forked from sent/waves
24 lines
1.1 KiB
JavaScript
24 lines
1.1 KiB
JavaScript
function UnityProgress(unityInstance, progress) {
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if (!unityInstance.Module) return;
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if (!unityInstance.logo) {
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unityInstance.logo = document.createElement('div');
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unityInstance.logo.className = 'logo ' + unityInstance.Module.splashScreenStyle;
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unityInstance.container.appendChild(unityInstance.logo);
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}
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if (!unityInstance.progress) {
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unityInstance.progress = document.createElement('div');
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unityInstance.progress.className = 'progress ' + unityInstance.Module.splashScreenStyle;
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unityInstance.progress.empty = document.createElement('div');
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unityInstance.progress.empty.className = 'empty';
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unityInstance.progress.appendChild(unityInstance.progress.empty);
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unityInstance.progress.full = document.createElement('div');
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unityInstance.progress.full.className = 'full';
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unityInstance.progress.appendChild(unityInstance.progress.full);
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unityInstance.container.appendChild(unityInstance.progress);
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}
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unityInstance.progress.full.style.width = 100 * progress + '%';
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unityInstance.progress.empty.style.width = 100 * (1 - progress) + '%';
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if (progress == 1)
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unityInstance.logo.style.display = unityInstance.progress.style.display = 'none';
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}
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