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forked from sent/waves
waves/public/assets/g/factoryballsforever/index.html
2025-04-17 20:43:10 -05:00

73 lines
3.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Factory Balls forever</title>
<style>
#animation_container, #_preload_div_ {
position:absolute;
margin:auto;
left:0;right:0;
}
</style>
<script src="libs/1.0.0/createjs.min.js"></script>
<script src="factoryballsforever.js?1576758564620"></script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("FD3559EF710E8E4AABB26802F91D9290");
var lib=comp.getLibrary();
var loader = new createjs.LoadQueue(false);
loader.installPlugin(createjs.Sound);
loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)});
loader.addEventListener("complete", function(evt){handleComplete(evt,comp)});
var lib=comp.getLibrary();
loader.loadManifest(lib.properties.manifest);
}
function handleFileLoad(evt, comp) {
var images=comp.getImages();
if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; }
}
function handleComplete(evt,comp) {
//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
var lib=comp.getLibrary();
var ss=comp.getSpriteSheet();
var queue = evt.target;
var ssMetadata = lib.ssMetadata;
for(i=0; i<ssMetadata.length; i++) {
ss[ssMetadata[i].name] = new createjs.SpriteSheet( {"images": [queue.getResult(ssMetadata[i].name)], "frames": ssMetadata[i].frames} )
}
var preloaderDiv = document.getElementById("_preload_div_");
preloaderDiv.style.display = 'none';
canvas.style.display = 'block';
exportRoot = new lib.factoryballsforever();
stage = new lib.Stage(canvas);
//Registers the "tick" event listener.
fnStartAnimation = function() {
stage.addChild(exportRoot);
createjs.Ticker.framerate = lib.properties.fps;
createjs.Ticker.addEventListener("tick", stage);
}
//Code to support hidpi screens and responsive scaling.
AdobeAn.makeResponsive(false,'both',false,1,[canvas,preloaderDiv,anim_container,dom_overlay_container]);
AdobeAn.compositionLoaded(lib.properties.id);
fnStartAnimation();
}
function playSound(id, loop) {
return createjs.Sound.play(id, {'interrupt':createjs.Sound.INTERRUPT_EARLY, 'loop': loop});}
</script>
</head>
<body onload="init();" style="margin:0px;">
<div id="animation_container" style="background-color:rgba(255, 255, 255, 1.00); width:960px; height:720px">
<canvas id="canvas" width="960" height="720" style="position: absolute; display: none; background-color:rgba(255, 255, 255, 1.00);"></canvas>
<div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:960px; height:720px; position: absolute; left: 0px; top: 0px; display: none;">
</div>
</div>
<div id='_preload_div_' style='position:absolute; top:0; left:0; display: inline-block; height:720px; width: 960px; text-align: center;'> <span style='display: inline-block; height: 100%; vertical-align: middle;'></span> <img src=images/_preloader.gif?1576758564620 style='vertical-align: middle; max-height: 100%'/></div>
</body>
</html>