[e.pending++]=e.bi_buf),e.bi_buf=0,e.bi_valid=0},Ip=(e,t,n,i)=>{const r=2*t,a=2*n;return e[r]<e[a]||e[r]===e[a]&&i[t]<=i[n]},Np=(e,t,n)=>{const i=e.heap[n];let r=n<<1;for(;r<=e.heap_len&&(r<e.heap_len&&Ip(t,e.heap[r+1],e.heap[r],e.depth)&&r++,!Ip(t,i,e.heap[r],e.depth));)e.heap[n]=e.heap[r],n=r,r<<=1;e.heap[n]=i},Dp=(e,t,n)=>{let i,r,a,o,s=0;if(0!==e.sym_next)do{i=255&e.pending_buf[e.sym_buf+s++],i+=(255&e.pending_buf[e.sym_buf+s++])<<8,r=e.pending_buf[e.sym_buf+s++],0===i?Ap(e,r,t):(a=vp[r],Ap(e,a+op+1,t),o=hp[a],0!==o&&(r-=wp[a],Tp(e,r,o)),i--,a=Sp(i),Ap(e,a,n),o=dp[a],0!==o&&(i-=yp[a],Tp(e,i,o)))}while(s<e.sym_next);Ap(e,256,t)},Up=(e,t)=>{const n=t.dyn_tree,i=t.stat_desc.static_tree,r=t.stat_desc.has_stree,a=t.stat_desc.elems;let o,s,l,c=-1;for(e.heap_len=0,e.heap_max=573,o=0;o<a;o++)0!==n[2*o]?(e.heap[++e.heap_len]=c=o,e.depth[o]=0):n[2*o+1]=0;for(;e.heap_len<2;)l=e.heap[++e.heap_len]=c<2?++c:0,n[2*l]=1,e.depth[l]=0,e.opt_len--,r&&(e.static_len-=i[2*l+1]);for(t.max_code=c,o=e.heap_len>>1;o>=1;o--)Np(e,n,o);l=a;do{o=e.heap[1],e.heap[1]=e.heap[e.heap_len--],Np(e,n,1),s=e.heap[1],e.heap[--e.heap_max]=o,e.heap[--e.heap_max]=s,n[2*l]=n[2*o]+n[2*s],e.depth[l]=(e.depth[o]>=e.depth[s]?e.depth[o]:e.depth[s])+1,n[2*o+1]=n[2*s+1]=l,e.heap[1]=l++,Np(e,n,1)}while(e.heap_len>=2);e.heap[--e.heap_max]=e.heap[1],((e,t)=>{const n=t.dyn_tree,i=t.max_code,r=t.stat_desc.static_tree,a=t.stat_desc.has_stree,o=t.stat_desc.extra_bits,s=t.stat_desc.extra_base,l=t.stat_desc.max_length;let c,h,d,u,p,f,m=0;for(u=0;u<=cp;u++)e.bl_count[u]=0;for(n[2*e.heap[e.heap_max]+1]=0,c=e.heap_max+1;c<573;c++)h=e.heap[c],u=n[2*n[2*h+1]+1]+1,u>l&&(u=l,m++),n[2*h+1]=u,h>i||(e.bl_count[u]++,p=0,h>=s&&(p=o[h-s]),f=n[2*h],e.opt_len+=f*(u+p),a&&(e.static_len+=f*(r[2*h+1]+p)));if(0!==m){do{for(u=l-1;0===e.bl_count[u];)u--;e.bl_count[u]--,e.bl_count[u+1]+=2,e.bl_count[l]--,m-=2}while(m>0);for(u=l;0!==u;u--)for(h=e.bl_count[u];0!==h;)d=e.heap[--c],d>i||(n[2*d+1]!==u&&(e.opt_len+=(u-n[2*d+1])*n[2*d],n[2*d+1]=u),h--)}})(e,t),Pp(n,c,e.bl_count)},Bp=(e,t,n)=>{let i,r,a=-1,o=t[1],s=0,l=7,c=4;for(0===o&&(l=138,c=3),t[2*(n+1)+1]=65535,i=0;i<=n;i++)r=o,o=t[2*(i+1)+1],++s<l&&r===o||(s<c?e.bl_tree[2*r]+=s:0!==r?(r!==a&&e.bl_tree[2*r]++,e.bl_tree[32]++):s<=10?e.bl_tree[34]++:e.bl_tree[36]++,s=0,a=r,0===o?(l=138,c=3):r===o?(l=6,c=3):(l=7,c=4))},Op=(e,t,n)=>{let i,r,a=-1,o=t[1],s=0,l=7,c=4;for(0===o&&(l=138,c=3),i=0;i<=n;i++)if(r=o,o=t[2*(i+1)+1],!(++s<l&&r===o)){if(s<c)do{Ap(e,r,e.bl_tree)}while(0!=--s);else 0!==r?(r!==a&&(Ap(e,r,e.bl_tree),s--),Ap(e,16,e.bl_tree),Tp(e,s-3,2)):s<=10?(Ap(e,17,e.bl_tree),Tp(e,s-3,3)):(Ap(e,18,e.bl_tree),Tp(e,s-11,7));s=0,a=r,0===o?(l=138,c=3):r===o?(l=6,c=3):(l=7,c=4)}};let zp=!1;const Fp=(e,t,n,i)=>{Tp(e,0+(i?1:0),3),Lp(e),Mp(e,n),Mp(e,~n),n&&e.pending_buf.set(e.window.subarray(t,t+n),e.pending),e.pending+=n};var Wp=(e,t,n,i)=>{let r,a,o=0;e.level>0?(2===e.strm.data_type&&(e.strm.data_type=(e=>{let t,n=4093624447;for(t=0;t<=31;t++,n>>>=1)if(1&n&&0!==e.dyn_ltree[2*t])return 0;if(0!==e.dyn_ltree[18]||0!==e.dyn_ltree[20]||0!==e.dyn_ltree[26])return 1;for(t=32;t<op;t++)if(0!==e.dyn_ltree[2*t])return 1;return 0})(e)),Up(e,e.l_desc),Up(e,e.d_desc),o=(e=>{let t;for(Bp(e,e.dyn_ltree,e.l_desc.max_code),Bp(e,e.dyn_dtree,e.d_desc.max_code),Up(e,e.bl_desc),t=18;t>=3&&0===e.bl_tree[2*pp[t]+1];t--);return e.opt_len+=3*(t+1)+5+5+4,t})(e),r=e.opt_len+3+7>>>3,a=e.static_len+3+7>>>3,a<=r&&(r=a)):r=a=n+5,n+4<=r&&-1!==t?Fp(e,t,n,i):4===e.strategy||a===r?(Tp(e,2+(i?1:0),3),Dp(e,fp,mp)):(Tp(e,4+(i?1:0),3),((e,t,n,i)=>{let r;for(Tp(e,t-257,5),Tp(e,n-1,5),Tp(e,i-4,4),r=0;r<i;r++)Tp(e,e.bl_tree[2*pp[r]+1],3);Op(e,e.dyn_ltree,t-1),Op(e,e.dyn_dtree,n-1)})(e,e.l_desc.max_code+1,e.d_desc.max_code+1,o+1),Dp(e,e.dyn_ltree,e.dyn_dtree)),Rp(e),i&&Lp(e)},Hp={_tr_init:e=>{zp||((()=>{let e,t,n,i,r;const a=new Array(16);for(n=0,i=0;i<28;i++)for(wp[i]=n,e=0;e<1<<hp[i];e++)vp[n++]=i;for(vp[n-1]=i,r=0,i=0;i<16;i++)for(yp[i]=r,e=0;e<1<<dp[i];e++)gp[r++]=i;for(r>>=7;i<lp;i++)for(yp[i]=r<<7,e=0;e<1<<dp[i]-7;e++)gp[256+r++]=i;for(t=0;t<=cp;t++)a[t]=0;for(e=0;e<=143;)fp[2*e+1]=8,e++,a[8]++;for(;e<=255;)fp[2*e+1]=9,e++,a[9]++;for(;e<=279;)fp[2*e+1]=7,e++,a[7]++;for(;e<=287;)fp[2*e+1]=8,e++,a[8]++;for(Pp(fp,287,a),e=0;e<lp;e++)mp[2*e+1]=5,mp[2*e]=Cp(e,5);xp=new bp(fp,hp,257,sp,cp),_p=new bp(mp,dp,0,lp,cp),kp=new bp(new Array(0),up,0,19,7)})(),zp=!0),e.l_desc=new Ep(e.dyn_ltree,xp),e.d_desc=new Ep(e.dyn_dtree,_p),e.bl_desc=new Ep(e.bl_tree,kp),e.bi_buf=0,e.bi_valid=0,Rp(e)},_tr_stored_block:Fp,_tr_flush_block:Wp,_tr_tally:(e,t,n)=>(e.pending_buf[e.sym_buf+e.sym_next++]=t,e.pending_buf[e.sym_buf+e.sym_next++]=t>>8,e.pending_buf[e.sym_buf+e.sym_next++]=n,0===t?e.dyn_ltree[2*n]++:(e.matches++,t--,e.dyn_ltree[2*(vp[n]+op+1)]++,e.dyn_dtree[2*Sp(t)]++),e.sym_next===e.sym_end),_tr_align:e=>{Tp(e,2,3),Ap(e,256,fp),(e=>{16===e.bi_valid?(Mp(e,e.bi_buf),e.bi_buf=0,e.bi_valid=0):e.bi_valid>=8&&(e.pending_buf[e.pending++]=255&e.bi_buf,e.bi_buf>>=8,e.bi_valid-=8)})(e)}};var Vp=(e,t,n,i)=>{let r=65535&e,a=e>>>16&65535,o=0;for(;0!==n;){o=n>2e3?2e3:n,n-=o;do{r=r+t[i++]|0,a=a+r|0}while(--o);r%=65521,a%=65521}return r|a<<16};const Gp=new Uint32Array((()=>{let e,t=[];for(var n=0;n<256;n++){e=n;for(var i=0;i<8;i++)e=1&e?3988292384^e>>>1:e>>>1;t[n]=e}return t})());var jp=(e,t,n,i)=>{const r=Gp,a=i+n;e^=-1;for(let n=i;n<a;n++)e=e>>>8^r[255&(e^t[n])];return~e},qp={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"},Xp={Z_NO_FLUSH:0,Z_PARTIAL_FLUSH:1,Z_SYNC_FLUSH:2,Z_FULL_FLUSH:3,Z_FINISH:4,Z_BLOCK:5,Z_TREES:6,Z_OK:0,Z_STREAM_END:1,Z_NEED_DICT:2,Z_ERRNO:-1,Z_STREAM_ERROR:-2,Z_DATA_ERROR:-3,Z_MEM_ERROR:-4,Z_BUF_ERROR:-5,Z_NO_COMPRESSION:0,Z_BEST_SPEED:1,Z_BEST_COMPRESSION:9,Z_DEFAULT_COMPRESSION:-1,Z_FILTERED:1,Z_HUFFMAN_ONLY:2,Z_RLE:3,Z_FIXED:4,Z_DEFAULT_STRATEGY:0,Z_BINARY:0,Z_TEXT:1,Z_UNKNOWN:2,Z_DEFLATED:8};const{_tr_init:Yp,_tr_stored_block:Kp,_tr_flush_block:Zp,_tr_tally:Jp,_tr_align:Qp}=Hp,{Z_NO_FLUSH:$p,Z_PARTIAL_FLUSH:ef,Z_FULL_FLUSH:tf,Z_FINISH:nf,Z_BLOCK:rf,Z_OK:af,Z_STREAM_END:of,Z_STREAM_ERROR:sf,Z_DATA_ERROR:lf,Z_BUF_ERROR:cf,Z_DEFAULT_COMPRESSION:hf,Z_FILTERED:df,Z_HUFFMAN_ONLY:uf,Z_RLE:pf,Z_FIXED:ff,Z_DEFAULT_STRATEGY:mf,Z_UNKNOWN:gf,Z_DEFLATED:vf}=Xp,wf=258,yf=262,bf=42,xf=113,_f=666,kf=(e,t)=>(e.msg=qp[t],t),Ef=e=>2*e-(e>4?9:0),Sf=e=>{let t=e.length;for(;--t>=0;)e[t]=0},Mf=e=>{let t,n,i,r=e.w_size;t=e.hash_size,i=t;do{n=e.head[--i],e.head[i]=n>=r?n-r:0}while(--t);t=r,i=t;do{n=e.prev[--i],e.prev[i]=n>=r?n-r:0}while(--t)};let Tf=(e,t,n)=>(t<<e.hash_shift^n)&e.hash_mask;const Af=e=>{const t=e.state;let n=t.pending;n>e.avail_out&&(n=e.avail_out),0!==n&&(e.output.set(t.pending_buf.subarray(t.pending_out,t.pending_out+n),e.next_out),e.next_out+=n,t.pending_out+=n,e.total_out+=n,e.avail_out-=n,t.pending-=n,0===t.pending&&(t.pending_out=0))},Cf=(e,t)=>{Zp(e,e.block_start>=0?e.block_start:-1,e.strstart-e.block_start,t),e.block_start=e.strstart,Af(e.strm)},Pf=(e,t)=>{e.pending_buf[e.pending++]=t},Rf=(e,t)=>{e.pending_buf[e.pending++]=t>>>8&255,e.pending_buf[e.pending++]=255&t},Lf=(e,t,n,i)=>{let r=e.avail_in;return r>i&&(r=i),0===r?0:(e.avail_in-=r,t.set(e.input.subarray(e.next_in,e.next_in+r),n),1===e.state.wrap?e.adler=Vp(e.adler,t,r,n):2===e.state.wrap&&(e.adler=jp(e.adler,t,r,n)),e.next_in+=r,e.total_in+=r,r)},If=(e,t)=>{let n,i,r=e.max_chain_length,a=e.strstart,o=e.prev_length,s=e.nice_match;const l=e.strstart>e.w_size-yf?e.strstart-(e.w_size-yf):0,c=e.window,h=e.w_mask,d=e.prev,u=e.strstart+wf;let p=c[a+o-1],f=c[a+o];e.prev_length>=e.good_match&&(r>>=2),s>e.lookahead&&(s=e.lookahead);do{if(n=t,c[n+o]===f&&c[n+o-1]===p&&c[n]===c[a]&&c[++n]===c[a+1]){a+=2,n++;do{}while(c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&c[++a]===c[++n]&&a<u);if(i=wf-(u-a),a=u-wf,i>o){if(e.match_start=t,o=i,i>=s)break;p=c[a+o-1],f=c[a+o]}}}while((t=d[t&h])>l&&0!=--r);return o<=e.lookahead?o:e.lookahead},Nf=e=>{const t=e.w_size;let n,i,r;do{if(i=e.window_size-e.lookahead-e.strstart,e.strstart>=t+(t-yf)&&(e.window.set(e.window.subarray(t,t+t-i),0),e.match_start-=t,e.strstart-=t,e.block_start-=t,e.insert>e.strstart&&(e.insert=e.strstart),Mf(e),i+=t),0===e.strm.avail_in)break;if(n=Lf(e.strm,e.window,e.strstart+e.lookahead,i),e.lookahead+=n,e.lookahead+e.insert>=3)for(r=e.strstart-e.insert,e.ins_h=e.window[r],e.ins_h=Tf(e,e.ins_h,e.window[r+1]);e.insert&&(e.ins_h=Tf(e,e.ins_h,e.window[r+3-1]),e.prev[r&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=r,r++,e.insert--,!(e.lookahead+e.insert<3)););}while(e.lookahead<yf&&0!==e.strm.avail_in)},Df=(e,t)=>{let n,i,r,a=e.pending_buf_size-5>e.w_size?e.w_size:e.pending_buf_size-5,o=0,s=e.strm.avail_in;do{if(n=65535,r=e.bi_valid+42>>3,e.strm.avail_out<r)break;if(r=e.strm.avail_out-r,i=e.strstart-e.block_start,n>i+e.strm.avail_in&&(n=i+e.strm.avail_in),n>r&&(n=r),n<a&&(0===n&&t!==nf||t===$p||n!==i+e.strm.avail_in))break;o=t===nf&&n===i+e.strm.avail_in?1:0,Kp(e,0,0,o),e.pending_buf[e.pending-4]=n,e.pending_buf[e.pending-3]=n>>8,e.pending_buf[e.pending-2]=~n,e.pending_buf[e.pending-1]=~n>>8,Af(e.strm),i&&(i>n&&(i=n),e.strm.output.set(e.window.subarray(e.block_start,e.block_start+i),e.strm.next_out),e.strm.next_out+=i,e.strm.avail_out-=i,e.strm.total_out+=i,e.block_start+=i,n-=i),n&&(Lf(e.strm,e.strm.output,e.strm.next_out,n),e.strm.next_out+=n,e.strm.avail_out-=n,e.strm.total_out+=n)}while(0===o);return s-=e.strm.avail_in,s&&(s>=e.w_size?(e.matches=2,e.window.set(e.strm.input.subarray(e.strm.next_in-e.w_size,e.strm.next_in),0),e.strstart=e.w_size,e.insert=e.strstart):(e.window_size-e.strstart<=s&&(e.strstart-=e.w_size,e.window.set(e.window.subarray(e.w_size,e.w_size+e.strstart),0),e.matches<2&&e.matches++,e.insert>e.strstart&&(e.insert=e.strstart)),e.window.set(e.strm.input.subarray(e.strm.next_in-s,e.strm.next_in),e.strstart),e.strstart+=s,e.insert+=s>e.w_size-e.insert?e.w_size-e.insert:s),e.block_start=e.strstart),e.high_water<e.strstart&&(e.high_water=e.strstart),o?4:t!==$p&&t!==nf&&0===e.strm.avail_in&&e.strstart===e.block_start?2:(r=e.window_size-e.strstart,e.strm.avail_in>r&&e.block_start>=e.w_size&&(e.block_start-=e.w_size,e.strstart-=e.w_size,e.window.set(e.window.subarray(e.w_size,e.w_size+e.strstart),0),e.matches<2&&e.matches++,r+=e.w_size,e.insert>e.strstart&&(e.insert=e.strstart)),r>e.strm.avail_in&&(r=e.strm.avail_in),r&&(Lf(e.strm,e.window,e.strstart,r),e.strstart+=r,e.insert+=r>e.w_size-e.insert?e.w_size-e.insert:r),e.high_water<e.strstart&&(e.high_water=e.strstart),r=e.bi_valid+42>>3,r=e.pending_buf_size-r>65535?65535:e.pending_buf_size-r,a=r>e.w_size?e.w_size:r,i=e.strstart-e.block_start,(i>=a||(i||t===nf)&&t!==$p&&0===e.strm.avail_in&&i<=r)&&(n=i>r?r:i,o=t===nf&&0===e.strm.avail_in&&n===i?1:0,Kp(e,e.block_start,n,o),e.block_start+=n,Af(e.strm)),o?3:1)},Uf=(e,t)=>{let n,i;for(;;){if(e.lookahead<yf){if(Nf(e),e.lookahead<yf&&t===$p)return 1;if(0===e.lookahead)break}if(n=0,e.lookahead>=3&&(e.ins_h=Tf(e,e.ins_h,e.window[e.strstart+3-1]),n=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart),0!==n&&e.strstart-n<=e.w_size-yf&&(e.match_length=If(e,n)),e.match_length>=3)if(i=Jp(e,e.strstart-e.match_start,e.match_length-3),e.lookahead-=e.match_length,e.match_length<=e.max_lazy_match&&e.lookahead>=3){e.match_length--;do{e.strstart++,e.ins_h=Tf(e,e.ins_h,e.window[e.strstart+3-1]),n=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart}while(0!=--e.match_length);e.strstart++}else e.strstart+=e.match_length,e.match_length=0,e.ins_h=e.window[e.strstart],e.ins_h=Tf(e,e.ins_h,e.window[e.strstart+1]);else i=Jp(e,0,e.window[e.strstart]),e.lookahead--,e.strstart++;if(i&&(Cf(e,!1),0===e.strm.avail_out))return 1}return e.insert=e.strstart<2?e.strstart:2,t===nf?(Cf(e,!0),0===e.strm.avail_out?3:4):e.sym_next&&(Cf(e,!1),0===e.strm.avail_out)?1:2},Bf=(e,t)=>{let n,i,r;for(;;){if(e.lookahead<yf){if(Nf(e),e.lookahead<yf&&t===$p)return 1;if(0===e.lookahead)break}if(n=0,e.lookahead>=3&&(e.ins_h=Tf(e,e.ins_h,e.window[e.strstart+3-1]),n=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart),e.prev_length=e.match_length,e.prev_match=e.match_start,e.match_length=2,0!==n&&e.prev_length<e.max_lazy_match&&e.strstart-n<=e.w_size-yf&&(e.match_length=If(e,n),e.match_length<=5&&(e.strategy===df||3===e.match_length&&e.strstart-e.match_start>4096)&&(e.match_length=2)),e.prev_length>=3&&e.match_length<=e.prev_length){r=e.strstart+e.lookahead-3,i=Jp(e,e.strstart-1-e.prev_match,e.prev_length-3),e.lookahead-=e.prev_length-1,e.prev_length-=2;do{++e.strstart<=r&&(e.ins_h=Tf(e,e.ins_h,e.window[e.strstart+3-1]),n=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart)}while(0!=--e.prev_length);if(e.match_available=0,e.match_length=2,e.strstart++,i&&(Cf(e,!1),0===e.strm.avail_out))return 1}else if(e.match_available){if(i=Jp(e,0,e.window[e.strstart-1]),i&&Cf(e,!1),e.strstart++,e.lookahead--,0===e.strm.avail_out)return 1}else e.match_available=1,e.strstart++,e.lookahead--}return e.match_available&&(i=Jp(e,0,e.window[e.strstart-1]),e.match_available=0),e.insert=e.strstart<2?e.strstart:2,t===nf?(Cf(e,!0),0===e.strm.avail_out?3:4):e.sym_next&&(Cf(e,!1),0===e.strm.avail_out)?1:2};function Of(e,t,n,i,r){this.good_length=e,this.max_lazy=t,this.nice_length=n,this.max_chain=i,this.func=r}const zf=[new Of(0,0,0,0,Df),new Of(4,4,8,4,Uf),new Of(4,5,16,8,Uf),new Of(4,6,32,32,Uf),new Of(4,4,16,16,Bf),new Of(8,16,32,32,Bf),new Of(8,16,128,128,Bf),new Of(8,32,128,256,Bf),new Of(32,128,258,1024,Bf),new Of(32,258,258,4096,Bf)];function Ff(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=vf,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new Uint16Array(1146),this.dyn_dtree=new Uint16Array(122),this.bl_tree=new Uint16Array(78),Sf(this.dyn_ltree),Sf(this.dyn_dtree),Sf(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new Uint16Array(16),this.heap=new Uint16Array(573),Sf(this.heap),this.heap_len=0,this.heap_max=0,this.depth=new Uint16Array(573),Sf(this.depth),this.sym_buf=0,this.lit_bufsize=0,this.sym_next=0,this.sym_end=0,this.opt_len=0,this.static_len=0,this.matches=0,this.insert=0,this.bi_buf=0,this.bi_valid=0}const Wf=e=>{if(!e)return 1;const t=e.state;return!t||t.strm!==e||t.status!==bf&&57!==t.status&&69!==t.status&&73!==t.status&&91!==t.status&&103!==t.status&&t.status!==xf&&t.status!==_f?1:0},Hf=e=>{if(Wf(e))return kf(e,sf);e.total_in=e.total_out=0,e.data_type=gf;const t=e.state;return t.pending=0,t.pending_out=0,t.wrap<0&&(t.wrap=-t.wrap),t.status=2===t.wrap?57:t.wrap?bf:xf,e.adler=2===t.wrap?0:1,t.last_flush=-2,Yp(t),af},Vf=e=>{const t=Hf(e);var n;return t===af&&((n=e.state).window_size=2*n.w_size,Sf(n.head),n.max_lazy_match=zf[n.level].max_lazy,n.good_match=zf[n.level].good_length,n.nice_match=zf[n.level].nice_length,n.max_chain_length=zf[n.level].max_chain,n.strstart=0,n.block_start=0,n.lookahead=0,n.insert=0,n.match_length=n.prev_length=2,n.match_available=0,n.ins_h=0),t},Gf=(e,t,n,i,r,a)=>{if(!e)return sf;let o=1;if(t===hf&&(t=6),i<0?(o=0,i=-i):i>15&&(o=2,i-=16),r<1||r>9||n!==vf||i<8||i>15||t<0||t>9||a<0||a>ff||8===i&&1!==o)return kf(e,sf);8===i&&(i=9);const s=new Ff;return e.state=s,s.strm=e,s.status=bf,s.wrap=o,s.gzhead=null,s.w_bits=i,s.w_size=1<<s.w_bits,s.w_mask=s.w_size-1,s.hash_bits=r+7,s.hash_size=1<<s.hash_bits,s.hash_mask=s.hash_size-1,s.hash_shift=~~((s.hash_bits+3-1)/3),s.window=new Uint8Array(2*s.w_size),s.head=new Uint16Array(s.hash_size),s.prev=new Uint16Array(s.w_size),s.lit_bufsize=1<<r+6,s.pending_buf_size=4*s.lit_bufsize,s.pending_buf=new Uint8Array(s.pending_buf_size),s.sym_buf=s.lit_bufsize,s.sym_end=3*(s.lit_bufsize-1),s.level=t,s.strategy=a,s.method=n,Vf(e)};var jf={deflateInit:(e,t)=>Gf(e,t,vf,15,8,mf),deflateInit2:Gf,deflateReset:Vf,deflateResetKeep:Hf,deflateSetHeader:(e,t)=>Wf(e)||2!==e.state.wrap?sf:(e.state.gzhead=t,af),deflate:(e,t)=>{if(Wf(e)||t>rf||t<0)return e?kf(e,sf):sf;const n=e.state;if(!e.output||0!==e.avail_in&&!e.input||n.status===_f&&t!==nf)return kf(e,0===e.avail_out?cf:sf);const i=n.last_flush;if(n.last_flush=t,0!==n.pending){if(Af(e),0===e.avail_out)return n.last_flush=-1,af}else if(0===e.avail_in&&Ef(t)<=Ef(i)&&t!==nf)return kf(e,cf);if(n.status===_f&&0!==e.avail_in)return kf(e,cf);if(n.status===bf&&0===n.wrap&&(n.status=xf),n.status===bf){let t=vf+(n.w_bits-8<<4)<<8,i=-1;if(i=n.strategy>=uf||n.level<2?0:n.level<6?1:6===n.level?2:3,t|=i<<6,0!==n.strstart&&(t|=32),t+=31-t%31,Rf(n,t),0!==n.strstart&&(Rf(n,e.adler>>>16),Rf(n,65535&e.adler)),e.adler=1,n.status=xf,Af(e),0!==n.pending)return n.last_flush=-1,af}if(57===n.status)if(e.adler=0,Pf(n,31),Pf(n,139),Pf(n,8),n.gzhead)Pf(n,(n.gzhead.text?1:0)+(n.gzhead.hcrc?2:0)+(n.gzhead.extra?4:0)+(n.gzhead.name?8:0)+(n.gzhead.comment?16:0)),Pf(n,255&n.gzhead.time),Pf(n,n.gzhead.time>>8&255),Pf(n,n.gzhead.time>>16&255),Pf(n,n.gzhead.time>>24&255),Pf(n,9===n.level?2:n.strategy>=uf||n.level<2?4:0),Pf(n,255&n.gzhead.os),n.gzhead.extra&&n.gzhead.extra.length&&(Pf(n,255&n.gzhead.extra.length),Pf(n,n.gzhead.extra.length>>8&255)),n.gzhead.hcrc&&(e.adler=jp(e.adler,n.pending_buf,n.pending,0)),n.gzindex=0,n.status=69;else if(Pf(n,0),Pf(n,0),Pf(n,0),Pf(n,0),Pf(n,0),Pf(n,9===n.level?2:n.strategy>=uf||n.level<2?4:0),Pf(n,3),n.status=xf,Af(e),0!==n.pending)return n.last_flush=-1,af;if(69===n.status){if(n.gzhead.extra){let t=n.pending,i=(65535&n.gzhead.extra.length)-n.gzindex;for(;n.pending+i>n.pending_buf_size;){let r=n.pending_buf_size-n.pending;if(n.pending_buf.set(n.gzhead.extra.subarray(n.gzindex,n.gzindex+r),n.pending),n.pending=n.pending_buf_size,n.gzhead.hcrc&&n.pending>t&&(e.adler=jp(e.adler,n.pending_buf,n.pending-t,t)),n.gzindex+=r,Af(e),0!==n.pending)return n.last_flush=-1,af;t=0,i-=r}let r=new Uint8Array(n.gzhead.extra);n.pending_buf.set(r.subarray(n.gzindex,n.gzindex+i),n.pending),n.pending+=i,n.gzhead.hcrc&&n.pending>t&&(e.adler=jp(e.adler,n.pending_buf,n.pending-t,t)),n.gzindex=0}n.status=73}if(73===n.status){if(n.gzhead.name){let t,i=n.pending;do{if(n.pending===n.pending_buf_size){if(n.gzhead.hcrc&&n.pending>i&&(e.adler=jp(e.adler,n.pending_buf,n.pending-i,i)),Af(e),0!==n.pending)return n.last_flush=-1,af;i=0}t=n.gzindex<n.gzhead.name.length?255&n.gzhead.name.charCodeAt(n.gzindex++):0,Pf(n,t)}while(0!==t);n.gzhead.hcrc&&n.pending>i&&(e.adler=jp(e.adler,n.pending_buf,n.pending-i,i)),n.gzindex=0}n.status=91}if(91===n.status){if(n.gzhead.comment){let t,i=n.pending;do{if(n.pending===n.pending_buf_size){if(n.gzhead.hcrc&&n.pending>i&&(e.adler=jp(e.adler,n.pending_buf,n.pending-i,i)),Af(e),0!==n.pending)return n.last_flush=-1,af;i=0}t=n.gzindex<n.gzhead.comment.length?255&n.gzhead.comment.charCodeAt(n.gzindex++):0,Pf(n,t)}while(0!==t);n.gzhead.hcrc&&n.pending>i&&(e.adler=jp(e.adler,n.pending_buf,n.pending-i,i))}n.status=103}if(103===n.status){if(n.gzhead.hcrc){if(n.pending+2>n.pending_buf_size&&(Af(e),0!==n.pending))return n.last_flush=-1,af;Pf(n,255&e.adler),Pf(n,e.adler>>8&255),e.adler=0}if(n.status=xf,Af(e),0!==n.pending)return n.last_flush=-1,af}if(0!==e.avail_in||0!==n.lookahead||t!==$p&&n.status!==_f){let i=0===n.level?Df(n,t):n.strategy===uf?((e,t)=>{let n;for(;;){if(0===e.lookahead&&(Nf(e),0===e.lookahead)){if(t===$p)return 1;break}if(e.match_length=0,n=Jp(e,0,e.window[e.strstart]),e.lookahead--,e.strstart++,n&&(Cf(e,!1),0===e.strm.avail_out))return 1}return e.insert=0,t===nf?(Cf(e,!0),0===e.strm.avail_out?3:4):e.sym_next&&(Cf(e,!1),0===e.strm.avail_out)?1:2})(n,t):n.strategy===pf?((e,t)=>{let n,i,r,a;const o=e.window;for(;;){if(e.lookahead<=wf){if(Nf(e),e.lookahead<=wf&&t===$p)return 1;if(0===e.lookahead)break}if(e.match_length=0,e.lookahead>=3&&e.strstart>0&&(r=e.strstart-1,i=o[r],i===o[++r]&&i===o[++r]&&i===o[++r])){a=e.strstart+wf;do{}while(i===o[++r]&&i===o[++r]&&i===o[++r]&&i===o[++r]&&i===o[++r]&&i===o[++r]&&i===o[++r]&&i===o[++r]&&r<a);e.match_length=wf-(a-r),e.match_length>e.lookahead&&(e.match_length=e.lookahead)}if(e.match_length>=3?(n=Jp(e,1,e.match_length-3),e.lookahead-=e.match_length,e.strstart+=e.match_length,e.match_length=0):(n=Jp(e,0,e.window[e.strstart]),e.lookahead--,e.strstart++),n&&(Cf(e,!1),0===e.strm.avail_out))return 1}return e.insert=0,t===nf?(Cf(e,!0),0===e.strm.avail_out?3:4):e.sym_next&&(Cf(e,!1),0===e.strm.avail_out)?1:2})(n,t):zf[n.level].func(n,t);if(3!==i&&4!==i||(n.status=_f),1===i||3===i)return 0===e.avail_out&&(n.last_flush=-1),af;if(2===i&&(t===ef?Qp(n):t!==rf&&(Kp(n,0,0,!1),t===tf&&(Sf(n.head),0===n.lookahead&&(n.strstart=0,n.block_start=0,n.insert=0))),Af(e),0===e.avail_out))return n.last_flush=-1,af}return t!==nf?af:n.wrap<=0?of:(2===n.wrap?(Pf(n,255&e.adler),Pf(n,e.adler>>8&255),Pf(n,e.adler>>16&255),Pf(n,e.adler>>24&255),Pf(n,255&e.total_in),Pf(n,e.total_in>>8&255),Pf(n,e.total_in>>16&255),Pf(n,e.total_in>>24&255)):(Rf(n,e.adler>>>16),Rf(n,65535&e.adler)),Af(e),n.wrap>0&&(n.wrap=-n.wrap),0!==n.pending?af:of)},deflateEnd:e=>{if(Wf(e))return sf;const t=e.state.status;return e.state=null,t===xf?kf(e,lf):af},deflateSetDictionary:(e,t)=>{let n=t.length;if(Wf(e))return sf;const i=e.state,r=i.wrap;if(2===r||1===r&&i.status!==bf||i.lookahead)return sf;if(1===r&&(e.adler=Vp(e.adler,t,n,0)),i.wrap=0,n>=i.w_size){0===r&&(Sf(i.head),i.strstart=0,i.block_start=0,i.insert=0);let e=new Uint8Array(i.w_size);e.set(t.subarray(n-i.w_size,n),0),t=e,n=i.w_size}const 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Yf=!0;try{String.fromCharCode.apply(null,new Uint8Array(1))}catch(e){Yf=!1}const Kf=new Uint8Array(256);for(let e=0;e<256;e++)Kf[e]=e>=252?6:e>=248?5:e>=240?4:e>=224?3:e>=192?2:1;Kf[254]=Kf[254]=1;var Zf={string2buf:e=>{if("function"==typeof TextEncoder&&TextEncoder.prototype.encode)return(new TextEncoder).encode(e);let t,n,i,r,a,o=e.length,s=0;for(r=0;r<o;r++)n=e.charCodeAt(r),55296==(64512&n)&&r+1<o&&(i=e.charCodeAt(r+1),56320==(64512&i)&&(n=65536+(n-55296<<10)+(i-56320),r++)),s+=n<128?1:n<2048?2:n<65536?3:4;for(t=new Uint8Array(s),a=0,r=0;a<s;r++)n=e.charCodeAt(r),55296==(64512&n)&&r+1<o&&(i=e.charCodeAt(r+1),56320==(64512&i)&&(n=65536+(n-55296<<10)+(i-56320),r++)),n<128?t[a++]=n:n<2048?(t[a++]=192|n>>>6,t[a++]=128|63&n):n<65536?(t[a++]=224|n>>>12,t[a++]=128|n>>>6&63,t[a++]=128|63&n):(t[a++]=240|n>>>18,t[a++]=128|n>>>12&63,t[a++]=128|n>>>6&63,t[a++]=128|63&n);return t},buf2string:(e,t)=>{const n=t||e.length;if("function"==typeof TextDecoder&&TextDecoder.prototype.decode)return(new 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Qf=Object.prototype.toString,{Z_NO_FLUSH:$f,Z_SYNC_FLUSH:em,Z_FULL_FLUSH:tm,Z_FINISH:nm,Z_OK:im,Z_STREAM_END:rm,Z_DEFAULT_COMPRESSION:am,Z_DEFAULT_STRATEGY:om,Z_DEFLATED:sm}=Xp;function lm(e){this.options=Xf.assign({level:am,method:sm,chunkSize:16384,windowBits:15,memLevel:8,strategy:om},e||{});let t=this.options;t.raw&&t.windowBits>0?t.windowBits=-t.windowBits:t.gzip&&t.windowBits>0&&t.windowBits<16&&(t.windowBits+=16),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new Jf,this.strm.avail_out=0;let n=jf.deflateInit2(this.strm,t.level,t.method,t.windowBits,t.memLevel,t.strategy);if(n!==im)throw new Error(qp[n]);if(t.header&&jf.deflateSetHeader(this.strm,t.header),t.dictionary){let e;if(e="string"==typeof t.dictionary?Zf.string2buf(t.dictionary):"[object ArrayBuffer]"===Qf.call(t.dictionary)?new Uint8Array(t.dictionary):t.dictionary,n=jf.deflateSetDictionary(this.strm,e),n!==im)throw new Error(qp[n]);this._dict_set=!0}}function cm(e,t){const n=new 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this.onData(n.output)}return!0},lm.prototype.onData=function(e){this.chunks.push(e)},lm.prototype.onEnd=function(e){e===im&&(this.result=Xf.flattenChunks(this.chunks)),this.chunks=[],this.err=e,this.msg=this.strm.msg};var hm=function(e,t){return(t=t||{}).raw=!0,cm(e,t)},dm=function(e,t){return(t=t||{}).gzip=!0,cm(e,t)},um={Deflate:lm,deflate:cm,deflateRaw:hm,gzip:dm,constants:Xp};const pm=16209;var fm=function(e,t){let n,i,r,a,o,s,l,c,h,d,u,p,f,m,g,v,w,y,b,x,_,k,E,S;const M=e.state;n=e.next_in,E=e.input,i=n+(e.avail_in-5),r=e.next_out,S=e.output,a=r-(t-e.avail_out),o=r+(e.avail_out-257),s=M.dmax,l=M.wsize,c=M.whave,h=M.wnext,d=M.window,u=M.hold,p=M.bits,f=M.lencode,m=M.distcode,g=(1<<M.lenbits)-1,v=(1<<M.distbits)-1;e:do{p<15&&(u+=E[n++]<<p,p+=8,u+=E[n++]<<p,p+=8),w=f[u&g];t:for(;;){if(y=w>>>24,u>>>=y,p-=y,y=w>>>16&255,0===y)S[r++]=65535&w;else{if(!(16&y)){if(64&y){if(32&y){M.mode=16191;break e}e.msg="invalid literal/length code",M.mode=pm;break e}w=f[(65535&w)+(u&(1<<y)-1)];continue 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0!==E&&(r[p+E]=m-x<<24|64<<16),s.bits=y,0};const{Z_FINISH:xm,Z_BLOCK:_m,Z_TREES:km,Z_OK:Em,Z_STREAM_END:Sm,Z_NEED_DICT:Mm,Z_STREAM_ERROR:Tm,Z_DATA_ERROR:Am,Z_MEM_ERROR:Cm,Z_BUF_ERROR:Pm,Z_DEFLATED:Rm}=Xp,Lm=16180,Im=16190,Nm=16191,Dm=16192,Um=16194,Bm=16199,Om=16200,zm=16206,Fm=16209,Wm=e=>(e>>>24&255)+(e>>>8&65280)+((65280&e)<<8)+((255&e)<<24);function Hm(){this.strm=null,this.mode=0,this.last=!1,this.wrap=0,this.havedict=!1,this.flags=0,this.dmax=0,this.check=0,this.total=0,this.head=null,this.wbits=0,this.wsize=0,this.whave=0,this.wnext=0,this.window=null,this.hold=0,this.bits=0,this.length=0,this.offset=0,this.extra=0,this.lencode=null,this.distcode=null,this.lenbits=0,this.distbits=0,this.ncode=0,this.nlen=0,this.ndist=0,this.have=0,this.next=null,this.lens=new Uint16Array(320),this.work=new Uint16Array(288),this.lendyn=null,this.distdyn=null,this.sane=0,this.back=0,this.was=0}const Vm=e=>{if(!e)return 1;const 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e;r.set(i.subarray(a,a+p),o),s-=p,a+=p,l-=p,o+=p,n.length-=p;break}n.mode=Nm;break;case 16196:for(;h<14;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(n.nlen=257+(31&c),c>>>=5,h-=5,n.ndist=1+(31&c),c>>>=5,h-=5,n.ncode=4+(15&c),c>>>=4,h-=4,n.nlen>286||n.ndist>30){e.msg="too many length or distance symbols",n.mode=Fm;break}n.have=0,n.mode=16197;case 16197:for(;n.have<n.ncode;){for(;h<3;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}n.lens[A[n.have++]]=7&c,c>>>=3,h-=3}for(;n.have<19;)n.lens[A[n.have++]]=0;if(n.lencode=n.lendyn,n.lenbits=7,M={bits:n.lenbits},k=bm(0,n.lens,0,19,n.lencode,0,n.work,M),n.lenbits=M.bits,k){e.msg="invalid code lengths set",n.mode=Fm;break}n.have=0,n.mode=16198;case 16198:for(;n.have<n.nlen+n.ndist;){for(;E=n.lencode[c&(1<<n.lenbits)-1],g=E>>>24,v=E>>>16&255,w=65535&E,!(g<=h);){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(w<16)c>>>=g,h-=g,n.lens[n.have++]=w;else{if(16===w){for(T=g+2;h<T;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(c>>>=g,h-=g,0===n.have){e.msg="invalid bit length repeat",n.mode=Fm;break}_=n.lens[n.have-1],p=3+(3&c),c>>>=2,h-=2}else if(17===w){for(T=g+3;h<T;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}c>>>=g,h-=g,_=0,p=3+(7&c),c>>>=3,h-=3}else{for(T=g+7;h<T;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}c>>>=g,h-=g,_=0,p=11+(127&c),c>>>=7,h-=7}if(n.have+p>n.nlen+n.ndist){e.msg="invalid bit length repeat",n.mode=Fm;break}for(;p--;)n.lens[n.have++]=_}}if(n.mode===Fm)break;if(0===n.lens[256]){e.msg="invalid code -- missing end-of-block",n.mode=Fm;break}if(n.lenbits=9,M={bits:n.lenbits},k=bm(1,n.lens,0,n.nlen,n.lencode,0,n.work,M),n.lenbits=M.bits,k){e.msg="invalid literal/lengths set",n.mode=Fm;break}if(n.distbits=6,n.distcode=n.distdyn,M={bits:n.distbits},k=bm(2,n.lens,n.nlen,n.ndist,n.distcode,0,n.work,M),n.distbits=M.bits,k){e.msg="invalid distances set",n.mode=Fm;break}if(n.mode=Bm,t===km)break e;case Bm:n.mode=Om;case Om:if(s>=6&&l>=258){e.next_out=o,e.avail_out=l,e.next_in=a,e.avail_in=s,n.hold=c,n.bits=h,fm(e,u),o=e.next_out,r=e.output,l=e.avail_out,a=e.next_in,i=e.input,s=e.avail_in,c=n.hold,h=n.bits,n.mode===Nm&&(n.back=-1);break}for(n.back=0;E=n.lencode[c&(1<<n.lenbits)-1],g=E>>>24,v=E>>>16&255,w=65535&E,!(g<=h);){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(v&&!(240&v)){for(y=g,b=v,x=w;E=n.lencode[x+((c&(1<<y+b)-1)>>y)],g=E>>>24,v=E>>>16&255,w=65535&E,!(y+g<=h);){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}c>>>=y,h-=y,n.back+=y}if(c>>>=g,h-=g,n.back+=g,n.length=w,0===v){n.mode=16205;break}if(32&v){n.back=-1,n.mode=Nm;break}if(64&v){e.msg="invalid literal/length code",n.mode=Fm;break}n.extra=15&v,n.mode=16201;case 16201:if(n.extra){for(T=n.extra;h<T;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}n.length+=c&(1<<n.extra)-1,c>>>=n.extra,h-=n.extra,n.back+=n.extra}n.was=n.length,n.mode=16202;case 16202:for(;E=n.distcode[c&(1<<n.distbits)-1],g=E>>>24,v=E>>>16&255,w=65535&E,!(g<=h);){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(!(240&v)){for(y=g,b=v,x=w;E=n.distcode[x+((c&(1<<y+b)-1)>>y)],g=E>>>24,v=E>>>16&255,w=65535&E,!(y+g<=h);){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}c>>>=y,h-=y,n.back+=y}if(c>>>=g,h-=g,n.back+=g,64&v){e.msg="invalid distance code",n.mode=Fm;break}n.offset=w,n.extra=15&v,n.mode=16203;case 16203:if(n.extra){for(T=n.extra;h<T;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}n.offset+=c&(1<<n.extra)-1,c>>>=n.extra,h-=n.extra,n.back+=n.extra}if(n.offset>n.dmax){e.msg="invalid distance too far back",n.mode=Fm;break}n.mode=16204;case 16204:if(0===l)break e;if(p=u-l,n.offset>p){if(p=n.offset-p,p>n.whave&&n.sane){e.msg="invalid distance too far back",n.mode=Fm;break}p>n.wnext?(p-=n.wnext,f=n.wsize-p):f=n.wnext-p,p>n.length&&(p=n.length),m=n.window}else m=r,f=o-n.offset,p=n.length;p>l&&(p=l),l-=p,n.length-=p;do{r[o++]=m[f++]}while(--p);0===n.length&&(n.mode=Om);break;case 16205:if(0===l)break e;r[o++]=n.length,l--,n.mode=Om;break;case zm:if(n.wrap){for(;h<32;){if(0===s)break e;s--,c|=i[a++]<<h,h+=8}if(u-=l,e.total_out+=u,n.total+=u,4&n.wrap&&u&&(e.adler=n.check=n.flags?jp(n.check,r,u,o-u):Vp(n.check,r,u,o-u)),u=l,4&n.wrap&&(n.flags?c:Wm(c))!==n.check){e.msg="incorrect data check",n.mode=Fm;break}c=0,h=0}n.mode=16207;case 16207:if(n.wrap&&n.flags){for(;h<32;){if(0===s)break e;s--,c+=i[a++]<<h,h+=8}if(4&n.wrap&&c!==(4294967295&n.total)){e.msg="incorrect length check",n.mode=Fm;break}c=0,h=0}n.mode=16208;case 16208:k=Sm;break e;case Fm:k=Am;break e;case 16210:return Cm;default:return Tm}return 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eg=function(){this.text=0,this.time=0,this.xflags=0,this.os=0,this.extra=null,this.extra_len=0,this.name="",this.comment="",this.hcrc=0,this.done=!1};const tg=Object.prototype.toString,{Z_NO_FLUSH:ng,Z_FINISH:ig,Z_OK:rg,Z_STREAM_END:ag,Z_NEED_DICT:og,Z_STREAM_ERROR:sg,Z_DATA_ERROR:lg,Z_MEM_ERROR:cg}=Xp;function hg(e){this.options=Xf.assign({chunkSize:65536,windowBits:15,to:""},e||{});const t=this.options;t.raw&&t.windowBits>=0&&t.windowBits<16&&(t.windowBits=-t.windowBits,0===t.windowBits&&(t.windowBits=-15)),!(t.windowBits>=0&&t.windowBits<16)||e&&e.windowBits||(t.windowBits+=32),t.windowBits>15&&t.windowBits<48&&(15&t.windowBits||(t.windowBits|=15)),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new Jf,this.strm.avail_out=0;let n=$m.inflateInit2(this.strm,t.windowBits);if(n!==rg)throw new Error(qp[n]);if(this.header=new eg,$m.inflateGetHeader(this.strm,this.header),t.dictionary&&("string"==typeof t.dictionary?t.dictionary=Zf.string2buf(t.dictionary):"[object 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e=Zf.utf8border(n.output,n.next_out),t=n.next_out-e,r=Zf.buf2string(n.output,e);n.next_out=t,n.avail_out=i-t,t&&n.output.set(n.output.subarray(e,e+t),0),this.onData(r)}else this.onData(n.output.length===n.next_out?n.output:n.output.subarray(0,n.next_out));if(a!==rg||0!