// 20x15 var checkpoints = [ [], // level 1 [ [7, 8, 2, 4], [19, 8, 2, 4, true] ], // level 2 [ [7, 6, 3, 2], [18, 12, 3, 2, true] ], // level 3 [ [5, 9, 2, 2, true], ], // level 4 [ [7, 4, 3, 2], [18, 14, 3, 2, true] ], // level 5 [ [12, 9, 4, 2,true] ], // level 6 [ [13, 10, 2, 2, true] ], // level 7 [ [10, 3, 2, 2], [16, 3, 2, 2, true] ], // level 8 [ [8, 5, 4, 2], [16,5,4,2,true] ], // level 9 [ [7, 5, 2, 2], [19, 13, 2, 2, true] ], // level 10 [ [13, 9, 2, 2, true] ], // level 11 [ [12, 4, 4, 2], [12, 14, 4, 2, true] ], // level 12 [ [7, 4, 2, 2], [19, 14, 2, 2, true] ], // level 13 [ [7, 4, 3, 2], [18, 14, 3, 2, true] ], // level 14 [ [8, 6, 2, 2], [18, 6, 2, 2, true] ], // level 15 [ [9, 3, 2, 2], [19, 3, 2, 2, true] ], // level 16 [ [7, 5, 4, 2], [18, 12, 2, 4, true] ], // level 17 [ [13, 14, 2, 2, true] ], // level 18 [ [11, 9, 4, 2], [9, 5, 2, 2,true] ], // level 19 [ [4, 9, 3, 2], [21, 5, 3, 2], [21, 9, 3, 2,true], [21, 13, 3, 2] ], // level 20 [ [10, 5, 2, 1], [12, 9, 3, 2, true] ], // level 21 [ [13, 10, 2, 2, true] ], // level 22 [ [7, 5, 2, 2], [19, 13, 2, 2, true] ], // level 23 [ [4, 8, 2, 4], [22, 8, 2, 4, true] ], // level 24 [ [6, 9, 2, 2], [9, 3, 2, 2, true], [17, 3, 2, 2], [20, 9, 2, 2], [13, 15, 2, 2] ], // level 25 [ [10, 14, 2, 2], [16, 14, 2, 2, true] ], // level 26 [ [5, 3, 2, 2, true], [5, 6, 2, 2], [12, 9, 3, 2], [21, 15, 2, 2] ], // level 27 [ [2, 3, 2, 2], [24, 15, 2, 2, true], ], // level 28 [ [13, 3, 2, 2], [13, 15, 2, 2,true] ], // level 29 [ [8, 4, 2, 2], [18, 4, 2, 2, true], [13, 14, 2, 2] ], // level 30 [ [6, 8, 3, 4], [19, 8, 3, 4,true] ], // level 31 [ [13, 9, 2, 2,true] ], // level 32 [ [2, 9, 2, 2], [24, 9, 2, 2,true] ], // level 33 [ [4, 8, 2, 4], [22,8,2,4,true] ], // level 34 [ [19, 4, 2, 3], [19,13,2,3,true] ], // level 35 [ [13, 4, 2, 2], [13,14,2,2,true] ], // level 36 [ [7, 15, 2, 2], [14,9,2,2,true] ], // level 37 [ [6, 2, 2, 2], [20,16,2,2,true] ], // level 38 [ [4, 5, 2, 2], [22,13,2,2,true] ], // level 39 [ [4, 11, 2, 2], [22,7,2,2,true] ], // level 40 [ [3, 6, 2, 2], [3,12,2,2,true] ], // level 41 [ [9, 4, 2, 2], [17,4,2,2,true] ], // level 42 [ [5, 5, 2, 2], [5,13,2,2,true] ], // level 43 [ [5, 9, 2, 2], [21,9,2,2,true] ], // level 44 [ [5, 3, 2, 2], [21,15,2,2,true] ], // level 45 [ [2, 2, 2, 2], [4,16,2,2,true] ], // level 46 [ [5, 9, 2, 2], [21,9,2,2,true] ], // level 47 [ [9, 5, 2, 2], [17,13,2,2,true] ], // level 48 [ [2, 9, 2, 2], [24,9,2,2,true] ], // level 49 [ [3, 15, 2, 2], [23,3,2,2,true] ], // level 50 [ [5, 9, 2, 2], [21,9,2,2,true] ] ]; function drawChecks() { for (var i = 0; i < checkpoints[level].length; i++) { canvas.beginPath(); canvas.rect( checkpoints[level][i][0] * cwh(TILE_SIZE) + os.x, checkpoints[level][i][1] * cwh(TILE_SIZE) + os.y, checkpoints[level][i][2] * cwh(TILE_SIZE), checkpoints[level][i][3] * cwh(TILE_SIZE) ); canvas.fillStyle = CHECK_COLOR; canvas.fill(); } drawCheckFlash(); } function drawCheckFlash() { if (checkFlashAlpha > 0 && state == "game") { canvas.beginPath(); canvas.rect( checkpoints[level][curCheck][0] * cwh(TILE_SIZE) + os.x, checkpoints[level][curCheck][1] * cwh(TILE_SIZE) + os.y, checkpoints[level][curCheck][2] * cwh(TILE_SIZE), checkpoints[level][curCheck][3] * cwh(TILE_SIZE) ); canvas.fillStyle = CHECK_FLASH_COLOR + checkFlashAlpha + ")"; canvas.fill(); checkFlashAlpha -= CHECK_FLASH_FADE_SPEED; } }