const rootPath = "TemplateData56"; function UnityProgress(gameInstance, progress) { if (!gameInstance.Module) { return; } if (!gameInstance.logo) { gameInstance.logo = document.createElement("div"); gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle; gameInstance.container.appendChild(gameInstance.logo); } if (!gameInstance.progress) { gameInstance.progress = document.createElement("div"); gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle; gameInstance.progress.empty = document.createElement("div"); gameInstance.progress.empty.className = "empty"; gameInstance.progress.appendChild(gameInstance.progress.empty); gameInstance.progress.full = document.createElement("div"); gameInstance.progress.full.className = "full"; gameInstance.progress.appendChild(gameInstance.progress.full); gameInstance.container.appendChild(gameInstance.progress); gameInstance.textProgress = document.createElement("div"); gameInstance.textProgress.className = "text"; gameInstance.container.appendChild(gameInstance.textProgress); } gameInstance.progress.full.style.width = 100 * progress + "%"; gameInstance.progress.empty.style.width = 100 * (1 - progress) + "%"; gameInstance.textProgress.innerHTML = "Loading: " + Math.floor(progress * 100) + "%"; if (progress == 1) { gameInstance.textProgress.innerHTML = 'Running... '; } if (progress == "complete") { gameInstance.logo.style.display = "none"; gameInstance.progress.style.display = "none"; gameInstance.textProgress.style.display = "none"; const event = new Event("removeSoundOverlay"); document.dispatchEvent(event); } } window.Game = (function () { var Game = function () { this.registerEvents(); }; Game.prototype.registerEvents = function () { var _this = this; window.addEventListener( "keydown", function (e) { if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); } }, false ); document.onmousedown = function () { window.focus(); }; document.addEventListener( "DOMContentLoaded", function () { _this.resize(); }, false ); window.addEventListener( "resize", function () { setTimeout(function () { _this.resize(); }, 1000); }, false ); }; Game.prototype.getQueryVariable = function (variable) { var query = window.location.search.substring(1); var vars = query.split("&"); for (var i = 0; i < vars.length; i++) { var pair = vars[i].split("="); if (pair[0] == variable) { return pair[1]; } } return false; }; Game.prototype.resize = function () { var ratioTolerant = this.getQueryVariable("ratio_tolerant"); if (ratioTolerant == false || this.fullscreen()) { return; } document.getElementsByTagName("body")[0].style.overflow = "hidden"; var gameContainer = document.getElementById("gameContainer") || document.getElementById("unityContainer"); var canvas = document.getElementById("#canvas"); var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight; var maxHeight = this.maxHeight(); var maxWidth = window.innerWidth; var windowSizeRatio = maxWidth / maxHeight; var newStyle = { width: gameContainer.offsetWidth, height: gameContainer.offsetHeight }; if (ratioTolerant == "true") { newStyle = { width: maxWidth, height: maxHeight }; } else if (ratioTolerant == "false") { if (gameSizeRatio > windowSizeRatio) { newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio }; } else { newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight }; } } this.updateStyle(gameContainer, newStyle); if (canvas) { this.updateStyle(canvas, newStyle); } }; Game.prototype.maxHeight = function () { return window.innerHeight - 43; }; Game.prototype.updateStyle = function (element, size) { element.setAttribute("width", size.width); element.setAttribute("height", size.height); element.style.width = size.width + "px"; element.style.height = size.height + "px"; }; Game.prototype.fullscreen = function () { return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement; }; return Game; })(); new Game();