==s){if(a===ag)return a=$m.inflateEnd(this.strm),this.onEnd(a),this.ended=!0,!0;if(0===n.avail_in)break}}return!0},hg.prototype.onData=function(e){this.chunks.push(e)},hg.prototype.onEnd=function(e){e===rg&&("string"===this.options.to?this.result=this.chunks.join(""):this.result=Xf.flattenChunks(this.chunks)),this.chunks=[],this.err=e,this.msg=this.strm.msg};var ug=function(e,t){return(t=t||{}).raw=!0,dg(e,t)},pg={Inflate:hg,inflate:dg,inflateRaw:ug,ungzip:dg,constants:Xp};const{Deflate:fg,deflate:mg,deflateRaw:gg,gzip:vg}=um,{Inflate:wg,inflate:yg,inflateRaw:bg,ungzip:xg}=pg;var _g={Deflate:fg,deflate:mg,deflateRaw:gg,gzip:vg,Inflate:wg,inflate:yg,inflateRaw:bg,ungzip:xg,constants:Xp};function kg(e){let 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i=0;if(i|=n.controls.up?1:0,i|=(n.controls.right?1:0)<<1,i|=(n.controls.down?1:0)<<2,i|=(n.controls.left?1:0)<<3,t+1<Mg(this,Eg,"f").length){const e=Mg(this,Eg,"f")[t+1];i|=(e.controls.up?1:0)<<4,i|=(e.controls.right?1:0)<<5,i|=(e.controls.down?1:0)<<6,i|=(e.controls.left?1:0)<<7}e[3*Mg(this,Eg,"f").length+Math.floor(t/2)]=i}const t=new _g.Deflate({level:9});return t.push(new Uint8Array(e),!0),function(e){let t="";e.forEach((e=>{t+=String.fromCharCode(e)}));let n=btoa(t);return n=n.replace(/\+/g,"-"),n=n.replace(/\//g,"_"),n=n.replace(/=/g,""),n}(t.result)}static deserialize(e){const t=kg(e);if(null==t)return null;const n=new _g.Inflate;if(n.push(t,!0),n.err)return null;const i=n.result,r=[],a=Math.round(i.length/3.5);for(let e=0;e<a;++e){const t=i[3*e+0]|i[3*e+1]<<8|i[3*e+2]<<16;let n;const o=i[3*a+Math.floor(e/2)];n=e%2==0?{up:!(1&~o),right:1==(o>>>1&1),down:1==(o>>>2&1),left:1==(o>>>3&1)}:{up:1==(o>>>4&1),right:1==(o>>>5&1),down:1==(o>>>6&1),left:1==(o>>>7&1)},r.push({frame:t,controls:n})}return new Tg(r)}}Eg=new WeakMap;const Ag=Tg;var Cg,Pg,Rg,Lg,Ig,Ng,Dg,Ug,Bg,Og,zg,Fg,Wg,Hg,Vg,Gg,jg,qg,Xg,Yg,Kg,Zg,Jg,Qg,$g,ev,tv,nv,iv,rv,av,ov,sv,lv,cv,hv,dv,uv,pv,fv,mv,gv,vv,wv,yv,bv,xv,_v,kv,Ev,Sv,Mv,Tv,Av,Cv,Pv,Rv,Lv,Iv=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},Nv=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};class Dv{constructor(e,t,n,i,r,a,o,s,l,c){var h;if(Cg.add(this),Rg.set(this,void 0),Lg.set(this,null),Ig.set(this,1),Ng.set(this,null),Dg.set(this,0),Ug.set(this,[]),Bg.set(this,null),Og.set(this,null),zg.set(this,null),Fg.set(this,[]),Wg.set(this,void 0),Hg.set(this,void 0),Vg.set(this,void 0),Gg.set(this,void 0),jg.set(this,!1),qg.set(this,void 0),Xg.set(this,void 0),Yg.set(this,void 0),Kg.set(this,void 0),Zg.set(this,[]),Jg.set(this,[0,0,0,0]),Qg.set(this,[0,0,0,0]),$g.set(this,void 0),ev.set(this,null),tv.set(this,null),nv.set(this,null),iv.set(this,[]),rv.set(this,null),av.set(this,void 0),ov.set(this,void 0),sv.set(this,void 0),lv.set(this,void 0),cv.set(this,void 0),hv.set(this,void 0),dv.set(this,void 0),uv.set(this,[]),pv.set(this,null),fv.set(this,[.075,.075,.075,.075]),mv.set(this,void 0),gv.set(this,null),vv.set(this,!1),Iv(this,Rg,o,"f"),Iv(this,$g,a,"f"),Iv(this,cv,s,"f"),Iv(this,hv,l,"f"),Iv(this,dv,c,"f"),Iv(this,Gg,e,"f"),Iv(this,Wg,r,"f"),(null==c?void 0:c.getSettingBoolean(Jh.ParticlesEnabled))?Iv(this,mv,new Ou(a),"f"):Iv(this,mv,null,"f"),null!=Nv(this,cv,"f")&&null!=Nv(this,hv,"f")&&Iv(this,uv,[new $u(Nv(this,$g,"f"),Nv(this,cv,"f"),Nv(this,hv,"f")),new $u(Nv(this,$g,"f"),Nv(this,cv,"f"),Nv(this,hv,"f")),new $u(Nv(this,$g,"f"),Nv(this,cv,"f"),Nv(this,hv,"f")),new $u(Nv(this,$g,"f"),Nv(this,cv,"f"),Nv(this,hv,"f"))],"f"),Iv(this,Hg,new Tu,"f"),Nv(this,Hg,"f").reset(t.position,t.quaternion),a.scene.add(Nv(this,Hg,"f").camera),Iv(this,Vg,new gu,"f"),Nv(this,Vg,"f").reset(t.position,t.quaternion),a.scene.add(Nv(this,Vg,"f").camera),null==Pg.models)throw"Car model isn't loaded yet";if(null!=Nv(this,Gg,"f")&&null!=Nv(this,cv,"f")&&null!=Nv(this,hv,"f"))Iv(this,qg,Nv(this,Gg,"f").createCar(t,Nv(this,cv,"f").getMountainVertices(),Nv(this,cv,"f").getMountainOffset(),Nv(this,hv,"f").getTrackData(),n,(e=>this.setCarState(e))),"f");else{const e=.11898833513259888,n=[new Un(.627909,.27-e,1.3478).applyQuaternion(t.quaternion).add(t.position),new Un(-.627909,.27-e,1.3478).applyQuaternion(t.quaternion).add(t.position),new Un(.720832,.27-e,-1.52686).applyQuaternion(t.quaternion).add(t.position),new Un(-.720832,.27-e,-1.52686).applyQuaternion(t.quaternion).add(t.position)],i=[(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(t.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(t.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(t.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(t.quaternion)];Iv(this,qg,{id:0,frames:0,totalFrames:0,speedKmh:0,hasStarted:!1,hasFinished:!1,nextCheckpointIndex:0,position:{x:t.position.x,y:t.position.y,z:t.position.z},quaternion:{x:t.quaternion.x,y:t.quaternion.y,z:t.quaternion.z,w:t.quaternion.w},collisionImpulses:[],wheelInContact:[!1,!1,!1,!1],wheelSuspensionLength:[e,e,e,e],wheelSuspensionVelocity:[0,0,0,0],wheelRotation:[0,0,0,0],wheelDeltaRotation:[0,0,0,0],wheelSkidInfo:[0,0,0,0],wheelPosition:n,wheelQuaternion:i,brakeLightEnabled:!1,controls:{up:!1,right:!1,down:!1,left:!1}},"f")}if(Iv(this,Xg,i,"f"),null==n)Iv(this,Yg,null!=Nv(this,Xg,"f"),"f"),Iv(this,Kg,new Ag,"f");else{if(null!=Nv(this,Xg,"f"))throw"Can't control car when recording is set";Iv(this,Yg,!1,"f"),Iv(this,Kg,n,"f")}Iv(this,ev,new Ws,"f"),Nv(this,ev,"f").add(Pg.models.chassis.clone()),Nv(this,ev,"f").add(Pg.models.suspension.clone()),Nv(this,ev,"f").add(Pg.models.wheelFL.clone()),Nv(this,ev,"f").add(Pg.models.wheelFR.clone()),Nv(this,ev,"f").add(Pg.models.wheelBL.clone()),Nv(this,ev,"f").add(Pg.models.wheelBR.clone()),Nv(this,ev,"f").children.forEach((e=>{const t=e;Array.isArray(t.material)?t.material=t.material.map((e=>e.clone())):t.material=t.material.clone(),t.castShadow=!0,t.receiveShadow=!0,t.frustumCulled=!1})),Nv(this,$g,"f").scene.add(Nv(this,ev,"f")),Iv(this,tv,Nv(this,ev,"f").getObjectByName("Body"),"f"),Iv(this,nv,Nv(this,ev,"f").getObjectByName("Suspension"),"f");{const e=document.createElement("canvas");e.width=2048,e.height=2048;const t=e.getContext("2d");if(null==t)throw"Failed to get context for car texture";const n=new Cn(e);let i;n.flipY=!1,n.anisotropy=Nv(this,$g,"f").getMaxAnisotropy(),n.needsUpdate=!0,Iv(this,av,t,"f"),Iv(this,ov,n,"f"),Iv(this,lv,wu.random(),"f"),Nv(this,Cg,"m",yv).call(this),Iv(this,sv,{value:new Un(0,0,0)},"f"),i=Array.isArray(Nv(this,tv,"f").material)?Nv(this,tv,"f").material:[Nv(this,tv,"f").material];for(let e=0;e<i.length;++e){const t=i[e];"Main"==t.name?t.onBeforeCompile=e=>{e.fragmentShader="uniform sampler2D carColorPattern;\nuniform vec3 carColorSecondary;\n"+e.fragmentShader,e.fragmentShader=e.fragmentShader.replace("vec4 diffuseColor = vec4( diffuse, opacity );","float colorSource = texture(carColorPattern, vUv).a;\nvec4 diffuseColor = vec4( carColorSecondary * colorSource + diffuse * (1.0 - colorSource), opacity );"),e.uniforms.carColorPattern={value:n},e.uniforms.carColorSecondary=Nv(this,sv,"f"),null==e.defines&&(e.defines={}),e.defines.USE_UV=!0}:"Metal"==t.name?t.needsUpdate=!0:"BrakeLight"==t.name&&Iv(this,rv,t,"f")}}Nv(this,nv,"f").geometry.morphAttributes.position=[];const d=Nv(this,nv,"f"),u=Pg.models.suspensionFL,p=Pg.models.suspensionFR,f=Pg.models.suspensionBL,m=Pg.models.suspensionBR;Nv(this,ev,"f").children.forEach((e=>{if(e!=Nv(this,tv,"f")&&e!=Nv(this,nv,"f")){const t=e;if(!(u.geometry.attributes.position instanceof lr&&p.geometry.attributes.position instanceof lr&&f.geometry.attributes.position instanceof lr&&m.geometry.attributes.position instanceof lr))throw"Vertices must use BufferAttribute";const n=u.geometry.attributes.position.array,i=p.geometry.attributes.position.array,r=f.geometry.attributes.position.array,a=m.geometry.attributes.position.array,o=d.geometry.morphAttributes.position;if("WheelFL"==t.name)o.push(new lr(n,3));else if("WheelFR"==t.name)o.push(new lr(i,3));else if("WheelBL"==t.name)o.push(new lr(r,3));else{if("WheelBR"!=t.name)throw"Unidentified wheel";o.push(new lr(a,3))}Nv(this,iv,"f").push(t)}})),Nv(this,nv,"f").updateMorphTargets(),null!=Nv(this,Xg,"f")&&(null===(h=Nv(this,Gg,"f"))||void 0===h||h.controlCar(Nv(this,qg,"f").id,Nv(this,Xg,"f").up,Nv(this,Xg,"f").right,Nv(this,Xg,"f").down,Nv(this,Xg,"f").left),Nv(this,Xg,"f").addChangeCallback(Iv(this,gv,(e=>{var t;null===(t=Nv(this,Gg,"f"))||void 0===t||t.controlCar(Nv(this,qg,"f").id,e.up,e.right,e.down,e.left)}),"f")))}dispose(){var e,t,n;Iv(this,vv,!0,"f"),Nv(this,Cg,"m",wv).call(this),Nv(this,$g,"f").scene.remove(Nv(this,Hg,"f").camera),Nv(this,$g,"f").scene.remove(Nv(this,Vg,"f").camera),null===(e=Nv(this,mv,"f"))||void 0===e||e.dispose(),Nv(this,uv,"f").forEach((e=>{e.dispose()})),Nv(this,uv,"f").length=0,null!=Nv(this,ev,"f")&&(Nv(this,ev,"f").children.forEach((e=>{const t=e;Array.isArray(t.material)?t.material.forEach((e=>e.dispose())):t.material.dispose(),t.geometry.dispose()})),Nv(this,$g,"f").scene.remove(Nv(this,ev,"f"))),Nv(this,ov,"f").dispose(),null===(t=Nv(this,Gg,"f"))||void 0===t||t.deleteCar(Nv(this,qg,"f").id),null!=Nv(this,gv,"f")&&(null===(n=Nv(this,Xg,"f"))||void 0===n||n.removeChangeCallback(Nv(this,gv,"f")))}addFinishCallback(e){Nv(this,Zg,"f").push(e)}getChassisMatrix(){return null!=Nv(this,tv,"f")?Nv(this,tv,"f").matrix:null}getSpeedKmh(){return Nv(this,qg,"f").speedKmh}start(){var e;null===(e=Nv(this,Gg,"f"))||void 0===e||e.startCar(Nv(this,qg,"f").id,null)}hasStarted(){return Nv(this,qg,"f").hasStarted}hasFinished(){return Nv(this,qg,"f").hasFinished}getRecording(){return Nv(this,Kg,"f")}getTime(){return new rp(Nv(this,qg,"f").frames)}getTotalTime(){return new rp(Nv(this,qg,"f").totalFrames)}getNextCheckpointIndex(){return Nv(this,qg,"f").nextCheckpointIndex}getPosition(){return new Un(Nv(this,qg,"f").position.x,Nv(this,qg,"f").position.y,Nv(this,qg,"f").position.z)}getQuaternion(){return new Dn(Nv(this,qg,"f").quaternion.x,Nv(this,qg,"f").quaternion.y,Nv(this,qg,"f").quaternion.z,Nv(this,qg,"f").quaternion.w)}getMatrix4(){const e=this.getPosition(),t=this.getQuaternion(),n=(new ui).makeRotationFromQuaternion(t);return n.setPosition(e),n}get isPaused(){return Nv(this,jg,"f")}set isPaused(e){var t;Nv(this,jg,"f")!=e&&(null===(t=Nv(this,Gg,"f"))||void 0===t||t.pauseCar(Nv(this,qg,"f").id,e),Iv(this,jg,e,"f"))}getControls(){return null!=Nv(this,Xg,"f")?Nv(this,Xg,"f").getControls():Nv(this,qg,"f").controls}getColors(){return Nv(this,lv,"f")}setColors(e){if(Nv(this,sv,"f").value=(new Un).setFromColor(e.secondary),null!=Nv(this,tv,"f")&&Array.isArray(Nv(this,tv,"f").material))for(let t=0;t<Nv(this,tv,"f").material.length;++t){const n=Nv(this,tv,"f").material[t];"Main"==n.name?n.color.set(e.primary):"Metal"==n.name&&n.color.set(e.frame)}if(null!=Nv(this,nv,"f")&&!Array.isArray(Nv(this,nv,"f").material)){const t=Nv(this,nv,"f").material;"Metal"==t.name&&t.color.set(e.frame)}for(let t=0;t<Nv(this,iv,"f").length;++t){const n=Nv(this,iv,"f")[t];if(Array.isArray(n.material))for(let t=0;t<n.material.length;++t){const i=n.material[t];"Metal"==i.name?i.color.set(e.frame):"Rim"==i.name&&i.color.set(e.rims)}}Iv(this,lv,e,"f")}setOpacity(e){var t;null===(t=Nv(this,ev,"f"))||void 0===t||t.children.forEach((t=>{const n=t;let i;i=Array.isArray(n.material)?n.material:[n.material],i.forEach((t=>{t.opacity=e;const n=e<1;t.needsUpdate=n!=t.transparent,t.transparent=n}))}))}setCarState(e){var t;if(Nv(this,vv,"f"))return;const n=Nv(this,qg,"f");Iv(this,qg,e,"f");const i=Nv(this,qg,"f").frames!=n.frames&&Nv(this,qg,"f").frames!=n.frames+1;Nv(this,qg,"f").nextCheckpointIndex>n.nextCheckpointIndex&&Nv(this,Wg,"f")&&Nv(this,Cg,"m",xv).call(this),Nv(this,qg,"f").hasFinished&&!n.hasFinished&&(Nv(this,Wg,"f")&&Nv(this,Cg,"m",_v).call(this),Nv(this,Zg,"f").forEach((e=>e(this))));const r=.001;i&&(null===(t=Nv(this,mv,"f"))||void 0===t||t.clear(),Nv(this,uv,"f").forEach((e=>{e.clear()}))),this.getTotalTime().numberOfFrames%10==0&&Nv(this,Cg,"m",kv).call(this,.01),i&&(Nv(this,Hg,"f").reset(this.getPosition(),this.getQuaternion()),Nv(this,Vg,"f").reset(this.getPosition(),this.getQuaternion())),Nv(this,qg,"f").hasFinished||(Nv(this,Hg,"f").update(this.getPosition(),this.getQuaternion(),this.getSpeedKmh()),Nv(this,Vg,"f").update(this.getPosition(),this.getQuaternion(),this.getSpeedKmh())),Nv(this,Cg,"m",Mv).call(this,r),Nv(this,Cg,"m",Av).call(this,r),Nv(this,Yg,"f")&&Nv(this,qg,"f").hasStarted&&!Nv(this,qg,"f").hasFinished&&Nv(this,Kg,"f").recordFrame(n.frames,Nv(this,qg,"f").controls)}update(e){var t,n,i;if(null!=Nv(this,tv,"f")&&null!=Nv(this,nv,"f")){Nv(this,Cg,"m",Ev).call(this),null===(t=Nv(this,mv,"f"))||void 0===t||t.update(e);const r=this.getMatrix4(),a=this.getQuaternion();Nv(this,tv,"f").matrixAutoUpdate=!1,Nv(this,tv,"f").matrix.copy(r),Nv(this,tv,"f").matrix.multiply((new ui).makeTranslation(0,Pg.massOffset,0)),Nv(this,nv,"f").matrixAutoUpdate=!1,Nv(this,nv,"f").matrix.copy(Nv(this,tv,"f").matrix);const o=4;for(let t=0;t<o;t++){const r=Nv(this,qg,"f").wheelInContact[t],o=Nv(this,qg,"f").wheelDeltaRotation[t];if(this.hasStarted()){if(r)Nv(this,Jg,"f")[t]=1e3*o;else{const{up:i,down:r}=null!==(n=this.getControls())&&void 0!==n?n:{up:!1,down:!1};(2==t||3==t)&&(i?Nv(this,Jg,"f")[t]+=50*e:r&&(Nv(this,Jg,"f")[t]-=25*e)),Nv(this,Jg,"f")[t]*=Math.max(0,1-e)}Nv(this,Qg,"f")[t]+=Nv(this,Jg,"f")[t]*e}const s=Nv(this,qg,"f").wheelPosition[t],l=new Dn(Nv(this,qg,"f").wheelQuaternion[t].x,Nv(this,qg,"f").wheelQuaternion[t].y,Nv(this,qg,"f").wheelQuaternion[t].z,Nv(this,qg,"f").wheelQuaternion[t].w),c=Nv(this,qg,"f").wheelRotation[t];l.multiply((new Dn).setFromAxisAngle(new Un(-1,0,0),Nv(this,Qg,"f")[t]-c)),Nv(this,iv,"f")[t].position.set(s.x,s.y,s.z),Nv(this,iv,"f")[t].quaternion.set(l.x,l.y,l.z,l.w);const h=Nv(this,qg,"f").wheelSuspensionLength[t],d=Nv(this,qg,"f").wheelSkidInfo[t];Nv(this,nv,"f").morphTargetInfluences||(Nv(this,nv,"f").morphTargetInfluences=[]),Nv(this,nv,"f").morphTargetInfluences[t]=2*h+.06,e>0&&(null===(i=Nv(this,dv,"f"))||void 0===i?void 0:i.getSettingBoolean(Jh.SkidmarksEnabled))&&t<Nv(this,uv,"f").length&&r&&o>.06&&d<.5&&0==Nv(this,fv,"f")[t]&&Nv(this,uv,"f")[t].spawn(s.x,s.y,s.z,a)}Nv(this,Cg,"m",Rv).call(this,Nv(this,qg,"f").brakeLightEnabled)}}get cameraOrbit(){return Nv(this,Hg,"f").camera}get cameraCockpit(){return Nv(this,Vg,"f").camera}set audioVolume(e){Iv(this,Ig,e,"f"),null!=Nv(this,Lg,"f")&&Nv(this,Lg,"f").gain.setTargetAtTime(Nv(this,Ig,"f"),0,.01)}static initResources(e){e.addResource();(new fd).load("models/car.glb",(t=>{function n(e){const n=t.scene.getObjectByName(e);if(null==n)throw'Mesh "'+e+'" does not exist';if(0==n.children.length){const e=n;return e.updateMatrixWorld(!0),e.geometry.applyMatrix4(e.matrix.clone()),e.matrix.identity(),e}const i=dd(n.children.map((e=>e.geometry)),!0);n.updateMatrixWorld(!0),i.applyMatrix4(n.matrix.clone());const r=n.children.map((e=>e.material)),a=new Br(i,r);return a.name=e,a}function i(e){let t;return t=Array.isArray(e.material)?e.material:[e.material],t.forEach((e=>e.side=M)),e}Pg.models={chassis:i(n("Body")),suspension:i(n("Suspension")),suspensionFL:i(n("SuspensionFL")),suspensionFR:i(n("SuspensionFR")),suspensionBL:i(n("SuspensionBL")),suspensionBR:i(n("SuspensionBR")),wheelFL:i(n("WheelFL")),wheelFR:i(n("WheelFR")),wheelBL:i(n("WheelBL")),wheelBR:i(n("WheelBR")),collisionShapeVertices:Nv(Pg,Pg,"m",Lv).call(Pg,n("Collision"))},Pg.models.wheelFL.geometry.translate(-.627909,.218824,-1.3478),Pg.models.wheelFR.geometry.translate(.627909,.218824,-1.3478),Pg.models.wheelBL.geometry.translate(-.720832,.218824,1.52686),Pg.models.wheelBR.geometry.translate(.720832,.218824,1.52686),Pg.models.wheelFL.geometry.rotateZ(Math.PI),Pg.models.wheelFR.geometry.rotateZ(Math.PI),Pg.models.wheelBL.geometry.rotateZ(Math.PI),Pg.models.wheelBR.geometry.rotateZ(Math.PI),e.loadedResource()})),e.addResource();const t=new Image;t.addEventListener("load",(()=>{e.loadedResource()})),t.src="images/car_stripe.svg",Pg.images={stripe:t}}}Pg=Dv,Rg=new WeakMap,Lg=new WeakMap,Ig=new WeakMap,Ng=new WeakMap,Dg=new WeakMap,Ug=new WeakMap,Bg=new WeakMap,Og=new WeakMap,zg=new WeakMap,Fg=new WeakMap,Wg=new WeakMap,Hg=new WeakMap,Vg=new WeakMap,Gg=new WeakMap,jg=new WeakMap,qg=new WeakMap,Xg=new WeakMap,Yg=new WeakMap,Kg=new WeakMap,Zg=new WeakMap,Jg=new WeakMap,Qg=new WeakMap,$g=new WeakMap,ev=new WeakMap,tv=new WeakMap,nv=new WeakMap,iv=new WeakMap,rv=new WeakMap,av=new WeakMap,ov=new WeakMap,sv=new WeakMap,lv=new WeakMap,cv=new WeakMap,hv=new WeakMap,dv=new WeakMap,uv=new WeakMap,pv=new WeakMap,fv=new WeakMap,mv=new WeakMap,gv=new WeakMap,vv=new WeakMap,Cg=new WeakSet,wv=function(){Nv(this,Cg,"m",bv).call(this),setTimeout((()=>{null!=Nv(this,Ng,"f")&&(Nv(this,Ng,"f").source.stop(),Iv(this,Ng,null,"f")),null!=Nv(this,Bg,"f")&&(Nv(this,Bg,"f").forEach((({source:e})=>{e.stop()})),Iv(this,Bg,null,"f"))}),200)},yv=function(){if(null==Pg.images)throw"Car images are not loaded yet";Nv(this,av,"f").clearRect(0,0,Nv(this,av,"f").canvas.width,Nv(this,av,"f").canvas.height),Nv(this,av,"f").drawImage(Pg.images.stripe,0,0,Nv(this,av,"f").canvas.width,Nv(this,av,"f").canvas.height),Nv(this,ov,"f").needsUpdate=!0},bv=function(){if(null!=Nv(this,Ng,"f")&&(Nv(this,Ng,"f").source.playbackRate.setTargetAtTime(.7,0,.15),Nv(this,Ng,"f").gain.gain.setTargetAtTime(0,0,.15)),null!=Nv(this,Bg,"f"))for(let e=0;e<Nv(this,Bg,"f").length;++e){const t=Nv(this,Bg,"f")[e];t.source.playbackRate.setTargetAtTime(.3,0,.15),t.gain.gain.setTargetAtTime(0,0,.15)}null!=Nv(this,pv,"f")&&(Nv(this,pv,"f").forEach((({source:e})=>{e.stop()})),Iv(this,pv,null,"f"))},xv=function(){var e,t;const n=null!==(t=null===(e=Nv(this,dv,"f"))||void 0===e?void 0:e.getSettingFloat(Jh.CheckpointVolume))&&void 0!==t?t:0;let i=Math.min(Math.max(Nv(this,Ig,"f")*n,0),1);if(Number.isNaN(i)&&(i=0),i>0&&null!=Nv(this,Rg,"f")){const e=Nv(this,Rg,"f").getBuffer("checkpoint");if(null!=e&&null!=Nv(this,Rg,"f").context&&null!=Nv(this,Rg,"f").destinationMaster){const t=Nv(this,Rg,"f").context.createBufferSource();t.buffer=e,t.playbackRate.value=1.25;const n=Nv(this,Rg,"f").context.createGain();n.gain.value=.03*i,t.connect(n),n.connect(Nv(this,Rg,"f").destinationMaster),t.start(0)}}},_v=function(){var e,t;const n=null!==(t=null===(e=Nv(this,dv,"f"))||void 0===e?void 0:e.getSettingFloat(Jh.CheckpointVolume))&&void 0!==t?t:0;let i=Math.min(Math.max(Nv(this,Ig,"f")*n,0),1);if(Number.isNaN(i)&&(i=0),i>0&&null!=Nv(this,Rg,"f")){const e=Nv(this,Rg,"f").getBuffer("finish");if(null!=e&&null!=Nv(this,Rg,"f").context&&null!=Nv(this,Rg,"f").destinationMaster){const t=Nv(this,Rg,"f").context.createBufferSource();t.buffer=e,t.playbackRate.value=1.25;const n=Nv(this,Rg,"f").context.createGain();n.gain.value=.03,t.connect(n),n.connect(Nv(this,Rg,"f").destinationMaster),t.start(0)}}},kv=function(e){var t;for(let n=0;n<4;n++){const i=Nv(this,qg,"f").wheelPosition[n],r=Nv(this,qg,"f").wheelInContact[n],a=Nv(this,qg,"f").wheelDeltaRotation[n],o=Nv(this,qg,"f").wheelSkidInfo[n];r&&a>.06&&o<.5?(n<Nv(this,uv,"f").length&&(Nv(this,fv,"f")[n]=Math.max(0,Nv(this,fv,"f")[n]-e)),0==Nv(this,fv,"f")[n]&&null!=Nv(this,mv,"f")&&Nv(this,mv,"f").spawn(i.x,i.y,i.z)):(n<Nv(this,uv,"f").length&&(null===(t=Nv(this,dv,"f"))||void 0===t?void 0:t.getSettingBoolean(Jh.SkidmarksEnabled))&&Nv(this,uv,"f")[n].break(),Nv(this,fv,"f")[n]=.075)}},Ev=function(){if(null!=Nv(this,Rg,"f")&&null!=Nv(this,Rg,"f").context&&null!=Nv(this,Rg,"f").destinationSfx){null==Nv(this,Lg,"f")&&(Iv(this,Lg,Nv(this,Rg,"f").context.createGain(),"f"),Nv(this,Lg,"f").gain.value=Nv(this,Ig,"f"),Nv(this,Lg,"f").connect(Nv(this,Rg,"f").destinationSfx)),null==Nv(this,zg,"f")&&(Iv(this,zg,Nv(this,Rg,"f").context.createPanner(),"f"),Nv(this,zg,"f").refDistance=5,Nv(this,zg,"f").connect(Nv(this,Lg,"f")));const e=this.getPosition();Nv(this,zg,"f").positionX.value=e.x,Nv(this,zg,"f").positionY.value=e.y,Nv(this,zg,"f").positionZ.value=e.z;const t=4;if(Nv(this,Fg,"f").length<t){Nv(this,Fg,"f").length=0;for(let e=0;e<t;++e){const e=Nv(this,Rg,"f").context.createPanner();e.refDistance=5,e.connect(Nv(this,Lg,"f")),Nv(this,Fg,"f").push(e)}}for(let e=0;e<t;++e){const t=Nv(this,Fg,"f")[e],n=Nv(this,qg,"f").wheelPosition[e];t.positionX.value=n.x,t.positionY.value=n.y,t.positionZ.value=n.z}Nv(this,$g,"f").camera!=Nv(this,Hg,"f").camera&&Nv(this,$g,"f").camera!=Nv(this,Vg,"f").camera||Nv(this,Rg,"f").refreshListener(Nv(this,$g,"f")),Nv(this,Cg,"m",Sv).call(this),Nv(this,Cg,"m",Tv).call(this),Nv(this,Cg,"m",Pv).call(this)}},Sv=function(){var e;if(null==Nv(this,Ng,"f")&&null!=Nv(this,zg,"f")&&null!=Nv(this,Rg,"f")){const e=Nv(this,Rg,"f").getBuffer("engine");if(null!=e&&null!=Nv(this,Rg,"f").context){const t=Nv(this,Rg,"f").context.createBufferSource();t.buffer=e,t.loop=!0,t.playbackRate.value=.7;const n=Nv(this,Rg,"f").context.createGain();n.gain.value=0,t.connect(n),n.connect(Nv(this,zg,"f")),t.start(0,2*Math.random()),Iv(this,Ng,{source:t,gain:n},"f")}}if(null!=Nv(this,Ng,"f")){const t=(Nv(this,Jg,"f")[0]+Nv(this,Jg,"f")[1]+Nv(this,Jg,"f")[2]+Nv(this,Jg,"f")[3])/4,n=.7+Math.pow(Math.abs(t),1/3)/3,i=Nv(this,qg,"f").wheelInContact[0]||Nv(this,qg,"f").wheelInContact[1]||Nv(this,qg,"f").wheelInContact[2]||Nv(this,qg,"f").wheelInContact[3],{up:r,down:a}=null!==(e=this.getControls())&&void 0!==e?e:{up:!1,down:!1};i?(r||a&&t<0)&&this.hasStarted()&&!this.hasFinished()?Iv(this,Dg,n,"f"):Iv(this,Dg,Math.max(.7,n/2),"f"):(r||a&&t<0)&&this.hasStarted()&&!this.hasFinished()?Iv(this,Dg,Math.max(.7,1.15*n),"f"):Iv(this,Dg,Math.max(.7,n/2),"f"),Nv(this,Ng,"f").source.playbackRate.setTargetAtTime(Nv(this,Dg,"f"),0,.05),Nv(this,Ng,"f").gain.gain.setTargetAtTime(Math.min(.285,Nv(this,Dg,"f")/14),0,.05)}},Mv=function(e){if(Nv(this,Ug,"f").length<4){Nv(this,Ug,"f").length=0;for(let e=0;e<4;++e)Nv(this,Ug,"f").push(0)}for(let t=0;t<4&&t<Nv(this,Fg,"f").length;t++)if(Nv(this,Ug,"f")[t]-=e,Nv(this,Ug,"f")[t]<=0){const e=Math.abs(Nv(this,qg,"f").wheelSuspensionVelocity[t]);if(e>4&&null!=Nv(this,Rg,"f")){const n=Nv(this,Rg,"f").getBuffer("suspension");if(null!=n&&null!=Nv(this,Rg,"f").context){const i=Nv(this,Rg,"f").context.createBufferSource();i.buffer=n,i.playbackRate.value=.7+.1*Math.random();const r=Nv(this,Rg,"f").context.createGain();r.gain.value=Math.min(.285,e/140),i.connect(r),r.connect(Nv(this,Fg,"f")[t]),i.start(Nv(this,Rg,"f").context.currentTime+.02*Math.random()),Nv(this,Ug,"f")[t]=.1}}}},Tv=function(){if(null==Nv(this,Bg,"f")&&null!=Nv(this,Rg,"f")){const e=Nv(this,Rg,"f").getBuffer("tires");if(null!=e&&null!=Nv(this,Rg,"f").context){Iv(this,Bg,[],"f");const t=4;for(let n=0;n<t;n++){const i=Nv(this,Rg,"f").context.createBufferSource();i.buffer=e,i.loop=!0,i.playbackRate.value=.3;const r=Nv(this,Rg,"f").context.createGain();r.gain.value=0,i.connect(r),r.connect(Nv(this,Fg,"f")[n]),i.start(0,n/t*3.5+.25*Math.random()),Nv(this,Bg,"f").push({source:i,gain:r})}}}if(null!=Nv(this,Bg,"f"))for(let e=0;e<Nv(this,Bg,"f").length;++e){const t=Nv(this,Bg,"f")[e];if(Nv(this,qg,"f").wheelInContact[e]){const e=Math.min(3,Math.abs(this.getSpeedKmh())/110);t.gain.gain.setTargetAtTime(e/10.5,0,.15)}else t.gain.gain.setTargetAtTime(0,0,.15);const n=.3+Math.min(.4,Math.abs(this.getSpeedKmh())/800);t.source.playbackRate.setTargetAtTime(n,0,.15)}},Av=function(e){null!=Nv(this,Og,"f")&&(Nv(this,Og,"f").timeout-=e,Nv(this,Og,"f").timeout<=0&&Iv(this,Og,null,"f"));Nv(this,qg,"f").collisionImpulses.forEach((e=>{Nv(this,Cg,"m",Cv).call(this,e)}))},Cv=function(e){if(e>25&&null!=Nv(this,zg,"f")&&null!=Nv(this,Rg,"f")&&(null==Nv(this,Og,"f")||Nv(this,Og,"f").impulse+100<e)){Iv(this,Og,{timeout:.2,impulse:e},"f");const t=Nv(this,Rg,"f").getBuffer("collision");if(null!=t&&null!=Nv(this,Rg,"f").context){const n=Nv(this,Rg,"f").context.createBufferSource();n.buffer=t,n.playbackRate.value=.5-.3*Math.max(0,Math.min(1,e/1e3))+.2*Math.random();const i=Nv(this,Rg,"f").context.createGain();i.gain.value=Math.max(.3,Math.min(e/2e3,1))/3.5,n.connect(i),i.connect(Nv(this,zg,"f")),n.start(0)}}},Pv=function(){if(null==Nv(this,pv,"f")&&null!=Nv(this,Rg,"f")){const e=Nv(this,Rg,"f").getBuffer("skidding");if(null!=e&&null!=Nv(this,Rg,"f").context){Iv(this,pv,[],"f");const t=4;for(let n=0;n<t;++n){const i=Nv(this,Rg,"f").context.createBufferSource();i.buffer=e,i.loop=!0,i.playbackRate.value=.5;const r=Nv(this,Rg,"f").context.createGain();r.gain.value=0,i.connect(r),r.connect(Nv(this,Fg,"f")[n]),i.start(0,n/t*3.5+.25*Math.random()),Nv(this,pv,"f").push({source:i,gain:r})}}}if(null!=Nv(this,pv,"f"))for(let e=0;e<Nv(this,pv,"f").length;++e){const t=Nv(this,pv,"f")[e];0==Nv(this,fv,"f")[e]?t.gain.gain.setTargetAtTime(.75/3.5,0,.1):t.gain.gain.setTargetAtTime(0,0,.1)}},Rv=function(e){null!=Nv(this,rv,"f")&&(e?Nv(this,rv,"f").emissive.setRGB(1,.4,.3):Nv(this,rv,"f").emissive.setRGB(0,0,0))},Lv=function(e){const t=e.geometry.toNonIndexed();if(!(t.attributes.position instanceof lr))throw"Vertices must use BufferAttribute";return Array.from(t.attributes.position.array)},Dv.massOffset=.6,Dv.models=null,Dv.images=null;const Uv=Dv;var Bv=n(959),Ov={};Ov.styleTagTransform=u(),Ov.setAttributes=l(),Ov.insert=o().bind(null,"head"),Ov.domAPI=r(),Ov.insertStyleElement=h();t()(Bv.A,Ov);Bv.A&&Bv.A.locals&&Bv.A.locals;const zv={type:"change"},Fv={type:"start"},Wv={type:"end"},Hv=new di,Vv=new ia,Gv=Math.cos(70*sn.DEG2RAD);class jv extends Kt{constructor(e,t){super(),this.object=e,this.domElement=t,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new Un,this.cursor=new Un,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:g,MIDDLE:v,RIGHT:w},this.touches={ONE:y,TWO:x},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return o.phi},this.getAzimuthalAngle=function(){return o.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(e){e.addEventListener("keydown",ne),this._domElementKeyEvents=e},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",ne),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(zv),n.update(),r=i.NONE},this.update=function(){const t=new Un,h=(new Dn).setFromUnitVectors(e.up,new Un(0,1,0)),d=h.clone().invert(),u=new Un,p=new Dn,f=new Un,m=2*Math.PI;return function(g=null){const v=n.object.position;t.copy(v).sub(n.target),t.applyQuaternion(h),o.setFromVector3(t),n.autoRotate&&r===i.NONE&&I(function(e){return null!==e?2*Math.PI/60*n.autoRotateSpeed*e:2*Math.PI/60/60*n.autoRotateSpeed}(g)),n.enableDamping?(o.theta+=s.theta*n.dampingFactor,o.phi+=s.phi*n.dampingFactor):(o.theta+=s.theta,o.phi+=s.phi);let w=n.minAzimuthAngle,y=n.maxAzimuthAngle;isFinite(w)&&isFinite(y)&&(w<-Math.PI?w+=m:w>Math.PI&&(w-=m),y<-Math.PI?y+=m:y>Math.PI&&(y-=m),o.theta=w<=y?Math.max(w,Math.min(y,o.theta)):o.theta>(w+y)/2?Math.max(w,o.theta):Math.min(y,o.theta)),o.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,o.phi)),o.makeSafe(),!0===n.enableDamping?n.target.addScaledVector(c,n.dampingFactor):n.target.add(c),n.target.sub(n.cursor),n.target.clampLength(n.minTargetRadius,n.maxTargetRadius),n.target.add(n.cursor);let b=!1;if(n.zoomToCursor&&A||n.object.isOrthographicCamera)o.radius=W(o.radius);else{const e=o.radius;o.radius=W(o.radius*l),b=e!=o.radius}if(t.setFromSpherical(o),t.applyQuaternion(d),v.copy(n.target).add(t),n.object.lookAt(n.target),!0===n.enableDamping?(s.theta*=1-n.dampingFactor,s.phi*=1-n.dampingFactor,c.multiplyScalar(1-n.dampingFactor)):(s.set(0,0,0),c.set(0,0,0)),n.zoomToCursor&&A){let i=null;if(n.object.isPerspectiveCamera){const e=t.length();i=W(e*l);const r=e-i;n.object.position.addScaledVector(M,r),n.object.updateMatrixWorld(),b=!!r}else if(n.object.isOrthographicCamera){const e=new Un(T.x,T.y,0);e.unproject(n.object);const r=n.object.zoom;n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/l)),n.object.updateProjectionMatrix(),b=r!==n.object.zoom;const a=new Un(T.x,T.y,0);a.unproject(n.object),n.object.position.sub(a).add(e),n.object.updateMatrixWorld(),i=t.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;null!==i&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(i).add(n.object.position):(Hv.origin.copy(n.object.position),Hv.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Hv.direction))<Gv?e.lookAt(n.target):(Vv.setFromNormalAndCoplanarPoint(n.object.up,n.target),Hv.intersectPlane(Vv,n.target))))}else if(n.object.isOrthographicCamera){const e=n.object.zoom;n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/l)),e!==n.object.zoom&&(n.object.updateProjectionMatrix(),b=!0)}return l=1,A=!1,!!(b||u.distanceToSquared(n.object.position)>a||8*(1-p.dot(n.object.quaternion))>a||f.distanceToSquared(n.target)>a)&&(n.dispatchEvent(zv),u.copy(n.object.position),p.copy(n.object.quaternion),f.copy(n.target),!0)}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",re),n.domElement.removeEventListener("pointerdown",Z),n.domElement.removeEventListener("pointercancel",Q),n.domElement.removeEventListener("wheel",$),n.domElement.removeEventListener("pointermove",J),n.domElement.removeEventListener("pointerup",Q);n.domElement.getRootNode().removeEventListener("keydown",ee,{capture:!0}),null!==n._domElementKeyEvents&&(n._domElementKeyEvents.removeEventListener("keydown",ne),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let r=i.NONE;const a=1e-6,o=new Yh,s=new Yh;let l=1;const c=new Un,h=new ln,d=new ln,u=new ln,p=new ln,f=new ln,m=new ln,k=new ln,E=new ln,S=new ln,M=new Un,T=new ln;let A=!1;const C=[],P={};let R=!1;function L(e){const t=Math.abs(.01*e);return Math.pow(.95,n.zoomSpeed*t)}function I(e){s.theta-=e}function N(e){s.phi-=e}const D=function(){const e=new Un;return function(t,n){e.setFromMatrixColumn(n,0),e.multiplyScalar(-t),c.add(e)}}(),U=function(){const e=new Un;return function(t,i){!0===n.screenSpacePanning?e.setFromMatrixColumn(i,1):(e.setFromMatrixColumn(i,0),e.crossVectors(n.object.up,e)),e.multiplyScalar(t),c.add(e)}}(),B=function(){const e=new Un;return function(t,i){const r=n.domElement;if(n.object.isPerspectiveCamera){const a=n.object.position;e.copy(a).sub(n.target);let o=e.length();o*=Math.tan(n.object.fov/2*Math.PI/180),D(2*t*o/r.clientHeight,n.object.matrix),U(2*i*o/r.