declare module FullScreenMario { export interface IMapScreenr extends MapScreenr.IMapScreenr { bottomPlatformMax: number; canscroll: boolean; floor: number; gravity: number; jumpmod: number; lakitu?: ILakitu; maxyvel: number; maxyvelinv: number; nokeys: boolean; notime: boolean; sectionPassed?: boolean; spawningCheeps?: boolean; spawningBulletBills?: boolean; underwater?: boolean; } export interface IMap extends MapsCreatr.IMapsCreatrMap { locationDefault?: string; seed?: number | number[]; time?: number; } export interface IArea extends MapsCreatr.IMapsCreatrArea { attributes?: { [i: string]: any; } exit?: string; background: string; onGameOver(FSM: IFullScreenMario): void; onGameOverTimeout: number; onPlayerDeath(FSM: IFullScreenMario): void; onPlayerDeathTimeout: number; sections?: any[]; setBackground: (area: IArea) => void; time?: number; } export interface ILocation extends MapsCreatr.IMapsCreatrLocation { xloc: number; entrance?: IThing; } export interface IDeviceMotionStatus { motionDown: boolean; motionLeft: boolean; motionRight: boolean; x: number; y: number; dy: number; } export interface IPreThingSettings extends MapsCreatr.IPreThingSettings { } export interface IPreThing extends MapsCreatr.IPreThing { thing: IThing; } export interface IThing extends GameStartr.IThing { FSM: FullScreenMario; alive: boolean; collectionPartnerNames?: string[]; dead?: boolean; flickering?: boolean; numquads: number; outerok: boolean | number; partners?: { [i: string]: IThing }; position?: string; tolx: number; toly: number; x: number; y: number; } export interface IThingFloating extends IThing { begin: number; end: number; maxvel: number; } export interface IThingSliding extends IThing { begin: number; end: number; maxvel: number; } export interface ICustomText extends IThing { children: IText[]; size: number; spacingHorizontal: number; spacingVertical: number; spacingVerticalBlank: number; textAttributes?: any; texts: ICustomTextInfo[]; } export interface ICustomTextInfo { text: string; offset: number; } export interface IText extends IThing { } export interface ISolid extends IThing { actionLeft? (thing: ICharacter, other: ISolid, transport?: any): void; actionTop? (thing: ICharacter, other: ISolid, transport?: any): void; attachedCharacter?: ICharacter; bottomBump? (thing: ISolid, other: ICharacter): void; collide(thing: ICharacter, other: ISolid): void; collideHidden?: boolean; killonend?: boolean | { (thing: ISolid, group: ISolid[], i: number): void }; onRestedUpon? (thing: ISolid, other: ICharacter): void; solid: boolean; transport?: any; up?: ICharacter; } export interface IBrick extends ISolid { breakable: boolean; contents?: string; lastcoin?: boolean; used: boolean; } export interface IBlock extends ISolid { contents: string; used: boolean; } export interface ICastleAxe extends ISolid { } export interface ICastleBlock extends ISolid { angle?: number; direction: number; dt?: number; fireballs: number; speed: number; } export interface IDetector extends ISolid { activate(thing: IThing): void; } export interface IDetectCollision extends IDetector { activateFail? (thing: ICharacter): void; activate(thing: ICharacter, other?: IDetectCollision): void; noActivateDeath?: boolean; } export interface IDetectWindow extends IDetector { } export interface ISectionDetector extends IDetectWindow { section: number; } export interface IRandomSpawner extends IDetector { randomization: string; randomTop: number; randomRight: number; randomBottom: number; randomLeft: number; randomWidth: number; } export interface IScrollBlocker extends IDetector { setEdge: boolean; } export interface IPipe extends ISolid { } export interface IPlatform extends ISolid { acceleration?: number; freefall?: boolean; fallThresholdStart?: number; fallThresholdEnd?: number; tension?: number; partners: { ownString: IThing; partnerString: IThing; partnerPlatform: IPlatform; [i: string]: IThing; } } export interface IRestingStone extends ISolid { activated: boolean; } export interface ISpringboard extends ISolid { heightNormal: number; tension: number; tensionSave?: number; } export interface IVine extends ISolid { attachedSolid: ISolid; speed: number; } export interface ICharacter extends IThing { allowUpSolids?: boolean; blockparent?: ISolid; animate? (thing: ICharacter, other?: ISolid): void; checkOverlaps?: boolean; collide? (thing: IThing, other: IThing): void; collidePrimary?: boolean; counter?: number; death(thing: IThing, severity?: number): void; direction: boolean | number; emergeOut? (thing: ICharacter, other: ISolid): void; gravity?: number; group: string; hopping?: boolean; jumpheight?: number; lookleft: boolean; killonend? (thing: IThing): void; player?: boolean; moveleft: boolean; nocollidechar?: boolean; nocollideplayer?: boolean; nocollidesolid?: boolean; nofire?: number; nofiredeath?: boolean; noflip?: boolean; nokillend?: boolean; nomove?: boolean; onCollideUp? (thing: ICharacter, other: ISolid): void; onResting? (thing: ICharacter, other: ISolid): void; overlaps?: ISolid[]; resting?: ISolid; scoreBelow: number; scoreFire: number; scoreStar: number; shell?: boolean; shellspawn?: boolean; shelltype?: string; smart?: boolean; spawnType?: string; spawnSettings?: any; speed: number; type: string; undermid?: ISolid; onRestingOff? (character: ICharacter, other: ISolid): void; under?: ISolid[]; } export interface ICharacterOverlapping extends ICharacter { overlapCheck: number; overlapGoal: number; overlapGoRight: boolean; } export interface IBrickShard extends ICharacter { } export interface ICastleFireball extends ICharacter { } export interface IEnemy extends ICharacter { deadly?: boolean; nostar?: boolean; shell?: boolean; } export interface IBlooper extends IEnemy { squeeze: number; counter: number; } export interface IBowserFire extends IEnemy { ylev: number; } export interface IBulletBill extends IEnemy { } export interface ICannon extends IEnemy { frequency: number; noBullets?: boolean; } export interface ICheepCheep extends IEnemy { flying: boolean; } export interface IFireball extends IEnemy { } export interface IGoomba extends IEnemy { } export interface IHammerBro extends IEnemy { counter: number; falling: boolean; } export interface IBowser extends IHammerBro { deathcount: number; fireTimes: number[]; jumpTimes: number[]; nothrow: boolean; throwAmount?: number; throwBetween?: number; throwDelay?: number; throwPeriod?: number; throwing: boolean; } export interface IKoopa extends IEnemy { jumping: boolean; floating: boolean; } export interface ILakitu extends IEnemy { fleeing?: boolean; } export interface IPiranha extends IEnemy { counter: number; countermax: number; direction: number; onPipe: boolean; } export interface IPodoboo extends IEnemy { acceleration: number; frequency: number; jumpHeight: number; starty: number; } export interface ISpinyEgg extends IEnemy { } export interface ISpiny extends IEnemy { } export interface IItem extends ICharacter { action? (thing: IPlayer, other: IItem): void; } export interface ICoin extends IItem { animate(thing: ICoin, other: ISolid): void; blockparent?: ISolid; } export interface IShell extends IItem { counting: number; enemyhitcount: number; hitcount: number; landing: number; peeking: number; shelltoleft: boolean; smart?: boolean; spawnSettings?: { smart?: boolean; } } export interface IStar extends IItem { star: boolean; } export interface IPlayer extends ICharacter { animatedClimbing?: boolean; attachedDirection?: number; attachedLeft?: boolean; attachedSolid?: ISolid; attachedOff?: number; canjump?: boolean; climbing?: boolean; crouching: boolean; dying?: boolean; fire(player: IPlayer): void; getKeys(): IPlayerKeys; jumpcount: number; jumpers?: number; // wat jumping?: boolean; keys: IPlayerKeys; maxspeed: number; maxspeedsave?: number; numballs: number; paddling?: boolean; paddlingCycle?: boolean; piping?: boolean; power: number; run: number; running: boolean; scrollspeed: number; skidding?: boolean; shrooming?: boolean; spring?: ISpringboard; star: number; swimming?: boolean; tolxOld?: number; tolyOld?: number; walkspeed: number; } export interface IPlayerKeys { crouch: boolean; jump: boolean; jumplev: number; leftDown?: boolean; piping: boolean; rightDown?: boolean; run: number; sprint: boolean; up: boolean; } export interface IScenery extends IThing { } export interface IFirework extends IScenery { animate(thing: IFirework): void; } export interface IFullScreenMario extends GameStartr.IGameStartr { MapScreener: IMapScreenr; settings: GameStartr.IGameStartrStoredSettings; unitsize: number; pointLevels: number[]; customTextMappings: { [i: string]: string }; player: IPlayer; deviceMotionStatus: IDeviceMotionStatus; gameStart(): void; gameOver(): void; thingProcess(thing: IThing, title: string, settings: any, defaults: any): void; addPreThing(prething: IPreThing): void; addPlayer(left?: number, bottom?: number): IPlayer; scrollPlayer(dx: number, dy?: number): void; onGamePause(FSM: FullScreenMario): void; onGamePlay(FSM: FullScreenMario): void; keyDownLeft(FSM: FullScreenMario, event?: Event): void; keyDownRight(FSM: FullScreenMario, event?: Event): void; keyDownUp(FSM: FullScreenMario, event?: Event): void; keyDownDown(FSM: FullScreenMario, event?: Event): void; keyDownSprint(FSM: FullScreenMario, event?: Event): void; keyDownPause(FSM: FullScreenMario, event?: Event): void; keyDownMute(FSM: FullScreenMario, event?: Event): void; keyUpLeft(FSM: FullScreenMario, event?: Event): void; keyUpRight(FSM: FullScreenMario, event?: Event): void; keyUpUp(FSM: FullScreenMario, event?: Event): void; keyUpDown(FSM: FullScreenMario, event?: Event): void; keyUpSprint(FSM: FullScreenMario, event?: Event): void; keyUpPause(FSM: FullScreenMario, event?: Event): void; mouseDownRight(FSM: FullScreenMario, event?: Event): void; deviceMotion(FSM: FullScreenMario, event: DeviceMotionEvent): void; canInputsTrigger(FSM: FullScreenMario): boolean; maintainTime(FSM: FullScreenMario): void; maintainScenery(FSM: FullScreenMario, scenery: IScenery[]): void; maintainSolids(FSM: FullScreenMario, solids: ISolid[]): void; maintainCharacters(FSM: FullScreenMario, characters: ICharacter[]): void; maintainOverlaps(character: ICharacterOverlapping): void; setOverlapBoundaries(thing: ICharacterOverlapping): boolean; maintainPlayer(FSM: FullScreenMario): void; generateCanThingCollide(): (thing: IThing) => boolean; isThingAlive(thing: IThing): boolean; isThingTouchingThing(thing: IThing, other: IThing): boolean; isThingOnThing(thing: IThing, other: IThing): boolean; isThingOnSolid(thing: IThing, other: IThing): boolean; isCharacterOnSolid(thing: ICharacter, other: ISolid): boolean; isCharacterOnResting(thing: ICharacter, other: ISolid): boolean; generateIsCharacterTouchingCharacter(): (thing: ICharacter, other: ICharacter) => boolean; generateIsCharacterTouchingSolid(): (thing: ICharacter, other: ISolid) => boolean; isCharacterAboveEnemy(thing: ICharacter, other: ICharacter): boolean; isCharacterBumpingSolid(thing: ICharacter, other: ISolid): boolean; isCharacterOverlappingSolid(thing: ICharacter, other: ISolid): boolean; isSolidOnCharacter(thing: ISolid, other: ICharacter): boolean; gainLife(amount: number, nosound?: boolean): void; itemJump(thing: IThing): void; jumpEnemy(thing: IPlayer, other: IEnemy): void; playerShroom(thing: IPlayer, other: IItem): void; playerShroom1Up(thing: ICharacter, other: IItem): void; playerStarUp(thing: IPlayer, timeout?: number): void; playerStarDown(thing: IPlayer): void; playerStarOffCycle(thing: IPlayer): void; playerStarOffFinal(thing: IPlayer): void; playerGetsBig(thing: IPlayer, noAnimation?: boolean): void; playerGetsBigAnimation(thing: IPlayer): void; playerGetsSmall(thing: IPlayer): void; playerGetsFire(thing: IPlayer): void; setPlayerSizeSmall(thing: IPlayer): void; setPlayerSizeLarge(thing: IPlayer): void; animatePlayerRemoveCrouch(thing: IPlayer): void; unattachPlayer(thing: IPlayer, other: ISolid): void; playerAddRestingStone(thing: IPlayer): void; markOverlap(thing: ICharacterOverlapping, other: ISolid): void; spawnDeadGoomba(thing: IThing): void; spawnHammerBro(thing: IHammerBro): void; spawnBowser(thing: IBowser): void; spawnPiranha(thing: IPiranha): void; spawnBlooper(thing: IBlooper): void; spawnPodoboo(thing: IPodoboo): void; spawnLakitu(thing: ILakitu): void; spawnCannon(thing: ICannon): void; spawnCastleBlock(thing: ICastleBlock): void spawnMoveFloating(thing: IThingFloating): void; spawnMoveSliding(thing: IThingSliding): void; spawnScalePlatform(thing: IPlatform): void; spawnRandomCheep(FSM: FullScreenMario): boolean; spawnRandomBulletBill(FSM: FullScreenMario): boolean; spawnCustomText(thing: ICustomText): void; spawnDetector(thing: IDetector): void; spawnScrollBlocker(thing: IScrollBlocker): void; spawnCollectionComponent(collection: any, thing: IThing): void; spawnCollectionPartner(collection: any, thing: IThing): void; spawnRandomSpawner(thing: IRandomSpawner): void; activateCheepsStart(thing: IDetector): void; activateCheepsStop(thing: IDetector): void; activateBulletBillsStart(thing: IDetector): void; activateBulletBillsStop(thing: IDetector): void; activateLakituStop(thing: IDetector): void; activateWarpWorld(thing: ICharacter, other: IDetectCollision): void; activateRestingStone(thing: IRestingStone, other: IPlayer): void; activateWindowDetector(thing: IDetectWindow): void; activateScrollBlocker(thing: IScrollBlocker): void; activateScrollEnabler(thing: IDetectCollision): void; activateSectionBefore(thing: ISectionDetector): void; activateSectionStretch(thing: ISectionDetector): void; activateSectionAfter(thing: ISectionDetector): void; generateHitCharacterSolid(): (thing: ICharacter, other: ISolid) => void; generateHitCharacterCharacter(): (thing: ICharacter, other: ICharacter) => void; collideFriendly(thing: ICharacter, other: IItem): void; collideCharacterSolid(thing: ICharacter, other: ISolid): void; collideCharacterSolidUp(thing: ICharacter, other: ISolid): void; collideUpItem(thing: IItem, other: ISolid): void; collideUpCoin(thing: ICoin, other: ISolid): void; collideCoin(thing: IPlayer, other: ICoin): void; collideStar(thing: IPlayer, other: IStar): void; collideFireball(thing: ICharacter, other: IFireball): void; collideCastleFireball(thing: ICharacter, other: ICastleFireball): void; collideShell(thing: ICharacter, other: IShell): void; collideShellSolid(thing: ISolid, other: IShell): void; collideShellPlayer(thing: IPlayer, other: IShell): void; collideShellShell(thing: IShell, other: IShell): void; collideEnemy(thing: ICharacter, other: IEnemy): void; collideBottomBrick(thing: IBrick, other: ICharacter): void; collideBottomBlock(thing: IBlock, other: IPlayer): void; collideVine(thing: IPlayer, other: ISolid): void; collideSpringboard(thing: ICharacter, other: ISpringboard): void; collideWaterBlocker(thing: ICharacter, other: ISolid): void; collideFlagpole(thing: IPlayer, other: IDetectCollision): void; collideCastleAxe(thing: IPlayer, other: ICastleAxe): void; collideCastleDoor(thing: IPlayer, other: IDetectCollision): void; collideCastleNPC(thing: IPlayer, other: IDetectCollision): void; collideTransport(thing: IPlayer, other: ISolid): void; collideDetector(thing: ICharacter, other: IDetectCollision): void; collideLevelTransport(thing: IPlayer, other: ISolid): void; moveSimple(thing: ICharacter): void; moveSmart(thing: ICharacter): void; moveJumping(thing: ICharacter): void; movePacing(thing: ICharacter): void; moveHammerBro(thing: IHammerBro): void; moveBowser(thing: IBowser): void; moveBowserFire(thing: IBowserFire): void; moveFloating(thing: IThingFloating): void; moveSliding(thing: IThingSliding): void; setMovementEndpoints(thing: IThingFloating | IThingSliding): void; movePlatform(thing: IPlatform): void; movePlatformSpawn(thing: IPlatform): void; moveFalling(thing: IPlatform): void; moveFreeFalling(thing: IPlatform): void; movePlatformScale(thing: IPlatform): void; moveVine(thing: IVine): void; moveSpringboardUp(thing: ISpringboard): void; moveShell(thing: IShell): void; movePiranha(thing: IPiranha): void; movePiranhaLatent(thing: IPiranha): void; moveBubble(thing: IThing): void; moveCheepCheep(thing: IThing): void; moveCheepCheepFlying(thing: IThing): void; moveBlooper(thing: IBlooper): void; moveBlooperSqueezing(thing: IBlooper): void; movePodobooFalling(thing: IPodoboo): void; moveLakitu(thing: ILakitu): void; moveLakituInitial(thing: ILakitu): void; moveLakituFleeing(thing: ILakitu): void; moveCoinEmerge(thing: ICoin, parent?: ISolid): void; movePlayer(thing: IPlayer): void; movePlayerVine(thing: IPlayer): void; movePlayerSpringboardDown(thing: IPlayer): void; animateSolidBump(thing: ISolid): void; animateBlockBecomesUsed(thing: IBlock): void; animateSolidContents(thing: IBrick | IBlock, other: IPlayer): ICharacter; animateBrickShards(thing: IBrick): void; animateEmerge(thing: ICharacter, other: ISolid): void; animateEmergeCoin(thing: ICoin, other: ISolid): void; animateEmergeVine(thing: IVine, solid: ISolid): void; animateFlicker(thing: IThing, cleartime?: number, interval?: number): void; animateThrowingHammer(thing: IHammerBro, count: number): boolean; animateBowserJump(thing: IBowser): boolean; animateBowserFire(thing: IBowser): boolean; animateBowserFireOpen(thing: IBowser): boolean; animateBowserThrow(thing: IBowser): boolean; animateBowserFreeze(thing: IBowser): void; animateJump(thing: IHammerBro): void; animateBlooperUnsqueezing(thing: IBlooper): void; animatePodobooJumpUp(thing: IPodoboo): void; animatePodobooJumpDown(thing: IPodoboo): void; animateLakituThrowingSpiny(thing: ILakitu): boolean; animateSpinyEggHatching(thing: ISpinyEgg): void; animateFireballEmerge(thing): void; animateFireballExplode(thing: IFireball, big?: number): void; animateFirework(thing: IFirework): void; animateCannonFiring(thing: ICannon): void; animatePlayerFire(thing: IPlayer): void; animateCastleBlock(thing: ICastleBlock, balls: ICastleFireball[]): void; animateCastleBridgeOpen(thing: ISolid): void; animateCastleChainOpen(thing: ISolid): void; animatePlayerPaddling(thing: IPlayer): void; animatePlayerLanding(thing: IPlayer): void; animatePlayerRestingOff(thing: IPlayer): void; animatePlayerBubbling(thing: IPlayer): void; animatePlayerRunningCycle(thing: IPlayer): void; animateCharacterHop(thing: IPlayer): void; animatePlayerPipingStart(thing: IPlayer): void; animatePlayerPipingEnd(thing: IPlayer): void; animatePlayerOffPole(thing: IPlayer, doRun?: boolean): void; animatePlayerOffVine(thing: IPlayer): void; lookTowardsThing(thing: ICharacter, other: IThing): void; lookTowardsPlayer(thing: ICharacter, big?: boolean): void; killNormal(thing: IThing): void; killFlip(thing: ICharacter, extra?: number): void; killSpawn(thing: ICharacter, big?: boolean): IThing; killReplace(thing: IThing, title: string, attributes: any, attributesCopied?: string[]): void; killGoomba(thing: IGoomba, big?: boolean): void; killKoopa(thing: IKoopa, big?: boolean): ICharacter; killLakitu(thing: IKoopa): void; killBowser(thing: IBowser, big?: boolean): void; killToShell(thing: ICharacter, big?: number): void; killNPCs(): void; killBrick(thing: IBrick, other?: ICharacter): void; killPlayer(thing: IPlayer, big?: number): void; findScore(level: number): number; score(value: number, continuation?: boolean): void; scoreOn(value: number, thing: IThing, continuation?: boolean): void; scoreAnimateOn(text: IText, thing: IThing): void; scoreAnimate(thing: IThing, timeout?: number): void; scorePlayerShell(thing: IPlayer, other: IShell): void; scorePlayerFlag(thing: IThing, difference: number): number; getVolumeLocal(FSM: FullScreenMario, xloc: number): number; getAudioThemeDefault(FSM: FullScreenMario): string; setMap(name?: string | IFullScreenMario, location?: string | number): void; setLocation(name?: string | number): void; mapEntranceNormal(FSM: FullScreenMario, location?: ILocation): void; mapEntrancePlain(FSM: FullScreenMario, location?: ILocation): void; mapEntranceWalking(FSM: FullScreenMario, location?: ILocation): void; mapEntranceCastle(FSM: FullScreenMario): void; mapEntranceVine(FSM: FullScreenMario): void; mapEntranceVinePlayer(FSM: FullScreenMario, vine: IVine): void; mapEntrancePipeVertical(FSM: FullScreenMario, location?: ILocation): void; mapEntrancePipeHorizontal(FSM: FullScreenMario, location?: ILocation): void; mapEntranceRespawn(FSM: FullScreenMario): void; mapExitPipeVertical(thing: IPlayer, other: IPipe): void; mapExitPipeHorizontal(thing: IPlayer, other: IPipe, shouldTransport?: boolean): void; initializeArea(): void; setAreaBackground(area: IArea): void; getAbsoluteHeight(yloc: number, correctUnitsize?: boolean): number; mapAddStretched(prething: string | IPreThingSettings): IThing; mapAddAfter(prething: string | IPreThingSettings): void; cutsceneFlagpoleStartSlidingDown(settings: any, FSM: IFullScreenMario): void; cutsceneFlagpoleHitBottom(settings: any, FSM: IFullScreenMario): void; cutsceneFlagpoleCountdown(settings: any, FSM: IFullScreenMario): void; cutsceneFlagpoleFireworks(settings: any, FSM: IFullScreenMario): void; cutsceneBowserVictoryCollideCastleAxe(settings: any, FSM: IFullScreenMario): void; cutsceneBowserVictoryCastleBridgeOpen(settings: any, FSM: IFullScreenMario): void; cutsceneBowserVictoryBowserFalls(settings: any, FSM: IFullScreenMario): void; macroExample(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroFillPreThings(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroFillPrePattern(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroFloor(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroPipe(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroPipeCorner(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroTree(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroShroom(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroWater(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroCeiling(reference: any): any; macroBridge(reference: any): any; macroScale(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroPlatformGenerator(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroWarpWorld(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroCheepsStart(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroCheepsStop(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroBulletBillsStart(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroBulletBillsStop(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroLakituStop(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroCastleSmall(reference: any): any; macroCastleLarge(reference: any): any; macroStartInsideCastle(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroEndOutsideCastle(reference: any): any; macroEndInsideCastle(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroSection(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroSectionPass(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroSectionFail(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; macroSectionDecider(reference: any, prethings: any[], area: MapsCreatr.IMapsCreatrArea, map: MapsCreatr.IMapsCreatrMap, scope: any): any; ensureCorrectCaller(current: any): FullScreenMario; } }