/********************** A SCENE PURELY FOR PROMOTIONAL REASONS **********************/ function Scene_Meta(){ var self = this; Scene.call(self); self.UNPAUSEABLE = true; // HACK. //////////// // SET UP // //////////// // Graphics! var g = new PIXI.Container(); self.graphics = g; Game.stage.addChild(g); // Set Up Everything self.world = new World(self); self.tv = new TV(self); self.tv.y += 32; self.world.addProp(self.tv); // RECURSIVE SCREEN var renderTexturePoolIndex = 0; var renderTexturePool = [ new PIXI.RenderTexture(Game.renderer, Game.width, Game.height), new PIXI.RenderTexture(Game.renderer, Game.width, Game.height) ]; self.stream = new PIXI.Sprite(); self.stream.x = Game.width/2; self.stream.y = Game.height/2; self.stream.scale.x = self.stream.scale.y = 0.125; self.stream.anchor.x = self.stream.anchor.y = 0.5; g.addChild(self.stream); // CHYRON // Chryon container /* var chyron = new PIXI.Container(); chyron.alpha = 1; g.addChild(chyron); // Chyron BG var resourceName = "chyron"; var bg = new MakeSprite(resourceName); bg.scale.x = bg.scale.y = 1/2; chyron.addChild(bg); // Chyron Text var text = "WE BECOME WHAT WE BEHOLD"; var fontsize=100, max=14; if(text.length>max){ // more than [max] chars... fontsize = Math.floor(max*fontsize/text.length); } var text = new PIXI.Text(text, {font:"bold "+fontsize+"px Poppins", fill:"#FFF"}); text.scale.x = text.scale.y = 0.2; text.anchor.x = 0; text.anchor.y = 0.5; text.x = 45; text.y = 115; chyron.addChild(text);*/ self.scale = 1; // UPDATE self.update = function(){ self.world.update(); // RECURSIVE SCREEN var matrix = new PIXI.Matrix(); matrix.translate(-self.graphics.x, -self.graphics.y); matrix.scale(1/self.graphics.scale.x, 1/self.graphics.scale.y); //matrix.translate(-sx,-sy); var renderTexture = renderTexturePool[renderTexturePoolIndex]; renderTexture.render(self.graphics, matrix); renderTexturePoolIndex = (renderTexturePoolIndex+1)%renderTexturePool.length; self.stream.texture = renderTexture; // ZOOM OUT self.scale *= 0.993; if(self.scale<1){ self.scale=8; } g.scale.x = g.scale.y = self.scale; g.x = (Game.width-(Game.width*self.scale))/2; g.y = (Game.height-(Game.height*self.scale))/2; }; // TO IMPLEMENT self.kill = function(){}; self.world.clearPeeps(); self.world.addBalancedPeeps(30); var peeps = self.world.peeps; for(var i=0;i<10;i++){ var randomPeep = peeps[Math.floor(Math.random()*peeps.length)]; randomPeep.wearingHat = true; randomPeep.hatMC.gotoAndStop(15); } }