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(D(t*(n.object.right-n.object.left)/n.object.zoom/r.clientWidth,n.object.matrix),U(i*(n.object.top-n.object.bottom)/n.object.zoom/r.clientHeight,n.object.matrix)):(console.warn("WARNING: 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c=document.createElement("button");c.className="button",c.innerHTML='<img class="button-icon" src="images/random.svg"> ',c.append(document.createTextNode(t.get("Random"))),c.addEventListener("click",(()=>{i.playUIClick(),Nw(this,gw,"m",Pw).call(this)})),s.appendChild(c),Iw(this,Mw,document.createElement("div"),"f"),Nw(this,Mw,"f").className="colors",Nw(this,Sw,"f").appendChild(Nw(this,Mw,"f")),Nw(this,gw,"m",Cw).call(this,t.get("Primary")),Nw(this,gw,"m",Cw).call(this,t.get("Secondary")),Nw(this,gw,"m",Cw).call(this,t.get("Frame")),Nw(this,gw,"m",Cw).call(this,t.get("Rims")),Nw(this,xw,"f").appendChild(Nw(this,Sw,"f"));const h=Nw(this,bw,"f").getCarColors();Nw(this,gw,"m",Lw).call(this,h),Nw(this,vw,"f").setColors(h),Iw(this,Aw,!1,"f")}save(){if(Nw(this,Aw,"f")){const e=Nw(this,gw,"m",Rw).call(this);Nw(this,bw,"f").setCarColors(e),Nw(this,yw,"f").submitUserProfile(Nw(this,bw,"f").getToken(),Nw(this,bw,"f").getNickname(),e),Iw(this,Aw,!1,"f")}}dispose(){Nw(this,Tw,"f").forEach((e=>{e.dispose()})),Nw(this,ww,"f").scene.remove(Nw(this,kw,"f")),window.removeEventListener("keydown",Nw(this,_w,"f")),Nw(this,xw,"f").removeChild(Nw(this,Sw,"f")),Nw(this,Ew,"f").dispose()}get camera(){return Nw(this,kw,"f")}};var Uw;!function(e){e[e.Straight=0]="Straight",e[e.TurnSharp=1]="TurnSharp",e[e.SlopeUp=2]="SlopeUp",e[e.SlopeDown=3]="SlopeDown",e[e.Slope=4]="Slope",e[e.Start=5]="Start",e[e.Finish=6]="Finish",e[e.ToWideMiddle=7]="ToWideMiddle",e[e.ToWideLeft=8]="ToWideLeft",e[e.ToWideRight=9]="ToWideRight",e[e.StraightWide=10]="StraightWide",e[e.InnerCornerWide=11]="InnerCornerWide",e[e.OuterCornerWide=12]="OuterCornerWide",e[e.SlopeUpLeftWide=13]="SlopeUpLeftWide",e[e.SlopeUpRightWide=14]="SlopeUpRightWide",e[e.SlopeDownLeftWide=15]="SlopeDownLeftWide",e[e.SlopeDownRightWide=16]="SlopeDownRightWide",e[e.SlopeLeftWide=17]="SlopeLeftWide",e[e.SlopeRightWide=18]="SlopeRightWide",e[e.PillarTop=19]="PillarTop",e[e.PillarMiddle=20]="PillarMiddle",e[e.PillarBottom=21]="PillarBottom",e[e.PillarShort=22]="PillarShort",e[e.PlanePillarBottom=23]="PlanePillarBottom",e[e.PlanePillarShort=24]="PlanePillarShort",e[e.Plane=25]="Plane",e[e.PlaneWall=26]="PlaneWall",e[e.PlaneWallCorner=27]="PlaneWallCorner",e[e.PlaneWallInnerCorner=28]="PlaneWallInnerCorner",e[e.Block=29]="Block",e[e.WallTrackTop=30]="WallTrackTop",e[e.WallTrackMiddle=31]="WallTrackMiddle",e[e.WallTrackBottom=32]="WallTrackBottom",e[e.PlaneSlopeUp=33]="PlaneSlopeUp",e[e.PlaneSlopeDown=34]="PlaneSlopeDown",e[e.PlaneSlope=35]="PlaneSlope",e[e.TurnShort=36]="TurnShort",e[e.TurnLong=37]="TurnLong",e[e.SlopeUpLong=38]="SlopeUpLong",e[e.SlopeDownLong=39]="SlopeDownLong",e[e.SlopePillar=40]="SlopePillar",e[e.TurnSLeft=41]="TurnSLeft",e[e.TurnSRight=42]="TurnSRight",e[e.IntersectionT=43]="IntersectionT",e[e.IntersectionCross=44]="IntersectionCross",e[e.PillarBranch1=45]="PillarBranch1",e[e.PillarBranch2=46]="PillarBranch2",e[e.PillarBranch3=47]="PillarBranch3",e[e.PillarBranch4=48]="PillarBranch4",e[e.WallTrackBottomCorner=49]="WallTrackBottomCorner",e[e.WallTrackMiddleCorner=50]="WallTrackMiddleCorner",e[e.WallTrackTopCorner=51]="WallTrackTopCorner",e[e.Checkpoint=52]="Checkpoint",e[e.HalfBlock=53]="HalfBlock",e[e.QuarterBlock=54]="QuarterBlock",e[e.HalfPlane=55]="HalfPlane",e[e.QuarterPlane=56]="QuarterPlane",e[e.PlaneBridge=57]="PlaneBridge",e[e.SignArrowLeft=58]="SignArrowLeft",e[e.SignArrowRight=59]="SignArrowRight",e[e.SignArrowUp=61]="SignArrowUp",e[e.SignArrowDown=62]="SignArrowDown",e[e.SignWarning=63]="SignWarning",e[e.SignWrongWay=64]="SignWrongWay",e[e.CheckpointWide=65]="CheckpointWide",e[e.WallTrackCeiling=66]="WallTrackCeiling",e[e.WallTrackFloor=67]="WallTrackFloor",e[e.BlockSlopedDown=68]="BlockSlopedDown",e[e.BlockSlopedDownInnerCorner=69]="BlockSlopedDownInnerCorner",e[e.BlockSlopedDownOuterCorner=70]="BlockSlopedDownOuterCorner",e[e.BlockSlopedUp=71]="BlockSlopedUp",e[e.BlockSlopedUpInnerCorner=72]="BlockSlopedUpInnerCorner",e[e.BlockSlopedUpOuterCorner=73]="BlockSlopedUpOuterCorner",e[e.FinishWide=74]="FinishWide",e[e.PlaneCheckpoint=75]="PlaneCheckpoint",e[e.PlaneFinish=76]="PlaneFinish",e[e.PlaneCheckpointWide=77]="PlaneCheckpointWide",e[e.PlaneFinishWide=78]="PlaneFinishWide",e[e.WallTrackBottomInnerCorner=79]="WallTrackBottomInnerCorner",e[e.WallTrackInnerCorner=80]="WallTrackInnerCorner",e[e.WallTrackTopInnerCorner=81]="WallTrackTopInnerCorner",e[e.TurnLong2=82]="TurnLong2",e[e.TurnLong3=83]="TurnLong3",e[e.SlopePillarShort=84]="SlopePillarShort",e[e.BlockSlopeUp=85]="BlockSlopeUp",e[e.BlockSlopeDown=86]="BlockSlopeDown",e[e.SlopeBlock=87]="SlopeBlock",e[e.SlopeUpBlock=88]="SlopeUpBlock",e[e.SlopeDownBlock=89]="SlopeDownBlock",e[e.SlopeUpLeftWideBlock=90]="SlopeUpLeftWideBlock",e[e.SlopeUpRightWideBlock=91]="SlopeUpRightWideBlock",e[e.SlopeDownLeftWideBlock=92]="SlopeDownLeftWideBlock",e[e.SlopeDownRightWideBlock=93]="SlopeDownRightWideBlock",e[e.SlopeLeftWideBlock=94]="SlopeLeftWideBlock",e[e.SlopeRightWideBlock=95]="SlopeRightWideBlock",e[e.PlaneSlopeUpBlock=96]="PlaneSlopeUpBlock",e[e.PlaneSlopeDownBlock=97]="PlaneSlopeDownBlock",e[e.PlaneSlopeBlock=98]="PlaneSlopeBlock",e[e.PlaneSlopePillar=99]="PlaneSlopePillar",e[e.PlaneSlopePillarShort=100]="PlaneSlopePillarShort",e[e.PillarBranch1Top=101]="PillarBranch1Top",e[e.PillarBranch1Bottom=102]="PillarBranch1Bottom",e[e.PillarBranch1Middle=103]="PillarBranch1Middle",e[e.PillarBranch2Top=104]="PillarBranch2Top",e[e.PillarBranch2Middle=105]="PillarBranch2Middle",e[e.PillarBranch2Bottom=106]="PillarBranch2Bottom",e[e.PillarBranch3Top=107]="PillarBranch3Top",e[e.PillarBranch3Middle=108]="PillarBranch3Middle",e[e.PillarBranch3Bottom=109]="PillarBranch3Bottom",e[e.PillarBranch4Top=110]="PillarBranch4Top",e[e.PillarBranch4Middle=111]="PillarBranch4Middle",e[e.PillarBranch4Bottom=112]="PillarBranch4Bottom",e[e.PillarBranch5=113]="PillarBranch5",e[e.PillarBranch5Top=114]="PillarBranch5Top",e[e.PillarBranch5Middle=115]="PillarBranch5Middle",e[e.PillarBranch5Bottom=116]="PillarBranch5Bottom",e[e.ToWideDouble=117]="ToWideDouble",e[e.ToWideDiagonal=118]="ToWideDiagonal",e[e.StraightPillarBottom=119]="StraightPillarBottom",e[e.StraightPillarShort=120]="StraightPillarShort",e[e.TurnSharpPillarBottom=121]="TurnSharpPillarBottom",e[e.TurnSharpPillarShort=122]="TurnSharpPillarShort",e[e.IntersectionTPillarBottom=123]="IntersectionTPillarBottom",e[e.IntersectionTPillarShort=124]="IntersectionTPillarShort",e[e.IntersectionCrossPillarBottom=125]="IntersectionCrossPillarBottom",e[e.IntersectionCrossPillarShort=126]="IntersectionCrossPillarShort",e[e.PlaneBridgeCorner=127]="PlaneBridgeCorner",e[e.PlaneBridgeIntersectionT=128]="PlaneBridgeIntersectionT",e[e.PlaneBridgeIntersectionCross=129]="PlaneBridgeIntersectionCross",e[e.BlockBridge=130]="BlockBridge",e[e.BlockBridgeCorner=131]="BlockBridgeCorner",e[e.BlockBridgeIntersectionT=132]="BlockBridgeIntersectionT",e[e.BlockBridgeIntersectionCross=133]="BlockBridgeIntersectionCross",e[e.RedBlock=134]="RedBlock",e[e.RedHalfBlock=135]="RedHalfBlock",e[e.RedQuarterBlock=136]="RedQuarterBlock",e[e.RedBlockSlopedDown=137]="RedBlockSlopedDown",e[e.RedBlockSlopedDownInnerCorner=138]="RedBlockSlopedDownInnerCorner",e[e.RedBlockSlopedDownOuterCorner=139]="RedBlockSlopedDownOuterCorner",e[e.RedBlockSlopedUp=140]="RedBlockSlopedUp",e[e.RedBlockSlopedUpInnerCorner=141]="RedBlockSlopedUpInnerCorner",e[e.RedBlockSlopedUpOuterCorner=142]="RedBlockSlopedUpOuterCorner",e[e.RedBlockSlopeDown=143]="RedBlockSlopeDown",e[e.RedBlockSlopeUp=144]="RedBlockSlopeUp",e[e.RedBlockBridge=145]="RedBlockBridge",e[e.RedBlockBridgeCorner=146]="RedBlockBridgeCorner",e[e.RedBlockBridgeIntersectionT=147]="RedBlockBridgeIntersectionT",e[e.RedBlockBridgeIntersectionCross=148]="RedBlockBridgeIntersectionCross",e[e.BlueBlock=149]="BlueBlock",e[e.BlueHalfBlock=150]="BlueHalfBlock",e[e.BlueQuarterBlock=151]="BlueQuarterBlock",e[e.BlueBlockSlopedDown=152]="BlueBlockSlopedDown",e[e.BlueBlockSlopedDownInnerCorner=153]="BlueBlockSlopedDownInnerCorner",e[e.BlueBlockSlopedDownOuterCorner=154]="BlueBlockSlopedDownOuterCorner",e[e.BlueBlockSlopedUp=155]="BlueBlockSlopedUp",e[e.BlueBlockSlopedUpInnerCorner=156]="BlueBlockSlopedUpInnerCorner",e[e.BlueBlockSlopedUpOuterCorner=157]="BlueBlockSlopedUpOuterCorner",e[e.BlueBlockSlopeDown=158]="BlueBlockSlopeDown",e[e.BlueBlockSlopeUp=159]="BlueBlockSlopeUp",e[e.BlueBlockBridge=160]="BlueBlockBridge",e[e.BlueBlockBridgeCorner=161]="BlueBlockBridgeCorner",e[e.BlueBlockBridgeIntersectionT=162]="BlueBlockBridgeIntersectionT",e[e.BlueBlockBridgeIntersectionCross=163]="BlueBlockBridgeIntersectionCross",e[e.BlackBlock=164]="BlackBlock",e[e.BlackHalfBlock=165]="BlackHalfBlock",e[e.BlackQuarterBlock=166]="BlackQuarterBlock",e[e.BlackBlockSlopedDown=167]="BlackBlockSlopedDown",e[e.BlackBlockSlopedDownInnerCorner=168]="BlackBlockSlopedDownInnerCorner",e[e.BlackBlockSlopedDownOuterCorner=169]="BlackBlockSlopedDownOuterCorner",e[e.BlackBlockSlopedUp=170]="BlackBlockSlopedUp",e[e.BlackBlockSlopedUpInnerCorner=171]="BlackBlockSlopedUpInnerCorner",e[e.BlackBlockSlopedUpOuterCorner=172]="BlackBlockSlopedUpOuterCorner",e[e.BlackBlockSlopeDown=173]="BlackBlockSlopeDown",e[e.BlackBlockSlopeUp=174]="BlackBlockSlopeUp",e[e.BlackBlockBridge=175]="BlackBlockBridge",e[e.BlackBlockBridgeCorner=176]="BlackBlockBridgeCorner",e[e.BlackBlockBridgeIntersectionT=177]="BlackBlockBridgeIntersectionT",e[e.BlackBlockBridgeIntersectionCross=178]="BlackBlockBridgeIntersectionCross"}(Uw||(Uw={}));const 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r=i.result,a=t.getPartTypesWithDetector(yy.Checkpoint),o=new Py;let s=0;for(;s<r.length;){if(r.length-s<2)return null;const e=r[s+0]|r[s+1]<<8;if(s+=2,!(e in Bw))return null;if(r.length-s<4)return null;const t=r[s+0]|r[s+1]<<8|r[s+2]<<16|r[s+3]<<24;s+=4;for(let n=0;n<t;++n){if(r.length-s<3)return null;const t=(r[s+0]|r[s+1]<<8|r[s+2]<<16)-Math.pow(2,23);if(s+=3,r.length-s<3)return null;const n=r[s+0]|r[s+1]<<8|r[s+2]<<16;if(s+=3,r.length-s<3)return null;const i=(r[s+0]|r[s+1]<<8|r[s+2]<<16)-Math.pow(2,23);if(s+=3,r.length-s<1)return null;const l=3&r[s+0];s+=1;let c=null;a.includes(e)&&(c=r[s+0]|r[s+1]<<8,s+=2),o.addPart(t,n,i,e,l,c)}}return o}var Sy,My,Ty,Ay,Cy=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};My=new WeakMap,Sy=new 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e=0;e<qy(this,Dy,"f").length;++e){if(qy(this,Dy,"f")[e]==i){qy(this,Dy,"f").splice(e,1);break}if(e==qy(this,Dy,"f").length-1)throw"Track part missing from parts list"}i.type.tiles.rotated(i.rotation).forEach(((e,t,n)=>{const r=i.x+e+"|"+(i.y+t)+"|"+(i.z+n);if(!qy(this,Uy,"f").has(r))throw"Track part section missing";qy(this,Uy,"f").delete(r)}));const r=qy(this,By,"f").get(i.type.id);if(null==r)throw"Track part type is missing from parts by type map";for(let e=0;e<r.length;++e){if(r[e]==i){r.splice(e,1);break}if(e==r.length-1)throw"Track part is missing from parts by type map"}}getBounds(){return qy(this,Oy,"f")}shortRaycast(e){const t=new Un(Math.floor(e.ray.origin.x/Yy.partWidth),Math.floor(e.ray.origin.y/Yy.partHeight),Math.floor(e.ray.origin.z/Yy.partLength)),n=new Set;for(let e=-1;e<=1;e++)for(let i=-1;i<=1;i++)for(let r=-1;r<=1;r++){const a=qy(this,Ry,"m",Hy).call(this,t.x+e,t.y+i,t.z+r);null!=a&&n.add(a)}let i=null;return n.forEach((t=>{if(null==t.type.mesh)throw"Track part is 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e,t,n;Nk(this,m_,!1,"f"),null===(e=Dk(this,ck,"f"))||void 0===e||e.dispose(),Dk(this,k_,"f").dispose(),Dk(this,E_,"f").dispose(),null===(t=Dk(this,M_,"f"))||void 0===t||t.dispose(),Nk(this,M_,null,"f"),Dk(this,S_,"f").dispose(),Dk(this,T_,"f").dispose(),null===(n=Dk(this,A_,"f"))||void 0===n||n.dispose(),Nk(this,A_,null,"f");document.getElementById("ui").removeChild(Dk(this,g_,"f")),Dk(this,i_,"f").scene.remove(Dk(this,F_,"f")),Dk(this,W_,"f").dispose(),Dk(this,$_,"f").dispose(),Dk(this,Q_,"f").children.forEach((e=>{const t=e;t.geometry.dispose(),Array.isArray(t.material)?t.material.forEach((e=>e.dispose())):t.material.dispose()})),Dk(this,i_,"f").scene.remove(Dk(this,Q_,"f")),Dk(this,J_,"f").geometry.dispose(),Array.isArray(Dk(this,J_,"f").material)?Dk(this,J_,"f").material.forEach((e=>e.dispose())):Dk(this,J_,"f").material.dispose(),Dk(this,i_,"f").canvas.removeEventListener("mousemove",Dk(this,C_,"f")),Dk(this,i_,"f").canvas.removeEventListener("mousedown",Dk(this,P_,"f")),window.removeEventListener("mouseup",Dk(this,R_,"f")),Dk(this,i_,"f").canvas.removeEventListener("mouseout",Dk(this,L_,"f")),Dk(this,i_,"f").canvas.removeEventListener("touchstart",Dk(this,I_,"f")),Dk(this,i_,"f").canvas.removeEventListener("click",Dk(this,N_,"f")),window.removeEventListener("keydown",Dk(this,D_,"f")),window.removeEventListener("keyup",Dk(this,U_,"f")),window.removeEventListener("wheel",Dk(this,B_,"f")),window.removeEventListener("beforeunload",Dk(this,O_,"f")),Dk(this,u_,"f").removeChangeListener(Dk(this,z_,"f"))}getTrackName(){return""==Dk(this,w_,"f").value.trim()?null:Dk(this,w_,"f").value}setTestCallback(e){Nk(this,f_,e,"f")}reset(){Nk(this,ok,0,"f"),Dk(this,$x,"m",xk).call(this,1),Dk(this,E_,"f").reset(),this.resetView()}enable(){var e;Nk(this,m_,!0,"f"),Dk(this,W_,"f").enabled=!0,1==Dk(this,hk,"f").length&&Dk(this,$x,"m",yk).call(this),null===(e=Dk(this,ck,"f"))||void 0===e||e.dispose(),Nk(this,ck,new rb(Dk(this,i_,"f")),"f"),Dk(this,ck,"f").refresh(Dk(this,a_,"f")),Dk(this,T_,"f").show(),Dk(this,g_,"f").className="editor"}disable(){var e,t,n;Nk(this,m_,!1,"f"),Dk(this,W_,"f").enabled=!1,Dk(this,Q_,"f").visible=!1,null===(e=Dk(this,ck,"f"))||void 0===e||e.dispose(),Dk(this,g_,"f").className="hidden",null===(t=Dk(this,M_,"f"))||void 0===t||t.dispose(),Nk(this,M_,null,"f"),Dk(this,S_,"f").hide(),Dk(this,T_,"f").hide(),null===(n=Dk(this,A_,"f"))||void 0===n||n.dispose(),Nk(this,A_,null,"f")}isEnabled(){return Dk(this,m_,"f")}resetView(){Nk(this,$x,0,"a",Tk),Dk(this,F_,"f").position.set(40,40,-40),Dk(this,W_,"f").target.set(0,0,0),Dk(this,W_,"f").update()}get camera(){return Dk(this,F_,"f")}update(e){var t;if(Dk(this,m_,"f")){Dk(this,F_,"f").position.y<.5&&(Dk(this,F_,"f").position.y=.5,Dk(this,W_,"f").update()),Nk(this,ak,Dk(this,$x,"m",Ck).call(this),"f"),null!=Dk(this,ak,"f")?Dk(this,Q_,"f").position.set(Dk(this,ak,"f").x*Ky.partWidth,Dk(this,ak,"f").y*Ky.partHeight,Dk(this,ak,"f").z*Ky.partLength):Dk(this,Q_,"f").position.set(-1e6,-1e6,-1e6),Dk(this,Q_,"f").rotation.y=Dk(this,ok,"f")*Math.PI/2;for(let e=0;e<Dk(this,hk,"f").length;++e){const t=Dk(this,hk,"f")[e];e==Dk(this,dk,"f")?t.mesh.visible=!0:t.mesh.visible=!1}const e=Dk(this,ak,"f");if(null!=e){const n=Dk(this,hk,"f")[Dk(this,dk,"f")],i=Dk(this,$x,"m",Pk).call(this,e,n.tiles);if(null==n.id||Dk(this,ek,"f")?i.length>0?Dk(this,$_,"f").color.set(12255232):Dk(this,$_,"f").color.set(12263970):i.length>0?Dk(this,$_,"f").color.set(12303104):Dk(this,$_,"f").color.set(187),Dk(this,ek,"f"))Dk(this,$x,"m",Rk).call(this,i);else if(Dk(this,tk,"f")||Dk(this,rk,"f")){if(null==n.id)Dk(this,$x,"m",Rk).call(this,i);else if(null==Dk(this,sk,"f")||Dk(this,sk,"f").x!=e.x||Dk(this,sk,"f").y!=e.y||Dk(this,sk,"f").z!=e.z||Dk(this,sk,"f").id!=n.id||Dk(this,sk,"f").rotation!=Dk(this,ok,"f")){i.forEach((({x:e,y:t,z:n})=>{Dk(this,a_,"f").hasPartAt(e,t,n)&&Dk(this,a_,"f").deletePart(e,t,n)}));let r=null;n.isCheckpoint&&(r=Dk(this,E_,"f").checkpointOrder),Dk(this,a_,"f").setPart(e.x,e.y,e.z,n.id,Dk(this,ok,"f"),r),Dk(this,$x,"m",Ak).call(this),Nk(this,sk,{x:e.x,y:e.y,z:e.z,id:n.id,rotation:Dk(this,ok,"f")},"f"),Dk(this,a_,"f").generateMeshes(),null===(t=Dk(this,ck,"f"))||void 0===t||t.refresh(Dk(this,a_,"f")),Dk(this,E_,"f").setFromExistingCheckpoints(Dk(this,a_,"f")),Nk(this,K_,!1,"f")}Nk(this,rk,!1,"f")}Dk(this,Q_,"f").visible=!0}else Dk(this,Q_,"f").visible=!1}Dk(this,$x,"m",Lk).call(this,e)}};var Bk,Ok,zk,Fk,Wk,Hk=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},Vk=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};Bk=new WeakMap,Ok=new WeakMap,zk=new WeakMap,Fk=new WeakMap,Wk=new WeakMap;const Gk=class{constructor(e,t,n,i,r,a,o,s,l,c,h,d,u,p,f){Bk.set(this,void 0),Ok.set(this,void 0),zk.set(this,void 0),Fk.set(this,void 0),Wk.set(this,void 0),this.isPaused=!1,Hk(this,Bk,e,"f"),Hk(this,Ok,i,"f"),Hk(this,zk,r,"f"),Hk(this,Fk,a,"f"),Hk(this,Wk,new 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t=CM(this,vM,"f").time.numberOfFrames+1e4,n=new NS,i=CM(this,jS,"f").createCar(e,CM(this,XS,"f").getMountainVertices(),CM(this,XS,"f").getMountainOffset(),CM(this,qS,"f").getTrackData(),CM(this,vM,"f").recording,(e=>{n.push(e),e.frames>=t&&null!=r.carId&&(CM(this,jS,"f").deleteCar(r.carId),r.carId=null)}));n.push(i),CM(this,jS,"f").startCar(i.id,new rp(t));const r={carId:i.id,recording:CM(this,vM,"f").recording,replay:n};AM(this,gM,r,"f")}const i=new Uv(null,e,CM(this,vM,"f").recording,null,!1,CM(this,KS,"f"),CM(this,ZS,"f"),CM(this,XS,"f"),CM(this,qS,"f"),CM(this,QS,"f"));i.setColors(null!==(n=CM(this,vM,"f").carColors)&&void 0!==n?n:CM(this,JS,"f").getCarColors()),i.audioVolume=.35,CM(this,VS,"m",MM).call(this),AM(this,mM,i,"f")}},MM=function(){if(null!=CM(this,mM,"f")&&null!=CM(this,fM,"f")){const e=CM(this,mM,"f").getPosition().distanceTo(CM(this,fM,"f").getPosition()),t=Math.max(0,Math.min(1,e/5));CM(this,mM,"f").setOpacity(t)}},TM=function(){var e,t;null!=CM(this,lM,"f")&&(CM(this,lM,"f").record=null!==(t=null===(e=CM(this,vM,"f"))||void 0===e?void 0:e.time)&&void 0!==t?t:null)};const PM=class{constructor(e,t,n,i,r,a,o,s,l,c,h,d,u,p,f,m,g){VS.add(this),GS.set(this,void 0),jS.set(this,void 0),qS.set(this,void 0),XS.set(this,void 0),YS.set(this,void 0),KS.set(this,void 0),ZS.set(this,void 0),JS.set(this,void 0),QS.set(this,void 0),$S.set(this,void 0),eM.set(this,void 0),tM.set(this,void 0),nM.set(this,void 0),iM.set(this,void 0),rM.set(this,!0),aM.set(this,void 0),oM.set(this,void 0),sM.set(this,void 0),lM.set(this,void 0),cM.set(this,void 0),hM.set(this,void 0),dM.set(this,void 0),uM.set(this,void 0),pM.set(this,void 0),fM.set(this,null),mM.set(this,null),gM.set(this,null),vM.set(this,void 0),wM.set(this,void 0),yM.set(this,void 0),bM.set(this,void 0),xM.set(this,void 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_i(0,0,0,"YXZ").setFromQuaternion(CM(this,KS,"f").camera.quaternion);t.z=0,CM(this,xM,"f").camera.quaternion.setFromEuler(t),CM(this,xM,"f").toggle(),e.preventDefault()}}),"f")),window.addEventListener("keyup",AM(this,bM,(e=>{CM(this,xM,"f").enabled||CM(this,QS,"f").checkKeyBinding(e,Lb.VehicleCockpitCamera)&&(null==CM(this,fM,"f")||CM(this,fM,"f").hasFinished()||CM(this,QS,"f").getSettingBoolean(Jh.CockpitCameraToggle)||CM(this,KS,"f").setCamera(CM(this,fM,"f").cameraOrbit))}),"f"))}dispose(e=!0){var t,n;CM(this,$S,"f").setCursorHiddenWhenInactive(!1),CM(this,VS,"m",_M).call(this,!1),CM(this,dM,"f").dispose(),CM(this,eM,"f").removeChangeListener(CM(this,uM,"f")),e&&CM(this,qS,"f").clear(),CM(this,XS,"f").clearMountains(),CM(this,pM,"f").dispose(),null===(t=CM(this,fM,"f"))||void 0===t||t.dispose(),null!=(null===(n=CM(this,gM,"f"))||void 0===n?void 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class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},XP=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};FP=new WeakMap,WP=new WeakMap,HP=new WeakMap,VP=new WeakMap,zP=new WeakSet,GP=function(e,t){return t.addResource(),new Promise((n=>{const i=new XMLHttpRequest;i.overrideMimeType("text/plain"),i.onreadystatechange=()=>{if(4==i.readyState&&200==i.status){t.loadedResource();const e=Py.fromExportString(i.responseText,XP(this,VP,"f"));if(null==e)throw"Failed to load standard track";const{trackName:r,trackData:a}=e;n({id:a.getId(XP(this,VP,"f")),name:r,trackData:a,thumbnail:a.createThumbnail(XP(this,VP,"f")),saveTime:null})}},i.open("GET",e,!0),i.send()}))},jP=function(e){var t;const n=XP(this,HP,"f").loadTrack(e,XP(this,VP,"f"));if(null!=n){const{trackData:i,saveTime:r}=n,a={id:i.getId(XP(this,VP,"f")),name:e,trackData:i,thumbnail:i.createThumbnail(XP(this,VP,"f")),saveTime:r};for(let e=0;e<=XP(this,WP,"f").length;e++)if(e==XP(this,WP,"f").length||(null!==(t=XP(this,WP,"f")[e].saveTime)&&void 0!==t?t:-1/0)<r){XP(this,WP,"f").splice(e,0,a);break}}};const YP=class{constructor(e,t,n){zP.add(this),FP.set(this,[]),WP.set(this,[]),HP.set(this,void 0),VP.set(this,void 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0==XP(this,WP,"f").length}forEach(e){this.forEachStandard(e),this.forEachCustom(e)}forEachStandard(e){XP(this,FP,"f").forEach((t=>{e(t.id,t.name,t.trackData,t.thumbnail)}))}forEachCustom(e){XP(this,WP,"f").forEach((t=>{e(t.id,t.name,t.trackData,t.thumbnail)}))}getRandomTrackData(e){let t;return t=e?XP(this,FP,"f").concat(XP(this,WP,"f")):XP(this,FP,"f"),t[Math.floor(Math.random()*t.length)].trackData}};var KP;!function(e){e[e.Special=0]="Special",e[e.Road=1]="Road",e[e.RoadTurns=2]="RoadTurns",e[e.RoadWide=3]="RoadWide",e[e.Plane=4]="Plane",e[e.Block=5]="Block",e[e.WallTrack=6]="WallTrack",e[e.Pillar=7]="Pillar",e[e.Sign=8]="Sign"}(KP||(KP={}));const ZP=KP;var JP,QP,$P,eR,tR=function(e,t,n,i){return new(n||(n=Promise))((function(r,a){function o(e){try{l(i.next(e))}catch(e){a(e)}}function s(e){try{l(i.throw(e))}catch(e){a(e)}}function l(e){var t;e.done?r(e.value):(t=e.value,t instanceof n?t:new 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0,(function*(t,i,r,a=null,o=null,s=null){if(iR(this,QP,"f").addResource(),iR(this,$P,"f").has(i))throw"Track part types have same Id";const l={id:i,mesh:null,physicsShapeVertices:[],tiles:new Ix(null!=a?a:[[0,0,0]]),detector:null!=o?o:null,category:t};iR(this,$P,"f").set(i,l);const c=yield e;function h(e){const t=e.material;if(!(t instanceof Vc))throw"Material is not a MeshStandardMaterial";const n=e.geometry.clone(),i=new Float32Array(n.attributes.position.array.length);for(let e=0;e<i.length;e+=3)i[e+0]=t.color.r,i[e+1]=t.color.g,i[e+2]=t.color.b;return n.attributes.color=new lr(i,3),n}const d=[];let u=[];r.forEach((([e,t])=>{const i=function(e,t){const i=c.find((t=>t.scene.name==e));if(null==i)throw'Scene "'+e+'" does not exist';const r=i.scene.getObjectByName(t);if(null==r)throw'Mesh "'+t+'" does not exist in scene "'+e+'"';let a;if(0==r.children.length){const e=r;a=h(e),e.updateMatrixWorld(!0),a.applyMatrix4(e.matrix)}else{const 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invalid";try{localStorage.setItem(GR(MR,MR,"f",WR)+e,JSON.stringify({token:t,nickname:n,carColors:i.serialize()}))}catch(e){console.error(e)}}loadUserProfile(e){if(!Number.isSafeInteger(e)||e<0)throw"Profile slot is invalid";try{const t=localStorage.getItem(GR(MR,MR,"f",WR)+e);if(null!=t)try{const e=JSON.parse(t);if("object"!=typeof e)throw"User profile is not an object";if("string"!=typeof e.token)throw"User profile token field has invalid type";if("string"!=typeof e.nickname)throw"User profile nickname field has invalid type";if("string"!=typeof e.carColors)throw"User profile carColors field has invalid type";return{token:e.token,nickname:e.nickname,carColors:wu.deserialize(e.carColors)}}catch(e){console.error(e)}}catch(e){console.error(e)}return null}deleteUserProfile(e){try{localStorage.removeItem(GR(MR,MR,"f",WR)+e)}catch(e){console.error(e)}}saveSettings(e){try{const t=[];for(const[n,i]of e.entries())t.push([Jh[n],i]);localStorage.setItem(GR(MR,MR,"f",HR),JSON.stringify(t))}catch(e){console.error(e)}}loadSettings(){try{const e=localStorage.getItem(GR(MR,MR,"f",HR));if(null==e)return null;const t=JSON.parse(e);if(!Array.isArray(t))return null;const n=[];return t.forEach((e=>{if(!Array.isArray(e))return;if(2!=e.length)return;if("string"!=typeof e[0])return;const t=e[0],i=Jh[t];if(null==i)return;const r=e[1];"string"==typeof e[1]&&n.push([i,r])})),n}catch(e){console.error(e)}return null}saveKeyBindings(e){try{const t=[];for(const[n,i]of e.entries())t.push([Lb[n],i]);localStorage.setItem(GR(MR,MR,"f",VR),JSON.stringify(t))}catch(e){console.error(e)}}loadKeyBindings(){try{const e=localStorage.getItem(GR(MR,MR,"f",VR));if(null==e)return null;const t=JSON.parse(e);if(!Array.isArray(t))return null;const n=[];return t.forEach((e=>{if(!Array.isArray(e))return;if(2!=e.length)return;if("string"!=typeof e[0])return;const t=e[0],i=Lb[t];if(null==i)return;const 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t=n=>{if(n.data.messageType===bL.DeterminismResult)CL(this,kL,"f").removeEventListener("message",t),e(n.data.isDeterminstic)};CL(this,kL,"f").addEventListener("message",t),CL(this,kL,"f").postMessage({messageType:bL.TestDeterminism})}))}createCar(e,t,n,i,r,a){var o,s;if(null==CL(this,_L,"f"))throw"TrackPartManager is not initialized";if(null==Uv.models)throw"Car collision model not loaded";const l=(AL(this,SL,(s=CL(this,SL,"f"),o=s++,s),"f"),o),c=e=>{if(e.data.messageType==bL.UpdateResult){e.data.carStates.forEach((e=>{e.id==l&&a(e)}))}};CL(this,kL,"f").addEventListener("message",c),CL(this,ML,"f").set(l,c),CL(this,kL,"f").postMessage({messageType:bL.CreateCar,mountainVertices:t,mountainOffset:{x:n.x,y:n.y,z:n.z},trackData:i.toSaveString(CL(this,_L,"f")),carId:l,carCollisionShapeVertices:Uv.models.collisionShapeVertices,carMassOffset:Uv.massOffset,carPosition:{x:e.position.x,y:e.position.y,z:e.position.z},carQuaternion:{x:e.quaternion.x,y:e.quaternion.y,z:e.quaternion.z,w:e.quaternion.w},carRecording:null==r?void 0:r.serialize()});const h=.11898833513259888,d=[new Un(.627909,.15101166486740114,1.3478).applyQuaternion(e.quaternion).add(e.position),new Un(-.627909,.15101166486740114,1.3478).applyQuaternion(e.quaternion).add(e.position),new Un(.720832,.15101166486740114,-1.52686).applyQuaternion(e.quaternion).add(e.position),new Un(-.720832,.15101166486740114,-1.52686).applyQuaternion(e.quaternion).add(e.position)],u=[(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(e.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(e.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(e.quaternion),(new Dn).setFromEuler((new _i).set(0,Math.PI,0)).multiply(e.quaternion)];return{id:l,frames:0,totalFrames:0,speedKmh:0,hasStarted:!1,hasFinished:!1,nextCheckpointIndex:0,position:{x:e.position.x,y:e.position.y,z:e.position.z},quaternion:{x:e.quaternion.x,y:e.quaternion.y,z:e.quaternion.z,w:e.quaternion.w},collisionImpulses:[],wheelInContact:[!1,!1,!1,!1],wheelSuspensionLength:[h,h,h,h],wheelSuspensionVelocity:[0,0,0,0],wheelRotation:[0,0,0,0],wheelDeltaRotation:[0,0,0,0],wheelSkidInfo:[0,0,0,0],wheelPosition:d,wheelQuaternion:u,brakeLightEnabled:!1,controls:{up:!1,right:!1,down:!1,left:!1}}}deleteCar(e){CL(this,kL,"f").postMessage({messageType:bL.DeleteCar,carId:e});const t=CL(this,ML,"f").get(e);if(null==t)throw"Deleting non-existant car";CL(this,kL,"f").removeEventListener("message",t),CL(this,ML,"f").delete(e)}startCar(e,t){CL(this,kL,"f").postMessage({messageType:bL.StartCar,carId:e,targetSimulationTimeFrames:null==t?void 0:t.numberOfFrames})}controlCar(e,t,n,i,r){CL(this,kL,"f").postMessage({messageType:bL.ControlCar,carId:e,up:t,right:n,down:i,left:r})}pauseCar(e,t){CL(this,kL,"f").postMessage({messageType:bL.PauseCar,carId:e,isPaused:t})}};var RL=n(796),LL={};LL.styleTagTransform=u(),LL.setAttributes=l(),LL.insert=o().bind(null,"head"),LL.domAPI=r(),LL.insertStyleElement=h();t()(RL.A,LL);RL.A&&RL.A.locals&&RL.A.locals;var IL,NL,DL,UL,BL=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},OL=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};IL=new WeakMap,NL=new WeakMap,DL=new WeakMap,UL=new WeakMap;const zL=class{constructor(e,t){IL.set(this,void 0),NL.set(this,void 0),DL.set(this,void 0),UL.set(this,void 0),BL(this,IL,document.getElementById("ui"),"f"),BL(this,NL,document.createElement("div"),"f"),OL(this,NL,"f").className="verifier-ui",OL(this,IL,"f").appendChild(OL(this,NL,"f")),BL(this,DL,document.createElement("p"),"f"),OL(this,NL,"f").appendChild(OL(this,DL,"f"));const n=document.createElement("button");n.className="button",n.textContent="Stop",n.addEventListener("click",(()=>{e.playUIClick(),t()})),OL(this,NL,"f").appendChild(n),window.addEventListener("keydown",BL(this,UL,(e=>{"Escape"==e.code&&(t(),e.preventDefault())}),"f"))}dispose(){OL(this,IL,"f").removeChild(OL(this,NL,"f")),window.removeEventListener("keydown",OL(this,UL,"f"))}setText(e){OL(this,DL,"f").textContent=e}};var FL,WL,HL,VL,GL,jL,qL,XL,YL,KL,ZL,JL,QL,$L,eI,tI,nI,iI,rI,aI,oI,sI,lI,cI,hI,dI,uI,pI,fI=function(e,t,n,i,r){if("m"===i)throw new TypeError("Private method is not writable");if("a"===i&&!r)throw new TypeError("Private accessor was defined without a setter");if("function"==typeof t?e!==t||!r:!t.has(e))throw new TypeError("Cannot write private member to an object whose class did not declare it");return"a"===i?r.call(e,n):r?r.value=n:t.set(e,n),n},mI=function(e,t,n,i){if("a"===n&&!i)throw new TypeError("Private accessor was defined without a getter");if("function"==typeof t?e!==t||!i:!t.has(e))throw new TypeError("Cannot read private member from an object whose class did not declare it");return"m"===n?i:"a"===n?i.call(e):i?i.value:t.get(e)};WL=new WeakMap,HL=new WeakMap,VL=new WeakMap,GL=new WeakMap,jL=new WeakMap,qL=new WeakMap,XL=new WeakMap,YL=new WeakMap,KL=new WeakMap,ZL=new WeakMap,JL=new WeakMap,QL=new WeakMap,$L=new WeakMap,eI=new WeakMap,tI=new WeakMap,nI=new WeakMap,iI=new WeakMap,rI=new WeakMap,aI=new WeakMap,oI=new WeakMap,sI=new WeakMap,lI=new WeakMap,cI=new WeakMap,hI=new WeakMap,FL=new WeakSet,dI=function(e){const t=mI(this,KL,"f").slice();do{const n=Math.floor(Math.random()*t.length),i=t.splice(n,1)[0];if(e>i.timeout)return i}while(t.length>0);return null},uI=function(){var e;const t=new Date;if(!mI(this,QL,"f")&&mI(this,JL,"f").length<mI(this,sI,"f")&&Math.abs(t.getTime()-mI(this,$L,"f").getTime())>=mI(this,lI,"f")){fI(this,QL,!0,"f"),fI(this,$L,t,"f");const n=mI(this,FL,"m",dI).call(this,t);null!=n||mI(this,ZL,"f").length>0&&0==mI(this,JL,"f").length||mI(this,ZL,"f").length>mI(this,oI,"f")?mI(this,GL,"f").verifyRecordings(mI(this,qL,"f"),null!==(e=null==n?void 0:n.id)&&void 0!==e?e:null,mI(this,cI,"f"),mI(this,ZL,"f")).then((({unverifiedRecordings:e,exhaustive:i})=>{mI(this,ZL,"f").length=0,null!=n&&(fI(this,JL,mI(this,JL,"f").concat(e.map((({id:e,recording:t,frames:i})=>({trackData:n.data,recordingId:e,recording:Ag.deserialize(t),time:new rp(i)})))),"f"),i&&(n.timeout=new Date(t.getTime()+Math.floor(6e4*(30+30*Math.random())))))})).catch((e=>{console.error(e),mI(this,GL,"f").getUser(mI(this,qL,"f")).then((e=>{null!=e&&e.isVerifier||fI(this,eI,!1,"f")}))})).finally((()=>{fI(this,QL,!1,"f")})):fI(this,QL,!1,"f")}},pI=function(){mI(this,jL,"f").hasLoaded()&&mI(this,eI,"f")&&(mI(this,FL,"m",uI).call(this),mI(this,YL,"f").forEach((e=>{var t;if(!e.isBusy&&mI(this,JL,"f").length>0){e.isBusy=!0;const{trackData:n,recordingId:i,recording:r,time:a}=mI(this,JL,"f").splice(0,1)[0];null==r?(mI(this,ZL,"f").push({id:i,verifiedState:!1}),e.isBusy=!1):(fI(this,iI,(t=mI(this,iI,"f"),++t),"f"),e.simulation.validate(n,r,a).then((e=>{var t,n;fI(this,rI,(t=mI(this,rI,"f"),++t),"f"),e||fI(this,aI,(n=mI(this,aI,"f"),++n),"f"),mI(this,ZL,"f").push({id:i,verifiedState:e})})).catch((e=>{if(!mI(this,nI,"f"))throw e})).finally((()=>{var t;e.isBusy=!1,fI(this,iI,(t=mI(this,iI,"f"),--t),"f")})))}})))};const gI=class{constructor(e,t,n,i,r,a,o,s,l){FL.add(this),WL.set(this,void 0),HL.set(this,void 0),VL.set(this,void 0),GL.set(this,void 0),jL.set(this,void 0),qL.set(this,void 0),XL.set(this,void 0),YL.set(this,[]),KL.set(this,[]),ZL.set(this,[]),JL.set(this,[]),QL.set(this,!1),$L.set(this,new Date),eI.set(this,!0),tI.set(this,void 0),nI.set(this,!1),iI.set(this,0),rI.set(this,0),aI.set(this,0),oI.set(this,100),sI.set(this,100),lI.set(this,1e3),cI.set(this,new rp(6e5)),hI.set(this,4),fI(this,WL,e,"f"),fI(this,HL,t,"f"),fI(this,VL,a,"f"),fI(this,GL,n,"f"),fI(this,jL,o,"f"),fI(this,qL,s,"f"),t.clear(),fI(this,XL,new zL(e,l),"f"),navigator&&navigator.hardwareConcurrency>0&&fI(this,hI,navigator.hardwareConcurrency,"f");for(let e=0;e<mI(this,hI,"f");e++)mI(this,YL,"f").push({simulation:new PL(r,mI(this,jL,"f")),isBusy:!1});i.forEach(((e,t,n)=>{mI(this,KL,"f").push({id:e,name:t,data:n,timeout:new Date})})),fI(this,tI,setInterval((()=>{mI(this,FL,"m",pI).call(this)}),10),"f")}dispose(){fI(this,nI,!0,"f"),mI(this,XL,"f").dispose(),mI(this,YL,"f").forEach((e=>{e.simulation.dispose()})),mI(this,YL,"f").length=0,clearInterval(mI(this,tI,"f"))}update(e){if(mI(this,jL,"f").hasLoaded()){const e=new Date;let t="";mI(this,eI,"f")?(t+="Recordings are being verified...\n",t+="\nNumber of threads: "+mI(this,hI,"f"),t+="\n",t+="\nBacklog: "+mI(this,JL,"f").length,t+="\nProcessing: "+mI(this,iI,"f"),t+="\nRecordings verified: "+mI(this,rI,"f"),t+="\nInvalid recordings found: "+mI(this,aI,"f"),t+="\n",t+="\nTracks",mI(this,KL,"f").forEach((n=>{const i=e<=n.timeout;t+=i?"\n\tEmpty\t- "+n.name:"\n\tProcessing\t- "+n.name}))):t+="Error: User is no longer a verifier",mI(this,XL,"f").setText(t)}mI(this,WL,"f").update(e,!1,mI(this,HL,"f"),mI(this,VL,"f"))}},vI={Checkpoints:"النقاط Ø§Ù„ØªÙØªÙŠØ´ÙŠØ©","Checkpoint order":"ترتيب النقاط Ø§Ù„ØªÙØªÙŠØ´ÙŠØ©",Height:"Ø§Ù„Ø§Ø±ØªÙØ§Ø¹",Exit:"خروج",Random:"عشوائي",Primary:"أساسي",Secondary:"ثانوي",Frame:"الإطار",Rims:"الجنوط",Test:"اختبار","Starting point is missing!":"نقطة البداية Ù…Ùقودة!",Generate:"إنشاء","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"هل أنت متأكد من أنك تريد إنشاء مسار جديد؟\n\nسيتم Ùقدان المسار Ø§Ù„ØØ§Ù„ÙŠ!",Load:"تØÙ…يل",Save:"ØÙظ","Are you sure you want to load a new track?\n\nYour current track will be lost!":"هل أنت متأكد من أنك تريد تØÙ…يل مسار جديد؟\n\nسيتم Ùقدان المسار Ø§Ù„ØØ§Ù„ÙŠ!","Failed to save - Track name is needed!":"ÙØ´Ù„ الØÙظ - اسم المسار مطلوب!","Track saved!":"تم ØÙظ المسار!","Failed to save!":"ÙØ´Ù„ الØÙظ!",'Are you sure you want to overwrite "{0}"?':'هل أنت متأكد من أنك تريد الكتابة Ùوق "{0}"ØŸ',Export:"تصدير","Failed to export - Track name is needed!":"ÙØ´Ù„ التصدير - اسم المسار مطلوب!",Help:"مساعدة","Track name":"اسم المسار","Are you sure you want to exit the editor?":"هل أنت متأكد من أنك تريد الخروج من Ø§Ù„Ù…ØØ±Ø±ØŸ","All unsaved data will be lost!":"سيتم Ùقدان جميع البيانات غير المØÙوظة!","How to use the editor":"كيÙية استخدام Ø§Ù„Ù…ØØ±Ø±","Camera controls":"ضوابط الكاميرا","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"يمكن ØªØØ±ÙŠÙƒ الكاميرا بالنقر بزر الماوس الأيمن ÙˆØ³ØØ¨ الماوس. قم بتدوير الكاميرا بالنقر على زر الماوس الأوسط (عجلة الماوس) أو بالضغط على Ù…ÙØªØ§Ø التØÙƒÙ… والنقر بزر الماوس الأيمن ÙˆØ³ØØ¨ الماوس. قم بالتكبير والتصغير عن طريق تمرير عجلة الماوس.","Alternatively, the camera can also be controlled using the following keyboard keys:":"بدلاً من ذلك، يمكن أيضًا التØÙƒÙ… ÙÙŠ الكاميرا باستخدام Ù…ÙØ§ØªÙŠØ Ù„ÙˆØØ© Ø§Ù„Ù…ÙØ§ØªÙŠØ التالية:","Move forwards:":"ØªØØ±Ùƒ للأمام:","Move backwards:":"ØªØØ±Ùƒ للخلÙ:","Move left:":"ØªØØ±Ùƒ لليسار:","Move right:":"ØªØØ±Ùƒ لليمين:","Rotate left:":"تدوير لليسار:","Rotate right:":"تدوير لليمين:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"يمكن تغيير Ø§Ù„Ø§Ø±ØªÙØ§Ø¹ Ø§Ù„Ù…ØØ±Ø± إما باستخدام اختيار Ø§Ù„Ø§Ø±ØªÙØ§Ø¹ ÙÙŠ الزاوية السÙلية اليسرى، أو بالضغط على Ù…ÙØªØ§Ø Shift وتمرير عجلة الماوس. بدلاً من ذلك، يمكنك استخدام Ù…ÙØ§ØªÙŠØ Ù„ÙˆØØ© Ø§Ù„Ù…ÙØ§ØªÙŠØ التالية:","Move up:":"ØªØØ±Ùƒ لأعلى:","Move down:":"ØªØØ±Ùƒ لأسÙÙ„:",Editing:"ØªØØ±ÙŠØ±","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"يمكن اختيار أجزاء المسار ÙÙŠ القائمة الموجودة على اليمين وبعد ذلك يمكن وضعها بالنقر بزر الماوس الأيسر.