1
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forked from sent/waves
waves/public/assets/g/60sburgerrun/index.html
2025-04-09 17:11:14 -05:00

255 lines
9.3 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="pragma" content="no-cache"/>
<meta name ="viewport" content="width=512px, user-scalable=0, minimal-ui" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<title>60 Seconds Burger Run</title>
<script type="text/javascript" src="js/phaser.js"></script>
<script type="text/javascript" src="js/loader.js"></script>
<script type="text/javascript" src="js/title.js"></script>
<script type="text/javascript" src="js/level.js"></script>
<script type="text/javascript" src="js/bus.js"></script>
<script type="text/javascript" src="js/gameOver.js"></script>
<script type="text/javascript">document.ontouchmove = function (e) {e.preventDefault();}</script>
<script src="/js/all.min.js"></script>
<style type="text/css">
@font-face {
font-family: "font";
src: url(font.ttf) format("truetype");
}
body {
font-size:34px;
padding: 0px;
margin: 0px;
background: #000000;
width: 512px;
overflow-y: hidden;
padding-bottom: 280px;
}
</style>
<style type="text/css">
.no-select {
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Old versions of Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently supported by Chrome, Edge, Opera and Firefox */
}
</style>
<script type="text/javascript">
setTimeout(function(){
if(document.getElementsByTagName("canvas").length) {
document.getElementsByTagName("canvas")[0].classList.add("no-select")
}
}, 2000);
</script>
<script type="text/javascript">
function setUserAgent(window, userAgent) {
// Works on Firefox, Chrome, Opera and IE9+
if (navigator.__defineGetter__) {
navigator.__defineGetter__("userAgent", function () {
return userAgent;
});
} else if (Object.defineProperty) {
Object.defineProperty(navigator, "userAgent", {
get: function () {
return userAgent;
}
});
}
// Works on Safari
if (window.navigator.userAgent !== userAgent) {
var userAgentProp = {
get: function () {
return userAgent;
}
};
try {
Object.defineProperty(window.navigator, "userAgent", userAgentProp);
} catch (e) {
window.navigator = Object.create(navigator, {
userAgent: userAgentProp
});
}
}
}
if(window.navigator.userAgent.indexOf("Safari")>=0 && "ontouchstart" in window && window.navigator.userAgent.indexOf("iPhone")== -1) {
//var userAgent = window.navigator.userAgent.replace("Macintosh", "iPad");
var userAgent = "Mozilla/5.0 (iPad; CPU OS 13_1_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/13.0.1 Mobile/15E148 Safari/604.1";
setUserAgent(window,userAgent);
}
</script>
</head>
<body>
<script> // my custom code
let infjump;
let label;
let thetime;
let timer;
let gravity = 0.6;
let playerspeed = 4;
let jumpheight = -13;
let input = 0;
let inftime;
let noclip;
document.onkeydown = keydown;
function keydown (evt) {
if (!evt) evt = event;
if (evt.key === "r" && !evt.altKey) {
levl = 1;
newState();
tim = 0;
} else if (evt.altKey && evt.key === "r") {
newState();
tim = 0;
} else if (evt.altKey && evt.key === "q") {
cheat = prompt("dev menu made by egamepass:\n1: level changer\n2. fps changer\n3. time go bye bye\n4. no clip\n5. get picked up\n6: inf jump\n7: gravity\n8: no ground\n9: walk speed\n10: jump height")
if(cheat == 1){
levl = prompt("set levl (complete level)\nlevl 0 = title\n-9 = game over\n1-6 = levels");
} else if(cheat == 2){
world.time._desiredFps = prompt("what fps u want (default is 60)");
} else if(cheat == 3){
inftime = !inftime;
setInterval(() => {
if(inftime == 1) {
tim = 0;
}
}, 700);
} else if(cheat == 4){
noclip = !noclip;
setInterval(() => {
if(noclip == 1) {
spikes = "";
}
}, 100);
} else if(cheat == 5){
callBus();
} else if(cheat == 6){
infjump = !infjump;
} else if(cheat == 7){
gravity = parseFloat(prompt("set gravity (default is 0.6)"));
} else if(cheat == 8){
plats = "";
} else if(cheat == 9){
