forked from sent/waves
121 lines
5.0 KiB
HTML
121 lines
5.0 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | AdVenture Capitalist!</title>
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<link rel="stylesheet" href="TemplateData/style.css">
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<script src="TemplateData/UnityProgress.js"></script>
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<script src="/js/all.min.js"></script>
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</head>
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<body class="template">
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<div class="webgl-content">
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<div id="unityContainer" style="width: 960px; height: 600px; padding: 0px; margin: 0px; border: 0px; position: relative; background: rgb(35, 31, 32);">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" id="canvas"width=335 height=667 style="width: 100%; height: 100%; background: #231F20"></canvas>
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<div id="loadingBox">
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<div id="bgBar"></div>
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<div id="progressBar"></div>
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<p id="loadingInfo">Loading...</p>
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</div>
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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TOTAL_MEMORY: 201326592,
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filePackagePrefixURL: "Release/",
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memoryInitializerPrefixURL: "Release/",
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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console.log(text);
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};
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})(),
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printErr: function(text) {
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console.error(text);
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},
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canvas: document.getElementById('canvas'),
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progress: null,
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setStatus: function(text) {
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if (this.progress == null) {
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if (typeof UnityProgress != 'function')
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return;
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this.progress = new UnityProgress(canvas);
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}
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if (!Module.setStatus.last) Module.setStatus.last = {
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time: Date.now(),
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text: ''
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};
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if (text === Module.setStatus.text) return;
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this.progress.SetMessage(text);
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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if (m)
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this.progress.SetProgress(parseInt(m[2]) / parseInt(m[4]));
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if (text === "")
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this.progress.Clear()
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading (0.0/1)');
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</script>
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<script src="Release/UnityConfig.js"></script>
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<script src="Release/fileloader.js"></script>
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<script>
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if (!(!Math.fround)) {
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var script = document.createElement('script');
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script.src = "Release/webgl.js";
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document.body.appendChild(script);
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} else {
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var codeXHR = new XMLHttpRequest();
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codeXHR.open('GET', 'Release/webgl.js', true);
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codeXHR.onload = function() {
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var code = codeXHR.responseText;
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if (!Math.fround) {
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try {
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console.log('optimizing out Math.fround calls');
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var m = /var ([^=]+)=global\.Math\.fround;/.exec(code);
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var minified = m[1];
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if (!minified) throw 'fail';
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var startAsm = code.indexOf('// EMSCRIPTEN_START_FUNCS');
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var endAsm = code.indexOf('// EMSCRIPTEN_END_FUNCS');
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var asm = code.substring(startAsm, endAsm);
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do {
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var moar = false; // we need to re-do, as x(x( will not be fixed
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asm = asm.replace(new RegExp('[^a-zA-Z0-9\\$\\_]' + minified + '\\(', 'g'), function(s) {
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moar = true;
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return s[0] + '('
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});
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} while (moar);
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code = code.substring(0, startAsm) + asm + code.substring(endAsm);
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code = code.replace("'use asm'", "'almost asm'");
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} catch (e) {
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console.log('failed to optimize out Math.fround calls ' + e)
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}
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}
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var blob = new Blob([code], {
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type: 'text/javascript'
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});
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codeXHR = null;
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var src = URL.createObjectURL(blob);
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var script = document.createElement('script');
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script.src = URL.createObjectURL(blob);
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script.onload = function() {
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URL.revokeObjectURL(script.src);
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};
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document.body.appendChild(script);
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};
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codeXHR.send(null);
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}
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</script>
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</body>
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</html>
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