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"بدلاً من ذلك، يمكن اختيار جزء المسار الذي يتم تØÙˆÙŠÙ…Ù‡ ØØ§Ù„يًا بواسطة الماوس باستخدام اختصار Ù„ÙˆØØ© Ø§Ù„Ù…ÙØ§ØªÙŠØ التالي:","The selected part can then be rotated using the following keyboard shortcut:":"يمكن بعد ذلك تدوير الجزء Ø§Ù„Ù…ØØ¯Ø¯ باستخدام اختصار Ù„ÙˆØØ© Ø§Ù„Ù…ÙØ§ØªÙŠØ التالي:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"يمكن ØØ°Ù أجزاء المسار باستخدام أداة Ø§Ù„ØØ°Ù ÙÙŠ القائمة الجانبية اليمنى أو بالضغط على Ø§Ù„Ù…ÙØªØ§Ø التالي:","Starting points, checkpoints and the finish line":"نقاط البداية ونقاط Ø§Ù„ØªÙØªÙŠØ´ وخط النهاية","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"يمكن اختيار نقاط البداية ونقاط Ø§Ù„ØªÙØªÙŠØ´ وخطوط النهاية جميعها ÙÙŠ Ø§Ù„ÙØ¦Ø© العليا ÙÙŠ القائمة الجانبية اليمنى.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"يجب أن ÙŠØØªÙˆÙŠ ÙƒÙ„ مسار على نقطة بداية ÙˆØ§ØØ¯Ø© على الأقل. إذا كانت هناك نقاط بداية متعددة، ÙØ³ÙŠØªÙ… استخدام آخر نقطة تم وضعها.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"يجب وضع نقاط Ø§Ù„ØªÙØªÙŠØ´ بين نقطة البداية وخط النهاية. عند اختيار جزء مسار نقطة Ø§Ù„ØªÙØªÙŠØ´ØŒ سيكون هناك أداة ÙÙŠ الزاوية السÙلية اليمنى لاختيار ترتيب نقطة Ø§Ù„ØªÙØªÙŠØ´. ÙŠØØ¯Ø¯ هذا الترتيب الذي يجب أن تمر به نقاط Ø§Ù„ØªÙØªÙŠØ´ قبل القيادة إلى خط النهاية. Ù„Ø§ØØ¸ أنه من الممكن أن يكون هناك نقاط ØªÙØªÙŠØ´ متعددة Ø¨Ù†ÙØ³ ترتيب نقطة Ø§Ù„ØªÙØªÙŠØ´.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"خط النهاية هو المكان الذي ينتهي Ùيه المسار ولكنه Ø³ÙŠØµØ¨Ø Ù†Ø´Ø·Ù‹Ø§ Ùقط بعد اجتياز جميع نقاط Ø§Ù„ØªÙØªÙŠØ´. من الممكن أيضًا أن يكون هناك خطوط نهاية متعددة.","Starting point":"نقطة البداية",Checkpoint:"نقطة Ø§Ù„ØªÙØªÙŠØ´","Finish line":"خط النهاية","Exporting the track":"تصدير المسار","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"عند الانتهاء من المسار، يمكن إدخال اسم للمسار ÙÙŠ الزاوية العلوية اليسرى وبعد ذلك يمكن تصدير المسار باستخدام زر التصدير. سيظهر رمز المسار الذي يمكن إرساله إلى مستخدمين آخرين ØØªÙ‰ يتمكنوا من استيراد وتشغيل المسار.",Close:"إغلاق","Not set":"غير Ù…ØØ¯Ø¯",or:"أو","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"يمكن ØªØØ±ÙŠÙƒ الكاميرا بالنقر بزر الماوس الأيمن ÙˆØ³ØØ¨ الماوس. قم بتدوير الكاميرا بالنقر على زر الماوس الأوسط (عجلة الماوس) أو بالضغط على Ù…ÙØªØ§Ø التØÙƒÙ… والنقر بزر الماوس الأيمن ÙˆØ³ØØ¨ الماوس. قم بالتكبير والتصغير عن طريق تمرير عجلة الماوس.","The edited height can be changed by using the height selection in the bottom left corner.":"يمكن تغيير Ø§Ù„Ø§Ø±ØªÙØ§Ø¹ Ø§Ù„Ù…ØØ±Ø± باستخدام اختيار Ø§Ù„Ø§Ø±ØªÙØ§Ø¹ ÙÙŠ الزاوية السÙلية اليسرى.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"يمكن اختيار أجزاء المسار ÙÙŠ القائمة الموجودة على اليمين وبعد ذلك يمكن وضعها بالنقر على الشاشة.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"يمكن بعد ذلك تدوير الجزء Ø§Ù„Ù…ØØ¯Ø¯ بالنقر على زر الدوران ÙÙŠ الزاوية السÙلية اليسرى.","Track parts can be deleted by using the delete tool in the right side menu.":"يمكن ØØ°Ù أجزاء المسار باستخدام أداة Ø§Ù„ØØ°Ù ÙÙŠ القائمة الجانبية اليمنى.","Press [{0}] or [{1}] to restart":"اضغط [{0}] أو [{1}] لإعادة البدء","Press [{0}] to restart":"اضغط [{0}] لإعادة البدء",Leaderboard:"التصنيÙ",Back:"عودة","Error: Failed to load leaderboard":"خطأ: ÙØ´Ù„ تØÙ…يل التصنيÙ",Verified:"تم التØÙ‚Ù‚",Invalid:"غير صالØ",Pending:"قيد الانتظار",Loading:"جاري التØÙ…يل","Failed to load recording":"ÙØ´Ù„ تØÙ…يل التسجيل",Ok:"مواÙÙ‚","Track is missing starting point":"المسار ÙŠÙØªÙ‚د نقطة البداية","Failed to create user token.":"ÙØ´Ù„ ÙÙŠ إنشاء رمز المستخدم.","Leaderboard is disabled.":"تم تعطيل Ù„ÙˆØØ© المتصدرين.","Please try another browser or device.":"يرجى Ù…ØØ§ÙˆÙ„Ø© Ù…ØªØµÙØ أو جهاز آخر.","Computer determinism check failed.":"ÙØ´Ù„ ÙØØµ Ø§Ù„ØªØØ¯ÙŠØ¯ Ø§Ù„ØØ§Ø³ÙˆØ¨ÙŠ.",Customize:"تخصيص",Editor:"Ø§Ù„Ù…ØØ±Ø±",Settings:"الإعدادات",Profile:"المل٠الشخصي",Play:"تشغيل",Version:"الإصدار","You cannot have duplicate user profiles":"لا يمكنك امتلاك Ù…Ù„ÙØ§Øª تعري٠مستخدم مكررة","Failed to create user profile":"ÙØ´Ù„ ÙÙŠ إنشاء مل٠تعري٠المستخدم","This user profile does not exist on the server":"هذا المل٠الشخصي للمستخدم غير موجود على الخادم","Failed to download user profile from the server":"ÙØ´Ù„ ÙÙŠ تØÙ…يل مل٠تعري٠المستخدم من الخادم","User token is invalid":"رمز المستخدم غير صالØ","Are you sure you want to display your private key?":"هل أنت متأكد أنك تريد عرض Ø§Ù„Ù…ÙØªØ§Ø الخاص؟","DO NOT SHARE THIS KEY WITH ANYONE.":"لا تشارك هذا Ø§Ù„Ù…ÙØªØ§Ø مع أي شخص.","You need a free user profile slot to import a new user profile":"ØªØØªØ§Ø¬ إلى ÙØªØØ© مل٠تعري٠مستخدم ÙØ§Ø±ØºØ© لاستيراد مل٠تعري٠مستخدم جديد",Nickname:"اسم المستخدم","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"اختر اسم مستخدم ليظهر ÙÙŠ التصنيÙ. يمكنك تغيير اسم المستخدم ÙÙŠ أي وقت.",Cancel:"إلغاء",Confirm:"تأكيد",Verifier:"التØÙ‚Ù‚","User ID":"معر٠المستخدم",Profiles:"Ø§Ù„Ù…Ù„ÙØ§Øª",'Are you sure you would like to delete "{0}"?':'هل أنت متأكد أنك تريد ØØ°Ù "{0}"ØŸ',Reset:"إعادة تعيين",Apply:"تطبيق",Gameplay:"أسلوب اللعب",Units:"Ø§Ù„ÙˆØØ¯Ø§Øª",Metric:"متري",Imperial:"إمبراطوري","Reset hint":"إعادة تعيين التلميØ",Disabled:"معطل",Enabled:"Ù…ÙØ¹Ù„","Ghost car":"سيارة الشبØ","Cockpit camera mode":"وضع الكاميرا ÙÙŠ القمرة",Hold:"استمرار",Toggle:"تبديل","Checkpoints position":"موقع النقاط Ø§Ù„ÙØ§Ø±Ù‚Ø©","Timer position":"موقع المؤقت","Speedometer position":"موقع عداد السرعة",Bottom:"أسÙÙ„",Top:"أعلى",Language:"اللغة",Graphics:"الجراÙيكس","Car shadow":"ظل السيارة","Track shadow":"ظل المسار",Off:"إيقاÙ",On:"تشغيل",Low:"Ù…Ù†Ø®ÙØ¶",Medium:"متوسط",High:"عالي",Clouds:"Ø§Ù„Ø³ØØ¨",Particles:"الجسيمات",Skidmarks:"علامات الانزلاق","Render scale":"مقياس الرسم","Anti-aliasing (requires restart)":"تمويه الØÙˆØ§Ù (يتطلب إعادة التشغيل)",Audio:"الصوت","Sound effect volume":"مستوى تأثير الصوت","Music volume":"مستوى الموسيقى","Checkpoint volume":"مستوى نقطة Ø§Ù„ØªÙØªÙŠØ´",Controls:"التØÙƒÙ…","Vehicle accelerate":"تسريع السيارة","Vehicle brake":"ÙØ±Ù…لة السيارة","Vehicle turn left":"دوران السيارة لليسار","Vehicle turn right":"دوران السيارة لليمين","Vehicle reset":"إعادة تعيين السيارة","Vehicle cockpit camera":"كاميرا قمرة السيارة","Hide UI":"Ø¥Ø®ÙØ§Ø¡ واجهة المستخدم","Editor rotate part":"تدوير الجزء ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor height modifier":"معدل Ø§Ù„Ø§Ø±ØªÙØ§Ø¹ ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor delete part":"ØØ°Ù الجزء ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor forwards":"الانتقال للأمام ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor backwards":"الانتقال للخل٠ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor left":"الانتقال لليسار ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor right":"الانتقال لليمين ÙÙŠ Ø§Ù„Ù…ØØ±Ø±","Editor rotate left":"تدوير Ø§Ù„Ù…ØØ±Ø± إلى اليسار","Editor rotate right":"تدوير Ø§Ù„Ù…ØØ±Ø± إلى اليمين","Editor move down":"ØªØØ±ÙŠÙƒ Ø§Ù„Ù…ØØ±Ø± للأسÙÙ„","Editor move up":"ØªØØ±ÙŠÙƒ Ø§Ù„Ù…ØØ±Ø± للأعلى","Editor test":"اختبار Ø§Ù„Ù…ØØ±Ø±","Editor pick":"اختيار Ø§Ù„Ù…ØØ±Ø±","Toggle FPS counter":"تبديل عداد الإطارات ÙÙŠ الثانية","Toggle spectator camera":"تبديل كاميرا المشاهد","Spectator forwards":"الانتقال للأمام كمشاهد","Spectator backwards":"الانتقال للخل٠كمشاهد","Spectator left":"الانتقال لليسار كمشاهد","Spectator right":"الانتقال لليمين كمشاهد","Spectator speed modifier":"معدل سرعة المشاهد","Press any key...\n\nPress [Escape] to cancel.":"اضغط على أي Ù…ÙØªØ§Ø...\n\nاضغط [إلغاء] للإلغاء.",Clear:"مسØ","New record":"رقم قياسي جديد",Record:"الرقم القياسي",Current:"Ø§Ù„ØØ§Ù„ÙŠ",Difference:"Ø§Ù„ÙØ§Ø±Ù‚",Copy:"نسخ",Import:"استيراد","Failed to import track":"ÙØ´Ù„ استيراد المسار",'The track "{0}" already exists. Do you wish to overwrite it?':'المسار "{0}" موجود Ø¨Ø§Ù„ÙØ¹Ù„. هل ترغب ÙÙŠ الكتابة Ùوقه؟',Overwrite:"الكتابة Ùوقه","Paste track data here...":"الصق بيانات المسار هنا...",Rank:"التصنيÙ","No record":"لا يوجد تسجيل","Standard tracks":"المسارات القياسية","Custom tracks":"المسارات المخصصة",'Are you sure you want to delete "{0}"?':'هل أنت متأكد من أنك تريد ØØ°Ù "{0}"ØŸ',Delete:"ØØ°Ù"},wI={Checkpoints:"Kontrollpunkte","Checkpoint order":"Kontrollpunktreihenfolge",Height:"Höhe",Exit:"Beenden",Random:"Zufällig",Primary:"Primär",Secondary:"Sekundär",Frame:"Rahmen",Rims:"Felgen",Test:"Test","Starting point is missing!":"Startpunkt fehlt!",Generate:"Generieren","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Sind Sie sicher, dass Sie eine neue Strecke generieren möchten?\n\nIhre aktuelle Strecke geht verloren!",Load:"Laden",Save:"Speichern","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Sind Sie sicher, dass Sie eine neue Strecke laden möchten?\n\nIhre aktuelle Strecke geht verloren!","Failed to save - Track name is needed!":"Speichern fehlgeschlagen - Streckenname erforderlich!","Track saved!":"Strecke gespeichert!","Failed to save!":"Speichern fehlgeschlagen!",'Are you sure you want to overwrite "{0}"?':'Sind Sie sicher, dass Sie "{0}" überschreiben möchten?',Export:"Exportieren","Failed to export - Track name is needed!":"Export fehlgeschlagen - Streckenname erforderlich!",Help:"Hilfe","Track name":"Streckenname","Are you sure you want to exit the editor?":"Sind Sie sicher, dass Sie den Editor verlassen möchten?","All unsaved data will be lost!":"Alle nicht gespeicherten Daten gehen verloren!","How to use the editor":"Wie man den Editor benutzt","Camera controls":"Kamerasteuerung","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"Die Kamera kann durch Rechtsklick und Ziehen der Maus bewegt werden. Drehen Sie die Kamera, indem Sie die mittlere Maustaste (Mausrad) klicken oder die Steuerungstaste gedrückt halten und mit der rechten Maustaste ziehen. Zoomen Sie mit dem Mausrad rein und raus.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternativ kann die Kamera auch mit den folgenden Tasten gesteuert werden:","Move forwards:":"Nach vorne bewegen:","Move backwards:":"Nach hinten bewegen:","Move left:":"Nach links bewegen:","Move right:":"Nach rechts bewegen:","Rotate left:":"Nach links drehen:","Rotate right:":"Nach rechts drehen:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"Die bearbeitete Höhe kann entweder durch Verwendung der Höhenauswahl in der unteren linken Ecke geändert werden oder indem Sie die Umschalttaste gedrückt halten und das Mausrad scrollen. Alternativ können Sie die folgenden Tasten verwenden:","Move up:":"Nach oben bewegen:","Move down:":"Nach unten bewegen:",Editing:"Bearbeiten","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Streckenteile können im Menü auf der rechten Seite ausgewählt werden, danach können sie durch Linksklick mit der Maus platziert werden.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternativ kann das Streckenteil, über das die Maus gerade schwebt, mit der folgenden Tastenkombination ausgewählt werden:","The selected part can then be rotated using the following keyboard shortcut:":"Das ausgewählte Teil kann dann mit der folgenden Tastenkombination gedreht werden:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Streckenteile können mit dem Löschwerkzeug im Menü auf der rechten Seite gelöscht werden oder indem Sie die folgende Taste gedrückt halten:","Starting points, checkpoints and the finish line":"Startpunkte, Kontrollpunkte und die Ziellinie","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Startpunkte, Kontrollpunkte und Ziellinien können alle in der obersten Kategorie im Menü auf der rechten Seite ausgewählt werden.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Jede Strecke muss mindestens einen Startpunkt haben. Wenn es mehrere Startpunkte gibt, wird der zuletzt platzierte verwendet.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Kontrollpunkte sollten zwischen dem Startpunkt und der Ziellinie platziert werden. Wenn ein Kontrollpunkt-Streckenteil ausgewählt ist, gibt es unten rechts ein Werkzeug, um die Reihenfolge des Kontrollpunkts auszuwählen. Dies bestimmt die Reihenfolge, in der die Kontrollpunkte passiert werden müssen, bevor man zur Ziellinie fährt. Beachten Sie, dass es möglich ist, mehrere Kontrollpunkte mit derselben Kontrollpunkt-Reihenfolge zu haben.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"Die Ziellinie ist der Ort, an dem die Strecke endet, wird aber erst aktiv, nachdem alle Kontrollpunkte passiert wurden. Es ist auch möglich, mehrere Ziellinien zu haben.","Starting point":"Startpunkt",Checkpoint:"Kontrollpunkt","Finish line":"Ziellinie","Exporting the track":"Exportieren der Strecke","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Wenn die Strecke fertig ist, kann oben links ein Name für die Strecke eingegeben werden, danach kann die Strecke mit dem Export-Button exportiert werden. Dadurch wird ein Streckencode angezeigt, der an andere Benutzer gesendet werden kann, damit sie die Strecke importieren und spielen können.",Close:"Schließen","Not set":"Nicht festgelegt",or:"oder","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"Die Kamera kann durch Ziehen mit einem Finger bewegt werden. Drehen Sie die Kamera, indem Sie mit zwei Fingern ziehen. Zoomen Sie rein und raus, indem Sie kneifen.","The edited height can be changed by using the height selection in the bottom left corner.":"Die bearbeitete Höhe kann durch Verwendung der Höhenauswahl in der unteren linken Ecke geändert werden.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Streckenteile können im Menü auf der rechten Seite ausgewählt werden, danach können sie durch Antippen des Bildschirms platziert werden.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"Das ausgewählte Teil kann dann durch Antippen der Drehen-Schaltfläche in der unteren linken Ecke gedreht werden.","Track parts can be deleted by using the delete tool in the right side menu.":"Streckenteile können mit dem Löschwerkzeug im Menü auf der rechten Seite gelöscht werden.","Press [{0}] or [{1}] to restart":"Drücken Sie [{0}] oder [{1}] zum Neustarten","Press [{0}] to restart":"Drücken Sie [{0}] zum Neustarten",Leaderboard:"Bestenliste",Back:"Zurück","Error: Failed to load leaderboard":"Fehler: Laden der Bestenliste fehlgeschlagen",Verified:"Verifiziert",Invalid:"Ungültig",Pending:"Ausstehend",Loading:"Laden","Failed to load recording":"Laden der Aufnahme fehlgeschlagen",Ok:"Ok","Track is missing starting point":"Strecke hat keinen Startpunkt","Failed to create user token.":"Fehler beim Erstellen des Benutzer-Token.","Leaderboard is disabled.":"Bestenliste ist deaktiviert.","Please try another browser or device.":"Bitte versuchen Sie einen anderen Browser oder ein anderes Gerät.","Computer determinism check failed.":"Der Computer-Determinismus-Check ist fehlgeschlagen.",Customize:"Anpassen",Editor:"Editor",Settings:"Einstellungen",Profile:"Profil",Play:"Spielen",Version:"Version","You cannot have duplicate user profiles":"Sie können keine doppelten Benutzerprofile haben","Failed to create user profile":"Benutzerprofil konnte nicht erstellt werden","This user profile does not exist on the server":"Dieses Benutzerprofil existiert nicht auf dem Server","Failed to download user profile from the server":"Benutzerprofil konnte nicht vom Server heruntergeladen werden","User token is invalid":"Benutzertoken ist ungültig","Are you sure you want to display your private key?":"Möchten Sie Ihren privaten Schlüssel wirklich anzeigen?","DO NOT SHARE THIS KEY WITH ANYONE.":"TEILEN SIE DIESEN SCHLÜSSEL NICHT MIT JEMANDEM.","You need a free user profile slot to import a new user profile":"Sie benötigen einen freien Benutzerprofil-Slot, um ein neues Benutzerprofil zu importieren",Nickname:"Spitzname","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Wählen Sie einen Spitznamen, der in der Bestenliste angezeigt wird. Ihr Spitzname kann jederzeit geändert werden.",Cancel:"Abbrechen",Confirm:"Bestätigen",Verifier:"Verifizierer","User ID":"Benutzer-ID",Profiles:"Profile",'Are you sure you would like to delete "{0}"?':'Möchten Sie "{0}" wirklich löschen?',Reset:"Zurücksetzen",Apply:"Anwenden",Gameplay:"Spielablauf",Units:"Einheiten",Metric:"Metrisch",Imperial:"Imperial","Reset hint":"Hinweis zurücksetzen",Disabled:"Deaktiviert",Enabled:"Aktiviert","Ghost car":"Geisterauto","Cockpit camera mode":"Cockpit-Kameramodus",Hold:"Halten",Toggle:"Umschalten","Checkpoints position":"Position der Kontrollpunkte","Timer position":"Position des Timers","Speedometer position":"Position des Tachometers",Bottom:"Unten",Top:"Oben",Language:"Sprache",Graphics:"Grafik","Car shadow":"Auto-Schatten","Track shadow":"Strecken-Schatten",Off:"Aus",On:"An",Low:"Niedrig",Medium:"Mittel",High:"Hoch",Clouds:"Wolken",Particles:"Partikel",Skidmarks:"Reifenspuren","Render scale":"Render-Skalierung","Anti-aliasing (requires restart)":"Antialiasing (erfordert Neustart)",Audio:"Audio","Sound effect volume":"Lautstärke Soundeffekte","Music volume":"Lautstärke Musik","Checkpoint volume":"Lautstärke Kontrollpunkt",Controls:"Steuerung","Vehicle accelerate":"Fahrzeug beschleunigen","Vehicle brake":"Fahrzeug bremsen","Vehicle turn left":"Fahrzeug links lenken","Vehicle turn right":"Fahrzeug rechts lenken","Vehicle reset":"Fahrzeug zurücksetzen","Vehicle cockpit camera":"Fahrzeug-Cockpit-Kamera","Hide UI":"UI ausblenden","Editor rotate part":"Editor Teil drehen","Editor height modifier":"Editor Höhenmodifikator","Editor delete part":"Editor Teil löschen","Editor forwards":"Editor vorwärts","Editor backwards":"Editor rückwärts","Editor left":"Editor links","Editor right":"Editor rechts","Editor rotate left":"Editor nach links drehen","Editor rotate right":"Editor nach rechts drehen","Editor move down":"Editor nach unten bewegen","Editor move up":"Editor nach oben bewegen","Editor test":"Editor-Test","Editor pick":"Editor-Auswahl","Toggle FPS counter":"FPS-Zähler umschalten","Toggle spectator camera":"Zuschauer-Kamera umschalten","Spectator forwards":"Zuschauer vorwärts","Spectator backwards":"Zuschauer rückwärts","Spectator left":"Zuschauer links","Spectator right":"Zuschauer rechts","Spectator speed modifier":"Zuschauer-Geschwindigkeitsmodifikator","Press any key...\n\nPress [Escape] to cancel.":"Drücken Sie eine beliebige Taste...\n\nDrücken Sie [Escape], um abzubrechen.",Clear:"Löschen","New record":"Neuer Rekord",Record:"Rekord",Current:"Aktuell",Difference:"Differenz",Copy:"Kopieren",Import:"Importieren","Failed to import track":"Import der Strecke fehlgeschlagen",'The track "{0}" already exists. Do you wish to overwrite it?':'Die Strecke "{0}" existiert bereits. Möchten Sie sie überschreiben?',Overwrite:"Überschreiben","Paste track data here...":"Streckendaten hier einfügen...",Rank:"Rang","No record":"Kein Rekord","Standard tracks":"Standardstrecken","Custom tracks":"Benutzerdefinierte Strecken",'Are you sure you want to delete "{0}"?':'Sind Sie sicher, dass Sie "{0}" löschen möchten?',Delete:"Löschen"},yI={Checkpoints:"Checkpoints","Checkpoint order":"Checkpoint order",Height:"Height",Exit:"Exit",Random:"Random",Primary:"Primary",Secondary:"Secondary",Frame:"Frame",Rims:"Rims",Test:"Test","Starting point is missing!":"Starting point is missing!",Generate:"Generate","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Are you sure you want to generate a new track?\n\nYour current track will be lost!",Load:"Load",Save:"Save","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Are you sure you want to load a new track?\n\nYour current track will be lost!","Failed to save - Track name is needed!":"Failed to save - Track name is needed!","Track saved!":"Track saved!","Failed to save!":"Failed to save!",'Are you sure you want to overwrite "{0}"?':'Are you sure you want to overwrite "{0}"?',Export:"Export","Failed to export - Track name is needed!":"Failed to export - Track name is needed!",Help:"Help","Track name":"Track name","Are you sure you want to exit the editor?":"Are you sure you want to exit the editor?","All unsaved data will be lost!":"All unsaved data will be lost!","How to use the editor":"How to use the editor","Camera controls":"Camera controls","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternatively, the camera can also be controlled using the following keyboard keys:","Move forwards:":"Move forwards:","Move backwards:":"Move backwards:","Move left:":"Move left:","Move right:":"Move right:","Rotate left:":"Rotate left:","Rotate right:":"Rotate right:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:","Move up:":"Move up:","Move down:":"Move down:",Editing:"Editing","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:","The selected part can then be rotated using the following keyboard shortcut:":"The selected part can then be rotated using the following keyboard shortcut:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:","Starting points, checkpoints and the finish line":"Starting points, checkpoints and the finish line","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.","Starting point":"Starting point",Checkpoint:"Checkpoint","Finish line":"Finish line","Exporting the track":"Exporting the track","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.",Close:"Close","Not set":"Not set",or:"or","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.","The edited height can be changed by using the height selection in the bottom left corner.":"The edited height can be changed by using the height selection in the bottom left corner.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"The selected part can then be rotated by tapping the rotate button in the bottom left corner.","Track parts can be deleted by using the delete tool in the right side menu.":"Track parts can be deleted by using the delete tool in the right side menu.","Press [{0}] or [{1}] to restart":"Press [{0}] or [{1}] to restart","Press [{0}] to restart":"Press [{0}] to restart",Leaderboard:"Leaderboard",Back:"Back","Error: Failed to load leaderboard":"Error: Failed to load leaderboard",Verified:"Verified",Invalid:"Invalid",Pending:"Pending",Loading:"Loading","Failed to load recording":"Failed to load recording",Ok:"Ok","Track is missing starting point":"Track is missing starting point","Failed to create user token.":"Failed to create user token.","Leaderboard is disabled.":"Leaderboard is disabled.","Please try another browser or device.":"Please try another browser or device.","Computer determinism check failed.":"Computer determinism check failed.",Customize:"Customize",Editor:"Editor",Settings:"Settings",Profile:"Profile",Play:"Play",Version:"Version","You cannot have duplicate user profiles":"You cannot have duplicate user profiles","Failed to create user profile":"Failed to create user profile","This user profile does not exist on the server":"This user profile does not exist on the server","Failed to download user profile from the server":"Failed to download user profile from the server","User token is invalid":"User token is invalid","Are you sure you want to display your private key?":"Are you sure you want to display your private key?","DO NOT SHARE THIS KEY WITH ANYONE.":"DO NOT SHARE THIS KEY WITH ANYONE.","You need a free user profile slot to import a new user profile":"You need a free user profile slot to import a new user profile",Nickname:"Nickname","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.",Cancel:"Cancel",Confirm:"Confirm",Verifier:"Verifier","User ID":"User ID",Profiles:"Profiles",'Are you sure you would like to delete "{0}"?':'Are you sure you would like to delete "{0}"?',Reset:"Reset",Apply:"Apply",Gameplay:"Gameplay",Units:"Units",Metric:"Metric",Imperial:"Imperial","Reset hint":"Reset hint",Disabled:"Disabled",Enabled:"Enabled","Ghost car":"Ghost car","Cockpit camera mode":"Cockpit camera mode",Hold:"Hold",Toggle:"Toggle","Checkpoints position":"Checkpoints position","Timer position":"Timer position","Speedometer position":"Speedometer position",Bottom:"Bottom",Top:"Top",Language:"Language",Graphics:"Graphics","Car shadow":"Car shadow","Track shadow":"Track shadow",Off:"Off",On:"On",Low:"Low",Medium:"Medium",High:"High",Clouds:"Clouds",Particles:"Particles",Skidmarks:"Skidmarks","Render scale":"Render scale","Anti-aliasing (requires restart)":"Anti-aliasing (requires restart)",Audio:"Audio","Sound effect volume":"Sound effect volume","Music volume":"Music volume","Checkpoint volume":"Checkpoint volume",Controls:"Controls","Vehicle accelerate":"Vehicle accelerate","Vehicle brake":"Vehicle brake","Vehicle turn left":"Vehicle turn left","Vehicle turn right":"Vehicle turn right","Vehicle reset":"Vehicle reset","Vehicle cockpit camera":"Vehicle cockpit camera","Hide UI":"Hide UI","Editor rotate part":"Editor rotate part","Editor height modifier":"Editor height modifier","Editor delete part":"Editor delete part","Editor forwards":"Editor forwards","Editor backwards":"Editor backwards","Editor left":"Editor left","Editor right":"Editor right","Editor rotate left":"Editor rotate left","Editor rotate right":"Editor rotate right","Editor move down":"Editor move down","Editor move up":"Editor move up","Editor test":"Editor test","Editor pick":"Editor pick","Toggle FPS counter":"Toggle FPS counter","Toggle spectator camera":"Toggle spectator camera","Spectator forwards":"Spectator forwards","Spectator backwards":"Spectator backwards","Spectator left":"Spectator left","Spectator right":"Spectator right","Spectator speed modifier":"Spectator speed modifier","Press any key...\n\nPress [Escape] to cancel.":"Press any key...\n\nPress [Escape] to cancel.",Clear:"Clear","New record":"New record",Record:"Record",Current:"Current",Difference:"Difference",Copy:"Copy",Import:"Import","Failed to import track":"Failed to import track",'The track "{0}" already exists. Do you wish to overwrite it?':'The track "{0}" already exists. Do you wish to overwrite it?',Overwrite:"Overwrite","Paste track data here...":"Paste track data here...",Rank:"Rank","No record":"No record","Standard tracks":"Standard tracks","Custom tracks":"Custom tracks",'Are you sure you want to delete "{0}"?':'Are you sure you want to delete "{0}"?',Delete:"Delete"},bI={Checkpoints:"Puntos de control","Checkpoint order":"Orden de puntos de control",Height:"Altura",Exit:"Salir",Random:"Aleatorio",Primary:"Primario",Secondary:"Secundario",Frame:"Marco",Rims:"Llantas",Test:"Prueba","Starting point is missing!":"¡Falta el punto de inicio!",Generate:"Generar","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"¿Estás seguro de que deseas generar una nueva pista?\n\n¡Tu pista actual se perderá!",Load:"Cargar",Save:"Guardar","Are you sure you want to load a new track?\n\nYour current track will be lost!":"¿Estás seguro de que deseas cargar una nueva pista?\n\n¡Tu pista actual se perderá!","Failed to save - Track name is needed!":"Error al guardar: ¡Se necesita un nombre para la pista!","Track saved!":"¡Pista guardada!","Failed to save!":"Error al guardar!",'Are you sure you want to overwrite "{0}"?':'¿Estás seguro de que deseas sobrescribir "{0}"?',Export:"Exportar","Failed to export - Track name is needed!":"Error al exportar: ¡Se necesita un nombre para la pista!",Help:"Ayuda","Track name":"Nombre de la pista","Are you sure you want to exit the editor?":"¿Estás seguro de que deseas salir del editor?","All unsaved data will be lost!":"¡Se perderán todos los datos no guardados!","How to use the editor":"Cómo usar el editor","Camera controls":"Controles de la cámara","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"La cámara se puede mover haciendo clic derecho y arrastrando el ratón. Gira la cámara haciendo clic con el botón central del ratón (rueda del ratón) o manteniendo presionada la tecla de control y haciendo clic derecho y arrastrando el ratón. Acércate y aléjate desplazando la rueda del ratón.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternativamente, la cámara también se puede controlar usando las siguientes teclas del teclado:","Move forwards:":"Mover hacia adelante:","Move backwards:":"Mover hacia atrás:","Move left:":"Mover a la izquierda:","Move right:":"Mover a la derecha:","Rotate left:":"Girar a la izquierda:","Rotate right:":"Girar a la derecha:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"La altura editada se puede cambiar ya sea usando la selección de altura en la esquina inferior izquierda, o manteniendo presionada la tecla de mayúsculas y desplazando la rueda del ratón. Alternativamente, puedes usar las siguientes teclas del teclado:","Move up:":"Mover hacia arriba:","Move down:":"Mover hacia abajo:",Editing:"Edición","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Las partes de la pista se pueden seleccionar en el menú de la derecha, después de lo cual se pueden colocar haciendo clic izquierdo con el ratón.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternativamente, la parte de la pista actualmente sobrevolada por el ratón se puede seleccionar con el siguiente atajo de teclado:","The selected part can then be rotated using the following keyboard shortcut:":"La parte seleccionada se puede girar usando el siguiente atajo de teclado:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Las partes de la pista se pueden eliminar usando la herramienta de eliminación en el menú del lado derecho o manteniendo presionada la siguiente tecla:","Starting points, checkpoints and the finish line":"Puntos de inicio, puntos de control y la lÃnea de meta","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Los puntos de inicio, puntos de control y lÃneas de meta se pueden seleccionar en la categorÃa superior del menú del lado derecho.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Cada pista debe tener al menos un punto de inicio. Si hay varios puntos de inicio, se usará el último colocado.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Los puntos de control deben colocarse entre el punto de inicio y la lÃnea de meta. Cuando se selecciona una parte de la pista de punto de control, habrá una herramienta en la parte inferior derecha para seleccionar el orden del punto de control. Esto determina el orden en que se deben pasar los puntos de control antes de conducir hacia la lÃnea de meta. Ten en cuenta que es posible tener varios puntos de control con el mismo orden de punto de control.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"La lÃnea de meta es donde termina la pista, pero solo se activará después de que se hayan pasado todos los puntos de control. También es posible tener varias lÃneas de meta.","Starting point":"Punto de inicio",Checkpoint:"Punto de control","Finish line":"LÃnea de meta","Exporting the track":"Exportando la pista","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Cuando la pista esté terminada, se puede ingresar un nombre para la pista en la parte superior izquierda, después de lo cual se puede exportar la pista usando el botón de exportación. Esto revelará un código de pista que se puede enviar a otros usuarios para que puedan importar y jugar la pista.",Close:"Cerrar","Not set":"No establecido",or:"o","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"La cámara se puede mover arrastrando con un dedo. Gira la cámara arrastrando con dos dedos. Acércate y aléjate pellizcando.","The edited height can be changed by using the height selection in the bottom left corner.":"La altura editada se puede cambiar usando la selección de altura en la esquina inferior izquierda.