1
0
forked from sent/waves
waves/public/assets/g/mario/References/ThingHittr-0.2.0.ts
2025-04-09 17:11:14 -05:00

502 lines
17 KiB
TypeScript

/// <reference path="QuadsKeepr-0.2.1.ts" />
declare module ThingHittr {
// Determines whether a group of Things may all have hits checked.
export interface IThingMayCheck {
(thing: QuadsKeepr.IThing): boolean;
}
/**
* Checks all possible hits for a single Thing, calling the respective hit
* Function when any are found.
*/
export interface IThingHitsCheck {
(thing: QuadsKeepr.IThing): void;
}
/**
* Determines whether a Thing collides with another Thing.
*/
export interface IThingHitCheck {
(thing: QuadsKeepr.IThing, other: QuadsKeepr.IThing): boolean;
}
/**
* Callback for when a Thing collides with another Thing.
*/
export interface IThingHitFunction {
(thing: QuadsKeepr.IThing, other: QuadsKeepr.IThing): void;
}
/**
* Generator Function to create IThingMayCheckCheck Functions.
*/
export interface IThingMayCheckCheckGenerator {
(): IThingMayCheck;
}
/**
* Generator Function to create IThingHitCheck Functions.
*/
export interface IThingHitsCheckGenerator {
(): IThingHitsCheck;
}
/**
* Generator Function to create IThingHitCheck Functions.
*/
export interface IThingHitCheckGenerator {
(): IThingHitCheck;
}
/**
* Generator Function to generate IThingHitFunction Functions.
*/
export interface IThingHitFunctionGenerator {
(): IThingHitFunction;
}
/**
* Container to hold IThingMayCheckCheck Functions, keyed by their respective group.
*/
export interface IThingMayCheckCheckContainer {
[i: string]: IThingMayCheck;
}
/**
* Container to hold IThingHitsCheck Functions, keyed by their respective type.
*/
export interface IThingHitsCheckContainer {
[i: string]: IThingHitsCheck;
}
type IThingHitContainer = IThingHitCheckContainer | IThingHitFunctionContainer;
/**
* Container to hold IThingHitCheck Functions, keyed by their respective group.
*/
export interface IThingHitCheckContainer {
[i: string]: IThingHitCheck;
}
/**
* Container to hold IThingHitFunction groups, keyed by their respective types.
*/
export interface IThingHitFunctionContainer {
[i: string]: IThingHitFunction;
}
/**
* Container to hold IThingHitCheckContainer containers, keyed by their
* respective types.
*/
export interface IThingHitCheckGroupContainer {
[i: string]: IThingHitCheckContainer;
}
/**
* Container to hold IThingHitFunctionContainer containers, keyed by their
* respective groups.
*/
export interface IThingHitFunctionGroupContainer {
[i: string]: IThingHitFunctionContainer;
}
/**
* Container to hold IThingMayCheckCheckGenerator Functions, keyed by their
* respective groups.
*/
export interface IThingMayCheckCheckGeneratorContainer {
[i: string]: IThingMayCheckCheckGenerator;
}
/**
* Container to hold IThingHitCheckGenerator Functions, keyed by their
* respective groups.
*/
export interface IThingHitCheckGeneratorContainer {
[i: string]: IThingHitCheckGenerator;
}
/**
* Container to hold IThingHitFunctionGenerator Functions, keyed by their
* respective types.
*/
export interface IThingHitFunctionGeneratorContainer {
[i: string]: IThingHitFunctionGenerator;
}
/**
* Container to hold IThingHitCheckGeneratorContainer containers, keyed by their
* respective groups.
*/
export interface IThingHitCheckGeneratorGroupContainer {
[i: string]: IThingHitCheckGeneratorContainer;
}
/**
* Container to hold IThingHitFunctionGeneratorContainer containers, keyed by
* their respective groups.
*/
export interface IThingHitFunctionGeneratorGroupContainer {
[i: string]: IThingHitFunctionGeneratorContainer;
}
/**
* Cache lookup for whether a Thing has had its hit checks generated.
*/
export interface IThingGeneratedListing {
[i: string]: boolean;
}
export interface IThingHittrSettings {
/**
* The Function generators used for each group to test if a contained
* Thing may collide, keyed by group name.
*/
globalCheckGenerators: IThingMayCheckCheckGeneratorContainer;
/**
* The Function generators used for hitChecks, as an Object with sub-Objects
* for each group, which have sub-Objects for each group they may collide
* with.
*/
hitCheckGenerators: IThingHitCheckGeneratorGroupContainer;
/**
* The Function generators used for collisions, as an Object with
* sub- Objects for each group, which have sub- Objects for each group they
* they may collide with.
