Game.addToManifest({ helping: "sprites/peeps/helping.json" }); /**** HELPING!! 000-110: helping (12: SCREAM!) (70: helped!) (and then 1 second pause...) 111: no-lover frame ****/ function HelpingAnim(scene){ var self = this; AnimationProp.apply(self, [scene]); self._CLASS_ = "HelpingAnim"; // INIT self.init(180, 170, "helping"); // AVOID SPOT var spot = { x: self.x, y: self.y-40, radius: 170 }; scene.avoidSpots.push(spot); scene.noYellingYet = true; // Helped? self.hasHelped = false; // ANIMATION CODE var MODE = 0; MODE_HELPING = 0; self.triples = 0; var gracePeriod = _s(Director.ZOOM_OUT_2_TIME*0.8); var frame2 = 0; self.updateAnimation = function(){ // ONLY PAST GRACE... if(scene.director.isWatchingTV){ gracePeriod = _s(Director.ZOOM_OUT_2_TIME*0.9); } if(gracePeriod>0){ gracePeriod--; return; } // ANIMATE on TRIPLES // AND ONLY WHEN NOT WATCHING TV. self.triples = (self.triples+1)%3; if(self.triples==0 && !scene.director.isWatchingTV){ var mc = self.mc; var totalFrames = mc.totalFrames; var frame = mc.currentFrame; switch(MODE){ case MODE_HELPING: if(frame<110){ frame = frame+1; mc.gotoAndStop(frame); if(frame==12) Game.sounds.scream.play(); if(frame==70){ self.hasHelped=true; Game.sounds.squeak.play();// SQUEAK } }else{ frame2++; if(frame2>20){ mc.gotoAndStop(111); self.byeLovers(); } if(frame2>170){ self.byeSelf(); } } break; } } }; // REPLACE WITH WEIRDO & LOVERS self.loversGone = false; self.byeLovers = function(){ // ONCE if(self.loversGone) return; self.loversGone = true; // Put in lovers #2, they just run off screen. var lover1 = new LoverPeep(self.scene); lover1.x = 188; lover1.y = 165; lover1.setType("circle"); lover1.startWalking(); lover1.hatMC.visible = false; lover1.faceMC.gotoAndStop(6); lover1.bounceVel = 0.22; lover1.loop = false; var lover2 = new LoverPeep(self.scene); lover2.follow(lover1); lover2.x = 235; lover2.y = 165; lover2.setType("square"); lover2.startWalking(); lover2.faceMC.gotoAndStop(6); lover2.bounceVel = 0.22; lover2.loop = false; self.scene.world.addPeep(lover1); self.scene.world.addPeep(lover2); // Remove spot scene.avoidSpots.splice(scene.avoidSpots.indexOf(spot),1); scene.noYellingYet = false; }; self.byeSelf = function(){ // Put in the Happy Weirdo! var happyWeirdo = new HappyWeirdoPeep(self.scene); self.scene.world.addPeep(happyWeirdo); // KILL! self.kill(); }; }