1
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forked from sent/waves
waves/public/assets/g/knifehit/index.html
2025-04-09 17:11:14 -05:00

114 lines
3.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Knife Hit</title>
<script src="/js/all.min.js"></script>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<link rel="manifest" href="appmanifest.json" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="HandheldFriendly" content="true" />
<meta name="mobile-web-app-capable" content="yes" />
<style type="text/css">
* {
padding: 0;
margin: 0;
}
html, body {
background: #000;
color: #fff;
overflow: hidden;
touch-action: none;
-ms-touch-action: none;
}
canvas {
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
</style>
<body>
<div id="fb-root"></div>
<script>
// Issue a warning if trying to preview an exported project on disk.
(function(){
// Check for running exported on file protocol
if (window.location.protocol.substr(0, 4) === "file")
{
alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
}
})();
</script>
<div id="c2canvasdiv">
<canvas id="c2canvas" width="720" height="1280">
<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="https://www.whatbrowser.org">What is a browser?</a>
<br /><br /><a href="https://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br />
<a href="https://www.mozilla.com/firefox/">Mozilla Firefox</a><br />
<a href="https://www.google.com/chrome/">Google Chrome</a><br />
<a href="https://www.apple.com/safari/download/">Apple Safari</a></h1>
</canvas>
</div>
<script src="jquery-2.1.1.min.js"></script>
<script src="c2runtime.js"></script>
<script>
// Start the Construct 2 project running on window load.
jQuery(document).ready(function ()
{
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");
});
// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
cr_setSuspended(true);
else
cr_setSuspended(false);
};
document.addEventListener("visibilitychange", onVisibilityChanged, false);
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
function OnRegisterSWError(e)
{
console.warn("Failed to register service worker: ", e);
};
// Runtime calls this global method when ready to start caching (i.e. after startup).
// This registers the service worker which caches resources for offline support.
window.C2_RegisterSW = function C2_RegisterSW()
{
if (!navigator.serviceWorker)
return; // no SW support, ignore call
try {
navigator.serviceWorker.register("sw.js", { scope: "./" })
.then(function (reg)
{
console.log("Registered service worker on " + reg.scope);
})
.catch(OnRegisterSWError);
}
catch (e)
{
OnRegisterSWError(e);
}
};
</script>
</body>
</html>