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waves/public/assets/g/burgerandfrights/js/entities/manyfaces.class.js
2025-04-09 17:11:14 -05:00

172 lines
5.2 KiB
JavaScript

/**
* @file manyfaces.class.js
* @version 1.0.0
*/
import Entity from '../framework/entity.class.js';
import ModelManager from '../framework/modelmanager.class.js';
import Utility from '../game/utility.class.js';
import * as THREE from '../lib/three.js/three.module.js';
export default class Manyfaces extends Entity {
constructor(context, scene, options = Object.create(null)) {
options.updatePriority = 2;
super(context, scene, options);
const tScene = scene.getThreeScene();
const gltf = ModelManager.getModel('characters');
this._bikes = [];
const bikeOriginal = gltf.scene.getObjectByName('BikeFlesh');
bikeOriginal.traverse(obj => {
obj.matrixAutoUpdate = true;
obj.material = Utility.replaceMaterial(obj.material);
});
for (let i = 0; i < 12; i++) {
const bike = bikeOriginal.clone();
bike.name = `Manyfaces${i}`;
tScene.add(bike);
this._bikes.push({
mesh: bike,
roadPosition: new THREE.Vector2(),
});
}
this._player = scene.findEntityOfType('Player');
this._road = scene.findEntityOfType('Road');
this._sceneName = null;
this._sceneSeconds = null;
this._stopping = null;
}
reset(context) {
this._sceneName = null;
this._stopping = false;
this._bikes.forEach(bike => {
bike.mesh.removeFromParent();
bike.stunned = null;
});
}
update(context) {
super.update(context);
if (this._sceneName === null) {
return;
}
const dt = context.time.elapsedSeconds;
this._sceneSeconds += dt;
const distanceMax = this._road.getRoadDistanceMax();
const playerRoadPosition = this._road.getPlayerRoadPosition();
const inFront = this._sceneName === 'in_front';
const driveBy = this._sceneName === 'drive_by';
this._bikes.forEach((bike, i) => {
if (bike.mesh.parent === undefined) {
return;
}
const pdx = bike.roadPosition.x - playerRoadPosition.x;
const pdd = this._road.getRoadDistanceBetween(playerRoadPosition.y, bike.roadPosition.y);
const distanceToPlayer = Math.sqrt(pdx * pdx + pdd * pdd);
const playerColliding = this._player.getBiking() && distanceToPlayer < 0.65;
if (playerColliding && !bike.stunned) {
this._player.stun(context);
bike.stunned = true;
}
const roadType = this._road.getRoadType(bike.roadPosition.y);
const bikeAngle = this._sceneSeconds * 0.5 + i * 4.5 + Math.PI;
const targetX = roadType.laneCenter + (inFront ? roadType.laneOffset : Math.sin(bikeAngle) * (roadType.laneOffset - roadType.laneCenter) * 2);
const velocity = inFront ? Math.max(0, (20 - pdd) * 0.05) : driveBy ? 0.8 : 0.05 + 0.02 * i;
const steerT = 1 - 0.6 ** dt;
const lastX = bike.roadPosition.x;
if (!this._stopping) {
bike.roadPosition.set(
bike.roadPosition.x * (1 - steerT) + targetX * steerT,
Math.min(distanceMax, bike.roadPosition.y + dt * velocity));
}
const dx = dt === 0 ? 0 : (bike.roadPosition.x - lastX) / dt;
if (driveBy) {
if (bike.roadPosition.y === distanceMax) {
this.reset(context);
}
} else if (bike.roadPosition.y < this._road.getPlayerRoadPosition().y - 2
|| bike.roadPosition.y >= distanceMax) {
if (this._stopping) {
bike.mesh.removeFromParent();
} else {
bike.roadPosition.y = this._road.getPlayerRoadPosition().y + 2 + Math.random() * 4;
bike.stunned = false;
}
}
this._road.roadToWorldPosition(bike.roadPosition, bike.mesh.position);
bike.mesh.rotation.set(0, 0, 0);
bike.mesh.rotateY(-this._road.getRoadAngle(bike.roadPosition.y) - dx * 0.3);
bike.mesh.rotateX(-this._road.getForwardSlopeAngle(bike.mesh));
});
}
playScene(context, sceneName) {
this.reset(context);
const tScene = this.getScene().getThreeScene();
const playerRoadPosition = this._road.getPlayerRoadPosition();
this._sceneName = sceneName;
this._sceneSeconds = 0;
switch (sceneName) {
case 'drive_by':
case 'in_front':
const bike = this._bikes[0];
tScene.add(bike.mesh);
bike.roadPosition.set(0, playerRoadPosition.y + (sceneName === 'drive_by' ? -1 : 1));
break;
case 'crowding':
this._bikes.forEach(bike => {
tScene.add(bike.mesh);
bike.roadPosition.set(0, -1);
bike.stunned = false;
});
break;
default:
throw new Error(`Manyfaces scene "${sceneName}" does not exist`);
}
}
stop() {
this._stopping = true;
}
}
Manyfaces.p_register();