forked from sent/waves
57 lines
1.7 KiB
HTML
57 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en" xmlns="http://www.w3.org/1999/html">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="x-ua-compatible" content="ie=edge" />
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<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, minimal-ui, shrink-to-fit=no" />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<title>Vex 7</title>
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<!-- For apple devices -->
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<link rel="apple-touch-icon" type="image/png" href="assets/icon.png" />
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<link rel="stylesheet" href="assets/css/app.css" type="text/css" />
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</head>
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<body>
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<div id="content"></div>
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<div id="loader">Loading...</div>
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<div id="orientation"></div>
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<script src="/js/all.min.js"></script>
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<script type="text/javascript">
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var _azerionIntegration = {
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rtgEnabled: true,
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lbEnabled: false,
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fbType: "dummy",
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alxType: "std",
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af: false,
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sa: false,
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la: false,
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bd: 0,
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playBtn: true,
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cp: false,
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};
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var libs = [];
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var gameName = "vex7.min.js";
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var enableAnalytics, azAdWrapper, _azFeedback;
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//This all here is for cache busting;
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function addScript(src, buster, callback) {
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var s = document.createElement("script");
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s.setAttribute("src", src + "?v=" + buster);
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if (typeof callback === "function") {
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s.onload = callback;
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}
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document.body.appendChild(s);
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}
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addScript("version.js", Date.now(), function () {
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addScript(gameName, version, function () {});
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});
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</script>
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</body>
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</html> |