forked from sent/waves
80 lines
2.6 KiB
HTML
80 lines
2.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<link rel="icon" sizes="192x192" href="img/favicon.png" />
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<script src="/js/all.min.js"></script>
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<link rel="shortcut icon" href="img/favicon.png" type="image/x-icon" />
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<link rel="apple-touch-icon" href="img/favicon.png" type="image/x-icon" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta http-equiv="pragma" content="no-cache" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta charset="utf-8" />
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<meta content="img/thumbnail.png" property="og:image" />
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<meta content="#000000" data-react-helmet="true" name="theme-color" />
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<meta name="title" content="3kh0.github.io" />
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<meta name="description" content="Build the ultimate brick-busting machine to destroy billions of bricks. Idle breakout combines classic brick breaking with an insanely addicting idle loop." />
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<meta name="keywords" content="games, ad blocker, trolls, unblocked games, web games, online games, fun, tags" />
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<meta name="robots" content="index, follow" />
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<meta name="language" content="English" />
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<meta name="revisit-after" content="1 days" />
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<meta name="author" content="3kh0" />
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<!-- Set the title bar of the page -->
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<title>Idle breakout</title>
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<!-- Set the background colour of the document -->
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<style>
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body {
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background: #000000;
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color: #cccccc;
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margin: 0px;
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padding: 0px;
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border: 0px;
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}
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canvas {
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image-rendering: pixelated;
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-webkit-interpolation-mode: nearest-neighbor;
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-ms-touch-action: none;
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margin: 0px;
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padding: 0px;
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border: 0px;
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}
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:-webkit-full-screen #canvas {
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width: 100%;
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height: 100%;
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}
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div.gm4html5 {
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margin: 0px;
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padding: 0px;
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border: 0px;
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}
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/* END - Login Dialog Box */
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:-webkit-full-screen {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div align="center" class="gm4html5" id="gm4html5">
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<!-- Create the canvas element the game draws to -->
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<canvas id="canvas" width="1024" height="768">
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<p>Your browser doesn't support HTML5 canvas.</p>
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</canvas>
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</div>
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<!-- Run the game code -->
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<script type="text/javascript" src="html5game/Coding_BreakOut1.js"></script>
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<script>
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window.onload = GameMaker_Init;
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</script>
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</body>
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</html> |