forked from sent/waves
49 lines
1.1 KiB
JavaScript
49 lines
1.1 KiB
JavaScript
//init the interstitial
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var iAd;
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cpmstarAPI(function (api) {
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//console.log("Setting iAD")
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iAd = new api.game.InterstitialView("interstitial");
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iAd.load();
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iAd.addEventListener("ad_opened", function (e) {
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iAdPause(); //Pause the game when ad is open
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});
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iAd.addEventListener("ad_closed", function (e) {
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setTimeout(function () {
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iAdUnpause(); //Unpause when ad closed.
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}, 700);
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iAd.load(); //Preload another ad.
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});
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});
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function iAdPause() {
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}
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function iAdUnpause() {
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unityAdFinishedCallback()
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}
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function requestNewAd() {
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//console.log("requested AD")
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//console.log(iAd)
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if (iAd && iAd.isLoaded()) {
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iAd.show(); //Show loaded ad
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}
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else {
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if (iAd) iAd.load(); //If no ad available, load another
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unityAdFinishedCallback()
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}
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}
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// This function calls Unity to tell the ad finished
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function unityAdFinishedCallback() {
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try {
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if (gameInstance)
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gameInstance.SendMessage('MainMenuManagers', 'OnWebCallback');
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}
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catch (error) {
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console.log(error);
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}
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} |