*/
hitFunctionGenerators: IThingHitFunctionGeneratorGroupContainer;
/**
* The listing of the names of groups that may collide with each other.
*/
groupNames: string[];
/**
* The key under which Things store their number of quadrants (by default, "numquads").
*/
keyNumQuads?: string;
/**
* The key under which Things store their quadrants (by default, "quadrants").
*/
keyQuadrants?: string;
/**
* The key under which Things store which group they fall under (by default, "group").
*/
keyGroupName?: string;
}
export interface IThingHittr {
checkHitsOf: IThingHitsCheckContainer;
cacheHitCheckGroup(groupName: string): void;
cacheHitCheckType(typeName: string, groupName: string): void;
generateHitsCheck(typeName: string): IThingHitsCheck;
checkHit(thing: QuadsKeepr.IThing, other: QuadsKeepr.IThing, thingType: string, otherGroup: string): boolean;
}
}
module ThingHittr {
"use strict";
/**
* A Thing collision detection automator that unifies GroupHoldr and QuadsKeepr.
* Things contained in the GroupHoldr's groups have automated collision checking
* against configurable sets of other groups, along with performance
* optimizations to help reduce over-reoptimization of Functions.
*/
export class ThingHittr implements IThingHittr {
/**
* Contains the Functions used to completely check the hits of a single Thing.
*/
public checkHitsOf: IThingHitsCheckContainer;
/**
* Names of groups to check collisions within Quadrants.
*/
private groupNames: string[];
/**
* Check Functions for Things within groups to see if they're able to
* collide in the first place.
*/
private globalChecks: IThingMayCheckCheckContainer;
/**
* Collision detection Functions to check two Things for collision.
*/
private hitChecks: IThingHitCheckGroupContainer;
/**
* Hit Function callbacks for when two Things do collide.
*/
private hitFunctions: IThingHitFunctionGroupContainer;
/**
* Function generators for globalChecks.
*/
private globalCheckGenerators: IThingMayCheckCheckGeneratorContainer;
/**
* Function generators for hitChecks.
*/
private hitCheckGenerators: IThingHitCheckGeneratorGroupContainer;
/**
* Function generators for hitFunctions.
*/
private hitFunctionGenerators: IThingHitFunctionGeneratorGroupContainer;
/**
* A listing of which groupNames have had their hitCheck cached.
*/
private cachedGroupNames: IThingGeneratedListing;
/**
* A listing of which types have had their checkHitsOf cached.
*/
private cachedTypeNames: IThingGeneratedListing;
/**
* The key under which Things store their number of quadrants.
*/
private keyNumQuads: string;
/**
* The key under which Things store their quadrants.
*/
private keyQuadrants: string;
/**
* THe key under which Things store which group they fall under.
*/
private keyGroupName: string;
/**
* @param {IThingHittrSettings} settings
*/
constructor(settings: IThingHittrSettings) {
if (typeof settings === "undefined") {
throw new Error("No settings object given to ThingHittr.");
}
if (typeof settings.globalCheckGenerators === "undefined") {
throw new Error("No globalCheckGenerators given to ThingHittr.");
}
if (typeof settings.hitCheckGenerators === "undefined") {
throw new Error("No hitCheckGenerators given to ThingHittr.");
}
if (typeof settings.hitFunctionGenerators === "undefined") {
throw new Error("No hitFunctionGenerators given to ThingHittr.");
}
this.globalCheckGenerators = settings.globalCheckGenerators;
this.hitCheckGenerators = settings.hitCheckGenerators;
this.hitFunctionGenerators = settings.hitFunctionGenerators;
this.groupNames = settings.groupNames;
this.keyNumQuads = settings.keyNumQuads || "numquads";
this.keyQuadrants = settings.keyQuadrants || "quadrants";
this.keyGroupName = settings.keyGroupName || "group";
this.hitChecks = {};
this.globalChecks = {};
this.hitFunctions = {};
this.cachedGroupNames = {};
this.cachedTypeNames = {};
this.checkHitsOf = {};
}
/* Runtime preparation
*/
/**
* Caches the hit checks for a group name. The global check for that group
* is cached on the name for later use.
*
* @param {String} groupName The name of the container group.
*/
cacheHitCheckGroup(groupName: string): void {
if (this.cachedGroupNames[groupName]) {
return;
}
this.cachedGroupNames[groupName] = true;
if (typeof this.globalCheckGenerators[groupName] !== "undefined") {
this.globalChecks[groupName] = this.cacheGlobalCheck(groupName);
}
}
/**
* Caches the hit checks for a specific type within a group, which involves
* caching the group's global checker, the hit checkers for each of the
* type's allowed collision groups, and the hit callbacks for each of those
* groups.
