[ { "className": "FoodRationing", "name": "Food Rationing", "description": "Your citizens consume half as much food. However, their happiness is reduced by a third if it's above 10.", "food": 0, "wood": 0, "stone": 0, "machineParts": 0, "knowledge": 0, "unlockedByDefault": true }, { "className": "SmallerClasses", "name": "Smaller Class Sizes", "description": "Schools give a 15% better eduction, but their capacity is reduced by a third.", "food": 0, "wood": 0, "stone": 0, "machineParts": 0, "knowledge": 0, "unlockedByDefault": true }, { "className": "MandatoryOvertime", "name": "Mandatory Overtime", "description": "Your citizens work two hours per day longer. Their happiness goes down gradually while this policy is implemented. After you end it, happiness starts to restore again slowly after a day.", "food": 0, "wood": 0, "stone": 0, "machineParts": 0, "knowledge": 0, "unlockedByDefault": true } ]