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Las partes de la pista se pueden seleccionar en el menú de la derecha, después de lo cual se pueden colocar tocando la pantalla.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"La parte seleccionada se puede girar tocando el botón de rotación en la esquina inferior izquierda.","Track parts can be deleted by using the delete tool in the right side menu.":"Las partes de la pista se pueden eliminar usando la herramienta de eliminación en el menú del lado derecho.","Press [{0}] or [{1}] to restart":"Presiona [{0}] o [{1}] para reiniciar","Press [{0}] to restart":"Presiona [{0}] para reiniciar",Leaderboard:"Tabla de clasificación",Back:"Volver","Error: Failed to load leaderboard":"Error: No se pudo cargar la tabla de clasificación",Verified:"Verificado",Invalid:"Inválido",Pending:"Pendiente",Loading:"Cargando","Failed to load recording":"Error al cargar la grabación",Ok:"Aceptar","Track is missing starting point":"Falta el punto de inicio en la pista","Failed to create user token.":"No se pudo crear el token de usuario.","Leaderboard is disabled.":"El marcador está desactivado.","Please try another browser or device.":"Por favor, prueba otro navegador o dispositivo.","Computer determinism check failed.":"Falló la comprobación de determinismo del ordenador.",Customize:"Personalizar",Editor:"Editor",Settings:"Configuración",Profile:"Perfil",Play:"Jugar",Version:"Versión","You cannot have duplicate user profiles":"No puedes tener perfiles de usuario duplicados","Failed to create user profile":"No se pudo crear el perfil de usuario","This user profile does not exist on the server":"Este perfil de usuario no existe en el servidor","Failed to download user profile from the server":"No se pudo descargar el perfil de usuario desde el servidor","User token is invalid":"El token de usuario no es válido","Are you sure you want to display your private key?":"¿Estás seguro de que quieres mostrar tu clave privada?","DO NOT SHARE THIS KEY WITH ANYONE.":"NO COMPARTAS ESTA CLAVE CON NADIE.","You need a free user profile slot to import a new user profile":"Necesitas un espacio libre de perfil de usuario para importar un nuevo perfil de usuario",Nickname:"Apodo","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Elige un apodo para que aparezca en la tabla de clasificación. Puedes cambiar tu apodo en cualquier momento.",Cancel:"Cancelar",Confirm:"Confirmar",Verifier:"Verificador","User ID":"ID de usuario",Profiles:"Perfiles",'Are you sure you would like to delete "{0}"?':'¿Estás seguro de que quieres eliminar "{0}"?',Reset:"Restablecer",Apply:"Aplicar",Gameplay:"Jugabilidad",Units:"Unidades",Metric:"Métrico",Imperial:"Imperial","Reset hint":"Restablecer pista",Disabled:"Desactivado",Enabled:"Activado","Ghost car":"Coche fantasma","Cockpit camera mode":"Modo de cámara en la cabina",Hold:"Mantener",Toggle:"Alternar","Checkpoints position":"Posición de los puntos de control","Timer position":"Posición del temporizador","Speedometer position":"Posición del velocÃmetro",Bottom:"Inferior",Top:"Superior",Language:"Idioma",Graphics:"Gráficos","Car shadow":"Sombra del coche","Track shadow":"Sombra de la pista",Off:"Apagar",On:"Encender",Low:"Bajo",Medium:"Medio",High:"Alto",Clouds:"Nubes",Particles:"PartÃculas",Skidmarks:"Marcas de derrape","Render scale":"Escala de renderizado","Anti-aliasing (requires restart)":"Anti-aliasing (requiere reinicio)",Audio:"Audio","Sound effect volume":"Volumen de efectos de sonido","Music volume":"Volumen de música","Checkpoint volume":"Volumen de puntos de control",Controls:"Controles","Vehicle accelerate":"Acelerar vehÃculo","Vehicle brake":"Frenar vehÃculo","Vehicle turn left":"Girar vehÃculo a la izquierda","Vehicle turn right":"Girar vehÃculo a la derecha","Vehicle reset":"Reiniciar vehÃculo","Vehicle cockpit camera":"Cámara en el interior del vehÃculo","Hide UI":"Ocultar interfaz de usuario","Editor rotate part":"Rotar pieza del editor","Editor height modifier":"Modificador de altura del editor","Editor delete part":"Eliminar pieza del editor","Editor forwards":"Avanzar en el editor","Editor backwards":"Retroceder en el editor","Editor left":"Moverse a la izquierda en el editor","Editor right":"Moverse a la derecha en el editor","Editor rotate left":"Girar editor a la izquierda","Editor rotate right":"Girar editor a la derecha","Editor move down":"Mover editor hacia abajo","Editor move up":"Mover editor hacia arriba","Editor test":"Prueba de editor","Editor pick":"Selección del editor","Toggle FPS counter":"Alternar contador de FPS","Toggle spectator camera":"Alternar cámara de espectador","Spectator forwards":"Avanzar como espectador","Spectator backwards":"Retroceder como espectador","Spectator left":"Moverse a la izquierda como espectador","Spectator right":"Moverse a la derecha como espectador","Spectator speed modifier":"Modificador de velocidad de espectador","Press any key...\n\nPress [Escape] to cancel.":"Presiona cualquier tecla...\n\nPresiona [Escape] para cancelar.",Clear:"Borrar","New record":"Nuevo récord",Record:"Récord",Current:"Actual",Difference:"Diferencia",Copy:"Copiar",Import:"Importar","Failed to import track":"Error al importar la pista",'The track "{0}" already exists. Do you wish to overwrite it?':'La pista "{0}" ya existe. ¿Deseas sobrescribirla?',Overwrite:"Sobrescribir","Paste track data here...":"Pegar datos de la pista aquÃ...",Rank:"Rango","No record":"Sin récord","Standard tracks":"Pistas estándar","Custom tracks":"Pistas personalizadas",'Are you sure you want to delete "{0}"?':'¿Estás seguro de que deseas eliminar "{0}"?',Delete:"Eliminar"},xI={Checkpoints:"Points de contrôle","Checkpoint order":"Ordre des points de contrôle",Height:"Hauteur",Exit:"Quitter",Random:"Aléatoire",Primary:"Principal",Secondary:"Secondaire",Frame:"Cadre",Rims:"Jantes",Test:"Test","Starting point is missing!":"Point de départ manquant !",Generate:"Générer","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Êtes-vous sûr de vouloir générer une nouvelle piste ?\n\nVotre piste actuelle sera perdue !",Load:"Charger",Save:"Enregistrer","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Êtes-vous sûr de vouloir charger une nouvelle piste ?\n\nVotre piste actuelle sera perdue !","Failed to save - Track name is needed!":"Échec de l'enregistrement - Le nom de la piste est nécessaire !","Track saved!":"Piste enregistrée !","Failed to save!":"Échec de l'enregistrement !",'Are you sure you want to overwrite "{0}"?':'Êtes-vous sûr de vouloir écraser "{0}" ?',Export:"Exporter","Failed to export - Track name is needed!":"Échec de l'exportation - Le nom de la piste est nécessaire !",Help:"Aide","Track name":"Nom de la piste","Are you sure you want to exit the editor?":"Êtes-vous sûr de vouloir quitter l'éditeur ?","All unsaved data will be lost!":"Toutes les données non sauvegardées seront perdues !","How to use the editor":"Comment utiliser l'éditeur","Camera controls":"Contrôles de la caméra","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"La caméra peut être déplacée en cliquant avec le bouton droit et en faisant glisser la souris. Faites pivoter la caméra en cliquant sur le bouton central de la souris (molette) ou en maintenant la touche de contrôle enfoncée et en cliquant avec le bouton droit et en faisant glisser la souris. Zoomez en avant et en arrière en faisant défiler la molette de la souris.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternativement, la caméra peut également être contrôlée en utilisant les touches de clavier suivantes :","Move forwards:":"Avancer :","Move backwards:":"Reculer :","Move left:":"Déplacer à gauche :","Move right:":"Déplacer à droite :","Rotate left:":"Pivoter à gauche :","Rotate right:":"Pivoter à droite :","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"La hauteur modifiée peut être changée en utilisant la sélection de hauteur dans le coin inférieur gauche, ou en maintenant la touche Maj enfoncée et en faisant défiler la molette de la souris. Alternativement, vous pouvez utiliser les touches de clavier suivantes :","Move up:":"Monter :","Move down:":"Descendre :",Editing:"Édition","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Les parties de la piste peuvent être sélectionnées dans le menu de droite, après quoi elles peuvent être placées en cliquant avec le bouton gauche de la souris.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternativement, la partie de la piste actuellement survolée par la souris peut être sélectionnée avec le raccourci clavier suivant :","The selected part can then be rotated using the following keyboard shortcut:":"La partie sélectionnée peut ensuite être pivotée en utilisant le raccourci clavier suivant :","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Les parties de la piste peuvent être supprimées en utilisant l'outil de suppression dans le menu de droite ou en maintenant la touche suivante enfoncée :","Starting points, checkpoints and the finish line":"Points de départ, points de contrôle et ligne d'arrivée","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Les points de départ, les points de contrôle et les lignes d'arrivée peuvent tous être sélectionnés dans la catégorie la plus haute du menu de droite.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Chaque piste doit avoir au moins un point de départ. S'il y a plusieurs points de départ, le dernier placé sera utilisé.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Les points de contrôle doivent être placés entre le point de départ et la ligne d'arrivée. Lorsqu'une partie de la piste de point de contrôle est sélectionnée, il y aura un outil en bas à droite pour sélectionner l'ordre du point de contrôle. Cela détermine l'ordre dans lequel les points de contrôle doivent être passés avant de conduire jusqu'à la ligne d'arrivée. Notez qu'il est possible d'avoir plusieurs points de contrôle avec le même ordre de point de contrôle.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"La ligne d'arrivée est l'endroit où la piste se termine mais ne deviendra active qu'après que tous les points de contrôle aient été passés. Il est également possible d'avoir plusieurs lignes d'arrivée.","Starting point":"Point de départ",Checkpoint:"Point de contrôle","Finish line":"Ligne d'arrivée","Exporting the track":"Exportation de la piste","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Lorsque la piste est terminée, un nom pour la piste peut être entré en haut à gauche, après quoi la piste peut être exportée en utilisant le bouton d'exportation. Cela révélera un code de piste qui peut être envoyé à d'autres utilisateurs afin qu'ils puissent importer et jouer la piste.",Close:"Fermer","Not set":"Non défini",or:"ou","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"La caméra peut être déplacée en faisant glisser un doigt. Faites pivoter la caméra en faisant glisser deux doigts. Zoomez avant et arrière en pinçant.","The edited height can be changed by using the height selection in the bottom left corner.":"La hauteur modifiée peut être changée en utilisant la sélection de hauteur dans le coin inférieur gauche.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Les parties de la piste peuvent être sélectionnées dans le menu de droite, après quoi elles peuvent être placées en tapant sur l'écran.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"La partie sélectionnée peut ensuite être pivotée en tapant sur le bouton de rotation dans le coin inférieur gauche.","Track parts can be deleted by using the delete tool in the right side menu.":"Les parties de la piste peuvent être supprimées en utilisant l'outil de suppression dans le menu de droite.","Press [{0}] or [{1}] to restart":"Appuyez sur [{0}] ou [{1}] pour redémarrer","Press [{0}] to restart":"Appuyez sur [{0}] pour redémarrer",Leaderboard:"Classement",Back:"Retour","Error: Failed to load leaderboard":"Erreur : Échec du chargement du classement",Verified:"Vérifié",Invalid:"Invalide",Pending:"En attente",Loading:"Chargement","Failed to load recording":"Échec du chargement de l'enregistrement",Ok:"OK","Track is missing starting point":"La piste n'a pas de point de départ","Failed to create user token.":"Échec de la création du jeton d'utilisateur.","Leaderboard is disabled.":"Le classement est désactivé.","Please try another browser or device.":"Veuillez essayer un autre navigateur ou appareil.","Computer determinism check failed.":"Échec de la vérification du déterminisme de l'ordinateur.",Customize:"Personnaliser",Editor:"Éditeur",Settings:"Paramètres",Profile:"Profil",Play:"Jouer",Version:"Version","You cannot have duplicate user profiles":"Vous ne pouvez pas avoir de profils d'utilisateur en double","Failed to create user profile":"Échec de la création du profil utilisateur","This user profile does not exist on the server":"Ce profil utilisateur n'existe pas sur le serveur","Failed to download user profile from the server":"Échec du téléchargement du profil utilisateur depuis le serveur","User token is invalid":"Le jeton utilisateur n'est pas valide","Are you sure you want to display your private key?":"Êtes-vous sûr de vouloir afficher votre clé privée ?","DO NOT SHARE THIS KEY WITH ANYONE.":"NE PARTAGEZ PAS CETTE CLÉ AVEC PERSONNE.","You need a free user profile slot to import a new user profile":"Vous avez besoin d'un emplacement de profil utilisateur libre pour importer un nouveau profil utilisateur",Nickname:"Pseudonyme","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Choisissez un pseudonyme à afficher dans le classement. Vous pouvez changer votre pseudonyme à tout moment.",Cancel:"Annuler",Confirm:"Confirmer",Verifier:"Vérificateur","User ID":"ID utilisateur",Profiles:"Profils",'Are you sure you would like to delete "{0}"?':'Êtes-vous sûr de vouloir supprimer "{0}"?',Reset:"Réinitialiser",Apply:"Appliquer",Gameplay:"Jouabilité",Units:"Unités",Metric:"Métrique",Imperial:"Impérial","Reset hint":"Réinitialiser l'astuce",Disabled:"Désactivé",Enabled:"Activé","Ghost car":"Voiture fantôme","Cockpit camera mode":"Mode caméra cockpit",Hold:"Maintenir",Toggle:"Basculer","Checkpoints position":"Position des checkpoints","Timer position":"Position du minuteur","Speedometer position":"Position du compteur de vitesse",Bottom:"Bas",Top:"Haut",Language:"Langue",Graphics:"Graphismes","Car shadow":"Ombre de la voiture","Track shadow":"Ombre de la piste",Off:"Désactivé",On:"Activé",Low:"Faible",Medium:"Moyen",High:"Élevé",Clouds:"Nuages",Particles:"Particules",Skidmarks:"Marques de dérapage","Render scale":"Échelle de rendu","Anti-aliasing (requires restart)":"Anticrénelage (nécessite un redémarrage)",Audio:"Audio","Sound effect volume":"Volume des effets sonores","Music volume":"Volume de la musique","Checkpoint volume":"Volume des points de contrôle",Controls:"Commandes","Vehicle accelerate":"Accélérer le véhicule","Vehicle brake":"Freiner le véhicule","Vehicle turn left":"Tourner à gauche","Vehicle turn right":"Tourner à droite","Vehicle reset":"Réinitialiser le véhicule","Vehicle cockpit camera":"Caméra du cockpit du véhicule","Hide UI":"Masquer l'interface utilisateur","Editor rotate part":"Tourner la pièce de l'éditeur","Editor height modifier":"Modificateur de hauteur de l'éditeur","Editor delete part":"Supprimer la pièce de l'éditeur","Editor forwards":"Avancer dans l'éditeur","Editor backwards":"Reculer dans l'éditeur","Editor left":"Aller à gauche dans l'éditeur","Editor right":"Aller à droite dans l'éditeur","Editor rotate left":"Tourner l'éditeur à gauche","Editor rotate right":"Tourner l'éditeur à droite","Editor move down":"Déplacer l'éditeur vers le bas","Editor move up":"Déplacer l'éditeur vers le haut","Editor test":"Test de l'éditeur","Editor pick":"Sélection de l'éditeur","Toggle FPS counter":"Activer/désactiver le compteur FPS","Toggle spectator camera":"Activer/désactiver la caméra du spectateur","Spectator forwards":"Spectateur - Avancer","Spectator backwards":"Spectateur - Reculer","Spectator left":"Spectateur - Aller à gauche","Spectator right":"Spectateur - Aller à droite","Spectator speed modifier":"Modificateur de vitesse du spectateur","Press any key...\n\nPress [Escape] to cancel.":"Appuyez sur n'importe quelle touche...\n\nAppuyez sur [Échap] pour annuler.",Clear:"Effacer","New record":"Nouveau record",Record:"Record",Current:"Actuel",Difference:"Différence",Copy:"Copier",Import:"Importer","Failed to import track":"Échec de l'importation de la piste",'The track "{0}" already exists. Do you wish to overwrite it?':'La piste "{0}" existe déjà . Souhaitez-vous l\'écraser ?',Overwrite:"Écraser","Paste track data here...":"Collez les données de la piste ici...",Rank:"Classement","No record":"Pas de record","Standard tracks":"Pistes standard","Custom tracks":"Pistes personnalisées",'Are you sure you want to delete "{0}"?':'Êtes-vous sûr de vouloir supprimer "{0}" ?',Delete:"Supprimer"},_I={Checkpoints:"Checkpoint","Checkpoint order":"Ordine dei checkpoint",Height:"Altezza",Exit:"Esci",Random:"Casuale",Primary:"Primario",Secondary:"Secondario",Frame:"Telaio",Rims:"Cerchioni",Test:"Test","Starting point is missing!":"Punto di partenza mancante!",Generate:"Genera","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Sei sicuro di voler generare un nuovo percorso?\n\nIl tuo percorso attuale verrà perso!",Load:"Carica",Save:"Salva","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Sei sicuro di voler caricare un nuovo percorso?\n\nIl tuo percorso attuale verrà perso!","Failed to save - Track name is needed!":"Salvataggio non riuscito - È necessario un nome per il percorso!","Track saved!":"Percorso salvato!","Failed to save!":"Salvataggio non riuscito!",'Are you sure you want to overwrite "{0}"?':'Sei sicuro di voler sovrascrivere "{0}"?',Export:"Esporta","Failed to export - Track name is needed!":"Esportazione non riuscita - È necessario un nome per il percorso!",Help:"Aiuto","Track name":"Nome del percorso","Are you sure you want to exit the editor?":"Sei sicuro di voler uscire dall'editor?","All unsaved data will be lost!":"Tutti i dati non salvati andranno persi!","How to use the editor":"Come usare l'editor","Camera controls":"Controlli della telecamera","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"La telecamera può essere spostata facendo clic con il tasto destro del mouse e trascinando. Ruota la telecamera facendo clic con il pulsante centrale del mouse (rotella) o tenendo premuto il tasto di controllo e facendo clic con il tasto destro del mouse e trascinando. Zoom avanti e indietro scorrendo la rotella del mouse.","Alternatively, the camera can also be controlled using the following keyboard keys:":"In alternativa, la telecamera può essere controllata utilizzando i seguenti tasti della tastiera:","Move forwards:":"Muovi avanti:","Move backwards:":"Muovi indietro:","Move left:":"Muovi a sinistra:","Move right:":"Muovi a destra:","Rotate left:":"Ruota a sinistra:","Rotate right:":"Ruota a destra:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"L'altezza modificata può essere cambiata utilizzando la selezione dell'altezza nell'angolo in basso a sinistra, o tenendo premuto il tasto shift e scorrendo la rotella del mouse. In alternativa, puoi utilizzare i seguenti tasti della tastiera:","Move up:":"Muovi su:","Move down:":"Muovi giù:",Editing:"Modifica","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Le parti del percorso possono essere selezionate nel menu a destra, dopodiché possono essere posizionate facendo clic con il tasto sinistro del mouse.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"In alternativa, la parte del percorso attualmente sotto il cursore del mouse può essere selezionata con la seguente scorciatoia da tastiera:","The selected part can then be rotated using the following keyboard shortcut:":"La parte selezionata può quindi essere ruotata utilizzando la seguente scorciatoia da tastiera:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Le parti del percorso possono essere eliminate utilizzando lo strumento di eliminazione nel menu a destra o tenendo premuto il seguente tasto:","Starting points, checkpoints and the finish line":"Punti di partenza, checkpoint e linea di arrivo","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"I punti di partenza, i checkpoint e le linee di arrivo possono essere selezionati nella categoria più alta nel menu a destra.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Ogni percorso deve avere almeno un punto di partenza. Se ci sono più punti di partenza, verrà utilizzato l'ultimo posizionato.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"I checkpoint devono essere posizionati tra il punto di partenza e la linea di arrivo. Quando viene selezionata una parte del percorso checkpoint, ci sarà uno strumento in basso a destra per selezionare l'ordine del checkpoint. Questo determina l'ordine in cui i checkpoint devono essere superati prima di arrivare alla linea di arrivo. Nota che è possibile avere più checkpoint con lo stesso ordine di checkpoint.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"La linea di arrivo è dove finisce il percorso, ma diventerà attiva solo dopo che tutti i checkpoint sono stati superati. È anche possibile avere più linee di arrivo.","Starting point":"Punto di partenza",Checkpoint:"Checkpoint","Finish line":"Linea di arrivo","Exporting the track":"Esportazione del percorso","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Quando il percorso è terminato, è possibile inserire un nome per il percorso in alto a sinistra, dopodiché il percorso può essere esportato utilizzando il pulsante di esportazione. Questo rivelerà un codice del percorso che può essere inviato ad altri utenti in modo che possano importare e giocare il percorso.",Close:"Chiudi","Not set":"Non impostato",or:"o","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"La telecamera può essere spostata trascinando con un dito. Ruota la telecamera trascinando con due dita. Zoom avanti e indietro pizzicando.","The edited height can be changed by using the height selection in the bottom left corner.":"L'altezza modificata può essere cambiata utilizzando la selezione dell'altezza nell'angolo in basso a sinistra.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Le parti del percorso possono essere selezionate nel menu a destra, dopodiché possono essere posizionate toccando lo schermo.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"La parte selezionata può quindi essere ruotata toccando il pulsante di rotazione nell'angolo in basso a sinistra.","Track parts can be deleted by using the delete tool in the right side menu.":"Le parti del percorso possono essere eliminate utilizzando lo strumento di eliminazione nel menu a destra.","Press [{0}] or [{1}] to restart":"Premi [{0}] o [{1}] per riavviare","Press [{0}] to restart":"Premi [{0}] per riavviare",Leaderboard:"Classifica",Back:"Indietro","Error: Failed to load leaderboard":"Errore: impossibile caricare la classifica",Verified:"Verificato",Invalid:"Non valido",Pending:"In sospeso",Loading:"Caricamento","Failed to load recording":"Caricamento registrazione non riuscito",Ok:"Ok","Track is missing starting point":"Il percorso non ha un punto di partenza","Failed to create user token.":"Impossibile creare il token dell'utente.","Leaderboard is disabled.":"La classifica è disabilitata.","Please try another browser or device.":"Si prega di provare un altro browser o dispositivo.","Computer determinism check failed.":"Verifica del determinismo del computer fallita.",Customize:"Personalizza",Editor:"Editor",Settings:"Impostazioni",Profile:"Profilo",Play:"Gioca",Version:"Versione","You cannot have duplicate user profiles":"Non è possibile avere profili utente duplicati","Failed to create user profile":"Impossibile creare il profilo utente","This user profile does not exist on the server":"Questo profilo utente non esiste sul server","Failed to download user profile from the server":"Impossibile scaricare il profilo utente dal server","User token is invalid":"Token utente non valido","Are you sure you want to display your private key?":"Sei sicuro di voler mostrare la tua chiave privata?","DO NOT SHARE THIS KEY WITH ANYONE.":"NON CONDIVIDERE QUESTA CHIAVE CON NESSUNO.","You need a free user profile slot to import a new user profile":"Hai bisogno di uno slot di profilo utente libero per importare un nuovo profilo utente",Nickname:"Nickname","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Scegli un nickname da mostrare nella classifica. Puoi cambiarlo in qualsiasi momento.",Cancel:"Annulla",Confirm:"Conferma",Verifier:"Verificatore","User ID":"ID Utente",Profiles:"Profili",'Are you sure you would like to delete "{0}"?':'Sei sicuro di voler eliminare "{0}"?',Reset:"Resetta",Apply:"Applica",Gameplay:"Modalità di gioco",Units:"Unità ",Metric:"Metrico",Imperial:"Imperiale","Reset hint":"Resetta suggerimento",Disabled:"Disattivato",Enabled:"Attivato","Ghost car":"Auto fantasma","Cockpit camera mode":"Modalità telecamera cabina",Hold:"Tieni",Toggle:"Attiva/Disattiva","Checkpoints position":"Posizione dei checkpoint","Timer position":"Posizione del timer","Speedometer position":"Posizione del contagiri",Bottom:"In basso",Top:"In alto",Language:"Lingua",Graphics:"Grafica","Car shadow":"Ombra dell'auto","Track shadow":"Ombra del percorso",Off:"Disattivato",On:"Attivato",Low:"Basso",Medium:"Medio",High:"Alto",Clouds:"Nuvole",Particles:"Particelle",Skidmarks:"Segni di frenata","Render scale":"Scala di rendering","Anti-aliasing (requires restart)":"Anti-aliasing (richiede riavvio)",Audio:"Audio","Sound effect volume":"Volume degli effetti sonori","Music volume":"Volume della musica","Checkpoint volume":"Volume dei checkpoint",Controls:"Controlli","Vehicle accelerate":"Accelerare veicolo","Vehicle brake":"Frenare veicolo","Vehicle turn left":"Sterzare a sinistra","Vehicle turn right":"Sterzare a destra","Vehicle reset":"Riporta veicolo","Vehicle cockpit camera":"Visuale cabina veicolo","Hide UI":"Nascondi UI","Editor rotate part":"Ruota parte nell'editor","Editor height modifier":"Modifica altezza nell'editor","Editor delete part":"Elimina parte nell'editor","Editor forwards":"Avanti nell'editor","Editor backwards":"Indietro nell'editor","Editor left":"Sinistra nell'editor","Editor right":"Destra nell'editor","Editor rotate left":"Ruota editor a sinistra","Editor rotate right":"Ruota editor a destra","Editor move down":"Muovi editor verso il basso","Editor move up":"Muovi editor verso l'alto","Editor test":"Test dell'editor","Editor pick":"Scelta dell'editor","Toggle FPS counter":"Mostra contatore FPS","Toggle spectator camera":"Attiva/disattiva telecamera spettatore","Spectator forwards":"Avanti spettatore","Spectator backwards":"Indietro spettatore","Spectator left":"Sinistra spettatore","Spectator right":"Destra spettatore","Spectator speed modifier":"Modificatore velocità spettatore","Press any key...\n\nPress [Escape] to cancel.":"Premi un tasto qualsiasi...\n\nPremi [Esc] per annullare.",Clear:"Cancella","New record":"Nuovo record",Record:"Record",Current:"Attuale",Difference:"Differenza",Copy:"Copia",Import:"Importa","Failed to import track":"Importazione percorso non riuscita",'The track "{0}" already exists. Do you wish to overwrite it?':'Il percorso "{0}" esiste già . Vuoi sovrascriverlo?',Overwrite:"Sovrascrivi","Paste track data here...":"Incolla dati del percorso qui...",Rank:"Posizione","No record":"Nessun record","Standard tracks":"Percorsi standard","Custom tracks":"Percorsi personalizzati",'Are you sure you want to delete "{0}"?':'Sei sicuro di voler eliminare "{0}"?',Delete:"Elimina"},kI={Checkpoints:"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆ","Checkpoint order":"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã®é †åº",Height:"高ã•",Exit:"終了",Random:"ランダム",Primary:"プライマリ",Secondary:"セカンダリ",Frame:"フレーム",Rims:"リム",Test:"テスト","Starting point is missing!":"スタート地点ãŒã‚りã¾ã›ã‚“ï¼",Generate:"生æˆ","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"æ–°ã—ã„トラックを生æˆã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ\n\nç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã¯å¤±ã‚れã¾ã™ï¼",Load:"èªã¿è¾¼ã¿",Save:"ä¿å˜","Are you sure you want to load a new track?