* The result is that you can call this.checkHitsOf[typeName] later on, and
* expect it to work as anything in groupName.
*
* @param {String} typeName The type of the Things to cache for.
* @param {String} groupName The name of the container group.
*/
cacheHitCheckType(typeName: string, groupName: string): void {
if (this.cachedTypeNames[typeName]) {
return;
}
if (typeof this.globalCheckGenerators[groupName] !== "undefined") {
this.globalChecks[typeName] = this.cacheGlobalCheck(groupName);
}
if (typeof this.hitCheckGenerators[groupName] !== "undefined") {
this.hitChecks[typeName] = <IThingHitCheckContainer>this.cacheFunctionGroup(this.hitCheckGenerators[groupName]);
}
if (typeof this.hitFunctionGenerators[groupName] !== "undefined") {
this.hitFunctions[typeName] = <IThingHitFunctionContainer>this.cacheFunctionGroup(this.hitFunctionGenerators[groupName]);
}
this.cachedTypeNames[typeName] = true;
this.checkHitsOf[typeName] = this.generateHitsCheck(typeName).bind(this);
}
/**
* Function generator for a checkHitsOf tailored to a specific Thing type.
*
* @param {String} typeName The type of the Things to generate for.
* @return {Function}
*/
generateHitsCheck(typeName: string): IThingHitsCheck {
/**
* Collision detection Function for a Thing. For each Quadrant the Thing
* is in, for all groups within that Function that the Thing's type is
* allowed to collide with, it is checked for collision with the Things
* in that group. For each Thing it does collide with, the appropriate
* hit Function is called.
*
* @param {Thing} thing
*/
return function checkHitsOf(thing: QuadsKeepr.IThing): void {
var others: QuadsKeepr.IThing[],
other: QuadsKeepr.IThing,
hitCheck: IThingHitCheck,
i: number,
j: number,
k: number;
// Don't do anything if the thing shouldn't be checking
if (typeof this.globalChecks[this.typeName] !== "undefined" && !this.globalChecks[this.typeName](thing)) {
return;
}
// For each quadrant this is in, look at that quadrant's groups
for (i = 0; i < thing[this.keyNumQuads]; i += 1) {
for (j = 0; j < this.groupNames.length; j += 1) {
hitCheck = this.hitChecks[typeName][this.groupNames[j]];
// If no hit check exists for this combo, don't bother
if (!hitCheck) {
continue;
}
others = thing[this.keyQuadrants][i].things[this.groupNames[j]];
// For each other Thing in this group that should be checked...
for (k = 0; k < others.length; k += 1) {
other = others[k];
// If they are the same, breaking prevents double hits
if (thing === other) {
break;
}
// Do nothing if these two shouldn't be colliding
if (
typeof this.globalChecks[other[this.keyGroupName]] !== "undefined"
&& !this.globalChecks[other[this.keyGroupName]](other)
) {
continue;
}
// If they do hit, call the corresponding hitFunction
if (hitCheck(thing, other)) {
this.hitFunctions[typeName][other[this.keyGroupName]](thing, other);
}
}
}
}
};
}
/**
* Manually checks whether two Things are touching.
*
* @param {Thing} thing
* @param {Thing} other
* @param {String} thingType The individual type of thing.
* @param {Thing} otherGroup The individual group of other.
* @return {Boolean} The result of the hit function defined for thing's
* type and other's group, which should be whether they're
* touching.
*/
checkHit(thing: QuadsKeepr.IThing, other: QuadsKeepr.IThing, thingType: string, otherGroup: string): boolean {
var checks: IThingHitCheckContainer = this.hitChecks[thingType],
check: IThingHitCheck;
if (!checks) {
throw new Error("No hit checks defined for " + thingType + ".");
}
check = checks[otherGroup];
if (!check) {
throw new Error("No hit check defined for " + thingType + " and " + otherGroup + ".");
}
return check(thing, other);
}
/**
* Caches a global check for a group by returning a result Function from the
* global check generator.
*
* @param {String} groupName
* @return {Function}
*/
private cacheGlobalCheck(groupName: string): IThingMayCheck {
return this.globalCheckGenerators[groupName]();
}
/**
* Creates a set of cached Objects for when a group of Functions must be
* generated, rather than a single one.
*
* @param {Object<Function>} functions The container for the Functions
* to be cached.
* @return {Object<Function>}
*/
private cacheFunctionGroup(
functions: IThingHitCheckGeneratorContainer | IThingHitFunctionGeneratorContainer): IThingHitContainer {
var output: IThingHitCheckContainer | IThingHitFunctionContainer = {},
i: string;
for (i in functions) {
if (functions.hasOwnProperty(i)) {
output[i] = functions[i]();
}
}
return output;
}
}
}