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forked from sent/waves
waves/public/assets/g/madalincars/index.html
2025-04-09 17:11:14 -05:00

32 lines
1.5 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<script async src="https://arc.io/widget.min.js#2j789r5Y"></script>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Madalin Cars Multiplayer</title>
<meta name="description" content="Madalin Cars Multiplayer 3d car game. Here you will find the latest version of the game, browser and downloadable version for Windows, Mac OS X, Linux." />
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="/js/all.min.js"></script>
<script src="Build/b14b32a200649d0650c1a6ff3db39cf4.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/37f4fe02fe4acc34c6a26d8cf99ddc67.json", { onProgress: UnityProgress });
</script>
</head>
<body>
<div class="webgl-content" style="width: 100%; height: 100%; overflow: hidden">
<div id="gameContainer" style="width: 100%; height: calc(100% - 38px);"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
</div>
</div>
</body>
</html>
<style id="antiClickjack">body{display:none !important;}</style><br><script type="text/javascript">if (self === top) { var antiClickjack = document.getElementById("antiClickjack"); antiClickjack.parentNode.removeChild(antiClickjack); } else { top.location = self.location; } </script>