forked from sent/waves
77 lines
2.8 KiB
HTML
77 lines
2.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<title>Slope 2</title>
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<link rel="icon" type="image/png" href="/favicon.ico" />
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<meta charset="utf-8" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<link rel="stylesheet" href="style.css" />
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<script src="/js/all.min.js"></script>
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</head>
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<body style="width: 100%; height: 100%; margin: 0;">
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<div id="unity-container" style="width: 100%; height: 100%; margin: 0;" class="unity-desktop">
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<canvas id="unity-canvas" style="width: 100%; height: 100%; margin: 0;"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-mobile-warning">
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WebGL builds are not supported on mobile devices.
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</div>
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</div>
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<script>
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var buildUrl = "Build";
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var loaderUrl = "WebGL2Players v1.1.loader.js";
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var config = {
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dataUrl: "WebGL2Players v1.1.data.unityweb",
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frameworkUrl: "WebGL2Players v1.1.framework.js.unityweb",
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codeUrl: "WebGL2Players v1.1.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "Slope 2 Player",
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productVersion: "1",
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};
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var mobileWarning = document.querySelector("#unity-mobile-warning");
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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// Avoid draining fillrate performance on mobile devices,
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// and default/override low DPI mode on mobile browsers.
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config.devicePixelRatio = 1;
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mobileWarning.style.display = "block";
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setTimeout(() => {
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mobileWarning.style.display = "none";
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}, 5000);
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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})
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.then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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})
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.catch((message) => {
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console.log(message);
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});
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};
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document.body.appendChild(script);
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</script>
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<script defer src="sg.min.js"></script>
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</body>
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</html> |