forked from sent/waves
142 lines
3.2 KiB
JavaScript
142 lines
3.2 KiB
JavaScript
Game.addToManifest({
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gun: "sprites/peeps/gun.json",
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gun_cock: "sounds/gun_cock.mp3"
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});
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/****
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Same. Except....
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A GUN.
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Gun MC:
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00-17: pulling it out.
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****/
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function EvilHatPeep(scene){
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var self = this;
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Peep.apply(self, [scene]);
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self._CLASS_ = "EvilHatPeep";
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// Add the body & GUN sprites
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self.gunMC = self.addMovieClip("gun");
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self.gunMC.gotoAndStop(0);
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self.bodyMC = self.addMovieClip("hatguy");
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self.bodyMC.gotoAndStop(0);
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// Position.
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self.loop = false;
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self.x = -300;
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//self.x = 300; // HAAAACK
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self.y = 470;
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self.direction = 0;
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// WHO TO KILL
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self.victim = null; // plz tell this peep.
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self.freezeEveryone = null; // plz tell this peep.
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self.bang = null; // plz tell this peep.
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// Goes through the spot...
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var doubles = 0;
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var MODE = 0;
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MODE_WALK = 0;
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MODE_GUN = 1;
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self.goThroughSpots = true;
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self.callbacks.update = function(){
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if(self.x>420 && !self.isMurdering){
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self.itsMurderTime();
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}
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// Animate on triples.
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doubles = (doubles+1)%3;
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var gun = self.gunMC;
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var frame = gun.currentFrame;
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if(doubles==0){
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switch(MODE){
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case MODE_GUN:
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if(frame<17) gun.gotoAndStop(frame+1);
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break;
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}
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}
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// SPEED ONLY WHEN SEEN
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if(MODE==MODE_WALK){
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self.speed = scene.director.isWatchingTV ? 0 : 1.25;
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}
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};
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// WEIRD WALK
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self.walkAnim = function(){
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// Hop & flip
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self.hop += self.speed/40;
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if(self.hop>1) self.hop--;
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self.flip = (self.vel.x<0) ? -1 : 1;
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// Hop up & down
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var t = self.hop*Math.TAU;
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var g = self.graphics;
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g.rotation = Math.sin(t)*0.2;
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g.pivot.y = Math.abs(Math.sin(t))*7;
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};
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// WOBBLE IN PLACE
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/*self.standAnim = function(){
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// Hop & flip
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self.hop += self.speed/200;
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if(self.hop>1) self.hop--;
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// Hop up & down
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var t = self.hop*Math.TAU;
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var g = self.graphics;
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g.rotation = Math.sin(t)*0.035;
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g.pivot.y = 0;
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};*/
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// IT'S MURDER TIME
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self.isMurdering = false;
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self.hasGunOut = false;
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self.pauseAnimsWhenNotWatching = true;
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self.itsMurderTime = function(){
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// STOP.
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self.isMurdering = true;
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self.stopWalking();
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self.bounce = 1.2;
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// Half Beat.
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// Happy Smiles at you.
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self.setTimeout(function(){
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self.victim.smile();
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},_s(0.5));
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// +1.5 beats.
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// Pull out gun. Happy frowns.
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// AND EVERYONE FREEZES.
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self.setTimeout(function(){
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self.hasGunOut = true;
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Game.sounds.bg_park.stop(); // STAHP.
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Game.sounds.gun_cock.play(); // SOUND
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MODE = MODE_GUN;
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},_s(0.5+1.5));
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self.setTimeout(function(){
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self.freezeEveryone();
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self.victim.frown();
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},_s(0.5+1.5+0.5));
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// +4 beats.
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// BANG.
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self.setTimeout(function(){
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Game.sounds.gunshot.play();
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self.bang();
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},_s(0.5+1.5+4.0));
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}
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} |