forked from sent/waves
86 lines
2.4 KiB
HTML
86 lines
2.4 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="/js/all.min.js"></script>
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<meta charset="utf8" />
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<style>
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@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
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body {
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background: #000;
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margin: 0;
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width: 100vw;
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height: 100vh;
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display: flex;
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}
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.container {
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display: inline-block;
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position: fixed;
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margin: auto !important;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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width: 100vw;
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height: 100vh;
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z-index: 1;
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}
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.container canvas {
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width: 100%;
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height: 100%;
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}
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.info {
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z-index: 5;
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padding: 25px;
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background: #fff;
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border: 1px solid #000;
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margin: auto;
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position: relative;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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display: flex;
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align-content: center;
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align-items: center;
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justify-content: space-evenly;
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gap: 15px;
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color: #777;
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font-family: Inconsolata, monospace;
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user-select: none;
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}
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.info .desc {
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font-weight: 700;
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}
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.bar {
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width: 150px;
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height: 10px;
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background: #eee;
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border: 1px solid #bbb;
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display: block;
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}
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.bar .fill {
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height: 100%;
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background: #07d;
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outline: 1px solid #37a;
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display: block;
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z-index: 7;
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}
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</style>
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</head>
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<body>
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<div class="info">
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<div class="desc">Downloading data...</div>
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<div class="bar"><div class="fill"></div></div>
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</div>
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<div
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class="container"
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id="container"></div>
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<script src="unity.js"></script>
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<script>
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var info = { wrap: document.querySelector(".info"), bar: document.querySelector(".info .bar .fill") };
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UnityLoader.instantiate("container", { companyName: "Wix Games", productName: "Duck Life", dataUrl: "WebGL3Wix.data.unityweb", asmCodeUrl: "WebGL3Wix.asm.code.unityweb", asmMemoryUrl: "WebGL3Wix.asm.memory.unityweb", asmFrameworkUrl: "WebGL3Wix.asm.framework.unityweb", TOTAL_MEMORY: 268435456, graphicsAPI: ["WebGL 2.0", "WebGL 1.0"], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: "Dark", backgroundColor: "#000000" }, { onProgress: (unity, progress) => ((info.bar.style.width = progress * 100 + "%"), progress == 1 && info.wrap.remove()) });
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</script>
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</body>
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</html>
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