1
0
forked from sent/waves
waves/public/assets/g/10minutestilldawn/index.html
2025-04-17 20:43:10 -05:00

87 lines
2.3 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<title>10 Minutes Till Dawn</title>
<link rel="icon" type="image/png" href="/favicon.ico">
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/10MinutesTillDawnWebGL.json");
var scaleToFit;
try {
scaleToFit = !!JSON.parse("");
} catch (e) {
scaleToFit = true;
}
function onResize() {
var canvas = gameInstance.Module.canvas;
var container = gameInstance.container;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = 675 / 1200;
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = 1200;
h = 675;
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
window.addEventListener("resize", onResize);
</script>
<style>
html,
body {
background: #000;
background: ;
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer[data-pixelated="true"] canvas {
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body onload="onResize();">
<div id="gameContainer" data-pixelated="true"></div>
</body>
</html>