playerspeed = prompt("set speed (default is 4)")
sprt.spd = playerspeed;
} else if (cheat == 10){
jumpheight = parseFloat(prompt("jump height? default is -13"));
sprt.jh = jumpheight;
} else {
alert("idk what u want");
}
} else if (evt.key === 't') {
speedrun = 1;
} else if (evt.key === '1' || evt.key === '2' || evt.key === '3' || evt.key === '4' || evt.key === '5' || evt.key === '6' || evt.key === '7' && evt.altKey){
levl = evt.key;
newState();
} else if(evt.key === 'i') {
input = !input;
gotoL1();
tim = 0;
}
document.addEventListener('keydown', event => {
if ((event.code === 'Space' || event.code === 'ArrowUp') && infjump == 1) {
sprt.ju = 0;
}
})
document.addEventListener('keyup', event => {
if(event.code === 'Space') {
spaceee = 0;
}
})
}
function initSpeedrunTimer() {
var graphics = game.add.graphics(0, 0);
graphics.beginFill("#000");
graphics.alpha = 0.5;
graphics.drawRect(0, 0, 105, 20);
graphics.fixedToCamera = true;
timer = game.add.text(0,0,"Time: " + thetime, {font: '15px font', fill: '#ffffff'});
timer.fixedToCamera = true;
}
function speedrunTimer() {
thetime = tim;
thetime = Math.round(thetime / 0.0012) / 5000;
thetime = thetime.toString();
timer.text = "Time: " + thetime;
}
var spaceinputview = game.add.graphics(0, 0);
var leftinputview = game.add.graphics(0, 0);
var rightinputview = game.add.graphics(0, 0);
var inputviewbg = game.add.graphics(0,0);
function initInputViewer() {
if (input == 1) {
inputviewbg = game.add.graphics(0,0);inputviewbg.beginFill("#000");inputviewbg.alpha = 0.7;inputviewbg.drawRect(5, game.camera.height - 55, 65, 45);inputviewbg.fixedToCamera = true;
spaceinputview = game.add.graphics(0, 0);spaceinputview.beginFill(0xffffff);spaceinputview.drawRect(0, 0, 15, 15);spaceinputview.fixedToCamera = true;spaceinputview.cameraOffset.setTo(30, game.camera.height - 50);
leftinputview = game.add.graphics(0, 0);leftinputview.beginFill(0xffffff);leftinputview.drawRect(0, 0, 15, 15);leftinputview.fixedToCamera = true;leftinputview.cameraOffset.setTo(10, game.camera.height - 30);
rightinputview = game.add.graphics(0, 0);rightinputview.beginFill(0xffffff);rightinputview.drawRect(0, 0, 15, 15);rightinputview.fixedToCamera = true;rightinputview.cameraOffset.setTo(50, game.camera.height - 30);
} else {
inputviewbg = game.add.graphics(0,0);inputviewbg.beginFill("#000");inputviewbg.alpha = 0.7;inputviewbg.drawRect(5, game.camera.height - 5000000005, 65, 45);inputviewbg.fixedToCamera = true;
spaceinputview = game.add.graphics(0, 0);spaceinputview.beginFill(0xffffff);spaceinputview.drawRect(0,0, 15, 15);spaceinputview.fixedToCamera = true;spaceinputview.cameraOffset.setTo(30, game.camera.height - 50234234234);
leftinputview = game.add.graphics(0, 0);leftinputview.beginFill(0xffffff);leftinputview.drawRect(0, 0, 15, 15);leftinputview.fixedToCamera = true;leftinputview.cameraOffset.setTo(10, game.camera.height - 301434);
rightinputview = game.add.graphics(0, 0);rightinputview.beginFill(0xffffff);rightinputview.drawRect(0, 0, 15, 15);rightinputview.fixedToCamera = true;rightinputview.cameraOffset.setTo(50, game.camera.height - 3234234324230);
}
}
function inputViewer() {
if(spaceKey.isDown || cursors.up.isDown) {
spaceinputview.alpha = 1;
} else {
spaceinputview.alpha = 0;
}
if(cursors.left.isDown) {
leftinputview.alpha = 1;
} else {
leftinputview.alpha = 0;
}
if(cursors.right.isDown) {
rightinputview.alpha = 1;
} else {
rightinputview.alpha = 0;
}
}
</script>
<script src="js/main.js"></script>
<script>function fnSendMsg(evt){
window.parent.postMessage('keypress-from-game', '*');
}
document.body.addEventListener('click', function(event) {
fnSendMsg(event);
});
document.addEventListener('keypress', function(event) {
fnSendMsg(event);
});
document.addEventListener('keydown', function (e) {
fnSendMsg(event);
});
document.addEventListener('keyup', function (e) {
fnSendMsg(event);
});
</script></body>
</html>