forked from sent/waves
126 lines
5.0 KiB
JavaScript
126 lines
5.0 KiB
JavaScript
const rootPath = "TemplateData56";
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function UnityProgress(gameInstance, progress) {
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if (!gameInstance.Module) {
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return;
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}
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if (!gameInstance.logo) {
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gameInstance.logo = document.createElement("div");
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gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
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gameInstance.container.appendChild(gameInstance.logo);
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}
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if (!gameInstance.progress) {
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gameInstance.progress = document.createElement("div");
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gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
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gameInstance.progress.empty = document.createElement("div");
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gameInstance.progress.empty.className = "empty";
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gameInstance.progress.appendChild(gameInstance.progress.empty);
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gameInstance.progress.full = document.createElement("div");
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gameInstance.progress.full.className = "full";
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gameInstance.progress.appendChild(gameInstance.progress.full);
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gameInstance.container.appendChild(gameInstance.progress);
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gameInstance.textProgress = document.createElement("div");
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gameInstance.textProgress.className = "text";
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gameInstance.container.appendChild(gameInstance.textProgress);
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}
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gameInstance.progress.full.style.width = 100 * progress + "%";
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gameInstance.progress.empty.style.width = 100 * (1 - progress) + "%";
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gameInstance.textProgress.innerHTML = "Loading: " + Math.floor(progress * 100) + "%";
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if (progress == 1) {
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gameInstance.textProgress.innerHTML = 'Running... <img src="' + rootPath + '/gears.gif" class="spinner" />';
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}
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if (progress == "complete") {
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gameInstance.logo.style.display = "none";
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gameInstance.progress.style.display = "none";
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gameInstance.textProgress.style.display = "none";
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const event = new Event("removeSoundOverlay");
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document.dispatchEvent(event);
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}
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}
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window.Game = (function () {
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var Game = function () {
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this.registerEvents();
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};
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Game.prototype.registerEvents = function () {
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var _this = this;
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window.addEventListener(
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"keydown",
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function (e) {
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if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
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e.preventDefault();
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}
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},
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false
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);
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document.onmousedown = function () {
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window.focus();
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};
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document.addEventListener(
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"DOMContentLoaded",
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function () {
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_this.resize();
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},
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false
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);
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window.addEventListener(
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"resize",
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function () {
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setTimeout(function () {
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_this.resize();
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}, 1000);
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},
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false
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);
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};
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Game.prototype.getQueryVariable = function (variable) {
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var query = window.location.search.substring(1);
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var vars = query.split("&");
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for (var i = 0; i < vars.length; i++) {
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var pair = vars[i].split("=");
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if (pair[0] == variable) {
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return pair[1];
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}
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}
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return false;
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};
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Game.prototype.resize = function () {
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var ratioTolerant = this.getQueryVariable("ratio_tolerant");
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if (ratioTolerant == false || this.fullscreen()) {
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return;
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}
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document.getElementsByTagName("body")[0].style.overflow = "hidden";
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var gameContainer = document.getElementById("gameContainer") || document.getElementById("unityContainer");
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var canvas = document.getElementById("#canvas");
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var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight;
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var maxHeight = this.maxHeight();
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var maxWidth = window.innerWidth;
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var windowSizeRatio = maxWidth / maxHeight;
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var newStyle = { width: gameContainer.offsetWidth, height: gameContainer.offsetHeight };
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if (ratioTolerant == "true") {
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newStyle = { width: maxWidth, height: maxHeight };
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} else if (ratioTolerant == "false") {
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if (gameSizeRatio > windowSizeRatio) {
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newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio };
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} else {
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newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight };
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}
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}
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this.updateStyle(gameContainer, newStyle);
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if (canvas) {
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this.updateStyle(canvas, newStyle);
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}
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};
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Game.prototype.maxHeight = function () {
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return window.innerHeight - 43;
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};
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Game.prototype.updateStyle = function (element, size) {
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element.setAttribute("width", size.width);
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element.setAttribute("height", size.height);
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element.style.width = size.width + "px";
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element.style.height = size.height + "px";
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};
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Game.prototype.fullscreen = function () {
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return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;
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};
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return Game;
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})();
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new Game(); |