\n\nYour current track will be lost!":"æ–°ã—ã„トラックをèªã¿è¾¼ã‚“ã§ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ\n\nç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã¯å¤±ã‚れã¾ã™ï¼","Failed to save - Track name is needed!":"ä¿å˜ã«å¤±æ•—ã—ã¾ã—㟠- トラックåãŒå¿…è¦ã§ã™ï¼","Track saved!":"トラックãŒä¿å˜ã•れã¾ã—ãŸï¼","Failed to save!":"ä¿å˜ã«å¤±æ•—ã—ã¾ã—ãŸï¼",'Are you sure you want to overwrite "{0}"?':'"{0}" を上書ãã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ',Export:"エクスãƒãƒ¼ãƒˆ","Failed to export - Track name is needed!":"エクスãƒãƒ¼ãƒˆã«å¤±æ•—ã—ã¾ã—㟠- トラックåãŒå¿…è¦ã§ã™ï¼",Help:"ヘルプ","Track name":"トラックå","Are you sure you want to exit the editor?":"エディタを終了ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ","All unsaved data will be lost!":"ä¿å˜ã•れã¦ã„ãªã„データã¯ã™ã¹ã¦å¤±ã‚れã¾ã™ï¼","How to use the editor":"エディタã®ä½¿ã„æ–¹","Camera controls":"ã‚«ãƒ¡ãƒ©ã®æ“作方法","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"カメラã¯å³ã‚¯ãƒªãƒƒã‚¯ã—ã¦ãƒžã‚¦ã‚¹ã‚’ドラッグã™ã‚‹ã“ã¨ã§ç§»å‹•ã§ãã¾ã™ã€‚カメラを回転ã•ã›ã‚‹ã«ã¯ã€ãƒžã‚¦ã‚¹ã®ä¸ãƒœã‚¿ãƒ³ï¼ˆãƒžã‚¦ã‚¹ãƒ›ã‚¤ãƒ¼ãƒ«ï¼‰ã‚’クリックã™ã‚‹ã‹ã€ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«ã‚ーを押ã—ãªãŒã‚‰å³ã‚¯ãƒªãƒƒã‚¯ã—ã¦ãƒžã‚¦ã‚¹ã‚’ドラッグã—ã¾ã™ã€‚マウスホイールをスクãƒãƒ¼ãƒ«ã™ã‚‹ã“ã¨ã§ã‚ºãƒ¼ãƒ インã¨ã‚ºãƒ¼ãƒ アウトãŒã§ãã¾ã™ã€‚","Alternatively, the camera can also be controlled using the following keyboard keys:":"ã¾ãŸã€ä»¥ä¸‹ã®ã‚ーボードã®ã‚ーを使用ã—ã¦ã‚«ãƒ¡ãƒ©ã‚’制御ã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™:","Move forwards:":"å‰ã«ç§»å‹•:","Move backwards:":"後ã‚ã«ç§»å‹•:","Move left:":"å·¦ã«ç§»å‹•:","Move right:":"å³ã«ç§»å‹•:","Rotate left:":"å·¦ã«å›žè»¢:","Rotate right:":"å³ã«å›žè»¢:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"編集ã•れãŸé«˜ã•ã¯ã€å·¦ä¸‹éš…ã®é«˜ã•é¸æŠžã‚’ä½¿ç”¨ã™ã‚‹ã‹ã€Shiftã‚ーを押ã—ãªãŒã‚‰ãƒžã‚¦ã‚¹ãƒ›ã‚¤ãƒ¼ãƒ«ã‚’スクãƒãƒ¼ãƒ«ã™ã‚‹ã“ã¨ã§å¤‰æ›´ã§ãã¾ã™ã€‚ã¾ãŸã€ä»¥ä¸‹ã®ã‚ーボードã‚ーを使用ã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™:","Move up:":"上ã«ç§»å‹•:","Move down:":"下ã«ç§»å‹•:",Editing:"編集","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"トラックパーツã¯ã€å³å´ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã§é¸æŠžã—ã¦ã‹ã‚‰ã€ãƒžã‚¦ã‚¹ã§å·¦ã‚¯ãƒªãƒƒã‚¯ã™ã‚‹ã“ã¨ã§é…ç½®ã§ãã¾ã™ã€‚","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"ã¾ãŸã€ãƒžã‚¦ã‚¹ã§ç¾åœ¨ãƒ›ãƒãƒ¼ã—ã¦ã„るトラックパーツã¯ã€ä»¥ä¸‹ã®ã‚ーボードショートカットã§é¸æŠžã§ãã¾ã™:","The selected part can then be rotated using the following keyboard shortcut:":"é¸æŠžã—ãŸãƒ‘ーツã¯ã€ä»¥ä¸‹ã®ã‚ーボードショートカットを使用ã—ã¦å›žè»¢ã•ã›ã‚‹ã“ã¨ãŒã§ãã¾ã™:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"トラックパーツã¯ã€å³å´ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã®å‰Šé™¤ãƒ„ールを使用ã™ã‚‹ã‹ã€ä»¥ä¸‹ã®ã‚ーを押ã—ãªãŒã‚‰å‰Šé™¤ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™:","Starting points, checkpoints and the finish line":"スタート地点ã€ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã€ãƒ•ィニッシュライン","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"スタート地点ã€ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã€ãƒ•ィニッシュラインã¯ã€å³å´ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã®æœ€ä¸Šä½ã‚«ãƒ†ã‚´ãƒªã§é¸æŠžã§ãã¾ã™ã€‚","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"å„トラックã«ã¯å°‘ãªãã¨ã‚‚1ã¤ã®ã‚¹ã‚¿ãƒ¼ãƒˆåœ°ç‚¹ãŒå¿…è¦ã§ã™ã€‚複数ã®ã‚¹ã‚¿ãƒ¼ãƒˆåœ°ç‚¹ãŒã‚ã‚‹å ´åˆã¯ã€æœ€å¾Œã«é…ç½®ã•れãŸã‚‚ã®ãŒä½¿ç”¨ã•れã¾ã™ã€‚","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã¯ã€ã‚¹ã‚¿ãƒ¼ãƒˆåœ°ç‚¹ã¨ãƒ•ィニッシュラインã®é–“ã«é…ç½®ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã®ãƒˆãƒ©ãƒƒã‚¯ãƒ‘ーツãŒé¸æŠžã•れるã¨ã€å³ä¸‹ã«ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã®é †åºã‚’é¸æŠžã™ã‚‹ãŸã‚ã®ãƒ„ールãŒè¡¨ç¤ºã•れã¾ã™ã€‚ã“れã«ã‚ˆã‚Šã€ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã‚’通éŽã™ã‚‹é †åºãŒæ±ºã¾ã‚Šã¾ã™ã€‚åŒã˜ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆé †åºã§è¤‡æ•°ã®ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã‚’æŒã¤ã“ã¨ã‚‚å¯èƒ½ã§ã™ã€‚","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"フィニッシュラインã¯ãƒˆãƒ©ãƒƒã‚¯ã®çµ‚ã‚りã§ã™ãŒã€ã™ã¹ã¦ã®ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã‚’通éŽã—ãŸå¾Œã«ã®ã¿ã‚¢ã‚¯ãƒ†ã‚£ãƒ–ã«ãªã‚Šã¾ã™ã€‚複数ã®ãƒ•ィニッシュラインをæŒã¤ã“ã¨ã‚‚å¯èƒ½ã§ã™ã€‚","Starting point":"スタート地点",Checkpoint:"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆ","Finish line":"フィニッシュライン","Exporting the track":"トラックã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"トラックãŒå®Œæˆã—ãŸã‚‰ã€ãƒˆãƒƒãƒ—å·¦ã«ãƒˆãƒ©ãƒƒã‚¯ã®åå‰ã‚’入力ã—ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒœã‚¿ãƒ³ã‚’使用ã—ã¦ãƒˆãƒ©ãƒƒã‚¯ã‚’エクスãƒãƒ¼ãƒˆã§ãã¾ã™ã€‚ã“れã«ã‚ˆã‚Šã€ä»–ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ãŒãƒˆãƒ©ãƒƒã‚¯ã‚’インãƒãƒ¼ãƒˆã—ã¦å†ç”Ÿã§ãるトラックコードãŒè¡¨ç¤ºã•れã¾ã™ã€‚",Close:"é–‰ã˜ã‚‹","Not set":"未è¨å®š",or:"ã¾ãŸã¯","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"カメラã¯1æœ¬ã®æŒ‡ã§ãƒ‰ãƒ©ãƒƒã‚°ã™ã‚‹ã“ã¨ã§ç§»å‹•ã§ãã¾ã™ã€‚カメラを回転ã•ã›ã‚‹ã«ã¯ã€2æœ¬ã®æŒ‡ã§ãƒ‰ãƒ©ãƒƒã‚°ã—ã¾ã™ã€‚ピンãƒã‚¤ãƒ³ã¨ãƒ”ンãƒã‚¢ã‚¦ãƒˆã§ã‚ºãƒ¼ãƒ インã¨ã‚ºãƒ¼ãƒ アウトãŒã§ãã¾ã™ã€‚","The edited height can be changed by using the height selection in the bottom left corner.":"編集ã•れãŸé«˜ã•ã¯ã€å·¦ä¸‹éš…ã®é«˜ã•é¸æŠžã‚’ä½¿ç”¨ã™ã‚‹ã“ã¨ã§å¤‰æ›´ã§ãã¾ã™ã€‚","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"トラックパーツã¯ã€å³å´ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã§é¸æŠžã—ã¦ã‹ã‚‰ã€ç”»é¢ã‚’タップã™ã‚‹ã“ã¨ã§é…ç½®ã§ãã¾ã™ã€‚","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"é¸æŠžã—ãŸãƒ‘ーツã¯ã€å·¦ä¸‹éš…ã®å›žè»¢ãƒœã‚¿ãƒ³ã‚’タップã™ã‚‹ã“ã¨ã§å›žè»¢ã•ã›ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚","Track parts can be deleted by using the delete tool in the right side menu.":"トラックパーツã¯ã€å³å´ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã®å‰Šé™¤ãƒ„ールを使用ã™ã‚‹ã“ã¨ã§å‰Šé™¤ã§ãã¾ã™ã€‚","Press [{0}] or [{1}] to restart":"[{0}] ã¾ãŸã¯ [{1}] を押ã—ã¦å†èµ·å‹•","Press [{0}] to restart":"[{0}] を押ã—ã¦å†èµ·å‹•",Leaderboard:"リーダーボード",Back:"戻る","Error: Failed to load leaderboard":"エラー:リーダーボードã®èªã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸ",Verified:"検証済ã¿",Invalid:"無効",Pending:"ä¿ç•™ä¸",Loading:"èªã¿è¾¼ã¿ä¸","Failed to load recording":"録画ã®èªã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸ",Ok:"OK","Track is missing starting point":"トラックã«ã‚¹ã‚¿ãƒ¼ãƒˆåœ°ç‚¹ãŒã‚りã¾ã›ã‚“","Failed to create user token.":"ユーザートークンã®ä½œæˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚","Leaderboard is disabled.":"リーダーボードã¯ç„¡åйã§ã™ã€‚","Please try another browser or device.":"別ã®ãƒ–ラウザã¾ãŸã¯ãƒ‡ãƒã‚¤ã‚¹ã‚’ãŠè©¦ã—ãã ã•ã„。","Computer determinism check failed.":"ã‚³ãƒ³ãƒ”ãƒ¥ãƒ¼ã‚¿ãƒ¼ã®æ±ºå®šè«–ãƒã‚§ãƒƒã‚¯ã«å¤±æ•—ã—ã¾ã—ãŸã€‚",Customize:"カスタマイズ",Editor:"エディタ",Settings:"è¨å®š",Profile:"プãƒãƒ•ィール",Play:"å†ç”Ÿ",Version:"ãƒãƒ¼ã‚¸ãƒ§ãƒ³","You cannot have duplicate user profiles":"é‡è¤‡ã™ã‚‹ãƒ¦ãƒ¼ã‚¶ãƒ¼ãƒ—ãƒãƒ•ァイルをæŒã¤ã“ã¨ã¯ã§ãã¾ã›ã‚“","Failed to create user profile":"ユーザープãƒãƒ•ァイルã®ä½œæˆã«å¤±æ•—ã—ã¾ã—ãŸ","This user profile does not exist on the server":"ã“ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ãƒ—ãƒãƒ•ァイルã¯ã‚µãƒ¼ãƒãƒ¼ã«å˜åœ¨ã—ã¾ã›ã‚“","Failed to download user profile from the server":"サーãƒãƒ¼ã‹ã‚‰ãƒ¦ãƒ¼ã‚¶ãƒ¼ãƒ—ãƒãƒ•ァイルをダウンãƒãƒ¼ãƒ‰ã§ãã¾ã›ã‚“ã§ã—ãŸ","User token is invalid":"ユーザートークンãŒç„¡åйã§ã™","Are you sure you want to display your private key?":"本当ã«ç§˜å¯†éµã‚’表示ã—ã¾ã™ã‹ï¼Ÿ","DO NOT SHARE THIS KEY WITH ANYONE.":"ã“ã®éµã‚’誰ã¨ã‚‚共有ã—ãªã„ã§ãã ã•ã„。","You need a free user profile slot to import a new user profile":"æ–°ã—ã„ユーザープãƒãƒ•ァイルをインãƒãƒ¼ãƒˆã™ã‚‹ã«ã¯ç©ºãユーザープãƒãƒ•ァイルスãƒãƒƒãƒˆãŒå¿…è¦ã§ã™",Nickname:"ニックãƒãƒ¼ãƒ ","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"リーダーボードã«è¡¨ç¤ºã•れるニックãƒãƒ¼ãƒ ã‚’é¸æŠžã—ã¦ãã ã•ã„。ニックãƒãƒ¼ãƒ ã¯ã„ã¤ã§ã‚‚変更ã§ãã¾ã™ã€‚",Cancel:"ã‚ャンセル",Confirm:"確èª",Verifier:"検証者","User ID":"ユーザーID",Profiles:"プãƒãƒ•ィール",'Are you sure you would like to delete "{0}"?':'"{0}"を削除ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ',Reset:"リセット",Apply:"é©ç”¨",Gameplay:"ゲームプレイ",Units:"å˜ä½",Metric:"メトリック",Imperial:"インペリアル","Reset hint":"ヒントをリセット",Disabled:"無効",Enabled:"有効","Ghost car":"ゴーストカー","Cockpit camera mode":"コクピットカメラモード",Hold:"押ã—ç¶šã‘ã‚‹",Toggle:"トグル","Checkpoints position":"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®","Timer position":"タイマーã®ä½ç½®","Speedometer position":"速度計ã®ä½ç½®",Bottom:"下",Top:"上",Language:"言語",Graphics:"グラフィック","Car shadow":"車ã®å½±","Track shadow":"トラックã®å½±",Off:"オフ",On:"オン",Low:"低",Medium:"ä¸",High:"高",Clouds:"雲",Particles:"パーティクル",Skidmarks:"スã‚ッドマーク","Render scale":"レンダースケール","Anti-aliasing (requires restart)":"アンãƒã‚¨ã‚¤ãƒªã‚¢ã‚·ãƒ³ã‚°ï¼ˆå†èµ·å‹•ãŒå¿…è¦ï¼‰",Audio:"オーディオ","Sound effect volume":"効果音ã®éŸ³é‡","Music volume":"音楽ã®éŸ³é‡","Checkpoint volume":"ãƒã‚§ãƒƒã‚¯ãƒã‚¤ãƒ³ãƒˆã®éŸ³é‡",Controls:"コントãƒãƒ¼ãƒ«","Vehicle accelerate":"車ã®åŠ é€Ÿ","Vehicle brake":"車ã®ãƒ–レーã‚","Vehicle turn left":"è»Šã‚’å·¦ã«æ›²ã’ã‚‹","Vehicle turn right":"車をå³ã«æ›²ã’ã‚‹","Vehicle reset":"車ã®ãƒªã‚»ãƒƒãƒˆ","Vehicle cockpit camera":"車ã®ã‚³ã‚¯ãƒ”ットカメラ","Hide UI":"UIã‚’éžè¡¨ç¤º","Editor rotate part":"エディタã®ãƒ‘ーツ回転","Editor height modifier":"エディタã®é«˜ã•調整","Editor delete part":"エディタã®ãƒ‘ーツ削除","Editor forwards":"エディタå‰é€²","Editor backwards":"エディタ後退","Editor left":"エディタ左","Editor right":"エディタå³","Editor rotate left":"エディタを左ã«å›žè»¢","Editor rotate right":"エディタをå³ã«å›žè»¢","Editor move down":"エディタを下ã«ç§»å‹•","Editor move up":"エディタを上ã«ç§»å‹•","Editor test":"エディターテスト","Editor pick":"ã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼é¸æŠž","Toggle FPS counter":"FPSカウンターã®åˆ‡ã‚Šæ›¿ãˆ","Toggle spectator camera":"観戦カメラã®åˆ‡ã‚Šæ›¿ãˆ","Spectator forwards":"観戦者å‰é€²","Spectator backwards":"観戦者後退","Spectator left":"観戦者左","Spectator right":"観戦者å³","Spectator speed modifier":"観戦者速度調整","Press any key...\n\nPress [Escape] to cancel.":"ä»»æ„ã®ã‚ーを押ã—ã¦ãã ã•ã„...\n\n[Escape] を押ã—ã¦ã‚ャンセル。",Clear:"クリア","New record":"新記録",Record:"記録",Current:"ç¾åœ¨",Difference:"差分",Copy:"コピー",Import:"インãƒãƒ¼ãƒˆ","Failed to import track":"トラックã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆã«å¤±æ•—ã—ã¾ã—ãŸ",'The track "{0}" already exists. Do you wish to overwrite it?':"トラック「{0}ã€ã¯æ—¢ã«å˜åœ¨ã—ã¾ã™ã€‚上書ãã—ã¾ã™ã‹ï¼Ÿ",Overwrite:"上書ã","Paste track data here...":"トラックデータをã“ã“ã«è²¼ã‚Šä»˜ã‘ã¦ãã ã•ã„...",Rank:"ランク","No record":"記録ãªã—","Standard tracks":"標準トラック","Custom tracks":"カスタムトラック",'Are you sure you want to delete "{0}"?':'"{0}" を削除ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ',Delete:"削除"},EI={Checkpoints:"ì²´í¬í¬ì¸íЏ","Checkpoint order":"ì²´í¬í¬ì¸íЏ 순서",Height:"높ì´",Exit:"나가기",Random:"ëžœë¤",Primary:"기본",Secondary:"ë³´ì¡°",Frame:"í”„ë ˆìž„",Rims:"림",Test:"테스트","Starting point is missing!":"출발 ì§€ì ì´ ì—†ìŠµë‹ˆë‹¤!",Generate:"ìƒì„±","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"새로운 íŠ¸ëž™ì„ ìƒì„±í•˜ì‹œê² 습니까?\n\n현재 íŠ¸ëž™ì€ ì†ì‹¤ë©ë‹ˆë‹¤!",Load:"불러오기",Save:"ì €ìž¥","Are you sure you want to load a new track?\n\nYour current track will be lost!":"새로운 íŠ¸ëž™ì„ ë¶ˆëŸ¬ì˜¤ì‹œê² ìŠµë‹ˆê¹Œ?\n\n현재 íŠ¸ëž™ì€ ì†ì‹¤ë©ë‹ˆë‹¤!","Failed to save - Track name is needed!":"ì €ìž¥ 실패 - 트랙 ì´ë¦„ì´ í•„ìš”í•©ë‹ˆë‹¤!","Track saved!":"íŠ¸ëž™ì´ ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤!","Failed to save!":"ì €ìž¥ 실패!",'Are you sure you want to overwrite "{0}"?':'"{0}"ì„(를) ë®ì–´ì“°ì‹œê² 습니까?',Export:"내보내기","Failed to export - Track name is needed!":"내보내기 실패 - 트랙 ì´ë¦„ì´ í•„ìš”í•©ë‹ˆë‹¤!",Help:"ë„움ë§","Track name":"트랙 ì´ë¦„","Are you sure you want to exit the editor?":"편집기를 ë‚˜ê°€ì‹œê² ìŠµë‹ˆê¹Œ?","All unsaved data will be lost!":"ì €ìž¥ë˜ì§€ ì•Šì€ ëª¨ë“ ë°ì´í„°ê°€ ì†ì‹¤ë©ë‹ˆë‹¤!","How to use the editor":"ì—디터 사용 방법","Camera controls":"ì¹´ë©”ë¼ ì»¨íŠ¸ë¡¤","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"ì¹´ë©”ë¼ëŠ” 마우스 오른쪽 ë²„íŠ¼ì„ í´ë¦í•˜ê³ 드래그하여 ì´ë™í• 수 있습니다. ì¹´ë©”ë¼ë¥¼ íšŒì „í•˜ë ¤ë©´ 마우스 중간 버튼(íœ )ì„ í´ë¦í•˜ê±°ë‚˜ 컨트롤 키를 누른 ìƒíƒœì—서 마우스 오른쪽 ë²„íŠ¼ì„ í´ë¦í•˜ê³ 드래그하면 ë©ë‹ˆë‹¤. 마우스 íœ ì„ ìŠ¤í¬ë¡¤í•˜ì—¬ 확대 ë° ì¶•ì†Œí• ìˆ˜ 있습니다.","Alternatively, the camera can also be controlled using the following keyboard keys:":"ë˜ëŠ” ë‹¤ìŒ í‚¤ë³´ë“œ 키를 사용하여 ì¹´ë©”ë¼ë¥¼ ì œì–´í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.","Move forwards:":"앞으로 ì´ë™:","Move backwards:":"뒤로 ì´ë™:","Move left:":"왼쪽으로 ì´ë™:","Move right:":"오른쪽으로 ì´ë™:","Rotate left:":"왼쪽으로 íšŒì „:","Rotate right:":"오른쪽으로 íšŒì „:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"íŽ¸ì§‘ëœ ë†’ì´ëŠ” 왼쪽 하단 ëª¨ì„œë¦¬ì˜ ë†’ì´ ì„ íƒì„ 사용하거나 Shift 키를 누른 ìƒíƒœì—서 마우스 íœ ì„ ìŠ¤í¬ë¡¤í•˜ì—¬ ë³€ê²½í• ìˆ˜ 있습니다. ë˜ëŠ” ë‹¤ìŒ í‚¤ë³´ë“œ 키를 ì‚¬ìš©í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.","Move up:":"위로 ì´ë™:","Move down:":"아래로 ì´ë™:",Editing:"편집","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"트랙 ë¶€í’ˆì€ ì˜¤ë¥¸ìª½ 메뉴ì—서 ì„ íƒí•œ 후 마우스로 왼쪽 í´ë¦í•˜ì—¬ ë°°ì¹˜í• ìˆ˜ 있습니다.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"ë˜ëŠ” 현재 마우스로 ê°€ë¦¬í‚¤ê³ ìžˆëŠ” 트랙 ë¶€í’ˆì„ ë‹¤ìŒ í‚¤ë³´ë“œ 단축키로 ì„ íƒí• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.","The selected part can then be rotated using the following keyboard shortcut:":"ì„ íƒí•œ ë¶€í’ˆì€ ë‹¤ìŒ í‚¤ë³´ë“œ 단축키를 사용하여 íšŒì „í• ìˆ˜ 있습니다.","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"트랙 ë¶€í’ˆì€ ì˜¤ë¥¸ìª½ ë©”ë‰´ì˜ ì‚ì œ ë„구를 사용하거나 ë‹¤ìŒ í‚¤ë¥¼ 누른 ìƒíƒœì—서 ì‚ì œí• ìˆ˜ 있습니다.","Starting points, checkpoints and the finish line":"시작 ì§€ì , ì²´í¬í¬ì¸íЏ ë° ì™„ì£¼ ì„ ","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"시작 ì§€ì , ì²´í¬í¬ì¸íЏ ë° ì™„ì£¼ ì„ ì€ ëª¨ë‘ ì˜¤ë¥¸ìª½ ë©”ë‰´ì˜ ê°€ìž¥ ìƒìœ„ ì¹´í…Œê³ ë¦¬ì—서 ì„ íƒí• 수 있습니다.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"ê° íŠ¸ëž™ì€ ìµœì†Œí•œ í•˜ë‚˜ì˜ ì‹œìž‘ ì§€ì ì´ ìžˆì–´ì•¼ 합니다. 여러 ê°œì˜ ì‹œìž‘ ì§€ì ì´ ìžˆëŠ” 경우 마지막으로 ë°°ì¹˜ëœ ì§€ì ì´ ì‚¬ìš©ë©ë‹ˆë‹¤.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"ì²´í¬í¬ì¸íŠ¸ëŠ” 시작 ì§€ì ê³¼ 완주 ì„ ì‚¬ì´ì— 배치ë˜ì–´ì•¼ 합니다. ì²´í¬í¬ì¸íЏ 트랙 ë¶€í’ˆì´ ì„ íƒë˜ë©´ 하단 ì˜¤ë¥¸ìª½ì— ì²´í¬í¬ì¸íЏ 순서를 ì„ íƒí• 수 있는 ë„구가 있습니다. ì´ëŠ” 완주 ì„ ìœ¼ë¡œ ì´ë™í•˜ê¸° ì „ì— ì²´í¬í¬ì¸íŠ¸ë¥¼ 통과해야 하는 순서를 ê²°ì •í•©ë‹ˆë‹¤. ë™ì¼í•œ ì²´í¬í¬ì¸íЏ 순서를 가진 여러 ê°œì˜ ì²´í¬í¬ì¸íŠ¸ë¥¼ 가질 수 있다는 ì ì— ìœ ì˜í•˜ì„¸ìš”.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"완주 ì„ ì€ íŠ¸ëž™ì´ ë나는 ê³³ì´ì§€ë§Œ ëª¨ë“ ì²´í¬í¬ì¸íŠ¸ë¥¼ 통과한 후ì—ë§Œ 활성화ë©ë‹ˆë‹¤. 여러 ê°œì˜ ì™„ì£¼ ì„ ì„ ê°€ì§ˆ ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.","Starting point":"시작 ì§€ì ",Checkpoint:"ì²´í¬í¬ì¸íЏ","Finish line":"완주 ì„ ","Exporting the track":"트랙 내보내기","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"íŠ¸ëž™ì´ ì™„ì„±ë˜ë©´ 왼쪽 ìƒë‹¨ì— 트랙 ì´ë¦„ì„ ìž…ë ¥í•œ 후 내보내기 ë²„íŠ¼ì„ ì‚¬ìš©í•˜ì—¬ íŠ¸ëž™ì„ ë‚´ë³´ë‚¼ 수 있습니다. ì´ë ‡ê²Œ 하면 다른 사용ìžê°€ íŠ¸ëž™ì„ ê°€ì ¸ì™€ì„œ 재ìƒí• 수 있는 트랙 코드가 표시ë©ë‹ˆë‹¤.",Close:"닫기","Not set":"ì„¤ì •ë˜ì§€ 않ìŒ",or:"ë˜ëŠ”","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"ì¹´ë©”ë¼ëŠ” 한 ì†ê°€ë½ìœ¼ë¡œ 드래그하여 ì´ë™í• 수 있습니다. ì¹´ë©”ë¼ë¥¼ ë‘ ì†ê°€ë½ìœ¼ë¡œ 드래그하여 íšŒì „í• ìˆ˜ 있습니다. 확대 ë° ì¶•ì†Œí•˜ë ¤ë©´ 핀치 ë™ìž‘ì„ ì‚¬ìš©í•˜ì‹ì‹œì˜¤.","The edited height can be changed by using the height selection in the bottom left corner.":"íŽ¸ì§‘ëœ ë†’ì´ëŠ” 왼쪽 í•˜ë‹¨ì˜ ë†’ì´ ì„ íƒì„ 사용하여 ë³€ê²½í• ìˆ˜ 있습니다.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"트랙 ë¶€í’ˆì€ ì˜¤ë¥¸ìª½ 메뉴ì—서 ì„ íƒí•œ 후 í™”ë©´ì„ íƒí•˜ì—¬ ë°°ì¹˜í• ìˆ˜ 있습니다.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"ì„ íƒí•œ ë¶€í’ˆì€ ì™¼ìª½ í•˜ë‹¨ì˜ íšŒì „ ë²„íŠ¼ì„ íƒí•˜ì—¬ íšŒì „í• ìˆ˜ 있습니다.","Track parts can be deleted by using the delete tool in the right side menu.":"트랙 ë¶€í’ˆì€ ì˜¤ë¥¸ìª½ ë©”ë‰´ì˜ ì‚ì œ ë„구를 사용하여 ì‚ì œí• ìˆ˜ 있습니다.","Press [{0}] or [{1}] to restart":"[{0}] ë˜ëŠ” [{1}]ì„(를) 눌러 다시 시작","Press [{0}] to restart":"[{0}]ì„(를) 눌러 다시 시작",Leaderboard:"리ë”보드",Back:"뒤로","Error: Failed to load leaderboard":"오류: 리ë”보드 불러오기 실패",Verified:"확ì¸ë¨",Invalid:"ìœ íš¨í•˜ì§€ 않ìŒ",Pending:"대기 중",Loading:"로딩 중","Failed to load recording":"녹화 불러오기 실패",Ok:"확ì¸","Track is missing starting point":"íŠ¸ëž™ì— ì¶œë°œ ì§€ì ì´ ì—†ìŠµë‹ˆë‹¤","Failed to create user token.":"ì‚¬ìš©ìž í† í° ìƒì„± 실패.","Leaderboard is disabled.":"리ë”보드가 비활성화ë˜ì—ˆìŠµë‹ˆë‹¤.","Please try another browser or device.":"다른 브ë¼ìš°ì €ë‚˜ 기기를 시ë„í•´ë³´ì‹ì‹œì˜¤.","Computer determinism check failed.":"컴퓨터 ê²°ì •ë¡ ê²€ì‚¬ 실패.",Customize:"ì‚¬ìš©ìž ì„¤ì •",Editor:"편집기",Settings:"ì„¤ì •",Profile:"프로필",Play:"재ìƒ",Version:"ë²„ì „","You cannot have duplicate user profiles":"중복 ì‚¬ìš©ìž í”„ë¡œí•„ì„ ê°€ì§ˆ 수 없습니다","Failed to create user profile":"ì‚¬ìš©ìž í”„ë¡œí•„ ìƒì„±ì— 실패했습니다","This user profile does not exist on the server":"ì´ ì‚¬ìš©ìž í”„ë¡œí•„ì€ ì„œë²„ì— ì¡´ìž¬í•˜ì§€ 않습니다","Failed to download user profile from the server":"서버ì—서 ì‚¬ìš©ìž í”„ë¡œí•„ì„ ë‹¤ìš´ë¡œë“œí•˜ì§€ 못했습니다","User token is invalid":"ì‚¬ìš©ìž í† í°ì´ ìœ íš¨í•˜ì§€ 않습니다","Are you sure you want to display your private key?":"ê°œì¸ í‚¤ë¥¼ í‘œì‹œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?","DO NOT SHARE THIS KEY WITH ANYONE.":"ì´ í‚¤ë¥¼ ì•„ë¬´ì™€ë„ ê³µìœ í•˜ì§€ 마ì‹ì‹œì˜¤.","You need a free user profile slot to import a new user profile":"새로운 ì‚¬ìš©ìž í”„ë¡œí•„ì„ ê°€ì ¸ì˜¤ë ¤ë©´ 빈 ì‚¬ìš©ìž í”„ë¡œí•„ ìŠ¬ë¡¯ì´ í•„ìš”í•©ë‹ˆë‹¤",Nickname:"닉네임","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"리ë”ë³´ë“œì— í‘œì‹œë ë‹‰ë„¤ìž„ì„ ì„ íƒí•˜ì‹ì‹œì˜¤. ë‹‰ë„¤ìž„ì€ ì–¸ì œë“ ì§€ ë³€ê²½í• ìˆ˜ 있습니다.",Cancel:"취소",Confirm:"확ì¸",Verifier:"확ì¸ìž","User ID":"ì‚¬ìš©ìž ID",Profiles:"프로필",'Are you sure you would like to delete "{0}"?':'"{0}"를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?',Reset:"ìž¬ì„¤ì •",Apply:"ì ìš©",Gameplay:"게임 í”Œë ˆì´",Units:"단위",Metric:"미터법",Imperial:"ì˜êµ/ë¯¸êµ ë‹¨ìœ„","Reset hint":"힌트 ìž¬ì„¤ì •",Disabled:"비활성화",Enabled:"활성화","Ghost car":"ìœ ë ¹ ìžë™ì°¨","Cockpit camera mode":"ì½•í• ì¹´ë©”ë¼ ëª¨ë“œ",Hold:"ìœ ì§€",Toggle:"ì „í™˜","Checkpoints position":"ì²´í¬í¬ì¸íЏ 위치","Timer position":"타ì´ë¨¸ 위치","Speedometer position":"ì†ë„계 위치",Bottom:"하단",Top:"ìƒë‹¨",Language:"언어",Graphics:"그래픽","Car shadow":"ìžë™ì°¨ 그림ìž","Track shadow":"트랙 그림ìž",Off:"ë„기",On:"켜기",Low:"ë‚®ìŒ",Medium:"중간",High:"높ìŒ",Clouds:"구름",Particles:"파티í´",Skidmarks:"스키드 마í¬","Render scale":"ë Œë”ë§ ìŠ¤ì¼€ì¼","Anti-aliasing (requires restart)":"안티 앨리어싱 (재시작 í•„ìš”)",Audio:"오디오","Sound effect volume":"사운드 효과 볼륨","Music volume":"ìŒì•… 볼륨","Checkpoint volume":"ì²´í¬í¬ì¸íЏ 볼륨",Controls:"컨트롤","Vehicle accelerate":"차량 ê°€ì†","Vehicle brake":"차량 ë¸Œë ˆì´í¬","Vehicle turn left":"차량 왼쪽 íšŒì „","Vehicle turn right":"차량 오른쪽 íšŒì „","Vehicle reset":"차량 초기화","Vehicle cockpit camera":"차량 ì½”í¬í• ì¹´ë©”ë¼","Hide UI":"UI 숨기기","Editor rotate part":"편집기 부품 íšŒì „","Editor height modifier":"편집기 ë†’ì´ ìˆ˜ì •ê¸°","Editor delete part":"편집기 부품 ì‚ì œ","Editor forwards":"편집기 앞으로","Editor backwards":"편집기 뒤로","Editor left":"편집기 왼쪽","Editor right":"편집기 오른쪽","Editor rotate left":"편집기 왼쪽으로 íšŒì „","Editor rotate right":"편집기 오른쪽으로 íšŒì „","Editor move down":"편집기 아래로 ì´ë™","Editor move up":"편집기 위로 ì´ë™","Editor test":"편집기 테스트","Editor pick":"편집기 ì„ íƒ","Toggle FPS counter":"FPS ì¹´ìš´í„° ì „í™˜","Toggle spectator camera":"스펙테ì´í„° ì¹´ë©”ë¼ ì „í™˜","Spectator forwards":"스펙테ì´í„° 앞으로","Spectator backwards":"스펙테ì´í„° 뒤로","Spectator left":"스펙테ì´í„° 왼쪽","Spectator right":"스펙테ì´í„° 오른쪽","Spectator speed modifier":"스펙테ì´í„° ì†ë„ ìˆ˜ì •ê¸°","Press any key...\n\nPress [Escape] to cancel.":"아무 키나 누르ì‹ì‹œì˜¤...\n\n[Escape]를 눌러 취소하ì‹ì‹œì˜¤.",Clear:"지우기","New record":"새 기ë¡",Record:"기ë¡",Current:"현재",Difference:"ì°¨ì´",Copy:"복사",Import:"ê°€ì ¸ì˜¤ê¸°","Failed to import track":"트랙 ê°€ì ¸ì˜¤ê¸° 실패",'The track "{0}" already exists. Do you wish to overwrite it?':'"{0}" íŠ¸ëž™ì´ ì´ë¯¸ 존재합니다. ë®ì–´ì“°ì‹œê² 습니까?',Overwrite:"ë®ì–´ì“°ê¸°","Paste track data here...":"트랙 ë°ì´í„°ë¥¼ ì—¬ê¸°ì— ë¶™ì—¬ë„£ìœ¼ì‹ì‹œì˜¤...",Rank:"순위","No record":"ê¸°ë¡ ì—†ìŒ","Standard tracks":"표준 트랙","Custom tracks":"ì‚¬ìš©ìž ì •ì˜ íŠ¸ëž™",'Are you sure you want to delete "{0}"?':'"{0}"ì„(를) ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?',Delete:"ì‚ì œ"},SI={Checkpoints:"Punkty kontrolne","Checkpoint order":"Kolejność punktów kontrolnych",Height:"Wysokość",Exit:"WyjÅ›cie",Random:"Losowe",Primary:"Główny",Secondary:"Dodatkowy",Frame:"Rama",Rims:"ObrÄ™cze",Test:"Test","Starting point is missing!":"Brak punktu startowego!",Generate:"Generuj","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Czy na pewno chcesz wygenerować nowÄ… trasÄ™?\n\nTwoja obecna trasa zostanie utracona!",Load:"Wczytaj",Save:"Zapisz","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Czy na pewno chcesz wczytać nowÄ… trasÄ™?\n\nTwoja obecna trasa zostanie utracona!","Failed to save - Track name is needed!":"Nie udaÅ‚o siÄ™ zapisać - Wymagana nazwa trasy!","Track saved!":"Trasa zostaÅ‚a zapisana!","Failed to save!":"Nie udaÅ‚o siÄ™ zapisać!",'Are you sure you want to overwrite "{0}"?':"Czy na pewno chcesz nadpisać „{0}â€?",Export:"Eksportuj","Failed to export - Track name is needed!":"Nie udaÅ‚o siÄ™ wyeksportować - Wymagana nazwa trasy!",Help:"Pomoc","Track name":"Nazwa trasy","Are you sure you want to exit the editor?":"Czy na pewno chcesz wyjść z edytora?","All unsaved data will be lost!":"Wszystkie niezapisane dane zostanÄ… utracone!","How to use the editor":"Jak korzystać z edytora","Camera controls":"Sterowanie kamerÄ…","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"KamerÄ™ można przesuwać, klikajÄ…c prawym przyciskiem myszy i przeciÄ…gajÄ…c. Obróć kamerÄ™, klikajÄ…c Å›rodkowy przycisk myszy (koÅ‚o myszy) lub przytrzymujÄ…c klawisz Ctrl i klikajÄ…c prawym przyciskiem myszy i przeciÄ…gajÄ…c. Przybliż i oddal obraz, przewijajÄ…c kółko myszy.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternatywnie, kamerÄ… można również sterować za pomocÄ… nastÄ™pujÄ…cych klawiszy na klawiaturze:","Move forwards:":"Poruszaj siÄ™ do przodu:","Move backwards:":"Poruszaj siÄ™ do tyÅ‚u:","Move left:":"Poruszaj siÄ™ w lewo:","Move right:":"Poruszaj siÄ™ w prawo:","Rotate left:":"Obróć w lewo:","Rotate right:":"Obróć w prawo:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"EdytowanÄ… wysokość można zmienić, korzystajÄ…c z wyboru wysokoÅ›ci w lewym dolnym rogu lub przytrzymujÄ…c klawisz Shift i przewijajÄ…c kółko myszy. Alternatywnie można użyć nastÄ™pujÄ…cych klawiszy na klawiaturze:","Move up:":"PrzesuÅ„ w górÄ™:","Move down:":"PrzesuÅ„ w dół:",Editing:"Edycja","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Części toru można wybrać w menu po prawej stronie, a nastÄ™pnie można je umieÅ›cić, klikajÄ…c lewym przyciskiem myszy.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternatywnie, aktualnie zaznaczonÄ… część toru można wybrać za pomocÄ… nastÄ™pujÄ…cego skrótu klawiaturowego:","The selected part can then be rotated using the following keyboard shortcut:":"WybranÄ… część można nastÄ™pnie obrócić za pomocÄ… nastÄ™pujÄ…cego skrótu klawiaturowego:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Części toru można usunąć, korzystajÄ…c z narzÄ™dzia usuwania w menu po prawej stronie lub przytrzymujÄ…c nastÄ™pujÄ…cy klawisz:","Starting points, checkpoints and the finish line":"Punkty startowe, punkty kontrolne i linia mety","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Punkty startowe, punkty kontrolne i linie mety można wybrać we wszystkich kategoriach w menu po prawej stronie.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Każda trasa musi mieć co najmniej jeden punkt startowy. JeÅ›li istnieje wiele punktów startowych, zostanie użyty ostatnio umieszczony.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Punkty kontrolne powinny być umieszczone miÄ™dzy punktem startowym a liniÄ… mety. Po wybraniu części toru punktu kontrolnego pojawi siÄ™ narzÄ™dzie w prawym dolnym rogu, które pozwoli wybrać kolejność punktu kontrolnego. OkreÅ›la to kolejność, w jakiej punkty kontrolne muszÄ… być przechodzone przed dojazdem do linii mety. Zauważ, że możliwe jest posiadanie wielu punktów kontrolnych o tej samej kolejnoÅ›ci.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"Linia mety to miejsce, gdzie koÅ„czy siÄ™ tor, ale staje siÄ™ aktywna dopiero po przejÅ›ciu wszystkich punktów kontrolnych. Możliwe jest również posiadanie wielu linii mety.","Starting point":"Punkt startowy",Checkpoint:"Punkt kontrolny","Finish line":"Linia mety","Exporting the track":"Eksportowanie trasy","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Po zakoÅ„czeniu trasy można wprowadzić jej nazwÄ™ w lewym górnym rogu, a nastÄ™pnie można jÄ… wyeksportować, korzystajÄ…c z przycisku eksportu. To ujawni kod trasy, który można przesÅ‚ać innym użytkownikom, aby mogli zaimportować i odtworzyć trasÄ™.",Close:"Zamknij","Not set":"Nie ustawiono",or:"lub","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"KamerÄ™ można przesuwać, przeciÄ…gajÄ…c jednym palcem. Obróć kamerÄ™, przeciÄ…gajÄ…c dwoma palcami. Przybliż i oddal obraz, Å›ciskajÄ…c palcami.","The edited height can be changed by using the height selection in the bottom left corner.":"EdytowanÄ… wysokość można zmienić, korzystajÄ…c z wyboru wysokoÅ›ci w lewym dolnym rogu.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Części toru można wybrać w menu po prawej stronie, a nastÄ™pnie można je umieÅ›cić, dotykajÄ…c ekranu.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"WybranÄ… część można nastÄ™pnie obrócić, dotykajÄ…c przycisku obracania w lewym dolnym rogu.","Track parts can be deleted by using the delete tool in the right side menu.":"Części toru można usunąć, korzystajÄ…c z narzÄ™dzia usuwania w menu po prawej stronie.","Press [{0}] or [{1}] to restart":"NaciÅ›nij [{0}] lub [{1}] aby zrestartować","Press [{0}] to restart":"NaciÅ›nij [{0}] aby zrestartować",Leaderboard:"Tabela wyników",Back:"Powrót","Error: Failed to load leaderboard":"Błąd: Nie można wczytać tabeli wyników",Verified:"Zweryfikowany",Invalid:"NieprawidÅ‚owy",Pending:"OczekujÄ…cy",Loading:"Åadowanie","Failed to load recording":"Nie udaÅ‚o siÄ™ wczytać nagrania",Ok:"Ok","Track is missing starting point":"Brak punktu startowego na trasie","Failed to create user token.":"Nie udaÅ‚o siÄ™ utworzyć tokenu użytkownika.","Leaderboard is disabled.":"Tablica wyników jest wyłączona.","Please try another browser or device.":"ProszÄ™ spróbować innÄ… przeglÄ…darkÄ™ lub urzÄ…dzenie.","Computer determinism check failed.":"Nie udaÅ‚o siÄ™ sprawdzić determinizmu komputera.",Customize:"Dostosuj",Editor:"Edytor",Settings:"Ustawienia",Profile:"Profil",Play:"Graj",Version:"Wersja","You cannot have duplicate user profiles":"Nie możesz mieć zduplikowanych profili użytkownika","Failed to create user profile":"Nie udaÅ‚o siÄ™ utworzyć profilu użytkownika","This user profile does not exist on the server":"Ten profil użytkownika nie istnieje na serwerze","Failed to download user profile from the server":"Nie udaÅ‚o siÄ™ pobrać profilu użytkownika z serwera","User token is invalid":"Token użytkownika jest nieprawidÅ‚owy","Are you sure you want to display your private key?":"Czy na pewno chcesz wyÅ›wietlić swój klucz prywatny?","DO NOT SHARE THIS KEY WITH ANYONE.":"NIE UDOSTĘPNIAJ TEGO KLUCZA NIKOMU.","You need a free user profile slot to import a new user profile":"Potrzebujesz wolnego miejsca na profil użytkownika, aby zaimportować nowy profil użytkownika",Nickname:"Pseudonim","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Wybierz pseudonim, który bÄ™dzie wyÅ›wietlany w tabeli wyników. Możesz go zmieniać w dowolnym momencie.",Cancel:"Anuluj",Confirm:"Potwierdź",Verifier:"Weryfikator","User ID":"ID użytkownika",Profiles:"Profile",'Are you sure you would like to delete "{0}"?':'Czy na pewno chcesz usunąć "{0}"?',Reset:"Resetuj",Apply:"Zastosuj",Gameplay:"Rozgrywka",Units:"Jednostki",Metric:"Metryczne",Imperial:"Imperialne","Reset hint":"Resetuj wskazówkÄ™",Disabled:"Wyłączone",Enabled:"Włączone","Ghost car":"Duch samochodu","Cockpit camera mode":"Tryb kamery kokpitu",Hold:"Przytrzymaj",Toggle:"Przełącz","Checkpoints position":"Pozycja punktów kontrolnych","Timer position":"Pozycja timera","Speedometer position":"Pozycja licznika prÄ™dkoÅ›ci",Bottom:"Dół",Top:"Góra",Language:"JÄ™zyk",Graphics:"Grafika","Car shadow":"CieÅ„ samochodu","Track shadow":"CieÅ„ trasy",Off:"Wyłącz",On:"Włącz",Low:"Niska",Medium:"Åšrednia",High:"Wysoka",Clouds:"Chmury",Particles:"CzÄ…steczki",Skidmarks:"Åšlady opon","Render scale":"Skala renderowania","Anti-aliasing (requires restart)":"Anti-aliasing (wymaga restartu)",Audio:"DźwiÄ™k","Sound effect volume":"GÅ‚oÅ›ność efektów dźwiÄ™kowych","Music volume":"GÅ‚oÅ›ność muzyki","Checkpoint volume":"GÅ‚oÅ›ność punktów kontrolnych",Controls:"Sterowanie","Vehicle accelerate":"Przyspiesz pojazd","Vehicle brake":"Hamuj pojazd","Vehicle turn left":"Skręć pojazd w lewo","Vehicle turn right":"Skręć pojazd w prawo","Vehicle reset":"Zresetuj pojazd","Vehicle cockpit camera":"Kamera kokpitu pojazdu","Hide UI":"Ukryj interfejs użytkownika","Editor rotate part":"Obróć część w edytorze","Editor height modifier":"Modyfikator wysokoÅ›ci w edytorze","Editor delete part":"UsuÅ„ część w edytorze","Editor forwards":"Edytor do przodu","Editor backwards":"Edytor do tyÅ‚u","Editor left":"Edytor w lewo","Editor right":"Edytor w prawo","Editor rotate left":"Obróć edytor w lewo","Editor rotate right":"Obróć edytor w prawo","Editor move down":"PrzesuÅ„ edytor w dół","Editor move up":"PrzesuÅ„ edytor w górÄ™","Editor test":"Test edytora","Editor pick":"Wybór edytora","Toggle FPS counter":"Przełącz licznik FPS","Toggle spectator camera":"Przełącz kamerÄ™ widza","Spectator forwards":"Widz do przodu","Spectator backwards":"Widz do tyÅ‚u","Spectator left":"Widz w lewo","Spectator right":"Widz w prawo","Spectator speed modifier":"Modyfikator prÄ™dkoÅ›ci widza","Press any key...\n\nPress [Escape] to cancel.":"NaciÅ›nij dowolny klawisz...\n\nNaciÅ›nij [Escape], aby anulować.",Clear:"Wyczyść","New record":"Nowy rekord",Record:"Rekord",Current:"Aktualny",Difference:"Różnica",Copy:"Kopiuj",Import:"Importuj","Failed to import track":"Import trasy nie powiódÅ‚ siÄ™",'The track "{0}" already exists. Do you wish to overwrite it?':"Trasa „{0}†już istnieje. Czy chcesz jÄ… nadpisać?",Overwrite:"Nadpisz","Paste track data here...":"Wklej dane trasy tutaj...",Rank:"Ranking","No record":"Brak rekordu","Standard tracks":"Standardowe trasy","Custom tracks":"Niestandardowe trasy",'Are you sure you want to delete "{0}"?':"Czy na pewno chcesz usunąć „{0}â€?",Delete:"UsuÅ„"},MI={Checkpoints:"Pontos de Verificação","Checkpoint order":"Ordem dos Pontos de Verificação",Height:"Altura",Exit:"Sair",Random:"Aleatório",Primary:"Principal",Secondary:"Secundário",Frame:"Estrutura",Rims:"Aros",Test:"Testar","Starting point is missing!":"Ponto de partida está faltando!",Generate:"Gerar","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Tem certeza de que deseja gerar uma nova pista?\n\nSua pista atual será perdida!",Load:"Carregar",Save:"Salvar","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Tem certeza de que deseja carregar uma nova pista?\n\nSua pista atual será perdida!","Failed to save - Track name is needed!":"Falha ao salvar - Nome da pista é necessário!","Track saved!":"Pista salva!","Failed to save!":"Falha ao salvar!",'Are you sure you want to overwrite "{0}"?':'Tem certeza de que deseja sobrescrever "{0}"?',Export:"Exportar","Failed to export - Track name is needed!":"Falha ao exportar - Nome da pista é necessário!",Help:"Ajuda","Track name":"Nome da pista","Are you sure you want to exit the editor?":"Tem certeza de que deseja sair do editor?","All unsaved data will be lost!":"Todos os dados não salvos serão perdidos!","How to use the editor":"Como usar o editor","Camera controls":"Controles da câmera","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"A câmera pode ser movida clicando com o botão direito do mouse e arrastando. Gire a câmera clicando no botão do meio do mouse (roda do mouse) ou segurando a tecla de controle e clicando com o botão direito do mouse e arrastando. Amplie e reduza o zoom rolando a roda do mouse.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternativamente, a câmera também pode ser controlada usando as seguintes teclas do teclado:","Move forwards:":"Mover para frente:","Move backwards:":"Mover para trás:","Move left:":"Mover para a esquerda:","Move right:":"Mover para a direita:","Rotate left:":"Girar para a esquerda:","Rotate right:":"Girar para a direita:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"A altura editada pode ser alterada usando a seleção de altura no canto inferior esquerdo ou segurando a tecla shift e rolando a roda do mouse. Alternativamente, você pode usar as seguintes teclas do teclado:","Move up:":"Mover para cima:","Move down:":"Mover para baixo:",Editing:"Edição","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"As partes da pista podem ser selecionadas no menu à direita e, em seguida, podem ser colocadas clicando com o botão esquerdo do mouse.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternativamente, a parte da pista atualmente destacada pelo mouse pode ser selecionada com o seguinte atalho de teclado:","The selected part can then be rotated using the following keyboard shortcut:":"A parte selecionada pode então ser girada usando o seguinte atalho de teclado:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"As partes da pista podem ser excluÃdas usando a ferramenta de exclusão no menu lateral direito ou segurando a seguinte tecla:","Starting points, checkpoints and the finish line":"Pontos de partida, checkpoints e linha de chegada","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Pontos de partida, checkpoints e linhas de chegada podem ser selecionados na categoria mais alta do menu lateral direito.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Cada pista deve ter pelo menos um ponto de partida. Se houver vários pontos de partida, o último colocado será usado.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Os checkpoints devem ser colocados entre o ponto de partida e a linha de chegada. Quando uma parte da pista de checkpoint é selecionada, haverá uma ferramenta no canto inferior direito para selecionar a ordem do checkpoint. Isso determina a ordem em que os checkpoints devem ser passados antes de dirigir até a linha de chegada. Observe que é possÃvel ter vários checkpoints com a mesma ordem de checkpoint.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"A linha de chegada é onde a pista termina, mas só se tornará ativa depois que todos os checkpoints forem passados. Também é possÃvel ter várias linhas de chegada.","Starting point":"Ponto de partida",Checkpoint:"Checkpoint","Finish line":"Linha de chegada","Exporting the track":"Exportando a pista","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Quando a pista estiver pronta, um nome para a pista pode ser inserido no canto superior esquerdo e, em seguida, a pista pode ser exportada usando o botão de exportação. Isso revelará um código de pista que pode ser enviado para outros usuários para que eles possam importar e jogar a pista.",Close:"Fechar","Not set":"Não definido",or:"ou","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"A câmera pode ser movida arrastando com um dedo. Gire a câmera arrastando com dois dedos. Amplie e reduza o zoom beliscando.","The edited height can be changed by using the height selection in the bottom left corner.":"A altura editada pode ser alterada usando a seleção de altura no canto inferior esquerdo.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"As partes da pista podem ser selecionadas no menu à direita e, em seguida, podem ser colocadas tocando na tela.