forked from sent/waves
167 lines
5.4 KiB
JavaScript
167 lines
5.4 KiB
JavaScript
const rootPath = 'TemplateData';
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function UnityProgress(gameInstance, progress) {
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if (!gameInstance.Module) {
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return;
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}
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if (!gameInstance.logo) {
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gameInstance.logo = document.createElement("div");
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gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
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gameInstance.container.appendChild(gameInstance.logo);
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}
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if (!gameInstance.progress) {
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gameInstance.progress = document.createElement("div");
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gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
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gameInstance.progress.empty = document.createElement("div");
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gameInstance.progress.empty.className = "empty";
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gameInstance.progress.appendChild(gameInstance.progress.empty);
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gameInstance.progress.full = document.createElement("div");
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gameInstance.progress.full.className = "full";
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gameInstance.progress.appendChild(gameInstance.progress.full);
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gameInstance.container.appendChild(gameInstance.progress);
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gameInstance.textProgress = document.createElement("div");
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gameInstance.textProgress.className = "text";
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gameInstance.container.appendChild(gameInstance.textProgress);
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}
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gameInstance.progress.full.style.width = (100 * progress) + "%";
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gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
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//gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%' + ' <img src="' + rootPath + '/gears.gif" class="spinner" />';
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if(progress>= 0.9 && progress<1)
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{
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gameInstance.textProgress.innerHTML = '100% - Running, Wait..' +' <img src="' + rootPath + '/gears.gif" class="spinner" />';
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gameInstance.progress.style.display = 'none';
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}
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else
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{
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gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%' + ' <img src="' + rootPath + '/gears.gif" class="spinner" />';
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}
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/*
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if (progress == 1) {
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gameInstance.textProgress.innerHTML = 'Running, Please Wait.. <img src="' + rootPath + '/gears.gif" class="spinner" />';
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gameInstance.progress.style.display = 'none';
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}
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*/
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if (progress == 'complete') {
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SendMessage = gameInstance.SendMessage;
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gameInstance.logo.style.display = 'none';
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gameInstance.progress.style.display = 'none';
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gameInstance.textProgress.style.display = 'none';
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}
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}
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window.Game = (function() {
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var Game = function() {
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this.registerEvents();
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};
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Game.prototype.registerEvents = function() {
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var _this = this;
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window.addEventListener("keydown", function(e) {
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// space and arrow keys
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if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
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e.preventDefault();
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}
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}, false);
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document.onmousedown = function() {
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window.focus();
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};
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document.addEventListener('DOMContentLoaded', function() {
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_this.resize();
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}, false);
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window.addEventListener('resize', function() {
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setTimeout(function() {
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_this.resize();
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}, 1000);
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}, false);
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};
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Game.prototype.getQueryVariable = function(variable) {
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var query = window.location.search.substring(1);
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var vars = query.split("&");
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for (var i = 0; i < vars.length; i++) {
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var pair = vars[i].split("=");
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if (pair[0] == variable) {
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return pair[1];
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}
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}
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return (false);
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}
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var enableratioTolerant = true;
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Game.prototype.resize = function() {
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var ratioTolerant = this.getQueryVariable('ratio_tolerant');
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if (!enableratioTolerant || this.fullscreen()) {
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return;
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}
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document.getElementsByTagName('body')[0].style.overflow = 'hidden';
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var gameContainer = document.getElementById('gameContainer');
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var canvas = document.getElementById('#canvas');
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var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight;
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var maxHeight = this.maxHeight();
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var maxWidth = window.innerWidth;
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var windowSizeRatio = maxWidth / maxHeight;
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var newStyle = {
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width: gameContainer.offsetWidth,
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height: gameContainer.offsetHeight
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};
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if (ratioTolerant == 'true') {
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newStyle = { width: maxWidth, height: maxHeight };
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} else if (ratioTolerant == 'false') {
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if (gameSizeRatio > windowSizeRatio) {
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newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio };
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} else {
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newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight };
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}
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}
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if(enableratioTolerant)
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{
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newStyle = { width: maxWidth, height: maxHeight };
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}
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this.updateStyle(gameContainer, newStyle);
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// canvas does not exists on page load
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if (canvas) {
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this.updateStyle(canvas, newStyle);
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}
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};
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Game.prototype.maxHeight = function() {
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return window.innerHeight;
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};
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Game.prototype.updateStyle = function(element, size) {
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element.setAttribute('width', size.width);
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element.setAttribute('height', size.height);
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element.style.width = size.width + 'px';
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element.style.height = size.height + 'px';
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};
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Game.prototype.fullscreen = function() {
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return document.fullscreenElement ||
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document.webkitFullscreenElement ||
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document.mozFullScreenElement ||
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document.msFullscreenElement;
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};
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return Game;
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})();
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new Game(); |