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forked from sent/waves
waves/public/assets/g/hexgl/libs/postprocessing/TexturePass.js
2025-04-09 17:11:14 -05:00

38 lines
811 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.TexturePass = function ( texture, opacity ) {
var shader = THREE.ShaderExtras[ "screen" ];
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
this.uniforms[ "tDiffuse" ].texture = texture;
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.enabled = true;
this.needsSwap = false;
};
THREE.TexturePass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
THREE.EffectComposer.quad.material = this.material;
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer );
}
};