forked from sent/waves
38 lines
811 B
JavaScript
38 lines
811 B
JavaScript
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.TexturePass = function ( texture, opacity ) {
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var shader = THREE.ShaderExtras[ "screen" ];
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
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this.uniforms[ "tDiffuse" ].texture = texture;
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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this.enabled = true;
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this.needsSwap = false;
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};
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THREE.TexturePass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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THREE.EffectComposer.quad.material = this.material;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer );
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}
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};
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