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"A parte selecionada pode então ser girada tocando no botão de rotação no canto inferior esquerdo.","Track parts can be deleted by using the delete tool in the right side menu.":"As partes da pista podem ser excluÃdas usando a ferramenta de exclusão no menu lateral direito.","Press [{0}] or [{1}] to restart":"Pressione [{0}] ou [{1}] para reiniciar","Press [{0}] to restart":"Pressione [{0}] para reiniciar",Leaderboard:"Quadro de LÃderes",Back:"Voltar","Error: Failed to load leaderboard":"Erro: Falha ao carregar o quadro de lÃderes",Verified:"Verificado",Invalid:"Inválido",Pending:"Pendente",Loading:"Carregando","Failed to load recording":"Falha ao carregar a gravação",Ok:"Ok","Track is missing starting point":"Pista está sem ponto de partida","Failed to create user token.":"Falha ao criar o token do usuário.","Leaderboard is disabled.":"O ranking está desativado.","Please try another browser or device.":"Por favor, tente outro navegador ou dispositivo.","Computer determinism check failed.":"Falha na verificação de determinismo do computador.",Customize:"Personalizar",Editor:"Editor",Settings:"Configurações",Profile:"Perfil",Play:"Jogar",Version:"Versão","You cannot have duplicate user profiles":"Você não pode ter perfis de usuário duplicados","Failed to create user profile":"Falha ao criar perfil de usuário","This user profile does not exist on the server":"Este perfil de usuário não existe no servidor","Failed to download user profile from the server":"Falha ao baixar perfil de usuário do servidor","User token is invalid":"Token de usuário inválido","Are you sure you want to display your private key?":"Tem certeza de que deseja exibir sua chave privada?","DO NOT SHARE THIS KEY WITH ANYONE.":"NÃO COMPARTILHE ESTA CHAVE COM NINGUÉM.","You need a free user profile slot to import a new user profile":"Você precisa de um slot de perfil de usuário livre para importar um novo perfil de usuário",Nickname:"Apelido","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Escolha um apelido para ser exibido no quadro de lÃderes. Seu apelido pode ser alterado a qualquer momento.",Cancel:"Cancelar",Confirm:"Confirmar",Verifier:"Verificador","User ID":"ID de Usuário",Profiles:"Perfis",'Are you sure you would like to delete "{0}"?':'Tem certeza de que deseja excluir "{0}"?',Reset:"Redefinir",Apply:"Aplicar",Gameplay:"Jogabilidade",Units:"Unidades",Metric:"Métrico",Imperial:"Imperial","Reset hint":"Redefinir dica",Disabled:"Desativado",Enabled:"Ativado","Ghost car":"Carro Fantasma","Cockpit camera mode":"Modo de câmera do cockpit",Hold:"Manter",Toggle:"Alternar","Checkpoints position":"Posição dos checkpoints","Timer position":"Posição do temporizador","Speedometer position":"Posição do velocÃmetro",Bottom:"Inferior",Top:"Superior",Language:"Idioma",Graphics:"Gráficos","Car shadow":"Sombra do Carro","Track shadow":"Sombra da Pista",Off:"Desligado",On:"Ligado",Low:"Baixo",Medium:"Médio",High:"Alto",Clouds:"Nuvens",Particles:"PartÃculas",Skidmarks:"Marcas de Derrapagem","Render scale":"Escala de Renderização","Anti-aliasing (requires restart)":"Anti-aliasing (requer reinÃcio)",Audio:"Ãudio","Sound effect volume":"Volume de Efeitos Sonoros","Music volume":"Volume de Música","Checkpoint volume":"Volume dos Pontos de Verificação",Controls:"Controles","Vehicle accelerate":"Acelerar VeÃculo","Vehicle brake":"Freio do VeÃculo","Vehicle turn left":"Virar à Esquerda","Vehicle turn right":"Virar à Direita","Vehicle reset":"Redefinir VeÃculo","Vehicle cockpit camera":"Câmera Interna do VeÃculo","Hide UI":"Esconder UI","Editor rotate part":"Girar Peça do Editor","Editor height modifier":"Modificador de Altura do Editor","Editor delete part":"Excluir Peça do Editor","Editor forwards":"Avançar no Editor","Editor backwards":"Retroceder no Editor","Editor left":"Mover à Esquerda no Editor","Editor right":"Mover à Direita no Editor","Editor rotate left":"Girar o editor para a esquerda","Editor rotate right":"Girar o editor para a direita","Editor move down":"Mover o editor para baixo","Editor move up":"Mover o editor para cima","Editor test":"Teste de editor","Editor pick":"Escolha do editor","Toggle FPS counter":"Alternar Contador de FPS","Toggle spectator camera":"Alternar Câmera de Espectador","Spectator forwards":"Avançar como Espectador","Spectator backwards":"Retroceder como Espectador","Spectator left":"Mover à Esquerda como Espectador","Spectator right":"Mover à Direita como Espectador","Spectator speed modifier":"Modificador de Velocidade do Espectador","Press any key...\n\nPress [Escape] to cancel.":"Pressione qualquer tecla...\n\nPressione [Escape] para cancelar.",Clear:"Limpar","New record":"Novo recorde",Record:"Recorde",Current:"Atual",Difference:"Diferença",Copy:"Copiar",Import:"Importar","Failed to import track":"Falha ao importar a pista",'The track "{0}" already exists. Do you wish to overwrite it?':'A pista "{0}" já existe. Deseja sobrescrevê-la?',Overwrite:"Sobrescrever","Paste track data here...":"Cole os dados da pista aqui...",Rank:"Classificação","No record":"Sem recorde","Standard tracks":"Pistas Padrão","Custom tracks":"Pistas Personalizadas",'Are you sure you want to delete "{0}"?':'Tem certeza de que deseja excluir "{0}"?',Delete:"Excluir"},TI={Checkpoints:"Pontos de Verificação","Checkpoint order":"Ordem dos Pontos de Verificação",Height:"Altura",Exit:"Sair",Random:"Aleatório",Primary:"Primário",Secondary:"Secundário",Frame:"Estrutura",Rims:"Aros",Test:"Testar","Starting point is missing!":"Ponto de partida em falta!",Generate:"Gerar","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Tem a certeza de que deseja gerar uma nova pista?\n\nA pista atual será perdida!",Load:"Carregar",Save:"Guardar","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Tem a certeza de que deseja carregar uma nova pista?\n\nA pista atual será perdida!","Failed to save - Track name is needed!":"Falha ao guardar - É necessário um nome para a pista!","Track saved!":"Pista guardada!","Failed to save!":"Falha ao guardar!",'Are you sure you want to overwrite "{0}"?':'Tem a certeza de que deseja substituir "{0}"?',Export:"Exportar","Failed to export - Track name is needed!":"Falha ao exportar - É necessário um nome para a pista!",Help:"Ajuda","Track name":"Nome da pista","Are you sure you want to exit the editor?":"Tem a certeza de que deseja sair do editor?","All unsaved data will be lost!":"Todos os dados não guardados serão perdidos!","How to use the editor":"Como usar o editor","Camera controls":"Controlos da câmera","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"A câmera pode ser movida clicando com o botão direito do mouse e arrastando. Rode a câmera clicando no botão do meio do mouse (roda do mouse) ou segurando a tecla de controle e clicando com o botão direito do mouse e arrastando. Aproxime e afaste o zoom rolando a roda do mouse.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternativamente, a câmera também pode ser controlada usando as seguintes teclas do teclado:","Move forwards:":"Mover para a frente:","Move backwards:":"Mover para trás:","Move left:":"Mover para a esquerda:","Move right:":"Mover para a direita:","Rotate left:":"Rodar para a esquerda:","Rotate right:":"Rodar para a direita:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"A altura editada pode ser alterada usando a seleção de altura no canto inferior esquerdo ou segurando a tecla shift e rolando a roda do mouse. Alternativamente, você pode usar as seguintes teclas do teclado:","Move up:":"Mover para cima:","Move down:":"Mover para baixo:",Editing:"Edição","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"As partes da pista podem ser selecionadas no menu à direita e depois podem ser colocadas clicando com o botão esquerdo do mouse.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternativamente, a parte da pista atualmente destacada pelo mouse pode ser selecionada com o seguinte atalho de teclado:","The selected part can then be rotated using the following keyboard shortcut:":"A parte selecionada pode então ser girada usando o seguinte atalho de teclado:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"As partes da pista podem ser excluÃdas usando a ferramenta de exclusão no menu lateral direito ou segurando a seguinte tecla:","Starting points, checkpoints and the finish line":"Pontos de partida, checkpoints e linha de chegada","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Pontos de partida, checkpoints e linhas de chegada podem ser selecionados na categoria mais alta do menu lateral direito.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Cada pista deve ter pelo menos um ponto de partida. Se houver vários pontos de partida, o último colocado será usado.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Os checkpoints devem ser colocados entre o ponto de partida e a linha de chegada. Quando uma parte da pista de checkpoint é selecionada, haverá uma ferramenta no canto inferior direito para selecionar a ordem do checkpoint. Isso determina a ordem em que os checkpoints devem ser passados antes de dirigir até a linha de chegada. Observe que é possÃvel ter vários checkpoints com a mesma ordem de checkpoint.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"A linha de chegada é onde a pista termina, mas só se tornará ativa depois que todos os checkpoints forem passados. Também é possÃvel ter várias linhas de chegada.","Starting point":"Ponto de partida",Checkpoint:"Checkpoint","Finish line":"Linha de chegada","Exporting the track":"Exportando a pista","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Quando a pista estiver pronta, um nome para a pista pode ser inserido no canto superior esquerdo, após o qual a pista pode ser exportada usando o botão de exportação. Isso revelará um código de pista que pode ser enviado para outros usuários para que eles possam importar e jogar a pista.",Close:"Fechar","Not set":"Não definido",or:"ou","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"A câmera pode ser movida arrastando com um dedo. Rode a câmera arrastando com dois dedos. Aproxime e afaste o zoom beliscando.","The edited height can be changed by using the height selection in the bottom left corner.":"A altura editada pode ser alterada usando a seleção de altura no canto inferior esquerdo.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"As partes da pista podem ser selecionadas no menu à direita e depois podem ser colocadas tocando na tela.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"A parte selecionada pode então ser girada tocando no botão de rotação no canto inferior esquerdo.","Track parts can be deleted by using the delete tool in the right side menu.":"As partes da pista podem ser excluÃdas usando a ferramenta de exclusão no menu lateral direito.","Press [{0}] or [{1}] to restart":"Pressione [{0}] ou [{1}] para reiniciar","Press [{0}] to restart":"Pressione [{0}] para reiniciar",Leaderboard:"Tabela de Classificação",Back:"Voltar","Error: Failed to load leaderboard":"Erro: Falha ao carregar a tabela de classificação",Verified:"Verificado",Invalid:"Inválido",Pending:"Pendente",Loading:"A Carregar","Failed to load recording":"Falha ao carregar a gravação",Ok:"Ok","Track is missing starting point":"A pista não tem ponto de partida","Failed to create user token.":"Falha ao criar o token de utilizador.","Leaderboard is disabled.":"O leaderboard está desativado.","Please try another browser or device.":"Por favor, tente outro navegador ou dispositivo.","Computer determinism check failed.":"Falha na verificação de determinismo do computador.",Customize:"Personalizar",Editor:"Editor",Settings:"Definições",Profile:"Perfil",Play:"Jogar",Version:"Versão","You cannot have duplicate user profiles":"Não pode ter perfis de utilizador duplicados","Failed to create user profile":"Falha ao criar o perfil de utilizador","This user profile does not exist on the server":"Este perfil de utilizador não existe no servidor","Failed to download user profile from the server":"Falha ao descarregar o perfil de utilizador do servidor","User token is invalid":"Token de utilizador inválido","Are you sure you want to display your private key?":"Tem a certeza de que pretende mostrar a sua chave privada?","DO NOT SHARE THIS KEY WITH ANYONE.":"NÃO PARTILHE ESTA CHAVE COM NINGUÉM.","You need a free user profile slot to import a new user profile":"Necessita de um slot de perfil de utilizador livre para importar um novo perfil de utilizador",Nickname:"Alcunha","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Escolha uma alcunha para ser exibida na tabela de classificação. A sua alcunha pode ser alterada a qualquer momento.",Cancel:"Cancelar",Confirm:"Confirmar",Verifier:"Verificador","User ID":"ID de Utilizador",Profiles:"Perfis",'Are you sure you would like to delete "{0}"?':'Tem a certeza de que pretende eliminar "{0}"?',Reset:"Repor",Apply:"Aplicar",Gameplay:"Jogabilidade",Units:"Unidades",Metric:"Métrico",Imperial:"Imperial","Reset hint":"Repor dica",Disabled:"Desativado",Enabled:"Ativado","Ghost car":"Carro Fantasma","Cockpit camera mode":"Modo da câmera de cabine",Hold:"Manter",Toggle:"Alternar","Checkpoints position":"Posição dos checkpoints","Timer position":"Posição do temporizador","Speedometer position":"Posição do velocÃmetro",Bottom:"Inferior",Top:"Superior",Language:"Idioma",Graphics:"Gráficos","Car shadow":"Sombra do Carro","Track shadow":"Sombra da Pista",Off:"Desligado",On:"Ligado",Low:"Baixo",Medium:"Médio",High:"Alto",Clouds:"Nuvens",Particles:"PartÃculas",Skidmarks:"Marcas de Derrapagem","Render scale":"Escala de Renderização","Anti-aliasing (requires restart)":"Anti-aliasing (necessita de reiniciar)",Audio:"Ãudio","Sound effect volume":"Volume dos Efeitos Sonoros","Music volume":"Volume da Música","Checkpoint volume":"Volume dos Pontos de Verificação",Controls:"Controlos","Vehicle accelerate":"Acelerar VeÃculo","Vehicle brake":"Travar VeÃculo","Vehicle turn left":"Virar à Esquerda","Vehicle turn right":"Virar à Direita","Vehicle reset":"Reiniciar VeÃculo","Vehicle cockpit camera":"Câmara do Cockpit do VeÃculo","Hide UI":"Esconder UI","Editor rotate part":"Rodar Peça do Editor","Editor height modifier":"Modificador de Altura do Editor","Editor delete part":"Eliminar Peça do Editor","Editor forwards":"Frente do Editor","Editor backwards":"Trás do Editor","Editor left":"Esquerda do Editor","Editor right":"Direita do Editor","Editor rotate left":"Rodar o editor para a esquerda","Editor rotate right":"Rodar o editor para a direita","Editor move down":"Mover o editor para baixo","Editor move up":"Mover o editor para cima","Editor test":"Teste de editor","Editor pick":"Escolha do editor","Toggle FPS counter":"Alternar Contador de FPS","Toggle spectator camera":"Alternar Câmara de Espectador","Spectator forwards":"Frente do Espectador","Spectator backwards":"Trás do Espectador","Spectator left":"Esquerda do Espectador","Spectator right":"Direita do Espectador","Spectator speed modifier":"Modificador de Velocidade do Espectador","Press any key...\n\nPress [Escape] to cancel.":"Pressione qualquer tecla...\n\nPressione [Escape] para cancelar.",Clear:"Limpar","New record":"Novo Recorde",Record:"Recorde",Current:"Atual",Difference:"Diferença",Copy:"Copiar",Import:"Importar","Failed to import track":"Falha ao importar a pista",'The track "{0}" already exists. Do you wish to overwrite it?':'A pista "{0}" já existe. Deseja substituÃ-la?',Overwrite:"Substituir","Paste track data here...":"Cole os dados da pista aqui...",Rank:"Classificação","No record":"Sem Registo","Standard tracks":"Pistas Padrão","Custom tracks":"Pistas Personalizadas",'Are you sure you want to delete "{0}"?':'Tem a certeza de que deseja eliminar "{0}"?',Delete:"Eliminar"},AI={Checkpoints:"Контрольные точки","Checkpoint order":"ПорÑдок контрольных точек",Height:"Ð’Ñ‹Ñота",Exit:"Выход",Random:"Случайный",Primary:"ОÑновной",Secondary:"Вторичный",Frame:"КаркаÑ",Rims:"ДиÑки",Test:"ТеÑÑ‚","Starting point is missing!":"ОтÑутÑтвует ÑÑ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ°!",Generate:"Генерировать","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Ð’Ñ‹ уверены, что хотите Ñоздать новую траÑÑу?\n\nВаша Ñ‚ÐµÐºÑƒÑ‰Ð°Ñ Ñ‚Ñ€Ð°ÑÑа будет потерÑна!",Load:"Загрузить",Save:"Сохранить","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Ð’Ñ‹ уверены, что хотите загрузить новую траÑÑу?\n\nВаша Ñ‚ÐµÐºÑƒÑ‰Ð°Ñ Ñ‚Ñ€Ð°ÑÑа будет потерÑна!","Failed to save - Track name is needed!":"Ðе удалоÑÑŒ Ñохранить - требуетÑÑ Ð¸Ð¼Ñ Ñ‚Ñ€Ð°ÑÑÑ‹!","Track saved!":"ТраÑÑа Ñохранена!","Failed to save!":"Ðе удалоÑÑŒ Ñохранить!",'Are you sure you want to overwrite "{0}"?':'Ð’Ñ‹ уверены, что хотите перезапиÑать "{0}"?',Export:"ÐкÑпорт","Failed to export - Track name is needed!":"Ðе удалоÑÑŒ ÑкÑпортировать - требуетÑÑ Ð¸Ð¼Ñ Ñ‚Ñ€Ð°ÑÑÑ‹!",Help:"Помощь","Track name":"Ð˜Ð¼Ñ Ñ‚Ñ€Ð°ÑÑÑ‹","Are you sure you want to exit the editor?":"Ð’Ñ‹ уверены, что хотите выйти из редактора?","All unsaved data will be lost!":"Ð’Ñе неÑохраненные данные будут потерÑны!","How to use the editor":"Как иÑпользовать редактор","Camera controls":"Управление камерой","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"Камеру можно перемещать, Ñ‰ÐµÐ»ÐºÐ°Ñ Ð¿Ñ€Ð°Ð²Ð¾Ð¹ кнопкой мыши и перетаÑÐºÐ¸Ð²Ð°Ñ Ð¼Ñ‹ÑˆÑŒ. Вращайте камеру, щелкнув Ñредней кнопкой мыши (колеÑиком) или ÑƒÐ´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ ÐºÐ»Ð°Ð²Ð¸ÑˆÑƒ Ctrl и щелкнув правой кнопкой мыши и перетаÑÐºÐ¸Ð²Ð°Ñ Ð¼Ñ‹ÑˆÑŒ. МаÑштабируйте внутрь и наружу, Ð¿Ñ€Ð¾ÐºÑ€ÑƒÑ‡Ð¸Ð²Ð°Ñ ÐºÐ¾Ð»ÐµÑико мыши.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Кроме того, камеру можно управлÑть Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñледующих клавиш клавиатуры:","Move forwards:":"ДвигатьÑÑ Ð²Ð¿ÐµÑ€ÐµÐ´:","Move backwards:":"ДвигатьÑÑ Ð½Ð°Ð·Ð°Ð´:","Move left:":"ДвигатьÑÑ Ð²Ð»ÐµÐ²Ð¾:","Move right:":"ДвигатьÑÑ Ð²Ð¿Ñ€Ð°Ð²Ð¾:","Rotate left:":"Повернуть влево:","Rotate right:":"Повернуть вправо:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"ИзменÑть выÑоту редактируемой чаÑти можно Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ выбора выÑоты в левом нижнем углу или ÑƒÐ´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ ÐºÐ»Ð°Ð²Ð¸ÑˆÑƒ Shift и Ð¿Ñ€Ð¾ÐºÑ€ÑƒÑ‡Ð¸Ð²Ð°Ñ ÐºÐ¾Ð»ÐµÑико мыши. Кроме того, можно иÑпользовать Ñледующие клавиши клавиатуры:","Move up:":"ДвигатьÑÑ Ð²Ð²ÐµÑ€Ñ…:","Move down:":"ДвигатьÑÑ Ð²Ð½Ð¸Ð·:",Editing:"Редактирование","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"ЧаÑти траÑÑÑ‹ можно выбирать в меню Ñправа, поÑле чего их можно размещать, щелкнув левой кнопкой мыши.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Кроме того, текущую чаÑть траÑÑÑ‹, на которую указывает мышь, можно выбрать Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñледующей комбинации клавиш:","The selected part can then be rotated using the following keyboard shortcut:":"Выбранную чаÑть можно повернуть Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ Ñледующей комбинации клавиш:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"ЧаÑти траÑÑÑ‹ можно удалÑть Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ инÑтрумента ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ Ð² правом меню или ÑƒÐ´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ Ñледующую клавишу:","Starting points, checkpoints and the finish line":"Стартовые точки, контрольные точки и Ñ„Ð¸Ð½Ð¸ÑˆÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Стартовые точки, контрольные точки и финишные линии можно выбрать в верхней категории правого меню.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"ÐšÐ°Ð¶Ð´Ð°Ñ Ñ‚Ñ€Ð°ÑÑа должна иметь как минимум одну Ñтартовую точку. ЕÑли еÑть неÑколько Ñтартовых точек, будет иÑпользована поÑледнÑÑ Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð½Ð°Ñ.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Контрольные точки Ñледует размещать между Ñтартовой точкой и финишной линией. При выборе чаÑти траÑÑÑ‹ контрольной точки в правом нижнем углу поÑвитÑÑ Ð¸Ð½Ñтрумент Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° порÑдка контрольной точки. Ðто определÑет порÑдок, в котором контрольные точки должны быть пройдены перед движением к финишной линии. Обратите внимание, что возможно наличие неÑкольких контрольных точек Ñ Ð¾Ð´Ð½Ð¸Ð¼ и тем же порÑдком контрольных точек.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"Ð¤Ð¸Ð½Ð¸ÑˆÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ - Ñто меÑто, где заканчиваетÑÑ Ñ‚Ñ€Ð°ÑÑа, но она ÑтановитÑÑ Ð°ÐºÑ‚Ð¸Ð²Ð½Ð¾Ð¹ только поÑле Ð¿Ñ€Ð¾Ñ…Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ Ð²Ñех контрольных точек. Также возможно наличие неÑкольких финишных линий.","Starting point":"Ð¡Ñ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ°",Checkpoint:"ÐšÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŒÐ½Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ°","Finish line":"Ð¤Ð¸Ð½Ð¸ÑˆÐ½Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ","Exporting the track":"ÐкÑпорт траÑÑÑ‹","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Когда траÑÑа готова, в верхнем левом углу можно ввеÑти Ð¸Ð¼Ñ Ñ‚Ñ€Ð°ÑÑÑ‹, поÑле чего траÑÑу можно ÑкÑпортировать Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ кнопки ÑкÑпорта. Ðто позволит получить код траÑÑÑ‹, который можно отправить другим пользователÑм, чтобы они могли импортировать и играть на траÑÑе.",Close:"Закрыть","Not set":"Ðе уÑтановлено",or:"или","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"Камеру можно перемещать, перетаÑÐºÐ¸Ð²Ð°Ñ Ð¾Ð´Ð½Ð¸Ð¼ пальцем. Вращайте камеру, перетаÑÐºÐ¸Ð²Ð°Ñ Ð´Ð²ÑƒÐ¼Ñ Ð¿Ð°Ð»ÑŒÑ†Ð°Ð¼Ð¸. МаÑштабируйте внутрь и наружу, ÑÐ¶Ð¸Ð¼Ð°Ñ Ð¸ Ñ€Ð°Ð·Ð¶Ð¸Ð¼Ð°Ñ Ð¿Ð°Ð»ÑŒÑ†Ð°Ð¼Ð¸.","The edited height can be changed by using the height selection in the bottom left corner.":"ИзменÑть выÑоту редактируемой чаÑти можно Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ выбора выÑоты в левом нижнем углу.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"ЧаÑти траÑÑÑ‹ можно выбирать в меню Ñправа, поÑле чего их можно размещать, каÑаÑÑÑŒ Ñкрана.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"Выбранную чаÑть можно повернуть, каÑаÑÑÑŒ кнопки поворота в левом нижнем углу.","Track parts can be deleted by using the delete tool in the right side menu.":"ЧаÑти траÑÑÑ‹ можно удалÑть Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ инÑтрумента ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ Ð² правом меню.","Press [{0}] or [{1}] to restart":"Ðажмите [{0}] или [{1}] Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑка","Press [{0}] to restart":"Ðажмите [{0}] Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑка",Leaderboard:"Таблица лидеров",Back:"Ðазад","Error: Failed to load leaderboard":"Ошибка: не удалоÑÑŒ загрузить таблицу лидеров",Verified:"Подтверждено",Invalid:"ÐедейÑтвительно",Pending:"Ð’ ожидании",Loading:"Загрузка","Failed to load recording":"Ðе удалоÑÑŒ загрузить запиÑÑŒ",Ok:"Ок","Track is missing starting point":"ОтÑутÑтвует ÑÑ‚Ð°Ñ€Ñ‚Ð¾Ð²Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ° на траÑÑе","Failed to create user token.":"Ðе удалоÑÑŒ Ñоздать токен пользователÑ.","Leaderboard is disabled.":"Таблица лидеров отключена.","Please try another browser or device.":"ПожалуйÑта, попробуйте другой браузер или уÑтройÑтво.","Computer determinism check failed.":"Проверка детерминизма компьютера не удалаÑÑŒ.",Customize:"ÐаÑтройка",Editor:"Редактор",Settings:"ÐаÑтройки",Profile:"Профиль",Play:"Играть",Version:"ВерÑиÑ","You cannot have duplicate user profiles":"ÐÐµÐ»ÑŒÐ·Ñ Ð¸Ð¼ÐµÑ‚ÑŒ дублирующиеÑÑ Ð¿Ñ€Ð¾Ñ„Ð¸Ð»Ð¸ пользователей","Failed to create user profile":"Ðе удалоÑÑŒ Ñоздать профиль пользователÑ","This user profile does not exist on the server":"Ðтот профиль Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ð½Ðµ ÑущеÑтвует на Ñервере","Failed to download user profile from the server":"Ðе удалоÑÑŒ загрузить профиль Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ñ Ñервера","User token is invalid":"ÐедейÑтвительный токен пользователÑ","Are you sure you want to display your private key?":"Ð’Ñ‹ уверены, что хотите отобразить Ñвой личный ключ?","DO NOT SHARE THIS KEY WITH ANYONE.":"ÐЕ ДЕЛИТЕСЬ ÐТИМ КЛЮЧОМ ÐИ С КЕМ.","You need a free user profile slot to import a new user profile":"Вам нужен Ñвободный Ñлот Ð¿Ñ€Ð¾Ñ„Ð¸Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð° нового Ð¿Ñ€Ð¾Ñ„Ð¸Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ",Nickname:"Ðикнейм","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Выберите никнейм, который будет отображатьÑÑ Ð² таблице лидеров. Ð’Ñ‹ можете изменить никнейм в любое времÑ.",Cancel:"Отмена",Confirm:"Подтвердить",Verifier:"Подтверждающий","User ID":"Идентификатор пользователÑ",Profiles:"Профили",'Are you sure you would like to delete "{0}"?':'Ð’Ñ‹ уверены, что хотите удалить "{0}"?',Reset:"СброÑ",Apply:"Применить",Gameplay:"Игровой процеÑÑ",Units:"Единицы измерениÑ",Metric:"МетричеÑкаÑ",Imperial:"ИмперÑкаÑ","Reset hint":"СброÑить подÑказку",Disabled:"Выключено",Enabled:"Включено","Ghost car":"ÐŸÑ€Ð¸Ð·Ñ€Ð°Ñ‡Ð½Ð°Ñ Ð¼Ð°ÑˆÐ¸Ð½Ð°","Cockpit camera mode":"Режим кабины",Hold:"Удерживать",Toggle:"Переключить","Checkpoints position":"ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŒÐ½Ñ‹Ñ… точек","Timer position":"ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ñ‚Ð°Ð¹Ð¼ÐµÑ€Ð°","Speedometer position":"ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ñпидометра",Bottom:"Снизу",Top:"Сверху",Language:"Язык",Graphics:"Графика","Car shadow":"Тень автомобилÑ","Track shadow":"Тень траÑÑÑ‹",Off:"Выключено",On:"Включено",Low:"ÐизкаÑ",Medium:"СреднÑÑ",High:"Ð’Ñ‹ÑокаÑ",Clouds:"Облака",Particles:"ЧаÑтицы",Skidmarks:"Отметины от ÑкольжениÑ","Render scale":"МаÑштаб рендера","Anti-aliasing (requires restart)":"Сглаживание (требуетÑÑ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑк)",Audio:"Звук","Sound effect volume":"ГромкоÑть звуковых Ñффектов","Music volume":"ГромкоÑть музыки","Checkpoint volume":"ГромкоÑть контрольных точек",Controls:"Управление","Vehicle accelerate":"УÑкорение автомобилÑ","Vehicle brake":"Торможение автомобилÑ","Vehicle turn left":"Поворот влево автомобилÑ","Vehicle turn right":"Поворот вправо автомобилÑ","Vehicle reset":"Ð¡Ð±Ñ€Ð¾Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð¾Ð±Ð¸Ð»Ñ","Vehicle cockpit camera":"Камера кабины автомобилÑ","Hide UI":"Скрыть интерфейÑ","Editor rotate part":"Поворот чаÑти в редакторе","Editor height modifier":"Модификатор выÑоты в редакторе","Editor delete part":"Удаление чаÑти в редакторе","Editor forwards":"Перемещение вперед в редакторе","Editor backwards":"Перемещение назад в редакторе","Editor left":"Перемещение влево в редакторе","Editor right":"Перемещение вправо в редакторе","Editor rotate left":"Повернуть редактор влево","Editor rotate right":"Повернуть редактор вправо","Editor move down":"ПеремеÑтить редактор вниз","Editor move up":"ПеремеÑтить редактор вверх","Editor test":"ТеÑÑ‚ редактора","Editor pick":"Выбор редактора","Toggle FPS counter":"Переключить Ñчетчик FPS","Toggle spectator camera":"Переключить камеру наблюдателÑ","Spectator forwards":"Перемещение Ð½Ð°Ð±Ð»ÑŽÐ´Ð°Ñ‚ÐµÐ»Ñ Ð²Ð¿ÐµÑ€ÐµÐ´","Spectator backwards":"Перемещение Ð½Ð°Ð±Ð»ÑŽÐ´Ð°Ñ‚ÐµÐ»Ñ Ð½Ð°Ð·Ð°Ð´","Spectator left":"Перемещение Ð½Ð°Ð±Ð»ÑŽÐ´Ð°Ñ‚ÐµÐ»Ñ Ð²Ð»ÐµÐ²Ð¾","Spectator right":"Перемещение Ð½Ð°Ð±Ð»ÑŽÐ´Ð°Ñ‚ÐµÐ»Ñ Ð²Ð¿Ñ€Ð°Ð²Ð¾","Spectator speed modifier":"Модификатор ÑкороÑти наблюдателÑ","Press any key...\n\nPress [Escape] to cancel.":"Ðажмите любую клавишу...\n\nÐажмите [Escape], чтобы отменить.",Clear:"ОчиÑтить","New record":"Ðовый рекорд",Record:"Рекорд",Current:"Текущее",Difference:"Разница",Copy:"Копировать",Import:"Импортировать","Failed to import track":"Ðе удалоÑÑŒ импортировать траÑÑу",'The track "{0}" already exists. Do you wish to overwrite it?':'ТраÑÑа "{0}" уже ÑущеÑтвует. Хотите перезапиÑать её?',Overwrite:"ПерезапиÑать","Paste track data here...":"Ð’Ñтавьте данные траÑÑÑ‹ Ñюда...",Rank:"Ранг","No record":"Ðет рекорда","Standard tracks":"Стандартные траÑÑÑ‹","Custom tracks":"ПользовательÑкие траÑÑÑ‹",'Are you sure you want to delete "{0}"?':'Ð’Ñ‹ уверены, что хотите удалить "{0}"?',Delete:"Удалить"},CI={Checkpoints:"Kontroller","Checkpoint order":"Kontrol noktası sırası",Height:"Yükseklik",Exit:"Çıkış",Random:"Rastgele",Primary:"Birincil",Secondary:"İkincil",Frame:"Çerçeve",Rims:"Jantlar",Test:"Test","Starting point is missing!":"BaÅŸlangıç noktası eksik!",Generate:"OluÅŸtur","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Yeni bir rota oluÅŸturmak istediÄŸinizden emin misiniz?\n\nMevcut rotanız kaybolacak!",Load:"Yükle",Save:"Kaydet","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Yeni bir rota yüklemek istediÄŸinizden emin misiniz?\n\nMevcut rotanız kaybolacak!","Failed to save - Track name is needed!":"Kaydetme baÅŸarısız - Rota adı gerekiyor!","Track saved!":"Rota kaydedildi!","Failed to save!":"Kaydetme baÅŸarısız!",'Are you sure you want to overwrite "{0}"?':'"{0}" üzerine yazmak istediÄŸinizden emin misiniz?',Export:"Dışa Aktar","Failed to export - Track name is needed!":"Dışa aktarma baÅŸarısız - Rota adı gerekiyor!",Help:"Yardım","Track name":"Rota adı","Are you sure you want to exit the editor?":"Editörden çıkmak istediÄŸinizden emin misiniz?","All unsaved data will be lost!":"Tüm kaydedilmemiÅŸ veriler kaybolacak!","How to use the editor":"Editörü nasıl kullanılır","Camera controls":"Kamera kontrolleri","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"Kamerayı saÄŸ tıklayarak ve fareyi sürükleyerek hareket ettirebilirsiniz. Kamerayı orta fare düğmesine (fare tekerleÄŸi) tıklayarak veya kontrol tuÅŸunu basılı tutarak saÄŸ tıklayarak ve fareyi sürükleyerek döndürebilirsiniz. Fare tekerleÄŸi ile yakınlaÅŸtırma ve uzaklaÅŸtırma yapabilirsiniz.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Alternatif olarak, kamera aÅŸağıdaki klavye tuÅŸları kullanılarak da kontrol edilebilir:","Move forwards:":"İleri hareket et:","Move backwards:":"Geri hareket et:","Move left:":"Sola hareket et:","Move right:":"SaÄŸa hareket et:","Rotate left:":"Sola döndür:","Rotate right:":"SaÄŸa döndür:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"Düzenlenen yükseklik, sol alt köşedeki yükseklik seçimini kullanarak veya Shift tuÅŸunu basılı tutarak ve fare tekerleÄŸini kaydırarak deÄŸiÅŸtirilebilir. Alternatif olarak, aÅŸağıdaki klavye tuÅŸlarını kullanabilirsiniz:","Move up:":"Yukarı hareket et:","Move down:":"AÅŸağı hareket et:",Editing:"Düzenleme","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"Parçalar, fareyle sol tıklayarak yerleÅŸtirilebilecekleri saÄŸ taraftaki menüden seçilebilir.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Alternatif olarak, fare tarafından üzerine gelinen rota parçası aÅŸağıdaki klavye kısayoluyla seçilebilir:","The selected part can then be rotated using the following keyboard shortcut:":"Seçilen parça aÅŸağıdaki klavye kısayoluyla döndürülebilir:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"Rota parçaları, saÄŸ taraftaki menüdeki silme aracı kullanılarak veya aÅŸağıdaki tuÅŸa basılı tutarak silinebilir:","Starting points, checkpoints and the finish line":"BaÅŸlangıç noktaları, kontrol noktaları ve bitiÅŸ çizgisi","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"BaÅŸlangıç noktaları, kontrol noktaları ve bitiÅŸ çizgileri, saÄŸ taraftaki menünün en üst kategorisinde seçilebilir.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Her rota en az bir baÅŸlangıç noktasına sahip olmalıdır. Birden fazla baÅŸlangıç noktası varsa, en son yerleÅŸtirilen kullanılacaktır.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Kontrol noktaları, baÅŸlangıç noktası ile bitiÅŸ çizgisi arasına yerleÅŸtirilmelidir. Bir kontrol noktası rota parçası seçildiÄŸinde, kontrol noktasının sırasını seçmek için saÄŸ alt köşede bir araç bulunur. Bu, kontrol noktalarının bitiÅŸ çizgisine gitmeden önce geçilmesi gereken sırayı belirler. Aynı kontrol noktası sırasına sahip birden fazla kontrol noktası olabileceÄŸine dikkat edin.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"BitiÅŸ çizgisi, rotanın bittiÄŸi yerdir, ancak tüm kontrol noktaları geçildikten sonra aktif hale gelir. Birden fazla bitiÅŸ çizgisi de olabilir.","Starting point":"BaÅŸlangıç noktası",Checkpoint:"Kontrol noktası","Finish line":"BitiÅŸ çizgisi","Exporting the track":"Rotanın dışa aktarılması","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Rota tamamlandığında, rota için bir ad girilebilir ve ardından rota düğmesini kullanarak rota dışa aktarılabilir. Bu, diÄŸer kullanıcılara gönderilebilecek bir rota kodunu ortaya çıkarır, böylece rota içe aktarılabilir ve oynanabilir.",Close:"Kapat","Not set":"Ayarlanmadı",or:"veya","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"Kamerayı bir parmakla sürükleyerek hareket ettirebilirsiniz. Kamerayı iki parmakla sürükleyerek döndürebilirsiniz. YakınlaÅŸtırmak ve uzaklaÅŸtırmak için sıkıştırabilirsiniz.","The edited height can be changed by using the height selection in the bottom left corner.":"Düzenlenen yükseklik, sol alt köşedeki yükseklik seçimi kullanılarak deÄŸiÅŸtirilebilir.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"Parçalar, ekrana dokunarak yerleÅŸtirilebilecekleri saÄŸ taraftaki menüden seçilebilir.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"Seçilen parça, sol alt köşedeki döndür düğmesine dokunarak döndürülebilir.","Track parts can be deleted by using the delete tool in the right side menu.":"Parçalar, saÄŸ taraftaki menüdeki silme aracı kullanılarak silinebilir.","Press [{0}] or [{1}] to restart":"Yeniden baÅŸlatmak için [{0}] veya [{1}] tuÅŸuna basın","Press [{0}] to restart":"Yeniden baÅŸlatmak için [{0}] tuÅŸuna basın",Leaderboard:"Liderlik Tablosu",Back:"Geri","Error: Failed to load leaderboard":"Hata: Liderlik tablosu yüklenemedi",Verified:"DoÄŸrulandı",Invalid:"Geçersiz",Pending:"Beklemede",Loading:"Yükleniyor","Failed to load recording":"Kayıt yüklenemedi",Ok:"Tamam","Track is missing starting point":"Rota baÅŸlangıç noktası eksik","Failed to create user token.":"Kullanıcı jetonu oluÅŸturulamadı.","Leaderboard is disabled.":"Liderlik tablosu devre dışı.","Please try another browser or device.":"Lütfen baÅŸka bir tarayıcı veya cihaz deneyin.","Computer determinism check failed.":"Bilgisayar belirlenim kontrolü baÅŸarısız oldu.",Customize:"ÖzelleÅŸtir",Editor:"Editör",Settings:"Ayarlar",Profile:"Profil",Play:"Oyna",Version:"Sürüm","You cannot have duplicate user profiles":"Çift kullanıcı profili oluÅŸturamazsınız","Failed to create user profile":"Kullanıcı profili oluÅŸturulamadı","This user profile does not exist on the server":"Bu kullanıcı profili sunucuda mevcut deÄŸil","Failed to download user profile from the server":"Kullanıcı profili sunucudan indirilemedi","User token is invalid":"Kullanıcı belirteci geçersiz","Are you sure you want to display your private key?":"Gizli anahtarınızı göstermek istediÄŸinizden emin misiniz?","DO NOT SHARE THIS KEY WITH ANYONE.":"BU ANAHTARI KİMSEYLE PAYLAÅžMAYIN.","You need a free user profile slot to import a new user profile":"Yeni bir kullanıcı profili eklemek için boÅŸ bir kullanıcı profili yuvasına ihtiyacınız var",Nickname:"Kullanıcı Adı","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Liderlik tablosunda gösterilecek bir kullanıcı adı seçin. Kullanıcı adınızı istediÄŸiniz zaman deÄŸiÅŸtirebilirsiniz.",Cancel:"İptal",Confirm:"Onayla",Verifier:"DoÄŸrulayıcı","User ID":"Kullanıcı KimliÄŸi",Profiles:"Profiller",'Are you sure you would like to delete "{0}"?':'"{0}" silmek istediÄŸinizden emin misiniz?',Reset:"Sıfırla",Apply:"Uygula",Gameplay:"Oynanış",Units:"Birimler",Metric:"Metrik",Imperial:"İngiliz","Reset hint":"İpucunu sıfırla",Disabled:"Devre Dışı",Enabled:"Etkin","Ghost car":"Hayalet araba","Cockpit camera mode":"Kokpit kamera modu",Hold:"Basılı Tut",Toggle:"DeÄŸiÅŸtir","Checkpoints position":"Kontrol noktaları pozisyonu","Timer position":"Kronometre pozisyonu","Speedometer position":"Hız göstergesi pozisyonu",Bottom:"Alt",Top:"Üst",Language:"Dil",Graphics:"Grafikler","Car shadow":"Araba gölgesi","Track shadow":"Rota gölgesi",Off:"Kapalı",On:"Açık",Low:"Düşük",Medium:"Orta",High:"Yüksek",Clouds:"Bulutlar",Particles:"Partiküller",Skidmarks:"Lastik izleri","Render scale":"Görüntü ölçeÄŸi","Anti-aliasing (requires restart)":"Kenar yumuÅŸatma (yeniden baÅŸlatma gerektirir)",Audio:"Ses","Sound effect volume":"Ses efekti ses seviyesi","Music volume":"Müzik ses seviyesi","Checkpoint volume":"Kontrol noktası ses seviyesi",Controls:"Kontroller","Vehicle accelerate":"Araç hızlandır","Vehicle brake":"Araç fren","Vehicle turn left":"Araç sola dön","Vehicle turn right":"Araç saÄŸa dön","Vehicle reset":"Araç sıfırla","Vehicle cockpit camera":"Araç kokpit kamerası","Hide UI":"UI'ı Gizle","Editor rotate part":"Editör parçayı döndür","Editor height modifier":"Editör yükseklik düzenleyici","Editor delete part":"Editör parça sil","Editor forwards":"Editör ileri","Editor backwards":"Editör geri","Editor left":"Editör sola","Editor right":"Editör saÄŸa","Editor rotate left":"Editörü sola döndür","Editor rotate right":"Editörü saÄŸa döndür","Editor move down":"Editörü aÅŸağı taşı","Editor move up":"Editörü yukarı taşı","Editor test":"Editör testi","Editor pick":"Editör seçimi","Toggle FPS counter":"FPS sayacını aç/kapat","Toggle spectator camera":"İzleyici kamerasını aç/kapat","Spectator forwards":"İzleyici ileri","Spectator backwards":"İzleyici geri","Spectator left":"İzleyici sola","Spectator right":"İzleyici saÄŸa","Spectator speed modifier":"İzleyici hız düzenleyici","Press any key...\n\nPress [Escape] to cancel.":"Herhangi bir tuÅŸa basın...\n\nİptal etmek için [Escape] tuÅŸuna basın",Clear:"Temizle","New record":"Yeni kayıt",Record:"Kayıt",Current:"Mevcut",Difference:"Fark",Copy:"Kopyala",Import:"İçe Aktar","Failed to import track":"Rota içe aktarma baÅŸarısız oldu",'The track "{0}" already exists. Do you wish to overwrite it?':'"{0}" rota zaten var. Üzerine yazmak istiyor musunuz?',Overwrite:"Üzerine yaz","Paste track data here...":"Rota verilerini buraya yapıştır...",Rank:"Sıra","No record":"Kayıt yok","Standard tracks":"Standart rotalar","Custom tracks":"Özel rotalar",'Are you sure you want to delete "{0}"?':'"{0}" silmek istediÄŸinizden emin misiniz?',Delete:"Sil"},PI={Checkpoints:"Пункти контролю","Checkpoint order":"ПорÑдок пунктів контролю",Height:"ВиÑота",Exit:"Вихід",Random:"Випадково",Primary:"ОÑновний",Secondary:"Додатковий",Frame:"Рама",Rims:"ДиÑків",Test:"ТеÑÑ‚","Starting point is missing!":"ВідÑÑƒÑ‚Ð½Ñ Ñтартова точка!",Generate:"Генерувати","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"Ви впевнені, що хочете згенерувати новий трек?\n\nВаш поточний трек буде втрачено!",Load:"Завантажити",Save:"Зберегти","Are you sure you want to load a new track?\n\nYour current track will be lost!":"Ви впевнені, що хочете завантажити новий трек?\n\nВаш поточний трек буде втрачено!","Failed to save - Track name is needed!":"Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ - потрібно вказати назву треку!","Track saved!":"Трек збережено!","Failed to save!":"Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸!",'Are you sure you want to overwrite "{0}"?':'Ви впевнені, що хочете перезапиÑати "{0}"?',Export:"ЕкÑпорт","Failed to export - Track name is needed!":"Ðе вдалоÑÑ ÐµÐºÑпортувати - потрібно вказати назву треку!",Help:"Довідка","Track name":"Ðазва треку","Are you sure you want to exit the editor?":"Ви впевнені, що хочете вийти з редактора?","All unsaved data will be lost!":"Ð’ÑÑ– не збережені дані будуть втрачені!","How to use the editor":"Як кориÑтуватиÑÑ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¾Ñ€Ð¾Ð¼","Camera controls":"Ð£Ð¿Ñ€Ð°Ð²Ð»Ñ–Ð½Ð½Ñ ÐºÐ°Ð¼ÐµÑ€Ð¾ÑŽ","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"Камеру можна переміщувати, натиÑкаючи праву кнопку миші Ñ– перетÑгуючи Ñ—Ñ—. Повертайте камеру, натиÑкаючи Ñередню кнопку миші (колеÑо миші) або утримуючи клавішу Control Ñ– натиÑкаючи праву кнопку миші Ñ– перетÑгуючи Ñ—Ñ—. Збільшуйте та зменшуйте маÑштаб, прокручуючи колеÑо миші.","Alternatively, the camera can also be controlled using the following keyboard keys:":"Також камеру можна керувати за допомогою наÑтупних клавіш на клавіатурі:","Move forwards:":"РухатиÑÑ Ð²Ð¿ÐµÑ€ÐµÐ´:","Move backwards:":"РухатиÑÑ Ð½Ð°Ð·Ð°Ð´:","Move left:":"РухатиÑÑ Ð²Ð»Ñ–Ð²Ð¾:","Move right:":"РухатиÑÑ Ð²Ð¿Ñ€Ð°Ð²Ð¾:","Rotate left:":"Повернути вліво:","Rotate right:":"Повернути вправо:","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"Редаговану виÑоту можна змінити, викориÑтовуючи вибір виÑоти в нижньому лівому куті або утримуючи клавішу Shift Ñ– прокручуючи колеÑо миші. Ðльтернативно, ви можете викориÑтовувати наÑтупні клавіші на клавіатурі:","Move up:":"РухатиÑÑ Ð²Ð³Ð¾Ñ€Ñƒ:","Move down:":"РухатиÑÑ Ð²Ð½Ð¸Ð·:",Editing:"РедагуваннÑ","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"ЧаÑтини треку можна вибрати в меню Ñправа, піÑÐ»Ñ Ñ‡Ð¾Ð³Ð¾ Ñ—Ñ… можна розміÑтити, натиÑнувши ліву кнопку миші.","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"Ðльтернативно, чаÑтину треку, над Ñкою зараз знаходитьÑÑ ÐºÑƒÑ€Ñор миші, можна вибрати за допомогою наÑтупної комбінації клавіш на клавіатурі:","The selected part can then be rotated using the following keyboard shortcut:":"Вибрану чаÑтину можна повернути за допомогою наÑтупної комбінації клавіш на клавіатурі:","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"ЧаÑтини треку можна видалити, викориÑтовуючи інÑтрумент Ð²Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ð² бічному меню Ñправа або утримуючи наÑтупну клавішу:","Starting points, checkpoints and the finish line":"Стартові точки, контрольні пункти та фінішна лініÑ","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"Стартові точки, контрольні пункти та фінішна Ð»Ñ–Ð½Ñ–Ñ Ð¼Ð¾Ð¶ÑƒÑ‚ÑŒ бути вибрані в найвищій категорії в бічному меню Ñправа.","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"Кожен трек повинен мати принаймні одну Ñтартову точку. Якщо Ñ” кілька Ñтартових точок, буде викориÑтана оÑÑ‚Ð°Ð½Ð½Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ‰ÐµÐ½Ð°.","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"Контрольні пункти Ñлід розміщувати між Ñтартовою точкою та фінішною лінією. Коли вибрана чаÑтина треку контрольного пункту, внизу Ñправа з'ÑвитьÑÑ Ñ–Ð½Ñтрумент Ð´Ð»Ñ Ð²Ð¸Ð±Ð¾Ñ€Ñƒ порÑдку контрольного пункту. Це визначає порÑдок, в Ñкому контрольні пункти повинні бути пройдені перед рухом до фінішної лінії. Зверніть увагу, що можливо мати кілька контрольних пунктів з однаковим порÑдком контрольних пунктів.","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"Фінішна Ð»Ñ–Ð½Ñ–Ñ - це міÑце, де закінчуєтьÑÑ Ñ‚Ñ€ÐµÐº, але вона Ñтане активною лише піÑÐ»Ñ Ð¿Ñ€Ð¾Ñ…Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð²ÑÑ–Ñ… контрольних пунктів. Також можливо мати кілька фінішних ліній.","Starting point":"Стартова точка",Checkpoint:"Контрольний пункт","Finish line":"Фінішна лініÑ","Exporting the track":"ЕкÑпорт треку","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"Коли трек готовий, вгорі зліва можна ввеÑти назву треку, піÑÐ»Ñ Ñ‡Ð¾Ð³Ð¾ трек можна екÑпортувати, викориÑтовуючи кнопку екÑпорту. Це розкриє код треку, Ñкий можна надіÑлати іншим кориÑтувачам, щоб вони могли імпортувати й грати трек.",Close:"Закрити","Not set":"Ðе вÑтановлено",or:"або","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"Камеру можна переміщувати, перетÑгуючи одним пальцем. Повертайте камеру, перетÑгуючи двома пальцÑми. Збільшуйте та зменшуйте маÑштаб, ÑтиÑкаючи пальці.","The edited height can be changed by using the height selection in the bottom left corner.":"Редаговану виÑоту можна змінити, викориÑтовуючи вибір виÑоти в нижньому лівому куті.","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"ЧаÑтини треку можна вибрати в меню Ñправа, піÑÐ»Ñ Ñ‡Ð¾Ð³Ð¾ Ñ—Ñ… можна розміÑтити, натиÑнувши на екран.","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"Вибрану чаÑтину можна повернути, натиÑнувши кнопку повороту в нижньому лівому куті.","Track parts can be deleted by using the delete tool in the right side menu.":"ЧаÑтини треку можна видалити, викориÑтовуючи інÑтрумент Ð²Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ð² бічному меню Ñправа.","Press [{0}] or [{1}] to restart":"ÐатиÑніть [{0}] або [{1}] Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑку","Press [{0}] to restart":"ÐатиÑніть [{0}] Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑку",Leaderboard:"Ð¢Ð°Ð±Ð»Ð¸Ñ†Ñ Ð»Ñ–Ð´ÐµÑ€Ñ–Ð²",Back:"Ðазад","Error: Failed to load leaderboard":"Помилка: не вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ таблицю лідерів",Verified:"Підтверджено",Invalid:"ÐедійÑний",Pending:"Очікує на підтвердженнÑ",Loading:"ЗавантаженнÑ","Failed to load recording":"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ запиÑ",Ok:"Ок","Track is missing starting point":"Ð’ треку відÑÑƒÑ‚Ð½Ñ Ñтартова точка","Failed to create user token.":"Ðе вдалоÑÑ Ñтворити токен кориÑтувача.","Leaderboard is disabled.":"Ð¢Ð°Ð±Ð»Ð¸Ñ†Ñ Ð»Ñ–Ð´ÐµÑ€Ñ–Ð² вимкнена.","Please try another browser or device.":"Будь лаÑка, Ñпробуйте інший браузер або приÑтрій.","Computer determinism check failed.":"Перевірка детермінізму комп'ютера не вдалаÑÑ.",Customize:"Ðалаштувати",Editor:"Редактор",Settings:"ÐалаштуваннÑ",Profile:"Профіль",Play:"Грати",Version:"ВерÑÑ–Ñ","You cannot have duplicate user profiles":"Ви не можете мати дубльовані профілі кориÑтувачів","Failed to create user profile":"Ðе вдалоÑÑ Ñтворити профіль кориÑтувача","This user profile does not exist on the server":"Цей профіль кориÑтувача не Ñ–Ñнує на Ñервері","Failed to download user profile from the server":"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ профіль кориÑтувача з Ñервера","User token is invalid":"ÐедійÑний токен кориÑтувача","Are you sure you want to display your private key?":"Ви впевнені, що хочете відобразити Ñвій приватний ключ?","DO NOT SHARE THIS KEY WITH ANYONE.":"ÐЕ ДІЛІТЬСЯ ЦИМ КЛЮЧЕМ З КИМБУДЬ.","You need a free user profile slot to import a new user profile":"Вам потрібен вільний Ñлот профілю кориÑтувача Ð´Ð»Ñ Ñ–Ð¼Ð¿Ð¾Ñ€Ñ‚Ñƒ нового профілю кориÑтувача",Nickname:"ПÑевдонім","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"Виберіть пÑевдонім Ð´Ð»Ñ Ð²Ñ–Ð´Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð² таблиці лідерів. Ви можете змінити пÑевдонім в будь-Ñкий чаÑ.",Cancel:"СкаÑувати",Confirm:"Підтвердити",Verifier:"Підтверджувач","User ID":"ID кориÑтувача",Profiles:"Профілі",'Are you sure you would like to delete "{0}"?':'Ви впевнені, що хочете видалити "{0}"?',Reset:"Скинути",Apply:"ЗаÑтоÑувати",Gameplay:"Ігровий процеÑ",Units:"Одиниці вимірюваннÑ",Metric:"Метричні",Imperial:"ІмперÑькі","Reset hint":"Скинути підказку",Disabled:"Вимкнено",Enabled:"Увімкнено","Ghost car":"Привид автомобілÑ","Cockpit camera mode":"Режим кабіни кокпіту",Hold:"Тримати",Toggle:"ПеремиканнÑ","Checkpoints position":"ÐŸÐ¾Ð·Ð¸Ñ†Ñ–Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŒÐ½Ð¸Ñ… точок","Timer position":"ÐŸÐ¾Ð·Ð¸Ñ†Ñ–Ñ Ñ‚Ð°Ð¹Ð¼ÐµÑ€Ð°","Speedometer position":"ÐŸÐ¾Ð·Ð¸Ñ†Ñ–Ñ Ð²Ð¸Ð¼Ñ–Ñ€ÑŽÐ²Ð°Ñ‡Ð° швидкоÑті",Bottom:"Знизу",Top:"Зверху",Language:"Мова",Graphics:"Графіка","Car shadow":"Тінь автомобілÑ","Track shadow":"Тінь треку",Off:"Вимкнено",On:"Увімкнено",Low:"Ðизькі",Medium:"Середні",High:"ВиÑокі",Clouds:"Хмари",Particles:"ЧаÑтинки",Skidmarks:"Сліди","Render scale":"МаÑштаб рендерингу","Anti-aliasing (requires restart)":"ÐнтиаліаÑинг (потребує перезапуÑку)",Audio:"Звук","Sound effect volume":"ГучніÑть звукових ефектів","Music volume":"ГучніÑть музики","Checkpoint volume":"ГучніÑть пунктів контролю",Controls:"УправліннÑ","Vehicle accelerate":"ПриÑÐºÐ¾Ñ€ÐµÐ½Ð½Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð¾Ð±Ñ–Ð»Ñ","Vehicle brake":"Гальмо автомобілÑ","Vehicle turn left":"Поворот вліво автомобілÑ","Vehicle turn right":"Поворот вправо автомобілÑ","Vehicle reset":"Ð¡ÐºÐ¸Ð´Ð°Ð½Ð½Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð¾Ð±Ñ–Ð»Ñ","Vehicle cockpit camera":"Камера кабіни автомобілÑ","Hide UI":"Сховати Ñ–Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ ÐºÐ¾Ñ€Ð¸Ñтувача","Editor rotate part":"Поворот чаÑтини редактора","Editor height modifier":"Модифікатор виÑоти редактора","Editor delete part":"Ð’Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ñ‡Ð°Ñтини редактора","Editor forwards":"Рух вперед редактора","Editor backwards":"Рух назад редактора","Editor left":"Рух вліво редактора","Editor right":"Рух вправо редактора","Editor rotate left":"Обертати редактор вліво","Editor rotate right":"Обертати редактор вправо","Editor move down":"Переміщувати редактор вниз","Editor move up":"Переміщувати редактор вгору","Editor test":"ТеÑÑ‚ редактора","Editor pick":"Вибір редактора","Toggle FPS counter":"Перемикач лічильника FPS","Toggle spectator camera":"Перемикач камери ÑпоÑтерігача","Spectator forwards":"Рух вперед ÑпоÑтерігача","Spectator backwards":"Рух назад ÑпоÑтерігача","Spectator left":"Рух вліво ÑпоÑтерігача","Spectator right":"Рух вправо ÑпоÑтерігача","Spectator speed modifier":"Модифікатор швидкоÑті ÑпоÑтерігача","Press any key...\n\nPress [Escape] to cancel.":"ÐатиÑніть будь-Ñку клавішу...\n\nÐатиÑніть [Escape], щоб ÑкаÑувати.",Clear:"ОчиÑтити","New record":"Ðовий рекорд",Record:"Рекорд",Current:"Поточний",Difference:"РізницÑ",Copy:"Копіювати",Import:"Імпортувати","Failed to import track":"Ðе вдалоÑÑ Ñ–Ð¼Ð¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ñ‚Ð¸ трек",'The track "{0}" already exists. Do you wish to overwrite it?':'Трек "{0}" вже Ñ–Ñнує. Бажаєте перезапиÑати його?',Overwrite:"ПерезапиÑати","Paste track data here...":"Ð’Ñтавте дані треку Ñюди...",Rank:"Ранг","No record":"Ðемає запиÑів","Standard tracks":"Стандартні треки","Custom tracks":"ВлаÑні треки",'Are you sure you want to delete "{0}"?':'Ви впевнені, що хочете видалити "{0}"?',Delete:"Видалити"},RI={Checkpoints:"检查点","Checkpoint order":"检查点顺åº",Height:"高度",Exit:"退出",Random:"éšæœº",Primary:"主è¦",Secondary:"次è¦",Frame:"框架",Rims:"轮辋",Test:"测试","Starting point is missing!":"起点缺失ï¼",Generate:"生æˆ","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"确定è¦ç”Ÿæˆæ–°èµ›é“å—?\n\n当å‰èµ›é“将丢失ï¼",Load:"åŠ è½½",Save:"ä¿å˜","Are you sure you want to load a new track?\n\nYour current track will be lost!":"确定è¦åŠ è½½æ–°èµ›é“å—?\n\n当å‰èµ›é“将丢失ï¼","Failed to save - Track name is needed!":"ä¿å˜å¤±è´¥ - 需è¦èµ›é“åç§°ï¼","Track saved!":"èµ›é“å·²ä¿å˜ï¼","Failed to save!":"ä¿å˜å¤±è´¥ï¼",'Are you sure you want to overwrite "{0}"?':'确定è¦è¦†ç›– "{0}" å—?',Export:"导出","Failed to export - Track name is needed!":"导出失败 - 需è¦èµ›é“åç§°ï¼",Help:"帮助","Track name":"èµ›é“åç§°","Are you sure you want to exit the editor?":"确定è¦é€€å‡ºç¼–辑器å—?","All unsaved data will be lost!":"所有未ä¿å˜çš„æ•°æ®å°†ä¸¢å¤±ï¼","How to use the editor":"如何使用编辑器","Camera controls":"相机控制","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"å¯ä»¥é€šè¿‡å³é”®å•å‡»å¹¶æ‹–åŠ¨é¼ æ ‡æ¥ç§»åŠ¨ç›¸æœºã€‚é€šè¿‡å•击ä¸é—´é¼ æ ‡æŒ‰é’®ï¼ˆé¼ æ ‡æ»šè½®ï¼‰æˆ–æŒ‰ä½Ctrl键并å³é”®å•å‡»å¹¶æ‹–åŠ¨é¼ æ ‡æ¥æ—‹è½¬ç›¸æœºã€‚é€šè¿‡æ»šåŠ¨é¼ æ ‡æ»šè½®è¿›è¡Œç¼©æ”¾ã€‚","Alternatively, the camera can also be controlled using the following keyboard keys:":"或者,还å¯ä»¥ä½¿ç”¨ä»¥ä¸‹é”®ç›˜æŒ‰é”®æ¥æŽ§åˆ¶ç›¸æœºï¼š","Move forwards:":"å‘å‰ç§»åŠ¨ï¼š","Move backwards:":"å‘åŽç§»åŠ¨ï¼š","Move left:":"å‘左移动:","Move right:":"å‘å³ç§»åŠ¨ï¼š","Rotate left:":"å‘左旋转:","Rotate right:":"å‘峿—‹è½¬ï¼š","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"å¯ä»¥é€šè¿‡ä½¿ç”¨å·¦ä¸‹è§’çš„é«˜åº¦é€‰æ‹©å™¨æ¥æ›´æ”¹ç¼–辑的高度,也å¯ä»¥æŒ‰ä½Shifté”®å¹¶æ»šåŠ¨é¼ æ ‡æ»šè½®ã€‚æˆ–è€…ï¼Œæ‚¨å¯ä»¥ä½¿ç”¨ä»¥ä¸‹é”®ç›˜æŒ‰é”®ï¼š","Move up:":"å‘上移动:","Move down:":"å‘下移动:",Editing:"编辑","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"å¯ä»¥åœ¨å³ä¾§èœå•ä¸é€‰æ‹©è½¨é“部件,然åŽå¯ä»¥ä½¿ç”¨é¼ æ ‡å·¦é”®å•击放置。","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"或者,å¯ä»¥ä½¿ç”¨ä»¥ä¸‹é”®ç›˜å¿«æ·é”®é€‰æ‹©å½“å‰é¼ æ ‡æ‚¬åœçš„轨é“部件:","The selected part can then be rotated using the following keyboard shortcut:":"ç„¶åŽå¯ä»¥ä½¿ç”¨ä»¥ä¸‹é”®ç›˜å¿«æ·é”®æ—‹è½¬æ‰€é€‰éƒ¨ä»¶ï¼š","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"å¯ä»¥ä½¿ç”¨å³ä¾§èœå•ä¸çš„åˆ é™¤å·¥å…·æˆ–æŒ‰ä½ä»¥ä¸‹é”®æ¥åˆ 除轨é“部件:","Starting points, checkpoints and the finish line":"èµ·ç‚¹ã€æ£€æŸ¥ç‚¹å’Œç»ˆç‚¹","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"èµ·ç‚¹ã€æ£€æŸ¥ç‚¹å’Œç»ˆç‚¹éƒ½å¯ä»¥åœ¨å³ä¾§èœå•的最上方类别ä¸é€‰æ‹©ã€‚","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"æ¯ä¸ªèµ›é“å¿…é¡»è‡³å°‘æœ‰ä¸€ä¸ªèµ·ç‚¹ã€‚å¦‚æžœæœ‰å¤šä¸ªèµ·ç‚¹ï¼Œåˆ™å°†ä½¿ç”¨æœ€åŽæ”¾ç½®çš„起点。","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"检查点应该放置在起点和终点之间。当选择检查点轨é“部件时,底部å³ä¾§å°†æœ‰ä¸€ä¸ªå·¥å…·æ¥é€‰æ‹©æ£€æŸ¥ç‚¹çš„顺åºã€‚这决定了在驶å‘终点之å‰å¿…须通过检查点的顺åºã€‚请注æ„,å¯ä»¥æœ‰å¤šä¸ªå…·æœ‰ç›¸åŒæ£€æŸ¥ç‚¹é¡ºåºçš„æ£€æŸ¥ç‚¹ã€‚","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"终点是赛é“结æŸçš„åœ°æ–¹ï¼Œä½†åªæœ‰åœ¨é€šè¿‡æ‰€æœ‰æ£€æŸ¥ç‚¹åŽæ‰ä¼šå˜ä¸ºæ´»åŠ¨çŠ¶æ€ã€‚也å¯ä»¥æœ‰å¤šä¸ªç»ˆç‚¹ã€‚","Starting point":"起点",Checkpoint:"检查点","Finish line":"终点","Exporting the track":"导出赛é“","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"当赛é“完æˆåŽï¼Œå¯ä»¥åœ¨å·¦ä¸Šè§’输入赛é“å称,然åŽå¯ä»¥ä½¿ç”¨å¯¼å‡ºæŒ‰é’®å¯¼å‡ºèµ›é“。这将显示一个赛é“代ç ,å¯ä»¥å°†å…¶å‘é€ç»™å…¶ä»–用户,以便他们å¯ä»¥å¯¼å…¥å’Œæ’放赛é“。",Close:"å…³é—","Not set":"未设置",or:"或","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"相机å¯ä»¥é€šè¿‡ç”¨ä¸€æ ¹æ‰‹æŒ‡æ‹–动æ¥ç§»åŠ¨ã€‚é€šè¿‡ç”¨ä¸¤æ ¹æ‰‹æŒ‡æ‹–åŠ¨æ¥æ—‹è½¬ç›¸æœºã€‚通过æåˆæ¥æ”¾å¤§å’Œç¼©å°ã€‚","The edited height can be changed by using the height selection in the bottom left corner.":"å¯ä»¥é€šè¿‡ä½¿ç”¨å·¦ä¸‹è§’çš„é«˜åº¦é€‰æ‹©å™¨æ¥æ›´æ”¹ç¼–辑的高度。","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"å¯ä»¥åœ¨å³ä¾§èœå•ä¸é€‰æ‹©è½¨é“部件,然åŽå¯ä»¥é€šè¿‡ç‚¹å‡»å±å¹•æ¥æ”¾ç½®ã€‚","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"ç„¶åŽå¯ä»¥é€šè¿‡ç‚¹å‡»å·¦ä¸‹è§’çš„æ—‹è½¬æŒ‰é’®æ¥æ—‹è½¬æ‰€é€‰éƒ¨ä»¶ã€‚","Track parts can be deleted by using the delete tool in the right side menu.":"å¯ä»¥ä½¿ç”¨å³ä¾§èœå•ä¸çš„åˆ é™¤å·¥å…·æ¥åˆ 除轨é“部件。","Press [{0}] or [{1}] to restart":"按 [{0}] 或 [{1}] 釿–°å¼€å§‹","Press [{0}] to restart":"按 [{0}] 釿–°å¼€å§‹",Leaderboard:"排行榜",Back:"返回","Error: Failed to load leaderboard":"é”™è¯¯ï¼šåŠ è½½æŽ’è¡Œæ¦œå¤±è´¥",Verified:"已验è¯",Invalid:"æ— æ•ˆ",Pending:"待处ç†",Loading:"åŠ è½½ä¸","Failed to load recording":"åŠ è½½å½•åƒå¤±è´¥",Ok:"确定","Track is missing starting point":"èµ›é“缺失起点","Failed to create user token.":"æ— æ³•åˆ›å»ºç”¨æˆ·ä»¤ç‰Œã€‚","Leaderboard is disabled.":"排行榜已ç¦ç”¨ã€‚","Please try another browser or device.":"请å°è¯•å…¶ä»–æµè§ˆå™¨æˆ–设备。","Computer determinism check failed.":"计算机确定性检查失败。",Customize:"自定义",Editor:"编辑器",Settings:"设置",Profile:"个人资料",Play:"游æˆ",Version:"版本","You cannot have duplicate user profiles":"您ä¸èƒ½æ‹¥æœ‰é‡å¤çš„用户é…置文件","Failed to create user profile":"创建用户é…置文件失败","This user profile does not exist on the server":"æœåŠ¡å™¨ä¸Šä¸å˜åœ¨æ¤ç”¨æˆ·é…置文件","Failed to download user profile from the server":"æ— æ³•ä»ŽæœåŠ¡å™¨ä¸‹è½½ç”¨æˆ·é…置文件","User token is invalid":"ç”¨æˆ·ä»¤ç‰Œæ— æ•ˆ","Are you sure you want to display your private key?":"ç¡®å®šè¦æ˜¾ç¤ºæ‚¨çš„ç§é’¥å—?","DO NOT SHARE THIS KEY WITH ANYONE.":"请勿与任何人分享æ¤å¯†é’¥ã€‚","You need a free user profile slot to import a new user profile":"您需è¦ä¸€ä¸ªç©ºé—²çš„用户é…置文件槽æ¥å¯¼å…¥æ–°çš„用户é…置文件",Nickname:"昵称","Choose a nickname to be shown in the leaderboard. Your nickname can be changed at any time.":"é€‰æ‹©åœ¨æŽ’è¡Œæ¦œä¸æ˜¾ç¤ºçš„æ˜µç§°ã€‚您å¯ä»¥éšæ—¶æ›´æ”¹æ˜µç§°ã€‚",Cancel:"å–æ¶ˆ",Confirm:"确认",Verifier:"验è¯å™¨","User ID":"用户ID",Profiles:"é…置文件",'Are you sure you would like to delete "{0}"?':'您确定è¦åˆ 除 "{0}" å—?',Reset:"é‡ç½®",Apply:"应用",Gameplay:"æ¸¸æˆæ–¹å¼",Units:"å•ä½",Metric:"公制",Imperial:"英制","Reset hint":"é‡ç½®æç¤º",Disabled:"ç¦ç”¨",Enabled:"å¯ç”¨","Ghost car":"å¹½çµè½¦","Cockpit camera mode":"座舱摄åƒå¤´æ¨¡å¼",Hold:"按ä½",Toggle:"切æ¢","Checkpoints position":"检查点ä½ç½®","Timer position":"计时器ä½ç½®","Speedometer position":"速度表ä½ç½®",Bottom:"底部",Top:"顶部",Language:"è¯è¨€",Graphics:"图形","Car shadow":"车辆阴影","Track shadow":"èµ›é“阴影",Off:"å…³é—",On:"打开",Low:"低",Medium:"ä¸",High:"高",Clouds:"云",Particles:"ç²’å",Skidmarks:"打滑痕迹","Render scale":"渲染比例","Anti-aliasing (requires restart)":"抗锯齿(需è¦é‡å¯ï¼‰",Audio:"音频","Sound effect volume":"音效音é‡","Music volume":"音ä¹éŸ³é‡","Checkpoint volume":"检查点音é‡",Controls:"控制","Vehicle accelerate":"è½¦è¾†åŠ é€Ÿ","Vehicle brake":"车辆刹车","Vehicle turn left":"车辆左转","Vehicle turn right":"车辆å³è½¬","Vehicle reset":"车辆é‡ç½®","Vehicle cockpit camera":"è½¦è¾†é©¾é©¶èˆ±æ‘„åƒæœº","Hide UI":"éšè—用户界é¢","Editor rotate part":"编辑器旋转零件","Editor height modifier":"编辑器高度调整器","Editor delete part":"ç¼–è¾‘å™¨åˆ é™¤é›¶ä»¶","Editor forwards":"编辑器å‰è¿›","Editor backwards":"编辑器åŽé€€","Editor left":"编辑器左转","Editor right":"编辑器å³è½¬","Editor rotate left":"编辑器å‘左旋转","Editor rotate right":"编辑器å‘峿—‹è½¬","Editor move down":"编辑器å‘下移动","Editor move up":"编辑器å‘上移动","Editor test":"编辑器测试","Editor pick":"编辑器精选","Toggle FPS counter":"切æ¢FPS计数器","Toggle spectator camera":"åˆ‡æ¢æ—è§‚æ‘„åƒæœº","Spectator forwards":"æ—è§‚å‰è¿›","Spectator backwards":"æ—è§‚åŽé€€","Spectator left":"æ—观左转","Spectator right":"æ—è§‚å³è½¬","Spectator speed modifier":"æ—观速度调整器","Press any key...\n\nPress [Escape] to cancel.":"按任æ„é”®...\n\n按 [Escape] å–æ¶ˆã€‚",Clear:"清除","New record":"新记录",Record:"记录",Current:"当å‰",Difference:"差异",Copy:"å¤åˆ¶",Import:"导入","Failed to import track":"导入赛é“失败",'The track "{0}" already exists. Do you wish to overwrite it?':'èµ›é“ "{0}" å·²å˜åœ¨ã€‚您是å¦è¦è¦†ç›–它?',Overwrite:"覆盖","Paste track data here...":"在æ¤ç²˜è´´èµ›é“æ•°æ®...",Rank:"排å","No record":"æ— è®°å½•","Standard tracks":"æ ‡å‡†èµ›é“","Custom tracks":"自定义赛é“",'Are you sure you want to delete "{0}"?':'确定è¦åˆ 除 "{0}" å—?',Delete:"åˆ é™¤"},LI={Checkpoints:"檢查點","Checkpoint order":"æª¢æŸ¥é»žé †åº",Height:"高度",Exit:"退出",Random:"隨機",Primary:"主è¦",Secondary:"次è¦",Frame:"框架",Rims:"輪框",Test:"測試","Starting point is missing!":"起點缺失ï¼",Generate:"生æˆ","Are you sure you want to generate a new track?\n\nYour current track will be lost!":"您確定è¦ç”Ÿæˆæ–°è³½é“嗎?\n\n您當å‰çš„è³½é“將會丟失ï¼",Load:"載入",Save:"ä¿å˜","Are you sure you want to load a new track?\n\nYour current track will be lost!":"您確定è¦è¼‰å…¥æ–°è³½é“嗎?\n\n您當å‰çš„è³½é“將會丟失ï¼","Failed to save - Track name is needed!":"ä¿å˜å¤±æ•— - 需è¦è³½é“å稱ï¼","Track saved!":"è³½é“å·²ä¿å˜ï¼","Failed to save!":"ä¿å˜å¤±æ•—ï¼",'Are you sure you want to overwrite "{0}"?':'您確定è¦è¦†è“‹ "{0}" 嗎?',Export:"匯出","Failed to export - Track name is needed!":"匯出失敗 - 需è¦è³½é“å稱ï¼",Help:"幫助","Track name":"è³½é“å稱","Are you sure you want to exit the editor?":"您確定è¦é€€å‡ºç·¨è¼¯å™¨å—Žï¼Ÿ","All unsaved data will be lost!":"所有未儲å˜çš„資料將éºå¤±ï¼","How to use the editor":"如何使用編輯器","Camera controls":"æ”影機控制","The camera can be moved by right clicking and dragging the mouse. Rotate the camera by clicking the middle mouse button (mouse wheel) or holding the control key and right clicking and dragging the mouse. Zoom in and out by scrolling the mouse wheel.":"æ”影機å¯ä»¥é€šéŽå³éµé»žæ“Šä¸¦æ‹–å‹•é¼ æ¨™ä¾†ç§»å‹•ã€‚é€šéŽé»žæ“Šä¸é–“çš„é¼ æ¨™æŒ‰éˆ•ï¼ˆæ»¾è¼ªï¼‰æˆ–æŒ‰ä½Ctrléµä¸¦å³éµé»žæ“Šä¸¦æ‹–å‹•é¼ æ¨™ä¾†æ—‹è½‰æ”å½±æ©Ÿã€‚é€šéŽæ»¾å‹•é¼ æ¨™æ»¾è¼ªä¾†æ”¾å¤§å’Œç¸®å°ã€‚","Alternatively, the camera can also be controlled using the following keyboard keys:":"或者,æ”影機也å¯ä»¥ä½¿ç”¨ä»¥ä¸‹éµç›¤æŒ‰éµé€²è¡ŒæŽ§åˆ¶ï¼š","Move forwards:":"å‘å‰ç§»å‹•:","Move backwards:":"å‘後移動:","Move left:":"å‘左移動:","Move right:":"å‘å³ç§»å‹•:","Rotate left:":"å‘左旋轉:","Rotate right:":"å‘峿—‹è½‰ï¼š","The edited height can be changed either by using the height selection in the bottom left corner, or holding the shift key and scrolling the mouse wheel. Alternatively, you can use the following keyboard keys:":"å¯ä»¥é€šéŽä½¿ç”¨å·¦ä¸‹è§’çš„é«˜åº¦é¸æ“‡å™¨ä¾†æ›´æ”¹ç·¨è¼¯çš„高度,也å¯ä»¥æŒ‰ä½Shiftéµä¸¦æ»¾å‹•é¼ æ¨™æ»¾è¼ªã€‚æˆ–è€…ï¼Œæ‚¨å¯ä»¥ä½¿ç”¨ä»¥ä¸‹éµç›¤æŒ‰éµï¼š","Move up:":"å‘上移動:","Move down:":"å‘下移動:",Editing:"編輯","Track parts can be selected in the menu on the right after which they can be placed by left clicking with the mouse.":"å¯ä»¥åœ¨å³å´çš„èœå–®ä¸é¸æ“‡è»Œé“部件,然後å¯ä»¥ä½¿ç”¨é¼ 標左éµé»žæ“Šæ”¾ç½®ã€‚","Alternatively, the track part currently hovered by the mouse can be selected with the following keyboard shortcut:":"或者,å¯ä»¥ä½¿ç”¨ä»¥ä¸‹éµç›¤å¿«æ·éµé¸æ“‡ç•¶å‰é¼ 標懸åœçš„軌é“部件:","The selected part can then be rotated using the following keyboard shortcut:":"然後å¯ä»¥ä½¿ç”¨ä»¥ä¸‹éµç›¤å¿«æ·éµæ—‹è½‰æ‰€é¸éƒ¨åˆ†ï¼š","Track parts can be deleted by using the delete tool in the right side menu or by holding the following key:":"å¯ä»¥ä½¿ç”¨å³å´èœå–®ä¸çš„刪除工具或按ä½ä»¥ä¸‹éµä¾†åˆªé™¤è»Œé“部件:","Starting points, checkpoints and the finish line":"èµ·é»žã€æª¢æŸ¥é»žå’Œçµ‚點","Starting points, checkpoints and finish lines can all be selected in the uppermost category in the right side menu.":"èµ·é»žã€æª¢æŸ¥é»žå’Œçµ‚點都å¯ä»¥åœ¨å³å´èœå–®çš„æœ€ä¸Šæ–¹é¡žåˆ¥ä¸é¸æ“‡ã€‚","Each track must have at least one starting point. If there are multiple starting points, the last placed one will be used.":"æ¯å€‹è³½é“å¿…é ˆè‡³å°‘æœ‰ä¸€å€‹èµ·é»žã€‚å¦‚æžœæœ‰å¤šå€‹èµ·é»žï¼Œå‰‡ä½¿ç”¨æœ€å¾Œæ”¾ç½®çš„èµ·é»žã€‚","Checkpoints should be placed between the starting point and the finish line. When a checkpoint track part is selected there will be a tool in the bottom right to select the order of the checkpoint. This determines the order in which the checkpoints must be passed before driving to the finish line. Notice that it is possible to have multiple checkpoints with the same checkpoint order.":"æª¢æŸ¥é»žæ‡‰è©²æ”¾ç½®åœ¨èµ·é»žå’Œçµ‚é»žä¹‹é–“ã€‚ç•¶é¸æ“‡æª¢æŸ¥é»žè»Œé“部件時,底部å³å´å°‡æœ‰ä¸€å€‹å·¥å…·ä¾†é¸æ“‡æª¢æŸ¥é»žçš„é †åºã€‚這決定了在開始行駛到終點之å‰å¿…é ˆé€šéŽæª¢æŸ¥é»žçš„é †åºã€‚請注æ„,å¯ä»¥æœ‰å¤šå€‹å…·æœ‰ç›¸åŒæª¢æŸ¥é»žé †åºçš„æª¢æŸ¥é»žã€‚","The finish line is where the track ends but will only become active after all checkpoints have been passed. It is also possible to have multiple finish lines.":"終點是賽é“çµæŸçš„åœ°æ–¹ï¼Œä½†åªæœ‰åœ¨é€šéŽæ‰€æœ‰æª¢æŸ¥é»žå¾Œæ‰æœƒè®Šç‚ºæ´»å‹•狀態。也å¯ä»¥æœ‰å¤šå€‹çµ‚點。","Starting point":"起點",Checkpoint:"檢查點","Finish line":"終點","Exporting the track":"導出賽é“","When the track is finished, a name for the track can be entered in top left after which the track can be exported using the export button. This will reveal a track code which can be sent to other users so they can import and play the track.":"完æˆè³½é“後,å¯ä»¥åœ¨å·¦ä¸Šè§’輸入賽é“å稱,然後使用導出按鈕導出賽é“。這將顯示一個賽é“代碼,å¯ä»¥å°‡å…¶ç™¼é€çµ¦å…¶ä»–用戶,以便他們å¯ä»¥å°Žå…¥ä¸¦æ’放賽é“。",Close:"關閉","Not set":"未è¨ç½®",or:"或","The camera can be moved by dragging with one finger. Rotate the camera by dragging with two fingers. Zoom in and out by pinching.":"æ”影機å¯ä»¥é€šéŽç”¨ä¸€æ ¹æ‰‹æŒ‡æ‹–動來移動。通éŽç”¨å…©æ ¹æ‰‹æŒ‡æ‹–動來旋轉æ”å½±æ©Ÿã€‚é€šéŽæåˆä¾†æ”¾å¤§å’Œç¸®å°ã€‚","The edited height can be changed by using the height selection in the bottom left corner.":"å¯ä»¥é€šéŽä½¿ç”¨å·¦ä¸‹è§’çš„é«˜åº¦é¸æ“‡å™¨ä¾†æ›´æ”¹ç·¨è¼¯çš„高度。","Track parts can be selected in the menu on the right after which they can be placed by tapping on the screen.":"å¯ä»¥åœ¨å³å´çš„èœå–®ä¸é¸æ“‡è»Œé“部件,然後å¯ä»¥é€šéŽé»žæ“Šå±å¹•來放置。","The selected part can then be rotated by tapping the rotate button in the bottom left corner.":"然後å¯ä»¥é€šéŽé»žæ“Šå·¦ä¸‹è§’的旋轉按鈕來旋轉所é¸éƒ¨åˆ†ã€‚","Track parts can be deleted by using the delete tool in the right side menu.":"å¯ä»¥ä½¿ç”¨å³å´èœå–®ä¸çš„刪除工具來刪除軌é“部件。","Press [{0}] or [{1}] to restart":"按 [{0}] 或 [{1}] 釿–°é–‹å§‹","Press [{0}] to restart":"按 [{0}] 釿–°é–‹å§‹",Leaderboard:"排行榜",Back:"返回","Error: Failed to load leaderboard":"錯誤:無法載入排行榜",Verified:"已驗è‰",Invalid:"無效",Pending:"待定",Loading:"載入ä¸","Failed to load recording":"載入錄影失敗",Ok:"確定","Track is missing starting point":"è³½é“缺少起點","Failed to create user token.":"無法建立使用者憑è‰ã€‚","Leaderboard is disabled.":"排行榜已åœç”¨ã€‚","Please try another browser or device.":"請嘗試其他ç€è¦½å™¨æˆ–è¨å‚™ã€‚","Computer determinism check failed.":"電腦確定性檢查失敗。",Customize:"自訂",Editor:"編輯器",Settings:"è¨å®š",Profile:"個人資料",Play:"éŠçŽ©",Version:"版本","You cannot have duplicate user profiles":"您ä¸èƒ½æ“有é‡è¤‡çš„使用者檔案","Failed to create user profile":"無法建立使用者檔案","This user profile does not exist on the server":"æ¤ä½¿ç”¨è€…檔案ä¸å˜åœ¨æ–¼ä¼ºæœå™¨ä¸Š","Failed to download user profile from the server":"無法從伺æœå™¨ä¸‹è¼‰ä½¿ç”¨è€…檔案","User token is invalid":"使用者令牌無效","Are you sure you want to display your private key?":"確定è¦é¡¯ç¤ºæ‚¨çš„ç§å¯†é‡‘鑰嗎?","DO NOT SHARE THIS KEY WITH ANYONE.":"請勿與任何人分享æ¤é‡‘鑰。","You need a free user profile slot to import a new user profile":"您需è¦ä¸€å€‹ç©ºé–’çš„ä½¿ç”¨è€…æª”æ¡ˆæ’æ§½ä»¥åŒ¯å…¥æ–°çš„使用者檔案",Nickname:"暱稱","Choose a nickname to be shown in the leaderboard. 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|
||
/**
|
||
* @license
|
||
* Copyright 2024 Kodub.com
|
||
*/
|
||
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